playbydave says:
OOC:
Shawn is coming back with llogan Tamm. I haven't heard anything from Robert in a while. I know he has ongoing problems.
Two new player-characters on board. That will make a crew of 7 or 8.
OOC:
So is character
T-Jive (Robert - not this Robert) going to be NPC's until it is determined his way ahead?
BIC
LC says to the others
"Unless Decherrek put a advert on the Guild hall message boards (readit or '
saidso'...or maybe twitter/
cheeper)
We need to get our crew adverts out!"
LC taps out on his Hand Comp on his
cheeper message app but before he hits send he flicks with a forefinger and sends it to everyone
"Let me know what you think of the Crew Advert
------Begin Message--------
🚀 Help Wanted – Crew for Athelstone 🚀
Seeking sharp, reliable, and somewhat daring individuals to join the crew of the Athelstone — a 200-ton Far Trader, Beowulf-class lineage, customized for versatility and long-haul independent operations.
We’re a working ship: profit-driven, opportunity-savvy, and aiming to keep flying no matter what the void throws at us. If you know your trade, can keep your head, and don’t mind a little gray around the edges of the law now and then, we want you aboard.
Positions Available:
-
Steward – Keep passengers happy, manage supplies, handle small crises before they become big ones. Bonus points for a steady hand with a tray in zero-G.
-
Broker – We need someone who can find deals, negotiate cargo contracts, and occasionally talk our way out of a bad port fee.
-
Mechanic – Systems maintenance, jury-rigging miracles, and a willingness to get very greasy. Must be able to swear creatively at stubborn drives.
-
Pilot – Precision flying essential. "Close enough" won't cut it on a grav assist or a dodgy docking maneuver.
Requirements:
Moderate experience preferred — but talent, good instincts, and loyalty mean more than paperwork.
No outstanding warrants that would cause serious diplomatic incidents.
Must be willing to work as part of a tight crew. Divas and loners need not apply (unless you're very good).
Perks:
-Fair shares in profits.
-Room, board, and a ship that’ll treat you better than most ports.
-Travel across the Spinward Main and beyond.
-Occasional hazard pay (negotiable).
Interested?
Message the Athelstone's crew manifest office on comms band 5147.AV or Look for the Athelstone dockside at Bay 14 or hail Comm ID ATHEL-719.
-------------End of Message------------
LC looks at the others for feedback and input
"Well what do you think?"
"Or I have this to post on a Guild wall"

OOC:
IF T-Jive is a part of the crew, ignore the Pilot portion of the crew advert....
Last edited April 28, 2025 7:50 pm