Apr 27, 2025 6:53 pm
[ +- ] Combat structure
I'm going to follow structure per rules, it will consist of following:
• BRIEFING: The mission’s goal is established by the players or the GM, and GM sets the stakes.
• PREPARATION: Players build their mechs, pick pilot gear, and make any other preparations.
• RESERVES: Players establish the RESERVES they are bringing on the mission.
• BOOTS ON THE GROUND: The players arrive on the scene.
But we will join first 3 and resolve them together to make it faster.
You have protect mechs and base at all costs: the 3d printers that was not blown up will allow pirates to create more mechs and weapons - that would be a death sentence to the colony. But they would manage to print them fast enough before snake arrives with his (more advanced) mech and establish control.
You primary mission is to protect mechs, systems and weapons currently deployed in the base to not allow pirates to use that resource against snake
Your secondary mission - repeal attack without Snake (it will make sure you save your own life)
There are 6 Everest hulls in the base (2 for each of you). You can set up two of them and board one. If you feel like loosing Everest your job is to initiate self destruction of a mech and retrad to hangar to board your second mech
(see rule book SELF-DESTRUCT quick action for more info)