Star Wars: Order 66 Survivors [ EDIT ]
This game has been retired! That means it's no longer being run.
We are ... were Jedi Padawans, we survived the Order 66 cull, and are now on the run.
• Warning: Contains spoilers for Star Wars Episode III – Revenge of the Sith (Order 66).
I will expect my players to be self-motivated and contribute to the world, and the story.
Players will be expected to post most days.
This game is LGBTQA+ friendly. It feels like we need to start saying that again.
Character age ranges are probably between Ahsoka in Clone Wars and Obi-Wan in Episode I, so probably the equivalent of 'teenagers' (for whatever that means for your species), though ones that have been taught to be more mature than our current crop. :)
This idea was actually spawned from a discussion of 'low dopamine production in the teenage brain —making everything "sooo booooring!"— and high dopamine reward pathways —making risky behaviour appealing.' So it is 'Star Wars as an afterthought'.
Disclaimer
I am not 'a massive Star Wars nerd', though. I enjoyed the movies and the Clone Wars animated series, and Andor, and read a few books, but am pretty meh about most of the other stuff. Just to get us all on the same page. Maybe consider Andor (S1) as the sort of tone I am aiming for.
I don't know most of the 'lore' or the species details, or the planets, or even much about this particular time-period. We can look stuff up as we need. The game and the world is a collaborative effort, you tell me what I need to know.
• Warning: Contains spoilers for Star Wars Episode III – Revenge of the Sith (Order 66).
I will expect my players to be self-motivated and contribute to the world, and the story.
Players will be expected to post most days.
This game is LGBTQA+ friendly. It feels like we need to start saying that again.
Character age ranges are probably between Ahsoka in Clone Wars and Obi-Wan in Episode I, so probably the equivalent of 'teenagers' (for whatever that means for your species), though ones that have been taught to be more mature than our current crop. :)
This idea was actually spawned from a discussion of 'low dopamine production in the teenage brain —making everything "sooo booooring!"— and high dopamine reward pathways —making risky behaviour appealing.' So it is 'Star Wars as an afterthought'.
Disclaimer
I am not 'a massive Star Wars nerd', though. I enjoyed the movies and the Clone Wars animated series, and Andor, and read a few books, but am pretty meh about most of the other stuff. Just to get us all on the same page. Maybe consider Andor (S1) as the sort of tone I am aiming for.
I don't know most of the 'lore' or the species details, or the planets, or even much about this particular time-period. We can look stuff up as we need. The game and the world is a collaborative effort, you tell me what I need to know.
{{details.status == 'open' ? 'Open for game applications' : 'Closed for game applications'}} [ {{details.status == 'open' ? 'Close for applications' : 'Open to applications'}} ]
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{{details.public ? 'Public' : 'Private'}} [ Make game {{!details.public ? 'Public' : 'Private'}} ] (Read the forum)
This is FKR. We have no 'system'. You describe your character in terms of what they are good at and what they are not good at. We care more about their story than their abilities.
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