Character Creation

May 8, 2025 10:58 am
Much of this has been handled in the Interest Check thread [link], but preserving it may be valuable for future generations... (er... replacement players, we don't want you breeding).

You all can create and submit character sheets to the game. I will Accept them without review (so they may as well be blank). This gives us a place to store and share the character as it shapes up.

We can post, here, about any significant changes to the character, both during the Character Creation process and during play. That way we can follow the evolution (even if it is messy), but mainly because changes to the sheet are invisible to others, there are no notifications and no record, so others may continue to play as though your character were still their old self.

We can deal with adjusting the proposals from the Interest Check to work as a group. Repost them here for reference.
May 8, 2025 11:00 am
Welcome to the Party
Work together to form a group that fits (in terms of Concept, Aim, Tone), but don't worry about forming a 'balanced party'. It is natural for people to tackle tasks they are suited for, so most of the game will involve you doing the things you made your character good at, those are, presumably, the things you find interesting (a 'character sheet' is filled with flags for the GM about what to include in a game, they are a fan of your character). Sometimes you will be put in situations you are not equipped to deal with (the principle of: "find where they are weak and push there"), but it is still about your character, and we are all eager to see how they get out of that nest of gundarks. :)

Basically, the game shapes itself around your characters.

Don't worry about defining everything. We can get to know the characters as we play, even our own ones. If you find yourself faced with a situation you never expected, but think your character would have the skills to deal with it, tell us how, we can talk about it, and we can add that to the character sheet if it makes sense.

Give your characters strengths and weaknesses. These can change as we play and grow.
May 8, 2025 11:05 am
Character Backstories
How you avoided death under Order 66 is up to you, it could be individually, or as a group, or a mix, whichever we prefer. Maybe you were at the temple when Anikin struck, maybe you were away with your master and they died saving you, maybe you were on a class outing and survived as a group? Options abound, make your backstory your own.

• You don't know what actually happened. All you have is 'the news' and rumor to inform you. You do know you need to stay hidden, you don't know for how long.

How you join up as a team is up to you as well. Maybe you were already all together when things went down, maybe you were responding to the recall beacon and were close together when it was changed to a warning and so you just stuck together, maybe you found each other over the following weeks? It need not be the same for everyone.

These choices will obviously affect where we start playing. It could be in the immediate aftermath of Order 66, or it could be a little while after, it depends on whether you want to start 'on the run' or 'in a place of relative safety'. I would like to get the PCs together as soon as possible, it is more fun if you have others to play off of. We can start separately and join up later, but PbP can make that take a lot longer than we might anticipate.

We can also start in media res, with everyone together, but have personal-story threads where we flashback to the chaos as you started your bid for freedom. Flashbacks are a powerful tool for storytelling.

You are old enough to have had some training, and to have made your lightsaber... but a lightsaber is an obvious 'tell' that you are Jedi, so using it may be a bad idea. Maybe you hid it away, maybe you sold it, maybe you turned it in for the reward, claiming to have killed the Jedi who wielded it? Maybe you keep it close, just in case? You could always (try) make another one later if it comes to that.

Character age ranges are probably between Ahsoka in Clone Wars and Obi-Wan in Episode I, so probably the equivalent of 'teenagers' (for whatever that means for your species), though teens who have been taught to be more mature than our current crop. :)

This idea was actually spawned from a discussion of 'low dopamine production in the teenage brain —making everything "sooo booooring!"— and high dopamine reward pathways —making risky behaviour appealing.' So it is 'Star Wars as an afterthought'.

Our characters will be mainly narrative, this is not a mechanical game. We still need to find how much 'mechanics' we need to sprinkle on, but we will play most of it by ear, even when we need to resort to dice.
May 8, 2025 11:11 am
Species
The Star Wars world is dominated (possibly literally) by 'humans'. Sure, this is probably mainly to help the SFX budget, but it is still what we see.

Humans are also the easiest to play, since we have some understanding of how they work. I usually want my 'aliens' to be alien, not just people with different coloured skin or pointy ears, but I am not sure how feasible that is in Star Wars.

I suggest we lean towards human, or humanoid or humanish characters, but we can talk about trying to make anything you want work. We can use the books and wikis for guidance about what they are like, but this is mainly about the narrative, so tell your story with that character rather than statting them out mechanically. Support that story with the 'mechanics', as needed.

I never thought the 'playable' races in Star Wars were very distinct. I generally just modeled the different species as 'flavour'. Sometimes you need to back it up with your skills: If you are aquatic, you would naturally say you are 'good at swimming', you might also be able to breath underwater, but need to keep yourself wet. If you don't breath 'our atmosphere' (accept it, it's Star Wars), you might need to wear a mask at all times, this is a vulnerability, but also means you don't need to worry about poison gas or lack of atmosphere.

• Don't be a dick. Don't abuse the freedom of the system.

• Be a fan of the other players' characters. Use your specialness to make them shine. If everyone else is allergic to water, don't make a character that can live and breath in water, or don't expect that ability to come up except in very special circumstances where you might get your one chance to shine.

We may run into problems if we choose to play species with very different lifespans. Since we are teenagers, having someone who is hundreds of years old but still a teenager could be fun, but, after the game has progressed a year or two, and the others have grown up, your still being the same as you were at the start ("your adolescence lasts fifty years, and you don't change much in a mere year") could be a drain. Just something to consider.

Being 'old enough to get a job' might make things easier, but I am sure there a lots of places that don't have strict child-labor laws, so needing to contend with being considered 'too young' can also be a fun complication.

The group can decide on an age range we like. We don't care about the actual numbers and 'galactic standard years' and such. You don't all have to be the same age, but it might help.

I don't care how alien you are. No Hard to type names, please! This is Star Wars, but it is also PbP. Let's be kind to each other and not make us type the impossible. :)
May 8, 2025 3:25 pm
OOC:
Reposting... =)
Name: Brenya So’luppa (she/her)
Species: Gungan
Age: ~15 standard years
Lightsaber: Simple, single-bladed, sea-glass green — currently disassembled and hidden in pieces, probably
Personality: Easygoing and playfully curious
Strengths: Intuition, awareness, "luck", smarts
Weaknesses: Alter, Control, overt combat, brute strength, agility, etc

https://i.imgur.com/RTfg4m1.jpeg
Brenya So’luppa never saw the point of rules that didn’t feel right.

Born in the luminous underwater city of Otoh Gunga, from a very early age she was known for sneaking off to poke at things she wasn’t supposed to — glowing plants, ancient junk, even half-sunken ruins teetering on the sea floor (+ Curious). Elders called her "full of bubbles," but there was something about her questions — the kind that made people uncomfortable — that hinted at deeper waters.

She didn’t exactly mean to get chosen by the Jedi. She just sort of... ended up there, after a visiting Jedi caught her exploring an ancient Gungan shrine no one was allowed near. She’d been curious (+ Curious), slipped past a patrol, and found herself face-to-face with a relic humming faintly with the Force. The Knight didn't scold her. He watched. Then took her with him.

Training at the Temple was... weird. The other younglings were more serious. Brenya laughed too much. She asked too many "what if" questions. She often got distracted halfway through lessons (- Impulsive). But she was friendly, easy to like, and rarely let stress get to her. Her quiet confidence and playful humor made her well-liked by most of her peers (+ Easygoing).

She was never much good at the flashy Force stuff. Her pushes were weak (- Alter), and she couldn’t hold a saber to save her life (- Combat) — not without tripping over her own feet. But she felt things others missed. She could sense (+ Sense) when someone was about to speak, when a room’s energy shifted, when a wrong turn could be right. She couldn’t know the future, but she always seemed to step the right way at the right time. Her Master often said, "The Force whispers to her in odd little ways."

That whisper saved her life.

On the day of the purge, Breenya had been missing from her scheduled training. Again. She’d found a sealed maintenance hatch in the lower Temple levels and had decided to follow it "just for a peek" (+ Curious, - Impulsive). By the time she emerged, the halls were scorched and silent. She felt it then — a deep pull in the Force (+ Sense), tugging her away from the light, away from death. She ran, not knowing why, only that she had to.

Somehow, she survived — not with violence, but with intuition and instinct. She isn’t a hero. Not yet. She’s just a girl trying to listen to the Force and stay one step ahead.
May 8, 2025 3:31 pm
So... how did we come together as a team? I think it's an interesting story to tell, but we need to be careful not to start off too far apart from each other. If you all agree, I want to discuss OOC in this thread how we met (or will meet) and leave to the game, in Character, how we became a team.
May 8, 2025 3:40 pm
htech says:
... discuss OOC in this thread how we met (or will meet) and leave to the game, in Character, how we became a team.
Sounds good. We can have 'met' very recently, so the 'becoming a team' might not have happened yet, and could take time. You might already know each other from training, or not, whatever you prefer.

If you don't know (or know of-) each other, then something needs to have brought you together. 'The beacon' could be a good excuse, as could 'the force', or your masters last words, or anything. I don't think it will be hard to prove to each other that you are ... were... padawans, but we can play out that 'proving' if we are interested in that story?
May 8, 2025 3:42 pm
Note that the names we enter in the 'Character Name' field at the top of the sheet is the name used in the 'Characters' menu in the red bar at the bottom of the screen (and next to our posts). We can click on the Quill icon (feather and ink-bottle) to the left of the name in the menu to insert it into our post to save on typing the name each time (though it might be faster to type), this is especially useful with hard-to-type names. (Same for usernames.)

Maybe use the name you prefer to be referred to as, there, and, if you have a full name, enter that as part of the character sheet data?
May 8, 2025 3:44 pm
Reposting
Tyra Voss – Survivor of Order 66
Species: Human
Age: 17
Background: Jedi Padawan
Force Talent: Force Echo (Psychometry)
Physical Traits:

Slim and youthful, but heavily scarred
Cybernetic legs (mismatched, droid-grade, functional but graceless)
Oversized mechanical arm (from a cargo droid, powerful but crude)
Dark cropped hair, pale skin, haunted eyes

Origin & Trauma
Tyra was aboard a small Jedi frigate when Order 66 was issued. Ambushed by clone troopers—including one with a heavy blaster cannon—she was blown apart in the crossfire, left barely alive. Her fellow survivors stabilized her in a bacta tank, hastily replacing her limbs with whatever mechanical parts were on hand. The ship fled into hyperspace as she drifted near death.

When she awoke, her body was no longer hers—and the Jedi Order was gone.

Psychological Profile
Resentful of the Empire and the betrayal by clones she once trusted
Guilt-ridden, believing she’s a burden her friends risked too much to save
Body dysmorphic, disconnected from her cybernetic limbs and her reflection
OOC:
She needs to get her cybernetics replaced to something feminine. She used to be beautiful, hot even, but now she feels like a freak
Emotionally overwhelmed, unable to process the trauma or let go of her pain
Struggling with identity, caught between being a Jedi and just… surviving
Force talent: Force Echo (Psychometry)
Tyra can feel the past imprinted on objects and places. When touching something saturated with emotion—especially pain, fear, or death—she experiences vivid sensory flashbacks.
OOC:
I might be carried away with the trauma, so will properly dial it down, once I get a better feeling for her
I will work her over, as I feel she is to damaged as she is right now
Was it one of the other players who saved her?
May 8, 2025 4:12 pm
vagueGM says:
Maybe use the name you prefer to be referred to as, there, and, if you have a full name, enter that as part of the character sheet data?
Great idea. Brenya's surname is just for flavor. I can't type it! =)
Last edited May 8, 2025 4:13 pm
May 8, 2025 4:40 pm
Posting from character sheet.

Basics
NAME: Taryn Devrane
AGE: 16
SPECIES: Human
HOME WORLD: Alderaan


Appearance

WIP

Backstory
A privileged Alderaanian noble-turned-padawan, Taryn was raised with wealth, manners, and the expectation of success.

At young age, she was found to be force sensitive. She was brought to Coruscant for training.

She viewed her Jedi training not as a burden, but as a personal accolade—proof that she was chosen, destined for greatness. Taryn followed the rules, yes—but not without rolling her eyes. The Jedi way of detachment clashed with her upbringing, where emotions were artfully expressed and beauty was meant to be appreciated.

Family
Lord Croven Devrane was proud of Taryn's acceptance into the Jedi, not because he admired the Order, but because it raised the Devrane name even higher. He always spoke of duty and honor—but viewed them through a lens of social gain. Taryn learned her pride and polish from him.

Lady Ilessa Devrane adored her daughter and resented the Jedi for taking her away so young. She saw the Jedi life as a cold, cruel necessity.
Taryn inherited her sense of drama, appreciation for beauty, and emotional instincts from her mother—but tried to suppress it under Jedi stoicism.

Master
Master Solen was a frustrating paradox to Taryn. Where Taryn was passionate, Solen was quiet. Where Taryn sought praise, Solen offered silence. But beneath the quietness was a watchful, deep wisdom. He didn’t try to break Taryn’s ego—just to let her realize, in time, that the ego wasn’t necessary.
Taryn often claimed Solen was "too slow, too dull," but deep down, she admired her master’s unshakable calm and skill with the lightsaber. She may now find herself emulating Solen’s teachings more than she expected… even if she’s still sarcastic about it.

Personality
Taryn feels robbed. Her path to becoming a Jedi Knight, the title she was "meant" to have, was stolen—along with the Republic and the Order. She’s angry, but Jedi teachings conflict with that anger. She was taught to release attachment and yet… how can she not cling to what was hers? She has a complicated attachment to her master—admiration tangled with resentment that he didn't prepare her for this.

Taryn tries to keep up a polished front, almost as if the fall of the Republic is just a temporary scandal. But beneath the surface, she’s frightened, furious, and lost. Her grace and nobility are her shield, but the cracks are showing.

She often blames herself and others silently, but rarely says it out loud.

Is there a way back to her family? Back to her privileged position on Alderaan. Surely there is no safer place in the galaxy.

Taryn is snide, but not cruel. She might scoff at a muddy campsite, but she’ll still pass someone her cloak when they’re cold.

Taryn might often surprise herself with her courage.
She will protect younger ones in a sisterly way, especially if they admire her.

Lightsaber
Taryn's lightsaber has a gold hilt and a greenblade. She will never depart with it, even if it is dangerous to keep around.

Taryn has started training in Makashi due to her noble background and interest in elegance—but her personality gravitated toward the drama and showmanship of Ataru.

She liked being admired. The spinning strikes, soaring flips, and unpredictable style made her feel powerful, even adored. In sparring matches, she could dazzle crowds.

She’s physically agile, trained from a young age in Alderaanian dance and fencing. Ataru felt like home—a way to express herself as well as fight.

She tries to find her own style by mixing Makashi and Ataru.

Makashi: elegance, Dooku
Ataru: fast, twrling, Yoda

Force powers
Taryn's force powers are mostly physical.

Force jump

Force speed/run

Blaster deflection.

Taryn was being trained to fight, prepared for the clone wars.
May 8, 2025 4:54 pm
htech says:
So... how did we come together as a team? I think it's an interesting story to tell, but we need to be careful not to start off too far apart from each other. If you all agree, I want to discuss OOC in this thread how we met (or will meet) and leave to the game, in Character, how we became a team.
I think we already at least know each other a bit. We were all in some form of training at the same time. So in a certain way were were/are "schoolmates".

I think it would be best if we all start together. Getting together first can be quite time consuming, especially in a pbp.

We could have been in the temple and need to escape Coruscant together? Or all be on a mission together elsewhere?
May 8, 2025 6:04 pm
Owlbeer says:
... were/are "schoolmates". ...
Are we saying the only Jedi Temple was the Jedi Grand Temple on Coruscant? There were other temples at various times, but it might be that at the time of the attack this was the only one.

We can decide.
Owlbeer says:
... I think it would be best if we all start together. Getting together first can be quite time consuming, especially in a pbp. ...
This is true, PbP can make everything take longer. I would prefer if we start play together.

But that does not mean we have to been together at the time of Order 66. We can, if we want, see the time before our first thread, in flashbacks and show, over time, how we got together.

Don't worry about the logistics of making it work in PbP. Rather decide what you would like to see for the game.

This decision can affect your relationships for the whole game. If you were already friends or rivals, that is different to if you are meeting for the first time and need to get to know each other and learn to trust each other.

Some of you might know each other well, some of you might only have seen each other in passing, some of you might never have met before... whatever we feel like can work.
Owlbeer says:
... Or all be on a mission together elsewhere? ...
It would need to be a mission to make Tyra's backstory work [ref]. But that is simple enough to engineer.
runekyndig says:
... Tyra was aboard a small Jedi frigate ... blown apart in the crossfire, left barely alive. Her fellow survivors stabilized her ... hastily replacing her limbs with whatever ... Was it one of the other players who saved her? ...
runekyndig: Would you like it to be one (or many) of the other PCs who saved you and found you limbs?

If not we need to decide what happened to those who did. Maybe they were not Jedi, so you had to leave them. Maybe they stick around as NPCs? Up to you.
Owlbeer says:
... Taryn ... will protect younger ones in a sisterly way ...
Do you want some NPC 'younger ones' to protect? It might be hard to get rid of them later. :)

runekyndig and Owlbeer: The names Tyra and Taryn might be too close for comfort, they are bound to create confusion, especially when written. Maybe we can look at changing them, but we can wait and see what everyone else comes up with before doing so, else we risk another conflict.

Balthazar Does the surname 'Renn' mean anything? I think it may be a loaded term in Star Wars?
May 8, 2025 6:13 pm
Nope... changed it to Jundar so no conflict... wasn't thinking of Ren when I picked it
May 8, 2025 6:49 pm
vagueGM says:

Owlbeer says:
... Taryn ... will protect younger ones in a sisterly way ...
Do you want some NPC 'younger ones' to protect? It might be hard to get rid of them later. :)

It is something Taryn would do, or would have done. Maybe she will if the opportunity arises. But it's not like a direct request to add such a thing in. Maybe it will happen, maybe not.
vagueGM says:

runekyndig and Owlbeer: The names Tyra and Taryn might be too close for comfort, they are bound to create confusion, especially when written. Maybe we can look at changing them, but we can wait and see what everyone else comes up with before doing so, else we risk another conflict.
Yeah. Indeed. Fair point. I shall go through a few other name options.
May 8, 2025 8:31 pm
I'll stick to the name Voss.
I have no strong feelings about how Voss came to be where she is. I mostly hope that someone else will pick up on the idea and we can develop something together. The key element of my character is that she used to be beautiful, and now have a lot of ugly machine parts.
I haven't decided yet if she still has her lightsaber or it was lost trying to deflect the heavy blaster fire
May 8, 2025 8:40 pm
runekyndig says:
... I haven't decided yet if she still has her lightsaber ...
That doesn't need to be permanent decision. If it is important to us we can quest to make new lightsabers... even if it is a foolish quest. :)
runekyndig says:
... or it was lost trying to deflect the heavy blaster fire
Losing it in a doomed bid to save yourself and others sounds like a cool aspect?
May 8, 2025 8:44 pm
I would like to be one of the characters who saved Voss
May 8, 2025 8:47 pm
runekyndig says:
... hope that someone else will pick up on the idea and we can develop something together. ...
htech says:
I would like to be one of the characters who saved Voss
Cool! Do you think you two were close before that event? Were you 'friends' or just 'training together'?

Anyone else could be part of this too. But no pressure.
May 8, 2025 11:00 pm
I think we were training together before that, but I don't know what happened after. Brenya is selfless and would do whatever it took to save any Padawan's life. I'll leave to Runekyndig if they become friends after that. I don't know how Voss would handle it. Gratitude? Guilt? Would she avoid Brenya if they were not Jedi and needed to stay together?
Last edited May 8, 2025 11:02 pm
May 8, 2025 11:30 pm
Not a long time ago...
Lights flickered weakly. Dust floated like ash in stagnant air. Brenya So’luppa padded barefoot across the durasteel, robes soot-stained.Her big Gungan eyes swept the dark ahead, wide and unblinking. She didn’t know where she was going — only that the Force still whispered. Left. Down. Stop. Wait.

Another breath. Another hallway. And then—

Pain.

Not hers. Someone else's. White-hot and jagged, buzzing in the air like a torn powerline. Brenya winced, hand going to her chest as she felt it — a scream without sound, echoing through the Force.

She moved faster. Past a collapsed bulkhead. Over a sparking pipe. Through a torn hatch wedged open with a lightsaber hilt—long extinguished.

And there she was.

Crumpled against the wall like a discarded doll, was a girl.

A human. Maybe seventeen. Long-limbed. Pale. Her robes were shredded, burned. Both legs were ruined —blackened, half gone below the thigh. Her left arm—Brenya winced—was nothing but blood and bone and torn flesh. She’d tried to crawl, leaving a smeared trail behind her, but her body had given up. And her face—what was left of it—was still beautiful, beneath the blood and grime.

She was still alive. Barely.

Brenya dropped beside her, trembling. "Hey. Hey, hey, no-no-no-no sleeping, okee-day? Issa fine. Messa help. You’sa gonna live, okee-day?"
May 9, 2025 12:48 am
My! I have missed quite a bit these past few days. Apologies for being somewhat incommunicado--work and life did those things they do.

I'm in the process of writing something up and will post it here in the next few hours!
May 9, 2025 12:56 am
Drgwen,

Feel free to make a connection with Ka'el... My backstory has a lot of flexibility.

Ka’el Jundar was born on Dorin, home to the Kel Dor and the ancient Baran Do sages — mystics revered for their insight into the Force. Discovered to be Force-sensitive as a child, Ka’el was brought to the Jedi Temple on Coruscant, where he began his formal training under the Jedi Order.

As a teenager, Ka’el became the Padawan of Master Veris Ty, a Zabrak Jedi Sentinel who specialized in intelligence gathering, infiltration, and justice missions for the Republic. In the final year of the Clone Wars, the pair were dispatched to Cato Neimoidia, where they investigated Separatist influence and industrial corruption amidst the war-torn planet's towering bridge cities.

It was there — in the fog-shrouded ruins of a shattered skybridge — that Order 66 struck. Clone troopers turned on the Jedi without warning. Master Ty fought fiercely to defend them both, but ultimately sacrificed herself to hold off the betrayal and buy Ka’el time to escape through the city’s crumbling lower levels.

Wounded and grieving, Ka’el fled underground, avoiding patrols and bounty hunters as he slipped aboard a departing freighter bound for the Mid Rim. He disguised his identity as a wandering Kel Dor philosopher, claiming ties to the Baran Do — a useful truth that lent his story credibility and discouraged deeper questions.

Ka’el disassembled his lightsaber on Cato Neimoidia and left its parts scattered in a Neimoidian junk market. All he kept was the yellow kyber crystal, worn in a small pouch on a leather cord around his neck — a quiet memorial to his Master, and a reminder of the path he can no longer safely walk.

Now, he moves from system to system, helping quietly where he can, hiding his powers, and waiting for a time when the light can return.
May 9, 2025 5:30 am
Thanks, @Balthazar , but Sera (my PC) started on Coruscant and was there went Order 66 went down. She absolutely can be someone who helps maintain Ka'el's cybernetics tho
May 9, 2025 5:33 am
Sera Javik

Backstory
16 years before Order 66 was executed, Sera Javik was born, with her twin brother Dal holding onto her heel. Their mother, Tana Javik, gace birth to them deep in the Underworld levels of Coruscant, where she worked as a community leader and amateur technician, repairing the scrubbers and filters enough to keep folks alive a little longer. But her work had a cost and she eventually became ill from the toxins she exposed herself to each day. She passed when Sera and Dal were five. As a sign of their gratitude, neighbors took the children in and fed them, but everyone here was barely surviving as it was, so there was little support they could offer, aside from a corner to sleep in and the occasional scrap of spoiled ration.

Being the "older sister," Sera took it upon herself to provide for her and Dal. And for a year, through every kind of difficulty imaginable, she did. Each day, she would sneak up to the higher levels and offer to do odd jobs for folks, fixing things. For Sera had a way with machines, ever since she was a toddler sitting at her mama's side. The machines would "talk" to her; she could feel what they wanted, what bothered them, and how she could help. Finally, she became an apprentice with a tech shop on a middle level and was able to relocate herself and Dal to a shack behind the shop. She worked there for a few months, until HE came in.

Palter Dinn was a young Jedi with an interest in repairing his straighter, which was having a persistent problem. When Sera heard the description of the issue, she came out and diagnosed Palter's Delta-7 aethersprite class interceptor, sight-unseen. He was skeptical, but he tried her suggestion and was amazed. He visited again, many times, mostly to speak with and observe young Sera. And at age seven, he offered her a spot as a Youngling in the Jedi Temple.

This was their big break! Sera would go to the temple and send support back to Dal. Once she graduated, she thought, they could be together and live the life as luxury, as a Jedi Knight and her associate. She soon learned that she was naive. Sure, she was able to send modest sums back to Dal, which were enough to keep him alive and comfortable, but she was never allowed to visit. And her letters became less and less frequent over time.

She immersed herself in her studies and quickly excelled. She showed amazing promise in the technical fields, as Palter expected, though she struggled with others, especially interpersonal subjects.

Machines? Machines were easy. People were hard.

Finally, when she reached aged 13, Palter chose to make her his Padawan. She was so proud! She visited Dal that day, though by then he was going by DJ and running with a rough crowd of splicers and hackers. He was standoffish but ultimately congratulatory. Soon, she promised, soon she'd be a Jedi knight, and then they could live the life they always wanted. DJ seemed less enthusiastic about that, however; he was making a life for himself.

A year and a half later, Order 66 was issued. That morning, Sera was free, so she decided to go to the old garage where she kept her tinkering projects and work. She heard the effects of Order 66 over her coms and was terrified. She hid in the garage for a time, and then fled downward, into the Underworld levels, where she could move like a rat in the walls. When she arrived at DJ and her old shack, however, she was saddened to learn that he had left Coruscant a few months prior, out on some harebrained get rich quick scheme with his shady friends.

Now she hides and keeps her Jedi identity a secret, hoping to see DJ again one day. She doesn't know what happened to her mentor Palter, though she can guess.

Powers
Commune with technology
Absorb or redirect electricity and lightning
Minor telekinesis

Weaknesses
Interpersonal skills
Empathy with people
Meditation and other inwardly directed force activities

Gear
Handy dandy universal toolkit
Disassembled light saber
Dinner plate sized hover droid, QTπ

And this is Sera, repairing QTπ:
[ +- ] Sera and QTpi
[ +- ] Small reference hidden in the backstory
Last edited May 9, 2025 5:36 am
May 9, 2025 6:01 am
I see a lot of people have added in their story what happened when Order 66 was issued.

I think it would be good to establish when it happened compared to the starting of the game, and where we begin.
I am fine with anything, but the appesl of the game would be that it was very shortly ago, and there is still a lot of confusion about what is going on. The question where and we meet or get together is important then for that part of the backstory as well.
May 9, 2025 6:02 am
runekyndig says:
I'll stick to the name Voss.
Ok, then I will kerp Taryn :)
May 9, 2025 6:16 am
htech says:
Not a long time ago...
Lights flickered weakly. Dust floated like ash in stagnant air. Brenya So’luppa padded barefoot across the durasteel, robes soot-stained.Her big Gungan eyes swept the dark ahead, wide and unblinking. She didn’t know where she was going — only that the Force still whispered. Left. Down. Stop. Wait.

Another breath. Another hallway. And then—

Pain.

Not hers. Someone else's. White-hot and jagged, buzzing in the air like a torn powerline. Brenya winced, hand going to her chest as she felt it — a scream without sound, echoing through the Force.

She moved faster. Past a collapsed bulkhead. Over a sparking pipe. Through a torn hatch wedged open with a lightsaber hilt—long extinguished.

And there she was.

Crumpled against the wall like a discarded doll, was a girl.

A human. Maybe seventeen. Long-limbed. Pale. Her robes were shredded, burned. Both legs were ruined —blackened, half gone below the thigh. Her left arm—Brenya winced—was nothing but blood and bone and torn flesh. She’d tried to crawl, leaving a smeared trail behind her, but her body had given up. And her face—what was left of it—was still beautiful, beneath the blood and grime.

She was still alive. Barely.

Brenya dropped beside her, trembling. "Hey. Hey, hey, no-no-no-no sleeping, okee-day? Issa fine. Messa help. You’sa gonna live, okee-day?"
Love it!
I'll type up Voss this evening

@vagueGM What do you want in a character sheet? Any guidelines or should I just wing it?
May 9, 2025 8:27 am
Drgwen says:
... she became an apprentice with a tech shop ...
You became an tech apprentice at age 5? Is that normal? Legal?
Drgwen says:
... Finally, when she reached aged 13, Palter chose to make her his Padawan. ...
Was this contentious? Having a Master bring in a youngling and then 'follow' them all the way through and take them as a Padawan? I believe the temple was assigning Padawan to Jedi at that time (war time, and all), so many did not get a choice.

Did the fact that 'you are difficult' factor into this? :)
Drgwen says:
... Weaknesses
Interpersonal skills ...
This can sometimes become a burden in an RPG. We may have to work to make this viable and still fun in scenes where you need to deal with people.
Drgwen says:
... Gear
Dinner plate sized hover droid, QTπ ...
Droids are people too! I don't mind, but bear in mind you are now playing two characters (or nearly two).
[ +- ] droids are people
Drgwen says:
... She hid in the garage for a time ... learn that he had left ...
'for a time' being 'some hours'? That way you can connect with the others shortly after learning DJ is not there to help you?
May 9, 2025 8:28 am
Owlbeer says:
... good to establish when it happened compared to the starting of the game, and where we begin.
The question where and we meet or get together is important then for that part of the backstory as well. ...
Agreed. We do probably need to know this before we can say too much about that part of our backstory. I think we are each still free to say what happened in the hours around the event, but need to work out how quickly we get together before we can say much more.
Owlbeer says:
... the appesl of the game would be that it was very shortly ago, ...
I agree, this does seem like an interesting time to play through.

If we all agree, maybe we say that we get together within a day or so of Order 66, and possibly even less time if we can get together sooner.
Owlbeer says:
... there is still a lot of confusion about what is going on. ...
Struggling through that time of confusion sounds like fun. I don't really want to miss out on it. We can do it in flashbacks if we have to, but playing it out in full is definitely appealing.
May 9, 2025 8:38 am
runekyndig says:
... What do you want in a character sheet? Any guidelines or should I just wing it?
It can be useful to have some uniformity to a sheet, just to make it easier to look things up. But we won't know what sorts of things will be useful till we see more about what sorts of things people put on their sheets. So maybe just wing it, and we adjust all the sheets later for ease of use?

runekyndig: You are probably the most affected [ref] by the timeline of events. But I don't want to lose your backstory and we can fit it into a compressed timeline.

Bacta seems to work really fast! But it is also inconsistent. 'Inconsistent' is good, it means we can define it ourselves.

Maybe Brenya got you into a tank for a few hours, during that time she, or others, scavenged some replacement limbs for you, and then they needed to get you out of the tank and limbered up (forgive my 'french') in a hurry because we had been found and needed to run.

In The Book of Boba Fett we see him needing to keep using a bacta tank for a long time after he 'recovered' enough to be functional, so we can lean on that and say you also 'need' more bacta... when you can get it. But tanks may be hard to come by.

What do you think?

While you are in the tank may be when the others join the party? Maybe it is at some 'secret way-station' you all know/learn about and use as a rendezvous? There were mobile Jedi Temples on starships, you may have been recalled to there (maybe bringing your bacta tank with you, or suffering till you find it there?), though all Temples are part of the trap, so the Clones (who used to be your friends): come for you.

If we go that route, I think we could have a 'backstory' thread where people can post what they did to get 'there'? That does not feel right for a character sheet. These could be 'one per player' but that could be overkill, and one shared one often works best. I am easy.
May 9, 2025 4:12 pm
She was boarding a small Jedi frigate when Order 66 was issued. Her master was the first to be gunned down by the auto cannon, and Voss managed to get her lightsaber up as the second barrage started tearing into her. A shot went through her hand holding her lightsaber and the powerpack and Voss was blown apart.

https://i.imgur.com/jGt8U0x.pngThe troopers continued in the space station, looking for more Jedi, as Brenya entered the hangar bay. She scooped up Voss, who was clinging to life, and unseriously plopped her into a Bacta tank, putting the medic droid to work. As Brenya closed, she spotted the remaining part of Voss lightsaber, which she called to her with the force. Half a jedi with half a lightsaber.

The Medical droid, which was tasked to "fix her" did what it could with the materials at hand: Droid parts, no real cybernetics replacements.

Brenya did her best to escape the space station, but didn't get far before the imperial was chasing their ship.
OOC:
What happened next?
Did they pick up a jedi distress call, with another survivor? Starting the group?
Was the ship shot down and they crashlanded on a planet, where they are now hiding in a city, trying to make their way through this chaos?

[ +- ] A healthiere image
Last edited May 9, 2025 4:27 pm
May 9, 2025 4:33 pm
"We'sa got no time for dis," she muttered to no one, palm pressed to the tank. "Sorry-sorry, sleepy girl, but it’s up-and-go now."

Tyra Voss floated like a ghost, limbs half-metal, half-healed, half-everything. The droid had done its job — crude patchwork of durasteel and synthflesh — but she was still more ruin than Jedi. Her eyes twitched beneath swollen lids.

Brenya didn’t wait. She jabbed the release and bacta sluiced out in a sudden rush, splashing across the floor like a burst dam. Voss dropped hard into Brenya’s arms — heavier than expected. Dead weight. Too much metal.

"Ooof—Yousa heavier than you look," Brenya wheezed, half-dragging, half-cradling the girl to the floor. "C’mon, wake up. Wake up, girl."

Tyra groaned, coughing bacta, eyes slitting open with a dull, glazed confusion.

Brenya tapped her cheek — gently, then less so. "Yousa name Voss, okee-day? Messa Brenya. Big boom coming. No time for pain. Yousa got legs now, see? Not pretty ones. But issa workin’, ja?"

Voss mumbled something — breathy and broken. Her right arm twitched, fingers moving sluggishly. Her mechanical arm clunked against the floor, oversized servos whining as she tried to move.

"Yousa can hate me later. For now, we go."

She slapped a breath mask over Voss’s face, then fumbled for the hover-sled — a half-rusted cargo hauler from the adjacent droid bay. It wasn’t meant for patients, but it would do. She rolled Tyra onto it, fingers flicking the controls until it buzzed to life with a low hum. The hallway outside was glowing with emergency lights. The floor shook again — closer.

Behind her, the medical droid sparked and folded, a smoking hole through its head. The blast had come from the corridor.

Blaster fire.

"F****," Brenya hissed.
OOC:
Can somebody save us, please? =))
May 9, 2025 5:35 pm
htech says:
... Behind her, the medical droid sparked and folded, a smoking hole through its head. The blast had come from the corridor.

Blaster fire.

"F****," Brenya hissed. ...
That actually seems like a great place to start our first thread when we are ready.

Maybe everyone else can converge on this location (we can work out what it is as needed). Maybe you arrived a little while ago and already met up with Brenya and sleepy Voss, or maybe you are arriving as we speak, only to find it is a trap and the Clones have followed you here... the same Clones you thought were your friends only hours ago.
htech says:
...
OOC:
Can somebody save us, please? =))
No. You will have to save yourselves.

Your characters might not know the term 'Order 66', or they could have overheard it being spoken about —on comms or between those who attacked. It is more realistic to not know, but that makes it hard to talk about in character, so maybe we share at least that title with you quite quickly.

It may take a long time before you have any real understanding of what is going on. You will be relying on the official news, which comes from the empire, so it paints Mace Windu as the aggressor, the one who attacked the chancellor without provocation, and as the bad guy. Feel free to have your own opinions on that topic. You may have never met Windu, up to you.
May 9, 2025 5:40 pm
Owlbeer: Note that the other players can not see your character sheet. You need to Add it to the Library in your character list [link] for others to see it. See the Character Sheet Visibility page in the PbP Help thread [link] for a little more detail.
May 9, 2025 5:45 pm
htech says:
Can somebody save us, please? =))
OOC:
Can somebody another PC save help us Voss and Brenya, please? =))
vagueGM says:
Maybe everyone else can converge on this location (we can work out what it is as needed). Maybe you arrived a little while ago and already met up with Brenya and sleepy Voss, or maybe you are arriving as we speak, only to find it is a trap and the Clones have followed you here... the same Clones you thought were your friends only hours ago.
Great idea! =)
May 9, 2025 5:54 pm
vagueGM says:
Owlbeer: Note that the other players can not see your character sheet.
Fixed, I think :)
Last edited May 9, 2025 5:58 pm
May 9, 2025 5:55 pm
Owlbeer says:
vagueGM says:
Owlbeer: Note that the other players can not see your character sheet.
Fixed, I think :)
Fixed indeed. :)
May 9, 2025 5:59 pm
Also, for the comfort of my brain, could we please have an IC thread for the space station?
May 9, 2025 6:03 pm
Owlbeer says:
Also, for the comfort of my brain, could we please have an IC thread for the space station?
Yes, we will do that when we start playing. So far we are just brainstorming, nothing here is official roleplay, so it might not happen like this. If everyone agrees to that start I will make a thread for the actual roleplay to happen in. We will need to repost anything from here if we want it to be canon.
May 9, 2025 6:31 pm
i have used ChatGPT to help create my character, generating images and generating Streanghts and weaknesses. Please let me know if there is some areas of Voss that needs more work.

I'm still getting to know her. With all of her heavy-duty mechanics she is becoming a brusier, so it would be fitting if her training had been focused on diplomacy more than combat. That also leans into the "used to be beautiful, but now ugly" thing she has going on
May 9, 2025 6:34 pm
runekyndig says:
... With all of her heavy-duty mechanics she is becoming a brusier, so it would be fitting if her training had been focused on diplomacy ...
I like it.
May 9, 2025 9:21 pm
Owlbeer says:
Also, for the comfort of my brain, could we please have an IC thread for the space station?
Sorry. This is (strangely) how I really like to create a character... Playing them in some situation. To me, that's better than writing, OOC, the character sheet and all that.

But, as vagueGM said, this was intended as a brainstorming session. We're free to change everything. And I really feel like I know a little better how Brenya would behave after writing this. Her mannerisms, her goals, her personality, all of that were discovered as I wrote the above. =)
May 9, 2025 9:33 pm
htech says:

Sorry. This is (strangely) how I really like to create a character... Playing them in some situation. To me, that's better than writing, OOC, the character sheet and all that.
No worries. I was just confused a little about if we had actually started yet or not... :)
May 9, 2025 10:15 pm
vagueGM says:
You became a tech apprentice at age 5? Is that normal? Legal?
Of course not. This is basically a street urchin who did work for pennies for an unscrupulous merchant in the Underworld.
vagueGM says:
Was this contentious? Having a Master bring in a youngling and then 'follow' them all the way through and take them as a Padawan? I believe the temple was assigning Padawan to Jedi at that time (war time, and all), so many did not get a choice.

Did the fact that 'you are difficult' factor into this? :)
Hmm, I think Palter decided to pull strings for the assignment to go the way he wanted. He felt a lot of responsibility for his choice to bring her in, and he was worried that her personality would clash with other Jedi. She was definitely not great with people!
vagueGM says:
Drgwen says:
... Weaknesses
Interpersonal skills ...
This can sometimes become a burden in an RPG. We may have to work to make this viable and still fun in scenes where you need to deal with people.
I was imagining her as neurodivergent, basically, and she struggles with the interpersonal charm that Jedi seem to have, and especially the force powers related to manipulating people. She's a tech nerd! But if you think it's an issue, I can change it?
vagueGM says:
Droids are people too! I don't mind, but bear in mind you are now playing two characters (or nearly two).
Ah, good point! Well, I will make sure QTpi's impact is fairly minor. I was imagining her mostly as a foil for Sera, tbh.
vagueGM says:
Drgwen says:
... She hid in the garage for a time ... learn that he had left ...
'for a time' being 'some hours'? That way you can connect with the others shortly after learning DJ is not there to help you?
Works for me!

And yeah, the morality and personhood of droids in Star Wars seems like an issue ripe for exploration!
May 10, 2025 6:49 am
htech says:
... This is (strangely) how ...
Don't pretend you are special... it is not that strange. :)
htech says:
... how I really like to create a character... Playing them in some situation. ...
I often do the same, though mostly it is a few in character sentences and seldom full posts. Still tends to result in the same confusion from others, though. :)

Same when I read a rulebook ("Excuse me? What are 'rulebooks'? I don't know the term.":), I can't help by run scenes in the back of my mind, especially during the character creation chapters where I automatically make characters and put them in scenes as I read. The percentage of characters from the list that I end up making is often an indication of how well I will like playing the game (there are systems I enjoy running, but don't really want to play, there is no connection to any of the player character options).
htech says:
... intended as a brainstorming session. We're free to change everything. ...
Yeah. In actual roleplay, maybe we don't narrate what other's characters do, or think, or feel, but in 'off the books examples' it can be fine, and the other player can say what is out of character so we know what to expect in play.
May 10, 2025 6:50 am
Owlbeer says:
... No worries. I was just confused a little about if we had actually started yet or not... :)
I doubt you were the only one. I did think about stepping in till I saw what they were doing.
May 10, 2025 6:55 am
Drgwen says:
... basically a street urchin who did work for pennies for an unscrupulous merchant ...
Makes senses. That sort of thing is bound to happen.
Drgwen says:
... he was worried that her personality would clash with other Jedi. ...
That is what was concerning me too. :)
Drgwen says:
... I was imagining her as neurodivergent ...
I was just thinking that neurodivergence is probably common in those with Force Sensitivity.

While we try to be accepting of all, playing with neurodivergent characters can be hard on everyone else. I like it and often do, but we need buy-in from the others to make it work. If the others are happy with it, and are willing to support that in play, then great.

This is not something you can "just grow out of" or "fix", that is insulting. So we need to be committed for the long haul. We can learn coping mechanisms, and also fade it to the background, but backgrounding social difficulties can end up sidelining the character for those sorts of scenes.
Drgwen says:
... if you think it's an issue, I can change it? ...
I mainly just worry that it might exclude you from scenes. You know from experience that I tend more towards solving people problems with social scenes than with combat scenes, so I don't want to you make something that gets less time to shine than you might like. I am confident you can pull it off with sensitivity and grace, but it will be hard work.
Drgwen says:
... I will make sure QTpi's impact is fairly minor ...
I am not concerned with how much impact they will have, we are not trying to balance our characters. I am saying they are a character and we should treat them like one... though we should also treat them the way droids are treated in Star Wars... which is not great. :.(
Drgwen says:
... mostly as a foil for Sera ...
Foil is great, it helps our gems shine! :)
Drgwen says:
... personhood of droids in Star Wars seems like an issue ripe for exploration! ...
I think you spelled 'exploitation' wrong.
May 10, 2025 7:01 am
This is not to rush anyone, take your time making characters. But, if we all agree to the in medias res start proposed [ref]. I can post our first scene in the space station.

We don't have to have finished our characters, and definitely don't have to have finished the sheets (which I have not done more than glance at) before we start. We just need enough to be able to start playing the character in an action scene.

Owlbeer, that seems to be buy-in from you for the proposed start scene? It should be easy enough for you to get from the Outer Rim to our station (location 'unknown'). Arriving in your fighter might be the queue that kicks things off? No one blames you if the enemy followed you here. What say you?

Balthazar: Your backstory contains some elements that may take more time than this start allows. But they don't seem integral to the character. In the... let's say, like 6 hours since the Order 66 attack, you may have had time to hitch a lift and get here. One question: Do you know yet that you need to hide the fact that you are Jedi? (Force Premonition?) Or do you still have your lightsaber for this escape fight? It will become pretty clear from this that Jedi are being hunted, so the scattering of your saber may come after this. What do you think?

Drgwen: You may have to rush your timeline to get everything done and get to this location for the start, but it still works, I think. Maybe you arrived in time to need to talk to Brenya (awkward) and helped salvage the parts for Voss? What do you think?

runekyndig: You seem to be bought in on this? You don't have to have completed the character profile, and we won't start till you have enough to be comfortable to start playing them, but that seems close? From the example scene, above, you may also be a bit ... 'useless' for the first part of the fight? :) It may take time (as much as you like) to get your legs back under you and learn to cope with you new body, though adrenaline does wonders. What do you feel the most in such a scene? The loss of your limbs or the loss of your lightsaber? (Feel free to change the destruction of your lightsaber if you want to have it for this first fight, but I like your story, and not having it seems fun?). Let us know when you are ready enough to start.

I will make a roleplay thread when everyone says they are ready for it. We can continue to form our characters as we play. The sheets are not static and will probably change all the time, possibly quite rapidly in the next few hours and days and weeks.
May 10, 2025 7:42 am
vagueGM says:
runekyndig: You seem to be bought in on this? You don't have to have completed the character profile, and we won't start till you have enough to be comfortable to start playing them, but that seems close? From the example scene, above, you may also be a bit ... 'useless' for the first part of the fight? :) It may take time (as much as you like) to get your legs back under you and learn to cope with you new body, though adrenaline does wonders. What do you feel the most in such a scene? The loss of your limbs or the loss of your lightsaber? (Feel free to change the destruction of your lightsaber if you want to have it for this first fight, but I like your story, and not having it seems fun?). Let us know when you are ready enough to start.
I get your point. Lets rewrite her story a tiny bit.
Voss and her master was on a mission from the Republic. Voss got seriously hurt and got her cybernetics while returning to the spacestation. She had just emerged from the bakta tank with her new tempary arm and legs, and took her very first steps on her new legs, then the order 66 was given. The troopers who just saved her life, turned on her and opened fire. Using her light saber with her off hand (real hand) her defenses was weak and her new arm was blow to bits and she dropped to the floor.
This is where Brenya comes in and get Voss back into the ship and they leave.
Voss is fitted with her new yellow arm, that is 20% to big, but its the one they have.

She still need continued treatments, but she is mobile and has her lightsaber. And the betrail is perhaps even bigger, as the troopers just saved her, and then gunned her down
May 10, 2025 7:44 am
Quote:

Owlbeer, that seems to be buy-in from you for the proposed start scene? It should be easy enough for you to get from the Outer Rim to our station (location 'unknown'). Arriving in your fighter might be the queue that kicks things off? No one blames you if the enemy followed you here. What say you?
Yeah. That is basically what I intended with my story. I let it in the open a bit. The droid knows where to fly Taryn, and that would be the station. How long passed between my arrival and the start of the game, or if the arrival is indeed the opening queue, I left undecided on purpose.
Last edited May 10, 2025 7:47 am
May 10, 2025 8:06 am
Owlbeer says:
... The droid knows where to fly ...
Yep. Just followed the beacon into the trap... silly droid. :)
Owlbeer says:
... I left undecided on purpose. ...
Wise. :)
May 10, 2025 8:19 am
runekyndig says:
... I get your point. ...
My 'point'? Not sure I had a point other than asking if you wanted to keep your lightsaber till after the first scene.

I was proposing one way to get the PCs together and get the game going quickly. It seems your changes might have the opposite effect?
runekyndig says:
... got her cybernetics while returning to the spacestation. ...
It seems, from what we see, that this is a process that would only take hours, so not nearly as long as we are maybe thinking. Especially since the time was not taken to find/make bespoke parts. I don't see any problem with the original of getting hurt in the first Order 66 attack and then finding yourself in the second with your new legs. But use whichever version you like.
runekyndig says:
... The troopers who just saved her life, turned on her and opened fire. ... the betrail is perhaps even bigger, as the troopers just saved her, and then gunned her down ...
That is a cool addition. Makes the whole situation make even less sense to the characters.

But why are the others with you if the order has just been given? Having them flee here from the attack, only to find it is the trap Obi-Wan feared is a simple solution to get everyone together. The clones then attack for the second time.

This could still have been what happened to you, making our starting scene your third fight in the past day: the one where you get blown up, the one where your saviours betray you, and then this one where they track you down again?
runekyndig says:
... Using her light saber with her off hand (real hand) her defenses was weak and her new arm was blow to bits ...
Is this before the game starts? I am proposing we play out that scene, but you can choose if you still have your lightsaber or if it was destroyed before the start scene. If you still have it at the start, then we don't know if it will survive (but being willing to lose it gives us freedom to do things we might not otherwise want to do) we will play to find out what happens.

I am also not sure if this your lightsaber being blown up or your arm?
runekyndig says:
... but she is mobile and has her lightsaber. ...
If you want to be. But you could also emerge from the bacta tank and take the first few posts to get yourself mobile. This can take as long as you like, I am not imposing any forced convalescence on you, just reacting to the description above. You would also be welcome to emerge from the bacta ready for action, whatever you like.
runekyndig says:
... This is where Brenya comes in and get Voss back into the ship and they leave. Voss is fitted with her new yellow arm, that is 20% to big, but its the one they have. ...
This does mean you are without an arm for the first scene, till you can find the replacement? Though there is some appeal to you needing to be fitted with (non-fitting) cybernetics twice in one day.
You are welcome to make these changes, though I also liked the other, where the PCs saved you and got you your cybernetics, this adds a extra layer of 'blame' because /they/ got you things that are 'wrong'.

Let me know if you want me to frame what I was proposing more clearly.
May 10, 2025 8:31 am
I think all of our characters, being close to the same age, were younglings together, being taught in classroom like structure as seen in the movies. As we became older and were paired off with a master, becoming Padawans, we'd obviously see a lot less of each other but they haven't been apart so long that they don't still have an almost famile like relationship.
May 10, 2025 10:10 am
Runekyndig, that is up to you, but my suggestion would be that putting cybernetics in Voss was Brenya's choice to save her life, with Sara doing it, if Drgwen agrees. This adds an extra layer of 'blame' because we got you things that are 'wrong'. As long as Voss also feels that we saved her, those conflicting emotions could be interesting to roleplay.

Just my 50 cents. I will go with whatever you decide =)
Last edited May 10, 2025 10:40 am
May 10, 2025 10:25 am
Ok. I have swapped my character art back and forth a few times. As I found it really hard to get the right one, and had a few decent candidates created (using AI for it).

You might only have noticed my indecision when looking occassionally at my sheet.

But here is the final version of Taryn, in her glory days as the Padawan she is proud to be.

https://i.imgur.com/Ef2FSEB.jpeg
May 10, 2025 10:33 am
@Drgwen Does this backstory where Ka'el finds Sera in the Coruscant underworld work for you?

Ka’el felt the scream in the Force before the words arrived. Vau didn’t hesitate—she tore off her insignia and ordered Ka’el to do the same. Blaster fire erupted as the clones turned. With a final surge of power, she hurled Ka’el through a blast door, sealing it behind him.

She did not follow.

Ka'el’s escaped in a pod and crashed deep into the underlevels of Coruscant, the impact jarring but not enough to break his focus. He had to move. The clones would be hunting Jedi—hunting him—and he couldn’t afford to linger. Not here. Not on this planet that had once been a sanctuary.

The underworld of Coruscant was a labyrinth of forgotten streets and decaying infrastructure. It was a place of darkness, both literal and figurative, but it also hid its secrets well. It was where you could disappear. And for Ka'el, who had already lost so much, disappearing was the only option.

But there was something else, too. A presence. A feeling in the Force that had been stirring in him ever since his escape. Faint at first, like a whisper at the edge of his senses. Then clearer. Stronger.

Sera. He knew it was her.

The Force didn’t tell him where exactly she was, but it pulled him in her direction. He followed the pull, walking through the darkened passages and abandoned service corridors, all the while trusting the subtle currents of the Force to guide him. It had always been this way—his instincts aligned with the Force, giving him a direction even when logic and reason couldn’t.

He didn’t know how long he had been walking. Time blurred in the depths of Coruscant’s underworld, but then, there it was—a flicker. A presence in the Force so unmistakable it hit him like a storm.

Sera.

The feeling was unmistakable, but when Ka'el reached the small alley where the Force had led him, the street was empty. The sounds of the city had quieted here, and for a moment, he just stood there, listening. Feeling. Waiting.

That’s when he heard it—a soft movement. His heart skipped a beat as the presence flickered once more, closer now.

He didn’t need to turn around. He already knew.

"Sera," he said, his voice barely above a whisper.

There was a long pause. His breath felt frozen in the air, waiting for something. A reply, a sign, anything. And then, finally, a shift in the darkness.

Sera stepped out from the shadows. Her face was different—hollowed out by grief, but her eyes were still the same. Alive, steady, and sharp.

They stood in silence for a long moment. Neither of them spoke, but in the Force, they both felt it—the weight of everything that had happened, the shared loss, the Temple gone, the Jedi scattered.

Ka'el was the first to break the silence. "We can’t stay here."

Sera didn’t respond immediately, but Ka’el felt her understanding. There was no point in words. Coruscant, once the beating heart of the Republic, had now become a place of danger, of death for those like them. For Jedi.

The Empire was hunting them, and it would be foolish to think they could hide here forever.

Sera’s eyes flicked to the shadows behind Ka'el, and then she nodded, her expression grim but resolute. "No, we can’t."

Ka'el glanced up, feeling the pull of the Force again. It was insistent now. He couldn’t ignore it. He had no idea where it was guiding them, but it was as clear as anything else the Force had shown him in his life.

"There’s a place," he said, the words coming to him almost without thought. "A station. Hidden. Far away from here."

The Force had given him the coordinates, but more than that, it had given him a certainty. They had to go there.

Sera met his gaze, the unspoken understanding between them solidifying. There was no questioning the direction the Force had set for them.

Together, they moved through the underworld, using what resources they could find. They scrounged for passage on an old freighter, unregistered and unnoticed. They kept their heads down, their identities hidden. They were no longer Jedi—just two fugitives, slipping through the cracks of the galaxy, hoping the shadows would protect them for a little longer.

The ship’s hold was dark, quiet. Ka’el sat there, eyes closed, feeling the familiar hum of the Force around him. The pull grew stronger as they left Coruscant behind. The stars outside were distant, cold, but the secret station in the deep unknown was closer now.

He didn’t know exactly what awaited them at the station, but he trusted the Force. It had led him this far.

For the first time since the Temple’s fall, Ka’el felt a flicker of something more than just survival. A spark of hope. A chance.

Maybe they could begin again.
May 10, 2025 10:40 am
Owlbeer says:
... I have swapped my character art back and forth a few times. As I found it really hard to get the right one ...
Indeed. That is often one of the hardest parts of making a character. I remember, back in the day, we used to paint a picture... with our words, those were simpler times. :)

I usually leave the portrait till way at the end of the process, but also tend to not have gender or pronouns for a character till a portrait shows up. I have not used AI to make portraits, I am not sure I am a fan, but it does seem to be getting much better, the ones we have in this game are quite acceptable.
Owlbeer says:
... You might only have noticed my indecision when looking occassionally at my sheet. ...
That one is the only one I have seen on your sheet, but then I have not been following them, there is no way for us to know the sheet have been updated.
Owlbeer says:
... final version of ... in her glory days as the Padawan she is proud to be. ...
With AI I suppose we can always add more, as the character changes over time. But our portraits show how we view ourselves... or how we would like to. We will use our words in the various scenes to contrast what we look like 'right now', on a changing basis. :)
May 10, 2025 8:54 pm
vagueGM says:
While we try to be accepting of all, playing with neurodivergent characters can be hard on everyone else. I like it and often do, but we need buy-in from the others to make it work. If the others are happy with it, and are willing to support that in play, then great.

This is not something you can "just grow out of" or "fix", that is insulting. So we need to be committed for the long haul. We can learn coping mechanisms, and also fade it to the background, but backgrounding social difficulties can end up sidelining the character for those sorts of scenes.
...
I mainly just worry that it might exclude you from scenes. ...
I appreciate your concern! I am not planning on playing her as anti-social, mind you, just extra nerdy and socially awkward, a standard teen geek with ADHD, PTSD, etc (they say to write what you know, yeah? lol!).
vagueGM says:
I think you spelled 'exploitation' wrong.
LOL true!
May 10, 2025 8:57 pm
Balthazar says:
@Drgwen Does this backstory where Ka'el finds Sera in the Coruscant underworld work for you?
Yeah that works!
May 10, 2025 9:00 pm
Drgwen says:

...
just extra nerdy and socially awkward, a standard teen geek with ADHD, PTSD, etc (they say to write what you know, yeah? lol!)
thought you were describing me here! lol

edit: all except being a teen... been 30 years since I was that
Last edited May 10, 2025 9:02 pm
May 11, 2025 7:01 pm
Age
So far we seem to have two Humans, one Kel Dor, one Gungan, and I assume Sera is Mirialan? All these species seem to age about close enough to the same rate that we can ignore any differences.

Three of our player characters are 16, do other two want to keep the two year gap, or do we all just want to be 16? It could make things simpler, but that is not always what we want. I only ask because ages were 'chosen' without consultation, so they may be arbitrary?

If you want to 'older' or 'younger' than the others, that is fine too.
May 11, 2025 7:06 pm
Where to Start?
Do we want to start on a space station or large ship of some sort? This stemmed from the roleplay probes we saw, but is not carved in stone. From the sample roleplays the bacta tank could easily be at/near the location where Voss was injured, or it could be on your ship and Voss 'recovers' in transit (tanks can move, though you probably have to abandon it when you flee again, but you are welcome to try take it with you).

If so, we probably have to flee and will have to work out where we end up. The characters may have somewhere they aim to be —anyone's old 'home' comes to mind— but we can decide, as players, where we find ourselves next. This decision would mainly be based on what sort of problem we want to face:
• it could be a busy city, to seek answers;
• it could be an agricultural planet, to try lay low;
• it could be a crime world, if we (the players) want to find ourselves forced into that life.

Another option (stemming from Ka'el Sera meetup sample [ref] or from Brenya peeking around the lower levels of the temple) is that we move the bacta tank scene to the —cleaned up— temple on Coruscant and all start around there, on the run in a busy metropolitan area controlled by the enemy. Many of the same questions of 'what to do' still arise, and you may need to get off-planet before long, and that could be your objective, but that could take a whole game to achieve (especially in PbP).

The choice is ours.
May 11, 2025 7:10 pm
As an illustrative example of what I am thinking for the start scene, and to be adjusted by the above question, we could start with something like this:

Voss (and Brenya?) are on a mission. The clone troopers turn on them. In the end the clones are wiped out, but Voss is severely injured and is placed in a bacta tank to save her life. While in the tank Brenya finds replacement limbs (this implies Brenya 'knew' they needed desperate measures and could not take Voss to a hospital to get proper cybernetics).

At some point Sera and Ka'el join Brenya, and possibly help with the Voss upgrade. They report that they were also attacked, in the same way. It is clearly a widespread issue.

Taryn arrives in her master's fighter. Before she can even confirm that her experience was similar there are clones at the door. The clones troopers are slaughtering everyone!

You have to fight your way out! You are all tired and confused. Voss is hurting and on unfamiliar legs. You have limited weapons (some of you may or may not have lightsabers, you can take guns from the troopers who fall).

Who else is at this facility? Other padawan? Civilians? Do any of them make it out with you?

This is my proposed 'start'. The specifics will depend on how your characters end up, this was just based off what we had at this point, to show how they can all fit together.
May 11, 2025 7:31 pm
Quote:
Do we want to start on a space station or large ship of some sort?
That's my vote, but I don't have strong feelings either way.
Quote:
...If so, we probably have to flee and will have to work out where we end up... busy city... agricultural planet...
Maybe we can sort this out during the game, In Character. All those options make sense for me.
Quote:
As an illustrative example of what I am thinking for the start scene, and to be adjusted by the above question, we could start with something like this:
I liked it =)
Quote:
Voss (and Brenya?) are on a mission. The clone troopers turn on them.
Voss and Brenya (and their masters) were probably on a mission together. There are many Star Wars references where two masters, with some affinity and/or under orders from the Jedi Council, go together and take their padawans with them. This probably isn't the first mission they've been on together either. This gives more weight to Brenya's decision ("feeling" / Force sense) to take desperate measures and not take Voss to a hospital.
May 11, 2025 9:28 pm
htech says:
... Voss and Brenya (and their masters) were probably on a mission together. ...
Absolutely. If you both want to be on the same mission, that completely works.
htech says:
... This probably isn't the first mission they've been on together either. ...
So? You are close friends?
htech says:
... This gives more weight to Brenya's decision ("feeling" / Force sense) to take desperate measures and not take Voss to a hospital.
Though you wouldn't take any padawan to 'official hospitals' if you sensed they were being hunted by 'officials'? The point was that you obvious had that sense.
May 11, 2025 11:14 pm
Quote:
So? You are close friends?
Will leave that to Runekyndig. :)
Quote:
Though you wouldn't take any padawan to 'official hospitals' if you sensed they were being hunted by 'officials'? The point was that you obvious had that sense.
I think Brenya is completely lost and don't know why she is doing this. She is unexpectedly afraid of official hospitals, feels the Impulsive and overwhelming need to flee... She has no idea from whom, what, why, etc.
May 12, 2025 3:50 am
Quote:
I assume Sera is Mirialan
Since the art I found suggests that, I'll say yes!
Quote:
do we all just want to be 16?
I don't care, myself, as long as we are all the equivalent of teens and, thus, peers.
Quote:
Do we want to start on a space station or large ship of some sort?
I'm open on this, but I think a major hub city would be easiest for us to travel unnoticed so that all of us can congregate together. It doesn't have to be Coruscant; Sera might want to get off world, so she could meet up at another location. But in general I like the idea of hiding out in an Imperial city. The batch tank could be in an underground area we are hiding out in or near?

Perhaps Sera intercepts padawans as they arrive on Coruscant and prevents them from going to the Temple, which is still very much unsafe for Jedi? So we are all hiding out in the Underworld levels? Just an idea.

Or perhaps it is a coincidence that Sera flees to a nearby Jedi safehouse/waystation, and these other padawans arrive as well?

In general, though, I am in favor of the proposed origin that @vagueGM laid out above.
May 12, 2025 7:54 am
vagueGM says:
Another option (stemming from Ka'el Sera meetup sample [ref] or from Brenya peeking around the lower levels of the temple) is that we move the bacta tank scene to the —cleaned up— temple on Coruscant and all start around there, on the run in a busy metropolitan area controlled by the enemy.
I kinda like thus idea. I am fine with the space station, but this sounds just a bit cooler
Drgwen says:

Perhaps Sera intercepts padawans as they arrive on Coruscant and prevents them from going to the Temple, which is still very much unsafe for Jedi? So we are all hiding out in the Underworld levels? Just an idea.

That would connect really well with where Taryn's backstory ends
Last edited May 12, 2025 7:55 am
May 12, 2025 9:02 am
OOC:
I'm catching up on the discussion
htech says:
Quote:
So? You are close friends?
Will leave that to Runekyndig. :)
Voss and Brenya are friends for sure. We can make flashbacks to our training from time to time, common references ect.
vagueGM says:
Voss (and Brenya?) are on a mission. The clone troopers turn on them. In the end the clones are wiped out, but Voss is severely injured and is placed in a bacta tank to save her life. While in the tank Brenya finds replacement limbs (this implies Brenya 'knew' they needed desperate measures and could not take Voss to a hospital to get proper cybernetics).
.
Lets go with that
Voss is newly injured from the troopers, but her lightsaber is intact and on her person
She is a padawan, not a youngling, so late-teen. I have written down 17 year of age, but anything between 15 and 19 is fine by me.
May 12, 2025 11:17 am
Drgwen says:
... the art I found suggests that ...
I was basing that off the art. Fee free to change it if you prefer.
Drgwen says:
... as long as we are all the equivalent ...
That is what I am asking about. 'equivalent' is a narrow band at that age, a 15 year old is quite a different beast to a 17 year old. And that is also not solely a product of our education system.

If we want to be different we can be, else all converging on 16 seems simple enough, and seems to be what we have settled on.
Drgwen says:
... but I think a major hub city would be easiest for us to travel unnoticed ...
That sounds more like a question for wherever we end up after this first scene. Where we start need not be a place we can play more than that first fight and flight.
Drgwen says:
... so that all of us can congregate together. ...
Well, congregating you all is simple enough. There is a coded message telling all Jedi to 'return', and the place we start can easily be where that message directs people in your area to return to.

The attack on the temple happens just after sunset, Obi-Wan and Yoda don't fix the signal until some time the next morning. Anakin does not fall till later (time-difference unknown since it is a different planet... planets wreak havoc on timezones:).

Out getting together can all happen in the hours between the Order and the 'stay away' signal.

Bacta works in a matter of hours, so this timeframe works.
Drgwen says:
... It doesn't have to be Coruscant; ...
Yeah, that is a tricky planet, especially to start an Order 66 backstory on and then return to. But we can make anything happen if you want it to. Let us know what was 'just for example' and what was important to your character's story.

One would assume the coded message directed Jedi to a 'local location'? So, if you were on Corusant, then it would direct you to the temple, not where the others are. But if you want start there, we can make a plan.

With this framework in place, tell us where you all want to be when the Order goes down, or if you don't have strong feelings, tell us that. :)
Drgwen says:
... Sera might want to get off world, so she could meet up at another location. ...
Where the others are could be a 'known safe location', special to your group, so you head there when you see the temple fall.

If you witnessed and know about the attack on the temple, then the we need to time your arrival such that you don't spoil the surprise for the others. This game only has 'real world consequences' for us to judge our actions by, so we have to keep them in mind when we narrate what we do.

All any of you 'know' before the start is that you were attacked by clones. You don't all know the details of what happened, and especially not of what is to come.
Drgwen says:
... in general I like the idea of hiding out in an Imperial city. ...
We can make that our next destination, after we flee. It makes sense for your characters to go somewhere like that. We can change to somewhere else if that gets too hot.

You all were trained in the Jedi temple since you were babes, you don't know how to 'work and make money' (even Sera, who might think she held down a job, was just exploited and was a kid, so has no real idea:). This business of looking after yourselves is new to you all. You will find that Imperial cities are not the easiest to get by on without a job.
Drgwen says:
... The batch tank could be in an underground area we are hiding out in or near? ...
The bacta tank is a thing of the past, it is backstory and not part of what we do after the story starts. If Voss needs more bacta, then you will need to find more bacta. You are welcome to try take this one with you, but having it is not a foregone conclusion.
Drgwen says:
... Perhaps Sera intercepts padawans as they arrive on Coruscant ... Or perhaps it is a coincidence that Sera flees to a nearby Jedi safehouse ...
Let's decide which opening scene we want, then we can decide which of those fits. The Force and 'coincidence' are strong partners. :)
May 12, 2025 11:18 am
Owlbeer says:
... this sounds just a bit cooler ...
This could be our next location, after the space station. That also gives us more time to spend here.
Owlbeer says:
... That would connect really well with where Taryn's backstory ends ...
It does. But a very similar scene would happen on the space station, with everyone.
Owlbeer says:
... I am fine with the space station ...
Cool. That seems like the simplest to kick us off. Waiting for one more 'vote' and then I will think about starting this.
May 12, 2025 11:19 am
runekyndig says:
... Voss and Brenya are friends for sure. ...
Great.
runekyndig says:
... her lightsaber is intact and on her person ...
Cool, we can work out what to do with it after you escape. If you want to sacrifice it during the escape that is an option too.
runekyndig says:
... anything between 15 and 19 is fine by me. ...
Cool. If you don't have strong attachments to being 17 and a year older than the others we can just say we are all 16?
May 12, 2025 11:36 am
I can't remember if I voted or not... Space Station is my preference.

He will still have an intact lightsaber. He will eventually dismantle it and keep the Kyber Crystal.

I'm flexible on everything else and will go whatever way the story plays out.
May 12, 2025 11:39 am
vagueGM says:
I was basing that off the art. Fee free to change it if you prefer.
No need! I like it. And yes, 16.
vagueGM says:
Where the others are could be a 'known safe location', special to your group, so you head there when you see the temple fall.

If you witnessed and know about the attack on the temple, then the we need to time your arrival such that you don't spoil the surprise for the others.
Sera heard about the attack on the temple by clones, but not the scope or intent of Order 66. She just knows the Temple isn't safe. So perhaps she heads to a "mustering" location, where Jedi know to congregate in emergencies. We all meet up there and have to fight/flight out? Having us all try to go to the Temple itself seems unrealistic; surely it will be heavily guarded after the Order, yes?
May 12, 2025 11:44 am
I like Drgwen's muster point then fight/flee... perhaps to then go to space station or even an imperial world to survive on as previously discussed
May 12, 2025 11:53 am
Balthazar says:
... Space Station is my preference. ...
That's everyone. Space station it is.
Balthazar says:
... I'm flexible on everything else ...
Cool.

Do Ka'el and Sera still get together before coming to the space station? Decide between the two of you, you can show us when we post the scene.

Your sheet kinda reads like it is from a different game. We will not be using DnD attributes, for instance, and it possibly refers to specific mechanics that are not relevant. We can summaries the gist of it, though. I have not looked at the sheets in any detail, though, not until they are less in flux.

We also won't be bothering to track numbers for things like credits, we will assess what sort of resources you have on a case by case basis. We may decide that you 'have the means to live comfortably' or 'need to scrounge and beg for what you need to stay alive', all based on the fiction at hand.
May 12, 2025 11:55 am
I will set up a start scene in a little while.

You all can then show us how your character appears in that scene. Then we can see what comes next, based on how it plays out.
May 12, 2025 12:11 pm
My sheet is for me to keep track of my character... I used vague input for stats like Below average, average and above average so I know what he his strengths and weaknesses are... I keep track of what items he has for my own lack of memory (50 year old unmedicated ADHD-PI)... I don't see my sheet as having any mechanical effect on the game itself.
May 12, 2025 8:57 pm
vagueGM says:
Do Ka'el and Sera still get together before coming to the space station? Decide between the two of you, you can show us when we post the scene.
@Balthazar -- yes, let's stick to the intro you proposed!

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