"Alright, let's test what you can do," Lesedi says.
"I've had some of the other teachers help me design rooms with scenarios suited to your talents. There are some physical elements to the tests, but a large portion of them are illusions, so you shouldn't have to worry about hurting yourselves or others." She offers each of you a different test to measure your potential.
AJ
You're placed in a circular arena filled with flammable obstacles—wooden poles, paper lanterns, oil pots, and illusions of innocent bystanders. Your task is to burn only the designated targets without harming anything else. Oh, and watch out for the flame traps scattered around the chamber!
OOC:
To complete the challenge, you'll need to attempt a DC 18 Arcana or Occultism check to identify what's illusory and what's actually hazardous, a spell attack roll against AC 16 to hit the targets with your fire spells, and a DC 17 Reflex save to avoid the fire traps! If you fail any of the rolls, you can try again, but after two failures, there will be an additional complication to overcome.
Al
Your room resembles a small grove that has been corrupted by dark magic. Plants are twisted and overgrown and animals are agitated. You must tend to the flora and fauna and cleanse the area.
OOC:
To complete the challenge, you'll need to attempt a DC 17 Survival roll to identify the source of the corruption, a DC 15 Athletics roll to push your way through the twisting vines that try to impede your progress, and a DC 18 Nature check to use your magic to soothe the land. If you fail any of the rolls, you can try again, but after two failures, there will be an additional complication to overcome.
Dalton
You are placed atop a thin stone pillar surrounded by violent magical wind. Projectiles, distractions, and illusions assault your senses. You must not move from your stance. Maintain control of your body, center your mind, and redirect your internal energy in harmony.
OOC:
To complete the challenge, you must attempt a DC 15 Reflex save to maintain your balance and physical tension, a DC 17 Will save to keep your mind centered, and a DC 18 Fortitude save check to keep your spirit and qi aligned. If you fail any of the rolls, you can try again, but after two failures, there will be an additional complication to overcome.
Novac
You find yourself in a chamber of mirrors. Illusory enemies stalk you. Your weapons are useless against them. You'll have to outwit, outplay, and outlast them!
OOC:
To overcome the challenge, you'll need to attempt a DC 15 Deception check to fake out the illusions, a DC 17 Stealth check to move through the mirror maze undetected, and a DC 18 Thievery check to reroute some magical traps within the maze to disrupt the illusions. If you fail any of the rolls, you can try again, but after two failures, there will be an additional complication to overcome.