MoMo says:
I'm curious about that, too! Leaving it vague at the moment in case anyone wanted to work their characters into it. Could've been a family member of one of the other PCs who believes me and wants to find the true killer. Could've been an imperial or rebel leader. Could've been killed in cold blood or in a high noon style shootout. Whichever! If no one is interested, or doesn't have ideas that could be tied in, then I'll define it before we start.
Maskcot, it's possible that our characters have known each other a long time, and I contacted you when I needed a quick getaway from the planet I was on. Perhaps I've stuck with you on your ship ever since.
mcneils5 says:
Well the more I think about it the more I think a Colonist-Doctor may be a better fit for my character....thinking he was running a back alley clinic, primarily making a living patching up people who need to avoid a certain amount of "official" scrutiny when your character came in to be patched up MoMo and he got tagged as an associate which led to him being on the "run" with your guy (which he may not be best pleased about).
I'm thinking his Obligation will tie directly to why he was running a shady, back alley, clinic and not a more reputable establishment and also to why he ran with MoMo's guy rather than face more intense scrutiny
This sounds like a great connection for our characters. I was struggling with my Obligation, but this gives me an idea. How would you feel if my character felt a Responsibility to help. My first thought is that she somehow helped get you into the situation you are now on the run from. Maybe she could have stopped the real murderer, but chose not to get involved. Later as she was about to take off, the gunslinger and the medic forced their way on board (at gunpoint maybe?) and she took you off-planet. Once you opened up about why your were running she realized part of that was her fault.
So her Obligation is Responsibility: trying to get your character's names cleared. I went ahead and took the extra obligation for the bonus 1000 creds. Not sure if this means I need to 5 point Obligations or one 10 point. The stories for the gunslinger and doctor are closely related, hard to clear the doc without clearing the gunslinger, so I will confer with or GM on that detail.
Tsavo says:
For my part...
Maskot, your ship could be grounded on a crappy little backwater. In order to get it, yourself, and the crew free you come to me in the hopes of bribing me. You find I'm already happy to break the law in exchange for passsge off world and escape from my crappy life.
Could that work?
YES! She will hate having a "corrupt" politician on board, but will begrudgingly admit it has it's perks. Were you thinking that is how the story opens, or that happened in the past (recent/distant). I like the dynamic it implies, the politician being something of an outsider among the "crew"
This links 4 of the PCs. Still room to grow/change things up...still waiting to hear from Nikcollini with his Gank Bounty Hunter, and Metagamegate on his Rodian infiltrator.
Also, I wanted to talk about ship choices...
I don't necessarily want to elect myself "captain" or owner of the ship...I can be, but I don't want to step over anyone else. I have been looking at the options laid out in the book. Our GM has given us the option of choosing our ship, so I went deep and looked up schematics/floor plans we could use. I've got two top choices.
The HWK-290 Light Freighter -
Exterior(*sort of)/
Interior
This would be my character's first choice. With the stats in the book it does not come with any weapons, but at only 70,000 creds and 5 available customization hard points, perhaps we can talk our GM into a gun turret or two for saving him all that money! Also no dedicated Med bay, but there are more quarters than we technically need, so we could further convert one of them. I'm thinking one of the larger ones near mid-ship, centrally located and away from the engine noise.
*I say "sort of" because the exterior image doesn't seem to include the escape pods that the interior has, but I don't have a lot of source material on this one.
The HT-2200 Medium Freighter -
Exterior/
Interior
This is more of a workhorse ship. Lots of cargo room. Makes for a more utilitarian vessel. Still no dedicated med bay, but plenty of room to modify. It comes in at 140,000 creds, still has 5 customization hard points, and comes with mounted weapons. So it is more an "out of the box" ship.
Both of these ships are found in the FaD book. I am not against a Corellian Engineering Corp. YT model, but I didn't find any layouts that accommodated 6 crew without major modification, and I have a slight aversion to flying around in the Millennium Falcon when no one on it is named Han(#R.I.P. #gonetoosoon #Hanshotfirst) or Chewie. X-D
Last edited November 3, 2016 3:56 pm