Outlands [ EDIT ]
This game has been retired! That means it's no longer being run.

Story Background
Welcome to the village of Ormskirk...
Anyone living in a more civilized area of the world would hardly consider Ormskirk a village at all. Home to only about 100 people from 24 families, Ormskirk is located in the Outlands. A hard, cold area of the world full of hard, cold people. Eeking out a living in Ormskirk means a life of tilling rough clay during the spring and summer while hunting for game during the winter.
The village is surrounded on almost all sides by a dense forest, called the Wilds, which is home to all manner of beasts. To the north are the Kryfeb Mountains, known locally just as "The Mountains" or "The Mounts", where few tread deep into. To the southwest is a very large lake, the Criss, which is another source of food year-round. The closest villages are Narthwich to the west and Myrefall to the south. Trade between the three villages, and a dozen or so more beyond, is common during the fairer months but few have ventured out into the Wider World. A townsperson might only see an Outsider trader once every couple of years at best.
It is currently the middle of winter; the snows are high, travel is difficult, trade nearly impossible. The Criss is frozen over, the local fishing boats moored covered for the coming months. The fields are barren, what livestock exists are turned in for the winter and people are staying in their modest but warm homes to stave off the cold.
The four of you have recently been told to come meet with the village council, they have need of your talents...
Theme
This is a survival mystery adventure that is mostly linear. That isn't to say that you can't make decisions that change outcomes, but this is not a West Marches-style game where you can go anywhere and do anything.
Game Length
This is a homebrew campaign I've run once before for some friends, and I have no intentions of it continuing after we're done. But who knows, if we're all having fun I might change my mind.
House Rules
1. When leveling and rolling for HP, if the result is lower than the class average, you can take the average instead. I'm okay with you all being a little tougher than the average.
Post Frequency
I'd like to see one post a day per player during the weekdays. Weekends are bonus times and there is no guarantee from either myself or any of the players that there will be weekend posts. Summer is on the horizon and I know I have several multi-day trips planned and I will communicate all of those to the playership beforehand so you know when there will be a break.
Party Interaction Agreement
By entering this game you agree that you will be working as part of a team to solve mysteries, kill monsters, etc, as a team. This is a PvE campaign. While I am okay with there being roleplay tension between players, I do not want it to spill over into violence or theft. I don't really think this wil be a problem, but I gotta say it. Don't be a dick.
Player Experience
Welcome and open to all levels of experience. I love teaching newbies and I love giving challenges to old timers.
Marginalized Groups
While this campaign has no particular emphasis on the theming of marginalization, this game is explicitly friendly to LGBT and any other minorities or marginalized groups.
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Starting Level
Start at level 1. I suspect this adventure will take you to level 5 or 6 by the end of it.
Species
This is a poor, rural and backwater area of the world. To that end, I'd like to leave things pretty open ended, but if the species isn't in the PHB it's going to require special approval. Nothing like Autognomes, Warforged, monster species or anything extraplanar.
I am completley cool with Lineage building to give you all as much flexibility as possible.
Classes
Since you are all denizens of a far away rural village, the Wizard and Artificer classes will not be available. Formal education is not a thing out here which means that nature, faith and pure might is the name of the game here in the Outlands.
Attributes
Attributes must be rolled in the Character Creation thread in the campaign.
This is a little wild but in my experience it has given my players a great spread of attributes:
Roll 4d6 drop lowest five times. Count the total results together and deduct the total from 75. The last number is your sixth ability score, provided it's between 5 and 20, otherwise reroll the set. Assign as you like.
Example 1:

Example 2:

Example 3:

Start at level 1. I suspect this adventure will take you to level 5 or 6 by the end of it.
Species
This is a poor, rural and backwater area of the world. To that end, I'd like to leave things pretty open ended, but if the species isn't in the PHB it's going to require special approval. Nothing like Autognomes, Warforged, monster species or anything extraplanar.
I am completley cool with Lineage building to give you all as much flexibility as possible.
Classes
Since you are all denizens of a far away rural village, the Wizard and Artificer classes will not be available. Formal education is not a thing out here which means that nature, faith and pure might is the name of the game here in the Outlands.
Attributes
Attributes must be rolled in the Character Creation thread in the campaign.
This is a little wild but in my experience it has given my players a great spread of attributes:
Roll 4d6 drop lowest five times. Count the total results together and deduct the total from 75. The last number is your sixth ability score, provided it's between 5 and 20, otherwise reroll the set. Assign as you like.
Example 1:

Example 2:

Example 3:

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