May 7, 2025 3:07 pm
This is an interest check for an in-development game called Meandering. After a bunch of very helpful in-person playtests, I am now seeing what tweaks are needed for online play, both realtime and PbP, as well as getting more feedback/iterations to improve the game in general.
Here's a short blurb:
Meandering is a collaborative storytelling game for two players. You play as a pair of old childhood friends who, having lost touch over the years, have a winding conversation on a winding walk, perhaps reconnecting a little along the way. Besides the rules, the only thing you need for a game is a standard deck of playing cards. You do not need to know anything about your characters or the environment of the walk before you begin; both will be discovered through play.
There is no GM. After a brief setup phase, the core loop involves reacting to prompts triggered by the cards (think Avery Alder's The Quiet Year). These prompts could be about the moment-to-moment reality of the walk, about your characters' shared history, or about something else entirely.
The rules and prompt list combined will be two pages long when laid out in the final design.
At the table, a session takes anything from half an hour to two hours, with the length of the game being set by the number of cards used and how in-depth players get with their answers. For this game, the cards will be placed using playingcards.io.
Would anyone be interested in taking a stroll?
Here's a short blurb:
Meandering is a collaborative storytelling game for two players. You play as a pair of old childhood friends who, having lost touch over the years, have a winding conversation on a winding walk, perhaps reconnecting a little along the way. Besides the rules, the only thing you need for a game is a standard deck of playing cards. You do not need to know anything about your characters or the environment of the walk before you begin; both will be discovered through play.
There is no GM. After a brief setup phase, the core loop involves reacting to prompts triggered by the cards (think Avery Alder's The Quiet Year). These prompts could be about the moment-to-moment reality of the walk, about your characters' shared history, or about something else entirely.
The rules and prompt list combined will be two pages long when laid out in the final design.
At the table, a session takes anything from half an hour to two hours, with the length of the game being set by the number of cards used and how in-depth players get with their answers. For this game, the cards will be placed using playingcards.io.
Would anyone be interested in taking a stroll?