The Adventure

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May 5, 2025 12:52 pm
Gevin gives a 'humpf' "You call that wounded? I've seen you come back with far worse!" He smirks. "You have experience with this area. Your knowledge and fighting strength would be of great use." He continues. "So yes, I'd be happy to have your company."

He heaves his backpack onto his shoulders again and walks in the direction that Etta pointed at before. "50 yards? That's not too far. Do you need help with the bandage? If not, I'd like to get going." He says, eager to continue his missions, but also slightly worried for Etta's wound. Even though he made light of it, wounds can always go ugly quickly if not taken care of.
May 5, 2025 9:44 pm
Etta laughs at Gevin's teasing, but does quickly stand up, to prove she is indeed capable of aiding him. This causes her to wince, but that doesn't concern her; as long as they stop every so often so she can rest and change her bandages, she should be fine. It'd also be helpful if they could find plants with healing properties to apply to the gash, but with their combined abilities, that shouldn't be an issue.

"Eager to make a name for yourself, eh? Be leery, Gevin...I've heard even Rackon himself got into trouble sometimes by being too hasty! Oh, but who am I to lecture you on patience?"

She laughs again heartily, but then her expression becomes serious.

"You took an Iron Vow, yes? What did you say, exactly? If you'll hold a moment, I would also like to make a vow. I want to be your Ironsworn partner in this, not some tagalong with little responsibility."

"Will you hear my vow, Gevin?"
May 7, 2025 3:16 pm
Gevin didn't consider that Etta may want to join in this vow. So far, even though it hadn't been that long, it was his burden to bare. He had not thought about sharing it with someone until just now.

"Uhm..." He stumbles "Yes, of course I will hear your vow." Then he explains his own vow and gives the information he had gotten from elder Caldus. "I would be honored if you vow to join me in this." He looks around for a good symbolic place to do the vow at. "How about over there, near the waystone?"
May 8, 2025 10:00 pm
OOC:
Figured we have a bond, so +1. Weak hit, take +1 momentum.
Etta nods and moves closer to the waystone. Funny...she'd always considered it just a hunk of rock, but now that it'll hear her Iron Vow, it takes on a special significance.

Placing her hand on the rough stone, she takes a deep breath, then speaks:

"I swear to aid Gevin Obrek in his mission to investigate the cause of this red-eye witchery, and end it if it's in my power to do so. Let Gevin, the spirits, and the gods hear this vow."

But as soon as she finishes, doubt creeps into her mind. How exactly were they supposed to find the cause of this? Just keep meandering south, directly into clear danger? Gevin also seemed to have doubts....

"Well...[long pause]...that's that. Few words, but they feel...heavy. But don't worry, Gevin; I'm no oathbreaker. I intend to stay by your side until this is finished."

"So, what now? Shall we continue south? I don't believe you'll find anything of note in this area. Oh, what about your supply? Do we need to fortify ourselves for the journey?"

Rolls

Challenge 1 - (1d10)

(10) = 10

Challenge 2 - (1d10)

(2) = 2

Swear an Iron Vow - (1d6+2+1)

(1) + 3 = 4

May 11, 2025 4:39 pm
"I think if you bring water, we'll be alright for the journey." Gevin says. "We can forage for food if needed."

He looks to the direction Etta mentioned she was attacked at earlier. "We go that way and see if we can find anything that brings us to the source." Though unsure of how to handle this, he knows which way to go and is quite determined about it. Hopefully that'll remain that way as the journey progresses.
OOC:
Rolling for the journey.

Edit: unfortunately, that's a miss :/
What do you think would go wrong here?
Last edited May 11, 2025 4:40 pm

Rolls

Undertake a Journey (wits) - (1d6+2, 1d10, 1d10)

1d6+2 : (4) + 2 = 6

1d10 : (9) = 9

1d10 : (6) = 6

May 11, 2025 8:21 pm
Quote:
What do you think would go wrong here?
OOC:
Up to you! Since this is now co-op, with me being only sorta the GM, you can push forward the story on your moves as well.

What "perilous event" will we encounter?! 😲
May 11, 2025 8:25 pm
OOC:
I usually consult the action & theme tables for this. So I'll do that here. :) As far as I know there's no wrong way of doing it so this is what I went with for my Solo games.

Action & Theme: Remove Burden
The only burden I can think of right now is Etta's leg. Perhaps it proves more serious than she assumed and needs to be looked at before we can continue.
As they walk towards where the red-eyes have been spotted before, Gevin notices that Etta is lagging behind. Which is not what he expected to happen since she's an experienced huntress. After giving her a few seconds to catch up, he notices the bandage that Etta had put on her leg is leaking blood down her leg.

"That doesn't look good, Etta." He says pointing to the blood she may not have noticed. "Would you allow me to have a look at it? It's always easier to bind someone else's wounds rather than your own." He frowns, realizing he should have offered that before. "I'm sorry I didn't realize that back at the clearing."
OOC:
Let me know what you think of this approach :D
Last edited May 11, 2025 8:38 pm

Rolls

Action & Theme - (2d100)

(2441) = 65

May 11, 2025 8:43 pm
OOC:
Totes_McGee says:
What "perilous event" will we encounter?! 😲
Something else I tend to do is start slow and build up as more misses stack. I've found that if you start with a serious danger or problem on your first or second miss, things can spiral out of control in a bad way.
Often just having to do another roll is already a bad thing, because you will most likely have another weak hit or miss :P

That being said, if you want to do that differently, I'm all for experimenting! :D I'm happy to adapt to your vision of how to play. The aim is to give you insight into what works for you and what doesn't.
If you leave the choice to me, I will do it my way. So, feel free to be the 'director' of this game still.
May 11, 2025 8:56 pm
OOC:
Yup, that works! I'm going to use the Aid Your Ally (Secure an Advantage) move to set up your next move.
Etta scowls at Gevin's words. She didn't think she'd been lagging behind. She's been merely...surveying the scene. Slowly. Carefully.

"Oh, this ain't nothin', Gevin! Barely a scratch!"

But then she steps on a rock awkwardly, and grunts in pain. The blood running down her leg also drips onto the path, turning a few spots of dirt maroon.

After a heavy and grumpy sigh: "Fine, take a gander at it." Then smirking: "But this better not be an excuse to get your hands on these fine, shapely legs o' mine!"

Finding another log to rest on, she dexterously and quickly removes the soaked-through bandage. With her precise hands and focus, she could probably make a fine healer. She then reaches into her pack and pulls out another bandage.

While waiting for Gevin, she uses her waterskin to wash away some caked-on blood. The wound is long, but doesn't appear to be that deep...though the fact that it's still bleeding is surely concerning....
OOC:
Strong hit, so you get the benefits. Looks like you have two choices from Secure an Advantage.

Rolls

Challenge 1 - (1d10)

(3) = 3

Challenge 2 - (1d10)

(2) = 2

Secure Advantage, Aid Ally, +edge - (1d6+3)

(2) + 3 = 5

May 11, 2025 9:25 pm
Quote:
Something else I tend to do is start slow and build up as more misses stack. I've found that if you start with a serious danger or problem on your first or second miss, things can spiral out of control in a bad way.
Often just having to do another roll is already a bad thing, because you will most likely have another weak hit or miss :P

That being said, if you want to do that differently, I'm all for experimenting! :D I'm happy to adapt to your vision of how to play. The aim is to give you insight into what works for you and what doesn't.
If you leave the choice to me, I will do it my way. So, feel free to be the 'director' of this game still.
OOC:
Yeah, that's fine. Do your thang!

For my part, I've found that PbP is so slow that people (myself included) can lose interest if there's not something awesome, epic, or dangerous happening. My approach isn't exactly "all killer no filler," but it's probably more hectic than an IRL game where the narrative moves forward at a measured pace.

At least, that's my intent. Whether I succeed is a different story. Since I do like the roleplay/storytelling aspect as well, maybe it balances out, and my style is actually "normal"?

Anyway, between your style and mine, we should have some interesting stuff happening!
May 11, 2025 9:33 pm
OOC:
Quote:
Anyway, between your style and mine, we should have some interesting stuff happening!
Looking forward to it :D
May 13, 2025 6:47 am
Gevin kneels in front of Etta to take a good look at the wound. At least with her cleaning it with water, it looked better already. But the flow of blood wasn't stopping. "Looks like a nasty cut. I have nothing to sew it shut with in my backpack, so I'll have to just put enough pressure on it and hope that does the trick." He tells her. "I do have some poultice that I brought from the village. Though it's actually to cure itching, it may be useful to plug up the wound a bit."

He takes a bandage and places it on the back of her leg. "Hold this and brace yourself for some pain." Then he takes the poultice and applies it generously. When that's looking good he starts to wrap it as tightly as possible.
OOC:
That's a weak hit. So Etta regains 2 HP, but Gevin suffers -1 supply or momentum.
I think supply makes the most sense here. That will bring us down to 3 supply, unfortunately.
Last edited May 13, 2025 6:50 am

Rolls

Heal (taking the +1 from secure an advantage) (wits) - (1d6+3, 1d10, 1d10)

1d6+3 : (5) + 3 = 8

1d10 : (6) = 6

1d10 : (8) = 8

May 13, 2025 8:28 pm
Etta grimaces as Gevin does his work, but when he's finished the wound does feel better. More importantly, it's no longer dripping blood.

The archer paces back and forth, then squats and stretches to test the leg further. While still sore, she should be able to keep pace with Gevin without much difficulty.

"Not bad! I thought you had hands o' stone, but you did pretty well there! Now let's get moving, eh? No need to waste more daylight!"
OOC:
Agree on supply being depleted. Updated my sheet. Now rolling for Undertake a Journey...which is a miss!
The duo now proceed in their mission. They examine the area where Etta was attacked, but find nothing of note, so they decide to proceed in a generally southward direction.

The further they go, the more rugged the trails are, until they're mostly walking on narrow game trails. The woods press close, and the noises coming from the forest are perplexing. One moment, they hear the normal sounds of birds, beasts, and the wind in the trees. The next, it's eerily silent.

As they round a corner, they see what at first appears to be a normal forest scene: three deer, a buck and two does, walking on the trail towards them, about thirty yards away. But then the deer notice them...and both Gevin and Etta clearly see a red gleam in their eyes.

The deer let out a horrible blow and wheeze, and rush towards the two Ironsworn!
OOC:
Time for our first battle! I'm saying these deer are Troublesome foes. Rolling Enter the Fray next. Looks like +heart is the most accurate roll.

Rolls

Challenge 1 - (1d10)

(7) = 7

Challenge 2 - (1d10)

(4) = 4

Undertake Journey, +wits - (1d6+1)

(1) + 1 = 2

May 13, 2025 8:48 pm
OOC:
Weak hit. I choose to take initiative. Posting my attack next, then stopping to let you catch up.
Although Etta had already fought a red-eyed hawk, and should've been prepared for any sort of attack, seeing three normally-skittish deer galloping towards her stuns her for a brief moment.

But she recovers quickly enough, notching an arrow and jumping behind a tree for cover.

Rolls

Challenge 1 - (1d10)

(1) = 1

Challenge 2 - (1d10)

(5) = 5

Enter the Fray, +heart - (1d6+2)

(1) + 2 = 3

May 13, 2025 8:54 pm
OOC:
Weak hit, so I inflict harm and lose initiative. 2 harm from my bow, so 6 progress added to the deer, right?
Reasoning that the buck's antlers are their biggest concern, Etta expertly places an arrow right between his eyes! With a strange gurgling, sputtering noise, the deer tumbles end over end, finally banging against a tree. Though it's still somehow breathing, it's out of the fight, and will soon perish...right?

Rolls

Challenge 1 - (1d10)

(2) = 2

Challenge 2 - (1d10)

(6) = 6

Strike, +edge - (1d6+3)

(3) + 3 = 6

May 14, 2025 10:06 pm
OOC:
Yes, 6 progress is correct. Not bad! Rolling my enter the fray
Surprised by the sudden attack, Gevin tries to quickly grab his axe and shield which are hanging off her backpack.

Rolls

Enter the fray (+heart) - (1d6+1, 1d10, 1d10)

1d6+1 : (2) + 1 = 3

1d10 : (7) = 7

1d10 : (5) = 5

May 14, 2025 10:11 pm
OOC:
That's a miss - Pay the price
In his hurry, his axe falls to the ground and lands right under the hooves of the deer that heading straight for him. Just in time he manages to hold the shield in front of him as the creature raises its front legs in an attempt to kick Gevin in the chest.
OOC:
I don't have advantage, so rolling a face danger here. I get a +1 bonus from my Shield Bearer asset/
Last edited May 14, 2025 10:35 pm

Rolls

Face danger +iron - (1d6+4, 1d10, 1d10)

1d6+4 : (3) + 4 = 7

1d10 : (4) = 4

1d10 : (4) = 4

May 14, 2025 10:13 pm
OOC:
That's a strong hit with a twist! :D I'm not sure if that also gives us progress. I don't think it does.
So I gain initiative. For the twist, I will do an Action & Theme roll. Maybe it sparks a neat idea. You could also look at it as a "critical success", but I prefer to have something unexpected happen usually.

Action & Theme: Advance Decay. --> What do you think about the introduction of necromancy?
The hooves of the doe slam against Gevin's shield and continues in the direction is was already headed. He's knocked onto his behind, but not injured. Before the doe can come in for another attack, he manages to scramble to where is axe is and pick it up. Now that he's got some time to prepare.
Last edited May 14, 2025 10:17 pm

Rolls

Action & Theme - (2d100)

(6928) = 97

May 14, 2025 11:26 pm
OOC:
No, you didn't harm the deer with Face Danger, so looks like no progress. But you get +1 momentum, right?

Agreed with the matching numbers introducing a twist. And fine with necromancy.

If we manage to complete this quest, I'll share what I'd planned as DM, and we'll see how much things diverged!

Also, I'm embarrassed that I originally put "horns" instead of "antlers" for the buck. Two different things! My dad would've been so disappointed! 😭
May 15, 2025 8:18 am
OOC:
LOL. I actually wanted to write "antlers" instead of hooves, but when I saw your "horns" I got confused. And the I also thought maybe does don't have antlers. :P

If you have a pre-planned twist that your adventure was heading to. By all means, go for it! The book states that even after you roll for inspiration, if you're unhappy with the result you can roll again or pick something else completely.

I'm curious to see what you have envisioned either way :)

I really love this game for the fact that you can be surprised by what happens even in a solo adventure. You can just set a starting point and end up somewhere you never imagined it would get to. I've had some crazy "OMG THIS FITS PERFECTLY!!" moments. Where you wonder how random dice can make such amazing sense.
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