Character Creation

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Nov 3, 2016 9:22 pm
marithyme says:
I'd also like you all to put your character sheets in the library once we're done for ease of reference for the other players.
Done!
Nov 3, 2016 10:17 pm
Maskcot says:
So her Obligation is Responsibility: trying to get your character's names cleared. I went ahead and took the extra obligation for the bonus 1000 creds. Not sure if this means I need to 5 point Obligations or one 10 point. The stories for the gunslinger and doctor are closely related, hard to clear the doc without clearing the gunslinger, so I will confer with or GM on that detail.
Mechanically it makes little difference whether you have two 5-point obligations or one 10-point obligation, so I'm okay either way. I'm also okay with characters sharing obligations.
Nov 3, 2016 10:20 pm
Ok, I've started compiling what you've come up with so far. All looks great.

MoMo, your character is approved.

re: ships - you have 150,000 to spend. You can either spend it all on the ship, or buy a cheaper ship and mod it up. Totally up to you.
Nov 3, 2016 10:25 pm
We're starting to see why everyone is on the ship; they don't have to know each other well...it can be fun to explore relationships over time.

In addition to the regular info and the "3 things your crewmates don't know", I'd also like each of you to come up with a contact (person or organization) who can reach out to you with jobs. metagamegate already has this with Rhodian Intelligence.

I also would like to know from each of you what you most want to get out of the game, so I know how to gear things (e.g., combat, character development, intrigue, drama, sneaking, etc.). We won't have everything in every session, obviously, but I would like to make sure everyone gets a chance to do the things they love most.
Nov 3, 2016 10:54 pm
@Muskcot. He's not a corrupt politician as much as he's a former politician. He's come to realize his life has been a waste of time and the government is a corrupt and uncaring body. So he's looking for a way out and a new take. Casting his lot with a group of people whom he can respect in the pursuit of his own sense of morality is what drives him now.

So, he's happy to help by using his negotiating skills to front for a group that flaunts the law in order to pursue a better life. One with actual meaning. Whether he's the front guy the crew trots out when needed, the "leader" (Personally, I don't think we need one), and whether or not he is seen as an outsider or an accepted member, I leave up to the group.

@Marithyme: I'll have my character up soon and my backstory is ready to go once we have dedicated threads ;). Meanwhile I'll send you my 1-3 secrets. Should my contact be sent to you with that or should I make it public here?
Nov 3, 2016 11:24 pm
Thread for character backstory is up

Post contacts here, unless they are one of your secrets
Nov 3, 2016 11:27 pm
If we can mod the ship up I think buying something simple with a lot of hardpoints and modding it would be fun. I'm also totally okay with letting Maskcot do what he wants to do with the ship if he has other ideas, since he'll be the one doing the most with it as the pilot. So long as we don't get anything too fragile, of course :)
Nov 3, 2016 11:31 pm
Also good summary page for ship stats Here.
Nov 3, 2016 11:32 pm
Also, the most fun that I have is when the PCs are just talking to one another, so I think we should get that just about every session :) Could classify that as character development.

If I had to pick something else, I'd say I really enjoy meeting interesting NPCs, too. Oh, and smuggling runs!
Nov 3, 2016 11:49 pm
MoMo says:
Also, the most fun that I have is when the PCs are just talking to one another, so I think we should get that just about every session :) Could classify that as character development.

If I had to pick something else, I'd say I really enjoy meeting interesting NPCs, too. Oh, and smuggling runs!
I almost always have my own take, and seldom, if ever, say..."this", but THIS!

PS: Character Submitted
Nov 4, 2016 12:26 am
I love it.

Character approved
Nov 4, 2016 12:42 am
Sorry guys Im doing a bit of catch-up, but MoMo helped me get some of my options down today so I'll be good to do by tonight.

If any of you guys have a connection to a gang boss in any way, then I could have known about you from there. Alternatively, I could be a merc from a previous mission if some of you are having been involved in the trade of any kind.

I think a fun idea would be one of you had a price on your head, be it MoMo with having murdered a man (or at least framed for it), Tsavo with having left his position or utterly pissed someone important off, and when i came to collect you was offered a position in the crew. My character being all about "the big score" would then have been persuaded that joining will get me more money in the long run. It would make for a tense member as who knows when he could just "cash out" and try to turn that member in. Ultimately growing attached to the group as the story progresses.

Any thoughts?
Nov 4, 2016 12:45 am
Nikcollini says:
I think a fun idea would be one of you had a price on your head, be it MoMo with having murdered a man (or at least framed for it), Tsavo with having left his position or utterly pissed someone important off, and when i came to collect you was offered a position in the crew. My character being all about "the big score" would then have been persuaded that joining will get me more money in the long run. It would make for a tense member as who knows when he could just "cash out" and try to turn that member in. Ultimately growing attached to the group as the story progresses.
This sounds awesome! Total Jayne.
Nov 4, 2016 2:49 am
I like the YT-2000. That one gets my vote now. Suggestions on how to spend the remaing 30,000 creds to mod the ship are welcome from all. A med bay is high on my list, but I'm not near my books to figure that out. Thanks MoMo and Marithyme for providing the information. I don't know how I misread the HWK, so that is my bad.

If I may...I'd like to weave together the origin story for our crew. Or at least a rough draft. If any of this doesn't work please adjust as desired. At the time of this posting only myself, MoMo, Tsavo, and Nikcollini have submitted or posted characters, so other PCs will be "named" with [their archetype].
Quote:
Adaasha Rebrill (Ada for short is fine), found herself on Kerest V, a temperate planet with a pleasant enough atmosphere, and recently the new owner of a YT-2000 light freighter named The Horizon Chaser. She was however in need of a co-pilot, preferably one with a more robust background in star ship repair than herself.

Pickings on the rim worlds are usually slim, but Kerest was desolate. She had found one or two potential candidates and was mulling over her options when she got a call from an old contact. Major Deoki Willute was an imperial outpost commander who made use of some...less than regulation services when he had personal business to take care of. Major Willute was looking for recommendations for good gun hands, and he was willing to pay a finders fee. Adaasha was familiar with a few people and gave them a call, told them what the major was looking for and willing to pay. Jack Fenn was one of the people she called. When he showed up a few days later, with a doctor in tow, explaining that Wilute was dead, Ada was quite surprised. Next he explained how the Imperials and a mob family all thought he was responsible for killing Willute, which he had in fact not done, Ada was shocked. When Jack pulled a blaster on her and forced her to take off, you could have knocked Ada over with a feather.

Seeing that she was caught by completely unarmed, Ada was left with little choice. She left the Kerset system as quickly as she could. While they traveled, Ada felt more and more that she was partly responsible for getting Jack, and [Medic] in trouble. She hired Jack and [Medic] on as her co-pilots, even though they lacked the qualifications she was looking for.

At their first stop, Adaasha and her crew caught wind of some work being offered by some Rodian government officials or something. The work was simple and the pay was fair, so they took the job. One of the contractual stipulations was that a Rodian named [Infiltrator] had to accompany the Chaser to make sure certain aspects were handled properly. Not a big deal since the ship had the room. When it was over [Infiltrator] asked if he might stay on board. He said he preferred the Chaser's crew to the life he might return to. Ada figured having an extra pair of hands would prove useful and agreed.

The Horizon Chaser tooled around the Outer Rim for a few months, doing their best to keep Jack and [medic] off anyone's radar, but eventually, they ran into trouble. While making a delivery of some black market goods, a Gank bounty hunter named [Bounty Hunter] found them. After some tense negotiations Ada and Jack managed to convince [Bounty Hunter] that Jack and [Medic]'s bounty was small potatoes and that signing on to the Chaser as an enforcer was a much more lucrative possibility.

However, they found themselves facing further complications when they were ready to leave. It seemed [Bounty Hunter] had reported their location before he switched sides. The Imperials had placed a grounded order on the Chaser. Enter Savi, a human politician of small, but significant clout. In exchange for passage off planet, to wherever the Horizon Chaser went next, Savi would pull the necessary strings to get them back into space.
So...how does that sound? I think it weaves all together well and works with what we have posted so far. As I said, make amendments and add details as you feel the need. This was mostly for my benefit to see if I had the thread of the story correct.
Nov 4, 2016 3:01 am
Maskcot says:
An Awesome Crew Backstory.
Sounds excellent :) I shooouuuld have my personal backstory up tonight, but tomorrow at the latest.
Nov 4, 2016 3:39 am
That sounds great Maskot! I will make some tweaks to my backstory and have my dude up shortly.
If someone has the time, could you post a list of the items we can start off buying? I dont actually have the books...
MoMo helped me with the basics, heavy clothing, stimpacks, ammo... but I still have a few hundred credits left.
Nov 4, 2016 4:10 am
Stimpacks and more stimpacks.
Nov 4, 2016 5:17 am
Okay im submitted! Let me know if there is anything I need to alter or if I'm all good Boss.
Nov 4, 2016 6:10 am
If you are still looking for items you can look at my character. I didn't include prices but theres a good list there. A space suit might not be bad investment.
Nov 4, 2016 6:12 am
Yeah I got it down, I definitely grabbed one. Thanks!
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