Chapter 2.3b: Side conversations in Hochoch

May 8, 2025 10:11 pm
The party will be in Hochoch for at least three days. This thread is for more elaborate side conversations/interactions that you might like to have in-character while the party is in Hochoch during that time, such as:
- sharing for Reptile's funeral
- interactions with the other (previously PC, now NPC) Dungeon Busters to either get to know them or find out what they've been doing
- interactions with other, non-trainer NPC locals
...and so on.
May 8, 2025 10:52 pm
Chase not knowing Reptile well just their travels to Orlane and the few fights they were in will a few words before they take him."I wish I would have known him longer and better. He was selfless and the first into the fight. It was an honor fighting by his side. I wish we would have gotten there sooner. If so Reptile might still be alive." After that he will head over to Olpert and ask where he could find the ranger trainer and if Olpert thought Chase might be able to trade his scale armor for a chain shirt.
May 9, 2025 7:30 pm
Myrtha reflected quietly at Chase’s words. The warrior-woman had not known Reptile that much better, though they had travelled two full weeks together, on their way to Hochoch. He’d been agreeable and selfless, happy in both the seclusion of the wilderness road, and the modest comforts of the settlements they rested in. She too, wished she had been able to know him more, to share more victories and losses, learn of his past — the distant one in his fatherland, and the closer one in which he’d made a living out of guardsmanship. Above all she wished he’d lived beyond that fatal club blow to the head, she wished she could forget the sickening crack of his skull as Hamiff’s cudgel crushed the life out of the young man’s body. Not for the last time, the rage in her called for vengeance, for the villager to be flayed alive for finishing what Derek had nearly accomplished.

"Hear hear," she muttered as the ranger concluded his short speech. She whispered, mostly to herself, "Go in peace, wanderer. May the gods of the Old Faith, and those of the settlers take you to your eternal home."
OOC:
Being Flan, I picture Myrtha as more inclined towards a Druidic religious tradition, rather than that of the Oeridian or Suloise migrants who settled the flanaess. I hope it makes sense.

Once the mortuary rites have been accomplished, Myrtha would like to:
- ask Olpert if he can recommend a trainer I. Town;
- try to figure out if Bertrand’s sword is magical or high-quality;
- get her share of the loot, setting aside 30 for her training, and then handing what she can to the Jarls.
May 11, 2025 2:50 am
Directed toward Olpert:
"Do the Dungeon Busters also serve as the Hochoch town guard? Also, does your organization operate over multiple towns or just this one?"
May 11, 2025 3:37 pm
KidEnnui says:
"Do the Dungeon Busters also serve as the Hochoch town guard? Also, does your organization operate over multiple towns or just this one?"
Olpert Razorsson responds: "Cecily has guild halls set up in many cities. Let's see...Schwartzenbruin, Lopolla, Ekbir, Ulakand. I'm originally from the Gorna hall, myself. It's only recently that she's been making a push to set up in smaller regional hubs like Molvar and Hochoch. She wanted to establish the Dungeon Busters in Semfur, but the environment there was...unwelcoming. So she created a guild hall in Ceshra, a smaller town upriver from the capital, and that has been very profitable. That's why we're here.

"As to working as the town guard, that really depends on how the town is organized and ruled. Some places already have established order from mercenary guilds - Cecily had to sign a bunch of agreements to operate in Schwartzenbruin, saying that the Dungeon Busters would never act in areas of public defense that are already covered by the Shadow Guild there; as a result we can't be hired by the city for any jobs within the city boundaries. Other cities have lieges whose vassal knights are responsible for the defense of the cities, and those knights maintain a militia. Really, it varies. I've been talking with various important people here in Hochoch; it's a little different here than it is in Gorna. There, the Brenin has declared a standing militia in which all able-bodied adults serve for two years. Here in Hochoch there is a militia of sorts, but it is mustered only in times of war; there's no expectation of service aside from then. There isn't a standing guard force for the whole town; each guild hires its own security. So I've been asking around, seeing where we could augment forces that are already working here, or provide services to those who are not already hiring protection."
May 13, 2025 1:29 am
Jonel sees a possible future with this group.
"I know it's hard to carry out justice in a region if you're disconnected. On any scale, at least. Very well. Is there any code or something like that should we meet more of your associates? A badge perhaps?"
Last edited May 13, 2025 1:30 am
May 13, 2025 6:20 pm
"Well, new Dungeon Busters would arrive in the areas with a chop or letters of recommendation from Cecily. All of the more recent ones here did. I don't imagine any others would arrive in the area without such provenance." Olpert thinks for a bit. "But I like the idea of making some sort of blazon to identify our members to the rest of the populace. When we finish with the Guild Hall, I'll commission Dennis to weave some tabards for each of us."
May 13, 2025 9:14 pm
OOC:
I thought we decided on a design for a badge
May 13, 2025 10:30 pm
Jonel clutches his chin in thought for a moment before he responds.
"Badge sounds better than a tabard for any potential covert operations. Even that could go south were one of us kidnapped or captured. If the badge is too commonplace, it could be easily replicated. A bit of a conundrum there."

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