He heaves his backpack onto his shoulders again and walks in the direction that Etta pointed at before. "50 yards? That's not too far. Do you need help with the bandage? If not, I'd like to get going." He says, eager to continue his missions, but also slightly worried for Etta's wound. Even though he made light of it, wounds can always go ugly quickly if not taken care of.
The Adventure
He heaves his backpack onto his shoulders again and walks in the direction that Etta pointed at before. "50 yards? That's not too far. Do you need help with the bandage? If not, I'd like to get going." He says, eager to continue his missions, but also slightly worried for Etta's wound. Even though he made light of it, wounds can always go ugly quickly if not taken care of.
"Eager to make a name for yourself, eh? Be leery, Gevin...I've heard even Rackon himself got into trouble sometimes by being too hasty! Oh, but who am I to lecture you on patience?"
She laughs again heartily, but then her expression becomes serious.
"You took an Iron Vow, yes? What did you say, exactly? If you'll hold a moment, I would also like to make a vow. I want to be your Ironsworn partner in this, not some tagalong with little responsibility."
"Will you hear my vow, Gevin?"
"Uhm..." He stumbles "Yes, of course I will hear your vow." Then he explains his own vow and gives the information he had gotten from elder Caldus. "I would be honored if you vow to join me in this." He looks around for a good symbolic place to do the vow at. "How about over there, near the waystone?"
Placing her hand on the rough stone, she takes a deep breath, then speaks:
"I swear to aid Gevin Obrek in his mission to investigate the cause of this red-eye witchery, and end it if it's in my power to do so. Let Gevin, the spirits, and the gods hear this vow."
But as soon as she finishes, doubt creeps into her mind. How exactly were they supposed to find the cause of this? Just keep meandering south, directly into clear danger? Gevin also seemed to have doubts....
"Well...[long pause]...that's that. Few words, but they feel...heavy. But don't worry, Gevin; I'm no oathbreaker. I intend to stay by your side until this is finished."
"So, what now? Shall we continue south? I don't believe you'll find anything of note in this area. Oh, what about your supply? Do we need to fortify ourselves for the journey?"
Rolls
Challenge 1 - (1d10)
(10) = 10
Challenge 2 - (1d10)
(2) = 2
Swear an Iron Vow - (1d6+2+1)
(1) + 3 = 4
He looks to the direction Etta mentioned she was attacked at earlier. "We go that way and see if we can find anything that brings us to the source." Though unsure of how to handle this, he knows which way to go and is quite determined about it. Hopefully that'll remain that way as the journey progresses.
Edit: unfortunately, that's a miss :/
What do you think would go wrong here?
Rolls
Undertake a Journey (wits) - (1d6+2, 1d10, 1d10)
1d6+2 : (4) + 2 = 6
1d10 : (9) = 9
1d10 : (6) = 6
What "perilous event" will we encounter?! 😲
Action & Theme: Remove Burden
The only burden I can think of right now is Etta's leg. Perhaps it proves more serious than she assumed and needs to be looked at before we can continue.
"That doesn't look good, Etta." He says pointing to the blood she may not have noticed. "Would you allow me to have a look at it? It's always easier to bind someone else's wounds rather than your own." He frowns, realizing he should have offered that before. "I'm sorry I didn't realize that back at the clearing."
Rolls
Action & Theme - (2d100)
(2441) = 65
Often just having to do another roll is already a bad thing, because you will most likely have another weak hit or miss :P
That being said, if you want to do that differently, I'm all for experimenting! :D I'm happy to adapt to your vision of how to play. The aim is to give you insight into what works for you and what doesn't.
If you leave the choice to me, I will do it my way. So, feel free to be the 'director' of this game still.
"Oh, this ain't nothin', Gevin! Barely a scratch!"
But then she steps on a rock awkwardly, and grunts in pain. The blood running down her leg also drips onto the path, turning a few spots of dirt maroon.
After a heavy and grumpy sigh: "Fine, take a gander at it." Then smirking: "But this better not be an excuse to get your hands on these fine, shapely legs o' mine!"
Finding another log to rest on, she dexterously and quickly removes the soaked-through bandage. With her precise hands and focus, she could probably make a fine healer. She then reaches into her pack and pulls out another bandage.
While waiting for Gevin, she uses her waterskin to wash away some caked-on blood. The wound is long, but doesn't appear to be that deep...though the fact that it's still bleeding is surely concerning....
Rolls
Challenge 1 - (1d10)
(3) = 3
Challenge 2 - (1d10)
(2) = 2
Secure Advantage, Aid Ally, +edge - (1d6+3)
(2) + 3 = 5
Often just having to do another roll is already a bad thing, because you will most likely have another weak hit or miss :P
That being said, if you want to do that differently, I'm all for experimenting! :D I'm happy to adapt to your vision of how to play. The aim is to give you insight into what works for you and what doesn't.
If you leave the choice to me, I will do it my way. So, feel free to be the 'director' of this game still.
For my part, I've found that PbP is so slow that people (myself included) can lose interest if there's not something awesome, epic, or dangerous happening. My approach isn't exactly "all killer no filler," but it's probably more hectic than an IRL game where the narrative moves forward at a measured pace.
At least, that's my intent. Whether I succeed is a different story. Since I do like the roleplay/storytelling aspect as well, maybe it balances out, and my style is actually "normal"?
Anyway, between your style and mine, we should have some interesting stuff happening!
He takes a bandage and places it on the back of her leg. "Hold this and brace yourself for some pain." Then he takes the poultice and applies it generously. When that's looking good he starts to wrap it as tightly as possible.
I think supply makes the most sense here. That will bring us down to 3 supply, unfortunately.
Rolls
Heal (taking the +1 from secure an advantage) (wits) - (1d6+3, 1d10, 1d10)
1d6+3 : (5) + 3 = 8
1d10 : (6) = 6
1d10 : (8) = 8
The archer paces back and forth, then squats and stretches to test the leg further. While still sore, she should be able to keep pace with Gevin without much difficulty.
"Not bad! I thought you had hands o' stone, but you did pretty well there! Now let's get moving, eh? No need to waste more daylight!"
The further they go, the more rugged the trails are, until they're mostly walking on narrow game trails. The woods press close, and the noises coming from the forest are perplexing. One moment, they hear the normal sounds of birds, beasts, and the wind in the trees. The next, it's eerily silent.
As they round a corner, they see what at first appears to be a normal forest scene: three deer, a buck and two does, walking on the trail towards them, about thirty yards away. But then the deer notice them...and both Gevin and Etta clearly see a red gleam in their eyes.
The deer let out a horrible blow and wheeze, and rush towards the two Ironsworn!
Rolls
Challenge 1 - (1d10)
(7) = 7
Challenge 2 - (1d10)
(4) = 4
Undertake Journey, +wits - (1d6+1)
(1) + 1 = 2
But she recovers quickly enough, notching an arrow and jumping behind a tree for cover.
Rolls
Challenge 1 - (1d10)
(1) = 1
Challenge 2 - (1d10)
(5) = 5
Enter the Fray, +heart - (1d6+2)
(1) + 2 = 3
Rolls
Challenge 1 - (1d10)
(2) = 2
Challenge 2 - (1d10)
(6) = 6
Strike, +edge - (1d6+3)
(3) + 3 = 6
Rolls
Enter the fray (+heart) - (1d6+1, 1d10, 1d10)
1d6+1 : (2) + 1 = 3
1d10 : (7) = 7
1d10 : (5) = 5
Rolls
Face danger +iron - (1d6+4, 1d10, 1d10)
1d6+4 : (3) + 4 = 7
1d10 : (4) = 4
1d10 : (4) = 4
So I gain initiative. For the twist, I will do an Action & Theme roll. Maybe it sparks a neat idea. You could also look at it as a "critical success", but I prefer to have something unexpected happen usually.
Action & Theme: Advance Decay. --> What do you think about the introduction of necromancy?
Rolls
Action & Theme - (2d100)
(6928) = 97
Agreed with the matching numbers introducing a twist. And fine with necromancy.
If we manage to complete this quest, I'll share what I'd planned as DM, and we'll see how much things diverged!
Also, I'm embarrassed that I originally put "horns" instead of "antlers" for the buck. Two different things! My dad would've been so disappointed! ðŸ˜
If you have a pre-planned twist that your adventure was heading to. By all means, go for it! The book states that even after you roll for inspiration, if you're unhappy with the result you can roll again or pick something else completely.
I'm curious to see what you have envisioned either way :)
I really love this game for the fact that you can be surprised by what happens even in a solo adventure. You can just set a starting point and end up somewhere you never imagined it would get to. I've had some crazy "OMG THIS FITS PERFECTLY!!" moments. Where you wonder how random dice can make such amazing sense.