The Adventure

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Jun 3, 2025 7:24 am
OOC:
Action & Theme: Threaten Secret.
Weak hit: Gevin is going to find out that he's got a red eye.
Gevin heads to the nearby stream to grab some fresh water to clean Etta's wound. He bends over to put some in his waterskin. Startled by his reflection he drops his waterskin and it flows down the stream. A red eye.... I've got a red eye. He thinks, his mind now racing. Am I a monster? A million things go through his head. Suddenly it makes sense. He knew Reina's name suddenly. Does that mean she has power over him?

He needs time to think this through. With too many questions, he just sits down, not returning to camp.
Jun 4, 2025 9:23 pm
OOC:
Wasn't that heal a miss? I'm gonna hold off RPing any healing until confirmed.
Etta has no objection to setting up camp, but they have to finalize their agreement with Reina before letting her go. So while Gevin does his own tasks, she helps patch the witch's wounds...reluctantly, and letting Reina do most of the work, as Etta can't quite bring herself to behave nobly and altruistically to her former foe.

Etta: "There. We've done the best we can. Time must do the rest. Now: this so-called Malkath's Vestige."

A heavy sigh from Reina. Perhaps having seconds thoughts? But then: "You're right. It is time for your...tutoring. Listen carefully...."

Reina details about twenty chants that aid in utilizing the gem's power. Everything from controlling other beings to firing magical bolts to implanting corrupting magic in others. But she stresses that the chants only trigger and focus the gem.

Etta practices as Reina teaches, until she's certain the witch has fulfilled her end of the bargain.
OOC:
I'm thinking we can make up these chants as needed, rather than detailing everything now. And the quest will end soon, anyway.
Reina: "An expert could, I believe, use the Vestige's power without any chants, and without suffering fatigue. But I only reached the intermediate stage."

Etta: "What is this Vestige, exactly? How did you acquire it? And what were your goals? And the mask? You've told us nothing about yourself."

Reina: "And I plan to keep it that way. Our deal did not include my life story. You must be content with unanswered questions."

Etta: "Tell me something. It seems you were ill-treated. If there's a greater evil out there, I need to know. Protecting Rackon's Bluff is our responsibility."

Reina chuckles: "And do the citizens of the Bluff respect your contribution, or see you as a non-Thalken outsider? You see, my quarrel was with the Bluff itself...like you. Yes, while I wielded the gem I could read the surface thoughts of you and Gevin. I know your hidden rage and frustration; I felt the same. The Bluff broke me...though others will argue I broke myself...."

She shakes her head: "It matters not. My path has changed, and I will say no more. Let me go, as promised."

Etta opens her mouth to argue, then mimics Reina's sigh. It wasn't the ending she'd hoped for...but on the other hand, she felt it was time to end this.

Etta: "Fine. You're free to go. I would say good luck, but such words would probably sound insincere."

Reina: "I understand, Etta. But you've spared my life, when you could've slain me with a single thrust of your dagger. That's certainly the equivalent of good luck. And rest easy: I have no intentions of forsaking my vow. If I do, you should know, if you still wield the Vestige. My fate will be terrible if that happens, believe me."

After a last look at the staff and gem, Reina hobbles away. She gets on a game trail heading southwest, and is soon lost to sight.
OOC:
Adding 2 progress, so now at 8. Rolling Fulfill Your Vow next. Fingers crossed!
Jun 4, 2025 9:25 pm
OOC:
Vow complete! +2 XP.
Reina has been defeated, and has sworn to change her ways. Etta and Gevin have possession of Malkath's Vestige, hopefully allowing them to undo Reina's mischief. And once they (or someone more experienced with magic) master the Vestige, Rackon's Bluff will be even better protected.

Etta still has plenty of questions, but the answers will have to linger for now. Tonight, they can bask in their success, and then head back home.

But where was Gevin? He'd been gone a long time....
OOC:
We can end this episode of The Ironsworn Adventuresโ„ข now, or tie up any loose ends.

If you want to continue for a bit, I'm thinking after we camp we can "teleport" back to Rackon's Bluff, since the surrounding area won't be that dangerous anymore.

Rolls

Challenge 1 - (1d10)

(6) = 6

Challenge 2 - (1d10)

(5) = 5

Jun 5, 2025 10:35 am
OOC:
Oh yes it was a miss, but I think I just mis-typed. I didn't actually add any health since in RP it failed even before attempting to do anything.

Nice! Happy to see we finished the vow. :D


I think we should just narrate how they get back and what happens when they report back. Then we'll be good to start something new when we can. :)
If you want to do any RP for the reporting, I'm also up for that.
Jun 5, 2025 8:43 pm
OOC:
OK. I'm gonna roll a brief Face Danger, as Etta tries to use the staff to cleanse herself. Then you can handle the camping, journey back, or whatever else you think is appropriate.
Jun 5, 2025 8:44 pm
OOC:
Weak hit. I'll take -1 momentum.
Using her newfound knowledge, Etta tries to use the Vestige to cleanse herself of any ill effects.

After what seems like an age, it feels like something is draining out of her. A few seconds later, she feels normal again; no more troublesome magic within.

If it weren't for my leg, I'd be able to prance about like a pony. But this took forever. Reina was right; the chants help, but practice is still needed. And Gevin is still out there somewhere....

Rolls

Face Danger, +wits - (1d6+1)

(4) + 1 = 5

Challenge 1 - (1d10)

(6) = 6

Challenge 2 - (1d10)

(2) = 2

Jun 6, 2025 1:57 pm
Gevin returns after what seems like ages. He had gone to get water and some more herbs, but is empty handed when he gets back. When questioned about what happened all he says is "I'm tired. I need sleep." And so he begins to set up camp.

One of the first things he notices is that Reina is no longer there. It didn't surprise him. The witch didn't strike him as the social type. Heck he wasn't interested in talking to her anyway. Let alone the fact that she did this to him. This red eye. Part of him had considered killing her at night in hopes of undoing this curse now bestowed upon him.

Was it his own mind thinking? Or was it the gem's influence? He didn't know, but something inside him kept him from blaming the vestige. Possibly that was also the vestige protecting itself. No matter right now. He decided to deal with it later.

"Good night." He simply told Etta as he turned on his side and tried his best to sleep at least some.

Rolls

Make Camp (+Supply) - (1d6+3, 1d10, 1d10)

1d6+3 : (2) + 3 = 5

1d10 : (10) = 10

1d10 : (1) = 1

Jun 6, 2025 2:06 pm
OOC:
Weak hit on the camp. So I believe we each choose 1 option. The rules are a bit unclear on this. It says on a strong hit all players can choose, but on a weak hit it doesn't mention that. I suppose it's implied.
I will take the +1 spirit. I think that's what Gevin needs most right now.
In the morning Gevin feels a bit better. "Sorry about last night, Etta." He tells her as they pack their things. "I went to the river and saw the red glow in my eye. It frightened me. Still does actually. I don't know what it means. Am I cursed? We won't get another chance to kill that witch." He sighs, uncertain about his fate.

In any case, they decide to return to the bluff now that the threat was dealt with... sort of. The mood is not as festive as it should be after completing such a vow. For Gevin it has brought on new kinds of worries. But an Ironsworn perseveres.
OOC:
There's a move in the Ironsworn:Starforged rules called "Set a Course". It's kinda like the combat move "Battle" that lets you just do a combat in one move. I'm going to use it here, since we're still in the wilderness.
https://i.imgur.com/ex5atqY.png

Rolls

Set a Course (+supply) - (1d6+3, 1d10, 1d10)

1d6+3 : (2) + 3 = 5

1d10 : (9) = 9

1d10 : (8) = 8

Jun 6, 2025 2:09 pm
OOC:
Well, that's a miss. :/

I'm seeing 2 options for when we pick this up again.
1. We get blocked or distracted on the way to the village.
2. We get to the village, but something bad has happened there.

I think we should make this relate to Etta's dream/vision. What do you think?
Jun 6, 2025 8:13 pm
OOC:
For Make Camp, looks like each of us choose 1 on a weak hit. I take +1 momentum.

I'm fine with either option. If we're stopping for now, we can decide on our next course if/when the game resumes.

And for my XP, I'm probably gonna save up and purchase a new asset, which will take another quest.
Jun 6, 2025 9:19 pm
OOC:
Yeah makes sense, let's stop for now and pick (or roll for it) when it becomes relevant again :)

I think I'm also going to save my XP.
Jun 7, 2025 12:06 am
OOC:
Aight. ๐Ÿ‘

Are you gonna stay in the game or leave? It doesn't bother me if you stay. All I'll be doing is playing my solo adventure. But if you want to leave to avoid game clutter, no prob.
Jun 7, 2025 8:59 am
OOC:
I'll stay. I might check out your solo game if I find myself with spare time ๐Ÿ˜
Jun 24, 2025 6:42 am
TheGenerator says:
OOC:
Well, that's a miss. :/

I'm seeing 2 options for when we pick this up again.
1. We get blocked or distracted on the way to the village.
2. We get to the village, but something bad has happened there.

I think we should make this relate to Etta's dream/vision. What do you think?

Rolls

Action & Theme - (2d100)

(2465) = 89

Aspect & Focus - (2d100)

(6787) = 154

Jun 24, 2025 7:26 am
OOC:
A&T: Remove Dream
A&F: Expansive Environment
So it's definitely related to the dream.
On their way back to town, Gevin and Etta decide to revisit the camp where they saw the broken guarding the backpack. The broken are nowhere to be seen, but that backpack is still sitting in the same place as before.

With caution, they approach the bag and snatch it to gain some supplies for their journey back. However, opening the bag reveals an unwelcome truth. Aside from some useful supplies, the bag contains items that are marked with a symbol.

"Etta, look at this." Gevin says. "These items have a Thalken symbol." As a descendant of Rackon Thalken, Gevin knew the symbol well. Though he was not a Thalken by name, the blood ran through his veins. He had had lessons about the history of the village and everything that came with that. Good and bad.

"Do you think someone got ambushed and stolen from? Or perhaps this camp was made by a Thalken." It was unclear why a backpack with of Rackon's Bluff's supplies was all the way out here in the wild. As Gevin looks around, it's not impossible for the camp to have been made by a Thalken. Some of the techniques used were similar to that of the village. But then again anyone could use that style. "We should tell the elder about this."

With new knowledge they continue on to the Bluff.
OOC:
I interpreted the oracle this way:
We find out something that removes the dream aspect of Etta's dream. So there is now a seed for that dream to become reality or at least to be based in truth. Though it's still vague and can go in many directions from here.

It's also a clue found in a far away location. A spot that suggests the Thalken influence expands beyond what we knew.

Also I created a background vow. The one I had before (Become a legend) was just a placeholder. I've changed it to "Become the leader of a village". I think that will be interesting in combination with your vision. Since Gevin is technically a Thalken by blood, it can create a nice conflict.
Jun 25, 2025 12:24 am
OOC:
Yes, it seems Etta and Gevin are on a collision course....๐Ÿ˜ˆ

For your vow: you want to become the leader of ANY village? It doesn't have to be the Bluff? Or are you intent on ruling the Bluff one day?

I'm going to go ahead and move us back to the Bluff, so we can get crackin' on something else...maybe? There will be some drama, of course.
Etta feigns interest in the "Thalken evidence." There's no way of knowing how the pack came here, what the symbols truly mean, or what the Thalkens and/or the Broken had planned.

I shouldn't be so dismissive. This could be important. But that vision the glimmer showed me...and talking with Reina...and Malkath's Vestige...I've enough on my plate, without worrying about some convoluted Thalken plan.

Once they resume their journey, Etta moves closer to Gevin, putting the Vestige within his reach. She doesn't want him to think she's claimed it for her own. Though she does enjoy the power coursing through it....

Etta: "Gevin, what you said about being cursed...I don't think you need to worry. Reina explained much. Using her teachings, I'm almost certain I cleansed myself of any magical corruption. I can teach you what I've learned, or I can simply try to expel any dark forces from you myself. Just let me know."

She leaves it at that. She doesn't know why Gevin wouldn't want to be exorcised...unless he's too far gone already?

No, that's a ridiculous thought. He's just overwhelmed, probably, and fatigued from our mission. In time, he'll come around....

And so their journey continues....
They make it back to the Bluff as the sun is setting, so most of the villagers are either already home or heading there...or heading to the longhouse to drink, cause trouble, and perhaps find romance or lust.

Their arrival causes quite a stir. Their fellow villagers pepper them with questions, and both of them answer as best they can. Many comment on Malkath's Vestige...too zealously for Etta's liking.

I can already see people covet this red gemstone. We can't let its seductive power tear the Bluff apart....

On the other hand...why not? But she pushes this villainous, ungrateful thought aside....

They eventually make it to Caldus's home. The elder eagerly invites them in, and shoos away the other villagers. After offering them food and drink, he sits, and waits for Etta's and Gevin's tale.

Both Ironsworn take turns detailing their adventure, with one offering up details if the other forgets something. Caldus's mood becomes almost cheerful as they talk...until they discuss their showdown with Reina.

Finally, the story is told. There's a long pause as the elder looks at them sternly.

Caldus: "It's certainly impressive that you've retrieved this so-called Vestige, and seemingly ended the threat to the Bluff...but you let that vile woman escape? How could you be so stupid?!"

Etta's face reddens, and she has to stop herself from whacking Caldus with the staff: "We've explained that in detail, old man. Reina's knowledge would've been lost, if not for our efforts."

Caldus: "You think calling me old wounds me? I may be old, but I know how to handle witches such as Reina: by destroying them. I don't care what duplicity she used, or what vows she made you utter. Suppose she breaks her vow of innocence, finds some other artifacts, and assaults us again? The blood of the dead will be on your hands, Etta Karl and Gevin Obrek."

Again, Etta has to stop herself from doing or saying something she'll truly regret. She glances at Gevin and waits for him to speak.

Maybe he can make this ancient dolt see reason. Or will he bow under Caldus's pressure? What will I do then?

And what about the pack with the Thalken symbols? Will Caldus tell us anything if he knows, or brush us "failures" aside?
Jun 25, 2025 4:27 pm
OOC:
The vow is ANY village. I thought about specifying the Bluff, but I didn't want to limit it in such a way. It leaves more room for adjusting based on the journeys to come. Of course at this time, it's most likely the Bluff that Gevin has in mind.
On the way back, Gevin dismisses Etta's offer to rid him of his curse and the red eye that comes with it. But at this point Gevin is too caught up in everything that happened to make a decision. "I appreciate the offer, Etta. But I want to see what elder Caldus has to say first." He tells her. "Messing around with this vestige might cause more trouble than it cures."

He wasn't sure if it was true, or just a trick of his mind, but to Gevin it seemed like the red eye enhanced his vision in the dark. If he switched between his left and right eye there was a difference. Not anything grand, but just barely noticeable. He started to wonder if the vestige's power was in any other way helping him. Perhaps it wasn't such a curse after all.
"Elder Caldus, please." Gevin said, literally standing up for Etta. "Etta does not deserve such accusations. I was the one sent to complete this task. I will take responsibility." He says with confidence. "Did you not once tell me that an ironsworn's best property is compassion?"

"We have the vestige and Reina's word. I believe that is enough to keep the Bluff safe." He realizes that he's back-talking the village elder and sits back down as to not seem too rebellious.
OOC:
Gonna roll a compel for this.
"That being said, I think we may have other things to worry about." He grabs the backpack that they found on the road and opens it for Caldus. "We found this out beyond the clearing in a camp that was set up by someone who knows our building techniques. Or at least makes their homes very similarly. What do you make of this?"

Rolls

Compel (+heart) +1 for the bond - (1d6+1+1, 1d10, 1d10)

1d6+1+1 : (1) + 2 = 3

1d10 : (8) = 8

1d10 : (4) = 4

Action & Theme (for what Caldus wants to focus on next) - (2d100)

(5835) = 93

Jun 25, 2025 4:44 pm
OOC:
Well that's unlucky ...
Miss: They refuse or demand something - pay the price
A&T: Impress History
Caldus does not seem amused by what both Etta and Gevin are saying. And Gevin's tone is surely not helping. As soon as Gevin has stopped talking he unleashes his frustration. Luckily, he does it in a calm and collected way. Though some would say that makes it worse...

The elder sits down on a stool. "Very well." He says. "You two think you know it all better than some old man." He scoffs. "Well, there is a task that would be given to ironsworn in the past to see if they needed to prove themselves." He looks up, checking for the reaction of the two before him.

"I agree that you have returned safety to the Bluff... for now. And so I suppose we can manage without the two of you for a time." At this he stands up and heads over to a small book shelf, grabs one and flicks through it. "The books talk of a place of power at least a week's walk from here. They say that venturing there is a true test for Ironsworn and that those who return from it are forever hardened."

He puts the book in front of them, opened at a page that shows a crude map. Rackon's Bluff is marked on it and so is the destination. In between are some symbols that likely denote landmarks, but it's unclear what they mean exactly.

"If you are so keen on taking matters into your own hands. I suggest you go there and see for yourselves what it means to be an Ironsworn. Then return to me and see if you are still of the same mind."
OOC:
What do you think? Interesting as a new quest?
I'm open to other suggestions as well. Or if you want to add more detail to it, go for it. I'll wait to post Gevin's reply.
Jun 25, 2025 10:04 pm
OOC:
Yeah, that quest is fine with me. To be clear: Caldus isn't explaining the symbols/pack until we complete this quest?

I'm going to tie up some loose ends....
They've barely returned, and the elder is already tossing another quest at them, one meant to prove their worth.

As if we haven't already done so! We were both injured and altered, yet this fossil remains unimpressed!

She clenches the staff tightly and focuses her anger, causing the Vestige to flicker. Hopefully this gives Caldus pause.

Etta: "I am indeed up for this quest, if Gevin is. If we return hardened, as you put it, perhaps we'll receive a warmer welcome."

Caldus chooses not to respond directly to this barb: "I'm glad to hear it, Etta. But the Vestige...will you be taking it with you?"

Etta: "I will. I'm the only one who has any idea how to manipulate its power. Gevin doesn't yet want to learn. Leaving it here would likely cause problems."

Caldus: "How so? You don't trust us to manage such an artifact? If you teach myself and the loremasters, we'll be good stewards. The Vestige seems like an incredible tool. The enemies of the Bluff would quail, if we used its power cunningly."

Etta: "Again, no. Unless you're demanding the Vestige. That's another matter entirely...."

Caldus thinks long and hard about this, but finally sighs.

Caldus: "Fine. Keep it...for now. You'll need it on your quest...probably more than we'll need it here."

Etta: "Thank you, elder. Before we move on, I have some questions. As we told you, Reina mentioned a connection to the Bluff, but never gave us details. Do you know anyone by that name?"

Caldus: "You should have interrogated her more thoroughly...but we've already argued this. Give me a moment to consult with my records."

He pulls more books down from his bookshelf, and flips through them. They appear to be genealogical records, organized in a way that allows Caldus to find what he's looking for fairly quickly. He reads some entries several times, then speaks:

Caldus: "The books record two Reinas. One was a weaver. Got married, had four kids, died aged 70, about 30 years ago. Doubtful it's your Reina, for the other entry is far more interesting."

"It says there was a Reina who lived here roughly 100 years ago. Not a Thalken; her family name was Ulster, and they were from the north. Apparently beautiful, but vain. Then something happened to her. The entry says she 'looked into a pool of unknown power and origin.' It destroyed her beauty; it seems her face became a horror to behold, but the rest of her body remained unaffected."

"Reina left, and was never heard from again...until now, apparently. Reading between the lines, it seems the people of the Bluff weren't as compassionate regarding her situation as they could've been."


Etta: "So that's why she wore a mask, and why she attacked the village! Vengeance for being treated like some...some gruesome leper. But 100 years ago?!"

Caldus: "You said Veyla, the Waking Mirror was her patron. Or so she claimed. If she was aided by a deity, many things become possible."

Etta considers all this. It was certainly strange to attack a village for something that happened there a century ago. That amount of rage and hate seemed ludicrous. On the other hand, suppose Veyla had manipulated Reina? The Goddess of Transformation could've strung along Reina for decades, until finally somehow putting Malkath's Vestige in her grasp.

A lot of unanswered questions...but Reina is gone now, and if she keeps to her vow, we'll never see her again.

Etta: "What do you think of this, elder?"

Caldus: "I admit, it gives me a new perspective. I don't condone Reina's actions...but we cannot allow indifference, hypocrisy, and foolishness to alienate our friends and family. I don't want to see more Reinas created because we didn't support someone when they were suffering."

You're a hypocrite yourself, you fucker. You can't even apologize to us. All you can muster is some general statement about acceptance....

Etta, with a bit or sarcasm: "Hmmm....interesting thoughts." Turning to Gevin: "Well, are you up for this quest, Gevin? And if so, when are we heading out? I suggest we at least rest tonight. For my part, I expect to get piss-drunk at the longhouse in celebration of our exploits."
Jun 26, 2025 3:40 pm
OOC:
Totes says:
To be clear: Caldus isn't explaining the symbols/pack until we complete this quest?
I kinda forgot to address that part of the backpack with Thalken things we found. I'll add something for that.

Regarding the symbols in the book, I'm not sure Caldus knows. He may not even have done this himself.

I think the vow for this quest will not be to Caldus, but to ourselves. We don't need to do it in his home.
Gevin: "I accept this quest to find out more about what it means to be an Ironsworn. But I have to ask, did you do this once, Elder?"

Caldus: "Yes, long ago. The symbols on the page denote landmarks. I remember this one was a rock that resembled an eagle up high on a cliff. The others are long gone from my memory."

It's not clear whether Caldus is telling the truth about forgetting the landmarks or not. Perhaps this is part of the test.

Gevin takes parchment and a quill to make a copy of the map.

Gevin: "Very well, we'll figure it out. Now what about this backpack and the camp? Is this not a more pressing concern?"

Caldus: "Hard to tell at this point. Not everyone who grows up in the Bluff stays there for life. It's possible that another village created that camp as an outpost. It could even be a nomadic group. All I know was it wasn't anyone from here, unless it was done without consulting me." He pauses and considers this. "I will ask around. When you return I will know more about it."

Caldus: "I suggest you both get enough rest to gather your strength for the next journey."
After leaving the elder's abode, Gevin exchanges thoughts with Etta. "I don't think you did the wrong thing letting Reina go. Elder Caldus may not have done so, but you are not him. If it wasn't for your compassion, I would have been on that mission alone and possible would not have made it back." He puts a hand on Etta's shoulder. "Thank you."

"Now, how about we get a stiff drink?!"
OOC:
Unless you want to add more, I think we can skip to when we start the next journey.
To make it there, we can do the sojourn move, I believe. I'll leave that to you.

The way I've done it in the past is that each player makes a short narration about what they do to get ready for the next quest.

Does that work for you?
Last edited Jun 26, 2025 4:01 pm

Rolls

Has the elder done the quest? (50/50) - (1d100)

(66) = 66

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