May 6, 2025 10:14 pm
Just kicking around the idea of running the Mutants & Masterminds 3e Emerald Knights storyline, with a few alterations, and the option to continue from there if the players are willing and interested.
WELCOME TO EMERALD CITY!
Emerald City is a thriving Pacific Northwest metropolis, a port city known as a home to hardy pioneers for well over a century and a half. Centered on the sheltered inner peninsula jutting into the Albian River, with access to Malory Bay and the islands, built upon three main hills, modest in size compared to the mountainous terrain in the surrounding area, but still fairly steep. The city has since spread across the inlet to the western or outer peninsula and along the south of the riverbank eastward, as well as pushing south towards the mountains.
But here's the kicker...
This world knows no super-heroes... yet. Something will happen during the opening of the campaign that will activate your latent powers... and those of others. How will you use your newfound abilities? Will you take up the mantle of justice and fight for the downtrodden and oppressed? Will you use your abilities for self-gain? Or will you just seek to become famous?
Players would design their PL1-2 characters as ordinary everyday people (perhaps a little better than average), with no super-powers! The GM will then secretly apply a power overlay to each character (bringing them up to PL8). Sometimes, the change will be obvious. Sometimes you will have to experiment to see what you are capable of. And sometimes, stress may activate an instinctive ability. The GM will keep your character sheet on file, leaving you with a PL2 character and a lot of notes. As you learn more about yourselves, you can start to fill out the sheet.
This will be a journey of self-discovery, with a heavy focus on role-playing (don't worry, there will be plenty of super-heroic action as well). I do not intend to push the characters towards any particular path. You want to run amok and be villains? Fine, but you deal with the consequences. And yes, this may lead to some PvP as the more heroic-minded characters fight against the lawless ones. The idea is the real world suddenly gaining people who can do amazing things, and how they would react to such.
Anyway, if this sounds interesting to you, sound off.
WELCOME TO EMERALD CITY!
Emerald City is a thriving Pacific Northwest metropolis, a port city known as a home to hardy pioneers for well over a century and a half. Centered on the sheltered inner peninsula jutting into the Albian River, with access to Malory Bay and the islands, built upon three main hills, modest in size compared to the mountainous terrain in the surrounding area, but still fairly steep. The city has since spread across the inlet to the western or outer peninsula and along the south of the riverbank eastward, as well as pushing south towards the mountains.
But here's the kicker...
This world knows no super-heroes... yet. Something will happen during the opening of the campaign that will activate your latent powers... and those of others. How will you use your newfound abilities? Will you take up the mantle of justice and fight for the downtrodden and oppressed? Will you use your abilities for self-gain? Or will you just seek to become famous?
Players would design their PL1-2 characters as ordinary everyday people (perhaps a little better than average), with no super-powers! The GM will then secretly apply a power overlay to each character (bringing them up to PL8). Sometimes, the change will be obvious. Sometimes you will have to experiment to see what you are capable of. And sometimes, stress may activate an instinctive ability. The GM will keep your character sheet on file, leaving you with a PL2 character and a lot of notes. As you learn more about yourselves, you can start to fill out the sheet.
This will be a journey of self-discovery, with a heavy focus on role-playing (don't worry, there will be plenty of super-heroic action as well). I do not intend to push the characters towards any particular path. You want to run amok and be villains? Fine, but you deal with the consequences. And yes, this may lead to some PvP as the more heroic-minded characters fight against the lawless ones. The idea is the real world suddenly gaining people who can do amazing things, and how they would react to such.
Anyway, if this sounds interesting to you, sound off.