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Finally, someone go ahead and tip me over the edge about Wraith. It's a game that hasn't had enough of a proper go on GP I believe, and that's good enough reason to start one, and what's not to like about playing dead people? Also Wraith 20th is a solid compilation!
Are you looking to be convinced to run it?
Here's my "pitch" (including the good and the bad):
I've played in one Wraith game IRL a couple years before COVID. It was a "one shot" (maybe 6 sessions?) that lead into a V20 "zoo" campaign.
It has perhaps the most arcane but also some of the most interesting (imo) lore of any of the lines. It was a bit hard to grok the vibe at first for me, cuz there's some really complex dualities (or even "tri-alities") going on in it, but what I arrived at was, imo, that vibe is like 50% Dostoyevsky, 50% 90s-goth-freak-kamp. (think: Beetlejuice - but in a good/darker way, or "Cool World" - except if the cartoon world was the world of the dead) In a good way!
Setting that aside... it is
heavy, emotionally. Especially character creation.
You are creating characters that have died and can't move on for probably some terrible or terribly-poignant reasons, right?
So players need to be prepared for that to run through out character creation and the story in play.
Had some of the most rewarding roleplay I've ever experienced under that game. But every session was a bit emotionally draining.
There's probably ways to get away from that draining feeling (focus more on the Shadowlands, and/or more on violent deaths and revenge arcs, or community or "service" focused past-lifes, instead of familial/protective concepts), but we blundered right into it, and... oof... for better or worse it was intense.
Possibly the most unique experience I've ever had in ttrpgs.
Can't think of anything else that crafts a similar experience and narrative.