Character Creation

Nov 2, 2016 4:47 pm
Welcome!

This is the place you can begin exchanging ideas.

I am a big believer in collaborative storytelling, so we will be creating characters together. You will be forming a starship crew. How and why they came together, and where we go from here, that will be up to all of us to shape together.

All material from EotE or AoR is allowed, but no force powers. This is a story about the other guys, the ones who had to get by on ingenuity, boldness, and being sneaky as hell. Aside from that limitation, most anything goes.

You'll chose your ship together too...anything 150,000 or below is fair game.

I'd like to use the Obligation mechanic, regardless of which book you take your career and specializations from. You all start with 5, and can spend up to 5 more.

Anyone needs help with character creation, post it here. I've got lots of links you can use, so the books are not necessary if you don't already have one.

Have fun!
Nov 2, 2016 7:10 pm
Woohooo! Really looking forwards to getting going with this :)

I've a few ideas kicking around but figured I'd wait to see if anyone else has their heart set on a particular character "type" before I start to nail it down any....so peeps, any of you guys got any preferences?
Nov 2, 2016 7:19 pm
I really want to play a "hot-shot pilot" as my archetype. Haven't decided race yet, but thinking Twi'lek or Togrunta. She dreams of finding a career racing starships, but has to make enough bank to buy "her ship" and make it what she wants. Probably have a mechanic/repair skills as a backup.
Nov 2, 2016 8:32 pm
I'm happy to be the "face" and be the negotiator. I'm just as happy to be the heavy and be the muscle of the group.
Nov 2, 2016 8:42 pm
I was thinking of a Rodian Infiltrator.
Better at hand to hand than ranged. Might take some slicer/hacker role too if there is a hole. That will give him something more to do outside of combat/action scenes.

I'm thinking Favor for obligation. Likely to some criminal organization or other political faction (GM can plug that in perhaps if it's a useful story hook). He is a spy for the Rodian government and was captured. Someone that wanted to use his skills for their own got him out. So motivation would be local politics Rodian.
Nov 2, 2016 9:22 pm
So looks like Pilot, Face or Muscle, and Sneak/Slicer?

I'm thinking about either a quick-witted Gunslinger from the Fly Casual book or a bat-brandishing Enforcer from Dangerous Covenants. Either of these can jump into some other area we need: mechanic, co-pilot, slicer, medic, etc.

I like the idea of the Gunslinger being a co-pilot and the Enforcer knowing how to treat a wound, though.
Nov 2, 2016 9:33 pm
I'm thinking to go with medic as a primary focus, not too sure on species etc yet though
Nov 2, 2016 9:34 pm
So, I was looking it up and Togruta come from Force and Destiny. Are races from that book Off limits or just Force related stuff?
Nov 2, 2016 9:36 pm
Pretty sure that Nikcollini will be a bounty hunter of sorts, if that helps anyone decide.
Nov 2, 2016 9:39 pm
Just the force stuff. Races from FaD are fine
Nov 2, 2016 9:46 pm
I'm thinking Human, Soldier (from AoR), Medic specialisation - means I get the option to branch out into some more combat oriented skills to round him out
Nov 2, 2016 10:38 pm
If we have a BH, Soldier, Medic, Pilot, Slicer, Gunslinging jack of all trades.....should I go Politico and give us a front man?

Any other recommendations are welcome, but I'm happy to fill that role if the group feels we need one.
Nov 2, 2016 11:29 pm
Having a good negotiator is always welcome :)
Nov 2, 2016 11:30 pm
Well, as the old role-playing saying goes, "play the character that you want to play" but a face would round out this crew pretty well. But there are a couple ways to get into the Face role in my opinion. If you want us to deal with the Rebellion some, Politico can get us there, or you could go Explorer. Fringers can be faces with their Street Smarts. Trader probably works a little better. And Scoundrel of course is a great iconic Star Wars class.
Nov 2, 2016 11:34 pm
Thinking about what kind of adventures you want to have may help you decide what kind of characters you want to be...

...the galaxy is your oyster.
Nov 2, 2016 11:56 pm
marithyme says:
Thinking about what kind of adventures you want to have may help you decide what kind of characters you want to be...

...the galaxy is your oyster.
That's a good point.

If we are a crew then we need a reason to be together.

What is our collective goal? Regardless of individual or personal ambitions.

Are we out for money? Power? Notoriety? Are we a smuggling operation? Are we hell bent on finding and destroying any slaver ships and slaving ops we can find? Are we trying to get noticed and recruited by Black Sun? The Rebellion? Talon Karde?

Or are we just on the run, trying to keep our ship operational as we take odd jobs to make ends meet? Never stopping too long in one place for fear of ours pasts catching up with us.

Thoughts?
Nov 3, 2016 12:10 am
Tsavo says:
Or are we just on the run, trying to keep our ship operational as we take odd jobs to make ends meet? Never stopping too long in one place for fear of ours pasts catching up with us.
This one would be my vote. Also money. But I'm not opposed to any of those suggestions, and think any would be fine.

Going to make a character for both the gunslinger and the enforcer, write out a little synopsis for them, and see after that which one seems more interesting/helpful.

Marithyme, I understand that we'll be working with one another to form our crew and establish how we know each other and exactly what we know about each other, but would you like us to PM you a complete backstory?
Nov 3, 2016 12:26 am
I would very much like to be a Gank bounty hunter. I'll likely get a couple repair skills or hacking skills if we have holes there (it didnt look like it to much, reading whats above so if not I can focus on shooty shooty). I also like the idea of a demo expert if no one else goes in that direction.

I would prefer to have Debt as my obligation. Perhaps it can be a good tie in to why/how I know some of the other PC's. My rough idea was to have a loved one/friend fall in with a crime boss, and my character would be working off his debt for him. That way there is always leverage on him.
Nov 3, 2016 12:27 am
Tsavo says:


Or are we just on the run, trying to keep our ship operational as we take odd jobs to make ends meet? Never stopping too long in one place for fear of ours pasts catching up with us.

Thoughts?
I like this idea the most personally.
Nov 3, 2016 1:51 am
Tsavo says:
Or are we just on the run, trying to keep our ship operational as we take odd jobs to make ends meet? Never stopping too long in one place for fear of ours pasts catching up with us.

Thoughts?
Well, I'm OK with that idea, my character will harbor the dream of becoming a famous pilot through racing...maybe making the Kessle Run in less than twelve parcecs?! I wan't thinking about making Debt or Criminal an issue for my character, but I have no issue with the idea that she threw her lot in with a bunch of hooligans and can't break away. Togrunta have a clan/pack mentality, so forming a "family" with the crew and not wanting ot leave them hanging is a pretty good reason to postpone personal goals.

So yeah...taking what jobs we can get, trying to make the big score, whether legit or illicit. Well, except slaver runs, she won't be up for that. Not that I'm saying the subject can't come up...but my character will not be down for any known slave trading.
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