ROTN Chapter 1. Moors and Shadows

May 17, 2025 8:59 am
Gondril and her pony have departed, she never broke the cover of the rowans where they had made their final camp together.

Shouldering packs after the breakfast, they will set out northwards. To the right, the row of black teeth that are the tips of the Misty Mountains forms a wall and a horizon.

Over to the west the yellow and brown lands are dotted with many patches of pale green grass as far as the eye can see. Jagged clumps of black and grey rocks can be made out, jutting out from the thin soils. Thus is not a very fertile place, and there is little sign of other beasts here. Gondril has said that goats and some small mountain deer flit around at night: small herds or solitary creatures for the most part. The howl of the wolf comes in winter - when some of the northern packs come south if the weather or other conditions are fierce towards the north - or so said Gondril. She had added that that did not mean there would be NO wolves here, just less likely.
May 17, 2025 9:13 am
The Company will be setting off through the Trollshaws. And heading north. Elrond has left the choice to them about how close they travel towards Mount Gram, or instead how tight they follow the line of the Hithaeglir. He wants to know where the spies he discussed are coming from. If he can learn that he can investigate further. The Company are not tasked with uncovering the purpose of these spies (that can be easily surmised!); nor even whose bidding they are doing. But if there is little risk, Elrond will find all additional information useful.

Since several of the Company have journeyed here before, the trip through the Trollshaws needs but a simple TN 14 to be successful. They have the advantage of the boost provided by the supplies carried by Gondrils pony: until now, there has been no need to hunt for food and they have full food bags. Water is plentiful too - once it has been filtered through any of the many reeds to be gathered from the pools and puddles of the moors and bogs.

Travel test at TN 14 please. The Trollshaws would be harder, except the Company have had a particularly easy start.
May 17, 2025 9:15 am
Unlike the others, this land is new to her. Her own experience of wandering in the wild is still growing.

(Spends 1 Courage to assist favoured, +6 to total, and get a Great Success)

Rolls

Travelling the Etttenmoors Travel roll - (1d12+2d6)

(1) + (26) = 9

May 17, 2025 9:19 am
Although they are not walking in the previous footsteps, the terrain is familiar, and as it led to a great moment when they thwarted the trolls he is confident in this journey (Oderic has got skill 4 in Travel, and this is an Extraordinary Success)

Rolls

Travelling the Etttenmoors Travel roll - (1d12+4d6)

(3) + (6461) = 20

May 17, 2025 2:08 pm
Larsi travels with the unrelenting pace of Durin's Folk. He remembers these lands well, and they are not good memories. He holds his cloak close about him as he walks, focussing on the path ahead.

It is with the manner that, maybe even a trick of his own eyes, he sees a faint dress flit among treelines, Larsi remembers Feredrún and how she was freed from the yoke of the enemy by their actions. Larsi seems to move with a tad more life, and any who looked to Larsi would see his stoic nature gain the smallest smile.
Last edited May 17, 2025 2:14 pm

Rolls

Travel - (1d12+3d6)

(12) + (614) = 23

May 17, 2025 6:55 pm
She had only come so far to chase down a certain orc and then got caught up in more. This is somewhat new territory for her. She’s usually around the Mirkwood area and dealing with threats there so she keeps her eyes peeled and listens close for any sort of danger that might be around.

Rolls

Travel - (1d12+2d6)

(5) + (65) = 16

May 19, 2025 8:29 pm
Ahmo had not travelled this way in some decades but she had expert guides and relied upon them.



...travel - I did the roll wrong so added the last 1d6 seperately- if these randomizers can mes me around they will.
Last edited May 19, 2025 8:33 pm

Rolls

Travel - (1d12+3d6)

(3) + (126) = 12

forgot one pip in Travel was attained - (1D6)

(2) = 2

May 22, 2025 6:02 pm
Making very good progress throughout this stage of their journey the company finally reach a significant shelf of rock, almost a plateau really.

From this elevation they will see the lands to the immediate north before them all at lower level.
Somewhat undulating in nature, the lands beneath them carry a slight, yet distinct, smell of rotting plant material lying in slow moving or stagnant waters. This part of the lands at the edge of the Trollshaws has a lot of rainfall in Autumn and Winter. In Spring the snow melts from the Misty Mountains provide a further soaking in addition to the storms of that season. This is a land of bog and shallow swamp. Poorly drained or slow-draining, it will be a damp experience marching through this terrain. Pools and other stretches of water dot the land before them.
There are almost no trees, and certainly none of any height. There will be little protection from the northern winds said to sweep down from the cold lands much further ahead of them. When they set up their campsites those that are assembled in hollows where the cold winds might be screened will be particularly wet; and in the higher parts that will be less waterlogged, those campsites will be exposed to an incessant chill.

The Company expect to have to travel through these wetlands, and even Explore the region somewhat: Elrond needs to know the routes taken by spies attempting to make the reverse journey to the one the heroes are making.
Ooc: Since the company has either 2 or 3 skill level in Explore, we can each have a roll in order to obtain as many Successes as we can and locate the most promising routes that would lead back towards Rivendell. TOR1e has a similar mechanic for Encounters, and TOR 2e has its own mechanics for Prolonged Tasks and Councils, where a running total of Successes lead to the degree of Success.

Can each one of us attempt an Explore roll? TN 14. (Please remember that Explore is a Survival skill for gaining Advancement points)
May 22, 2025 6:35 pm
Before they descend the steep edge to get into the uninviting wetlands and the second stage of their journey, it is sensible to range along this edge and see if there are convenient places that northern intruders might want to use.

Oderic and Cora set off together aiming to uncover what they can. Oderic will step down the slope and walk along from the lower part of the edge, while Cora paces along in parallel with him. (Ooc: a good start, equal to four Successes. But the more the merrier)

Rolls

Cora Explore - (1d12+2d6)

(8) + (52) = 15

Oderic Explore - (1d12+3d6)

(10) + (636) = 25

May 22, 2025 7:30 pm
Larsi keeps to the more rocky areas of the moors, trusting solid, if loose, rocky over bog and rush. His eyes dart to and fro, his cloak kept close about him to keep away the chill as he searches for any sign of travelling.

Rolls

Explore - (1d12+3d6)

(9) + (421) = 16

May 22, 2025 9:41 pm
Exploration usually meant getting into the deep bogs or areas where the trees were practically next to each other. This rocky terrain was less to her liking but, at least, the moors were somewhat familiar.

Rolls

Explore - (1d12+1d6)

(8) + (2) = 10

May 22, 2025 10:44 pm
explore

Rolls

Explore skill - (1d12+2d6)

(6) + (65) = 17

May 23, 2025 9:37 am
The Company seem to be particularly blessed with good fortune in these lands so far.
It takes a day or so of scrambling up and down but Ahmo comes across a series of steps hacked out of a steep section of the drop off, angling diagonally upwards (or downwards). In addition to this she can see (partly covered in loose soil with fresh weeds growing in it) several disturbed blocks of stone: large boulders that she can reasonably guess were removed from this new pathway.
But more pertinent are the tracks leading around the base. Tracks that the members of the company have witnessed before when they travelled in these regions last time. Trollprints. The way the boulders were moved and the trackway constructed seem evident now.

The others follow Ahmo down and join her as she casts around. Then she chooses to run back up the slope: she wants to know how quickly someone might make it.

Larsi potters around and around, calling for the assistance of Jot to examine the tracks that Ahmo has discovered. Aeglief joins them as well as soon as the dwarf explains he has an inkling that the troll work was done over a few days or more.
Jot can offer his opinion that the disturbances are truly not that old... maybe even in the last fortnight or so, and barely a month old in other words.

Ahmo has been down, up, and down the "stairway" again. It is quite a secure path: but not one a horse could ascend; unless completely unburdened. At the narrowest parts of the path three men could easily march up in line across.
However,as she descends she joins Larsi in examining the land at the base of the stair. Most of the terrain right at the base of the steep drop is reasonably firm, and covered in an emerald green reedy grass. but a few paces is all it needs before some patches of soft and waterlogged ground begin even to give way under her elven balance and light tread. There are few secure places here, and an armoured man in mail or with heavy boots or a large pack would struggle to move quickly.

Larsi himself, with Aeglief behind, are watching Jot at work. The ranger picks up small handfuls of mud, and sometimes sand. He looks around at the plants growing in various patches. There is little of the Sapphire Mallow flower to be seen here. But some clumps suggest higher and drier ground. One such clump attracts his attention and he moves to the base of Ahmo's "Ladder" as they are calling it. And looks again at the same clump and the mound.

"Yes. Here, and leading to there. I think this is what you are after, Larsi. The marks of the troll-workers make an shallow indented trail from here to there. Let us proceed carefully."

Despite his own professed warning about being cautious, the ranger calls out to Oderic and waves at Cora. The two are further away along the line of the drop. while they come back quickly Jot will take off his pack and ready his weapons. He also takes out a short piece of wood to prepare to make a torch.
Seven success even before Jot rolls! The company have discovered all the clues they need to reveal that the trolls directed to make this thoroughfare will have rested during the day in a hole - and that hole was inside a dug out or cave on slightly higher and drier ground, marked by the Sapphire Mallow flowers. Jot will realise that if there are enemies in the hole they will have been seen already. And if the enemies are trolls it will be nightfall before they can come out.
May 23, 2025 9:51 am
Cora is quite pleased to be getting back with the rest of the Company. She has been alone on the crest for some time now. Oderic is below her and would be unable to get to her if she were surprised at all. And the two of them have been exploring the other direction to Larsi and Ahmo.

Her main 'Find' was a stout rock - sticking upwards like a stumpy pillar. A tail end of a stout piece of thick, now greying, rope was still secured around it. The rope itself had once led down the steep slope, had been cut off (cleanly) and removed. Oderic had hunted below, but there was little other sign of the rope. So it had once served a purpose, and the majority of the rope had been recovered a while ago.
May 24, 2025 4:32 am
Ahmo spoke quietly to Larsi and Cora, Oderic, Aeglief and Jot once they realized they were close to some hiding trolls.
"We've all been yammering and tromping about so surely they know we are close. We must now keep together and make a decision: We can find their hidey- hole and smoke them out into the sunlight or collapse the cave mouth. Or we can play dumb and get moving out of here before nightfall. We don't want to make camp with them prowling around. They'll try to catch us. While there are few things as satisfying as gutting a troll, it may serve our purpose more to let them think we had no idea and move uphill where it's dryer so we can shake them. They'll report our passing and it will seem we are routine patrol out of Imladris. What say you all?
May 24, 2025 6:50 am
As the taller of the elf women speaks (so casually) of ignoring the threat of possible trolls waiting nearby, Cora moves closer to Oderic. She wants to whisper a question: what does he think? From what she has picked up back in the elf-palace of Imladris, the three men all recently fought together against a mighty and evil troll.

It seems incredible to propose leaving these animals out here and wait for them to come out in the darkness.
Cora has never seen a troll before, and only heard tales of them brought in to Tharbad in her younger days. She thinks she once saw an Orc on the streets of the city after dark: but after the recent encounter outside the edge of the Shire, she knows better. In Tharbad, the being was a little too tall, and must certainly just have been stunted and very ugly sallow-faced man....
May 24, 2025 7:00 am
Oderic can sense Larsi bristling a little at the suggestion.
He too will not want to leave such a threat behind. Currently they have an enormous advantage over any possible trolls skulking underground.

He checks the skies, the sun is out and shining weakly down. Away to the west a slow moving front of clouds is settling in. There will be a period of slow but steady rainfall all too soon, possibly starting in several hours. Yet, before that rain reaches them, the sun itself will be completely hidden by those same clouds. They are low down, forming a light grey sheet right across the horizon.

"Whatever we decide: it were best to do it quickly.
Its an intriging idea, Laicamiril. But we don't know if there are still trolls in there.

Jot, Larsi, what do you say? Do the signs here tell you if the trolls were busy around the slope last night or not?

And Aeglief, what does another elf say about this?
May 24, 2025 3:35 pm
"I would prefer to put it to the spear but, if there is more than one we will need to work with cunning. The idea of finding their hiding place and smoking them out into the sun would probably work and if we can collapse a cave on them then even better."
Last edited May 24, 2025 3:35 pm
May 25, 2025 2:49 am
OOC:
Jot moves ahead with the quiet surety of one long used to reading stories in the earth. He brushes aside a few tufts of grass with the back of his gloved hand, narrowing his eyes as he inspects the marks left by rough feet — too broad for Men, too uneven for Elves or Dwarves. Trolls, yes, and more than one.

The light is dim under the trees here, but the Ranger does not need much. With each step, he checks for:
• Ruts or drag marks: Perhaps the creatures hauled something heavy—tools, or spoils from raids.
• Unusual vegetation: Plants trampled or missing may suggest toxic runoff or a hidden lair entrance.
• Scattered objects: He keeps an eye out for broken weapons, coins, or bits of cloth that might hint at a recent conflict or captured travelers.

At the edge of the rise, he pauses. A strange shimmer catches his eye—lichen scraped off a stone, leaving a pale mark. Odd. Trolls aren’t careful enough for that. He kneels and finds the impression of a shield rim… and near it, what might be the stub of a torch, long extinguished.

"Someone else came through here," he murmurs. "A warrior, or scout. Not part of our company. Weeks ahead, maybe more." He scans the rocks nearby. "And they were watching this same trail. Likely what drew the trolls."

As the others come closer, Jot adds, gesturing with his dagger toward a sharp incline at the far side of the mound:

"There’s a blind spot behind that rise. Could be an outcropping. Might give us high ground—or hide whatever they’re guarding."

He straightens slowly, rolling his shoulder as he speaks with quiet resolve:

"We may have a chance to flank them. But we’ll need to move fast and light. Trolls don’t outthink us… but they can outrun us in the open."

He waits, watching Larsi and Aeglief for a signal to advance.
OOC:
Doesn’t say there aren’t trolls. Sorry for late to party. Didn’t have this thread subscribed. Doh
Last edited May 25, 2025 2:50 am

Rolls

Explore - (1d12+2d6)

(5) + (53) = 13

May 26, 2025 1:36 am
Ahmo grinned broadly at Jot. "You know what they say. I can't outrun a troll but I know i can outrun you... Can we track them to specific lairs?"
May 26, 2025 7:54 pm
We can try

Rolls

Hunting - (1d12+3d6)

(8) + (365) = 22

May 27, 2025 6:21 am
Jot displays skills in tracking and interpreting that even many elves are not experienced enough to do. In this meticulous survey he puts together observations of details that many can see just as well, but they do not see what such a sign ( or lack of sign) must mean.

"We will find no trolls in the mound. Yes, there is traffic of several days here, three or four days.
And two different sized trolls made most of them. Along with booted feet. Several boots. Mainly orc feet in their boots.. see the discarded sole nail there?
And standing here, a set of bigger boots. With a tread cut into them by a stirrup. No horse came out here, so a being who is more commonly a rider: they stood and watched. From here, supervising or commanding, no doubt. Only one other set of the orc boots comes up to this point. The Leader was not one to be in with the mob: powerful, intimidating I think.

The clearest troll prints head off from here, back northwards. Orc marks followed them. The smart boots probably led them away, and there is no sign of His passage.


No. The construction crew has left. Possibly 7 to 10 days or more now."

May 27, 2025 1:57 pm
"I do not think we can catch a lead of even seven days, lest we arrive with our feet ground away and exhaustion weighing on us like snow on the mountains in winter." Larsi grumbled.

He would not pretend to know how the ranger could tell such tracks apart beyond the troll print and the smaller ones, but he could understand Jot's words easily enough.

"I do not like fighting trolls, but if fight we must, Larsi Troll-slayer shall add another tally or two to his count. Such high ground will be advantageous, even a troll will be at a disadvantage if the height be great enough."

Larsi looked northwards, seeing mount Gram on the horizon like a white spectre haunting him. The dwarf shook his head before looking back ti the others.

"More importantly, regardless of our choice, we cannot tarry overlong here. Even should the Enemy be searching for Rivendell, Gram still sends out scouts and raiders looking for travellers. The longer we stay in one place, the more likely such chance patrol finds us."
Last edited May 27, 2025 1:57 pm
May 27, 2025 5:40 pm
"My counsel is to get moving north and quickly- while daylight lasts." She follows Larsi's gaze to the distant gray bulk of Mount Gram. "Our search should focus on pathways from Gram to here. It sits astride the path from here to old Angmar."
May 27, 2025 9:11 pm
A mixture of relief and disappointment comes across Oderic. Jot is convinced the foe is long gone.

"we are checking through the mound though?"

He is rather quick to get into the troll lair and marches forward...

Rolls

Awareness check as he approaches mound - (1d12+3d6)

(7) + (114) = 13

May 28, 2025 1:45 am
*shrugs* "We are charged with scouting, not slaying. I will not hinder you if honor requires you take a troll's head. Hurry though and choose your course." She sounds immensely chagrined.
May 28, 2025 6:56 am
She is reluctant to criticise, but the elf lady is correct.

In something of a conflict of mind, she will follow Oderic to what soon appears as a low entrance to the mound. The ground here is indeed somewhat flattened and compressed: the weight of many footsteps in and out.

A cold sense of foreboding moves up her spine as she stares at the rather low gap - the trollsmust have wriggled past this.

Oderic is staring in, bent down.
May 28, 2025 7:11 am
With the bright daylight behind him, he cannot see far into the bolt-hole. He prods a bit with an arrow, running it across the part of the entrance he can reach into.

The general muck and slime here are a disincentive to enter further.

He snags something, and drags it closer. A bone. Like a limb of an animal, even a human... or a goblin.
Gnawed clean of flesh, but it is transparent that the bone was recently picked.

He does not wish to tolerate the dull stench any more, and gets up to return to Larsi and the others. Cora is right behind him. While waiting for his opinion, she has looked around the outside a bit more.

In the grass-reeds, she sees something and crosses to it. A splintered length of dark wood.
The handle of a broken tool, thrown away.
May 28, 2025 7:14 am
There is little to be interested in at the mound.

As they cross on the western side of it and start off following the line of marks northwards, they come across the remnants of a fire: charred bones suggest some meat was directly roasted or grilled here.

The construction crew must have felt themselves secure here in the far wilderness.
May 28, 2025 3:27 pm
She nods in agreement, "You are as correct as you are wise Ahmo and we are indeed charged with scouting and many a time has my spear been left on my back because I was scouting and not hunting. This may have to be one of those times." She waits with the other elf not wanting to venture more into a smelly troll cave than she has to especially if there are no trolls.
May 28, 2025 3:48 pm
"Mr Walker - if you please- you have lead," said Ahmo in a voice used to command. We can take some troll heads on our way home.
As they set out, Laicamiril asked Larsi, "Gundabad is holy to your people, is it not?"
Last edited May 28, 2025 7:52 pm
May 30, 2025 7:49 am
Another Travel roll please (from the drop off to within close enough viewing of Mount Gram), as the Company will be moving across wetlands with patches of sticky mud, other open pools of standing deep brown water, and peaty material. They will have to pick their way through and along as much solid ground as they can find.

The tracks they could follow soon disappear in this sort of terrain, as the ground, when disturbed, soon oozes around and fills in any prints.

Fortunately there is one piece of evidence on the first day of this journey that suggests the construction party went straight towards their goal: a piece of discarded cloth, too dirty and wet through from sitting on the ground so it will not yield any further information. And this scrap of brown animal skin lies directly on the same path and direction as they travelled on that first day.

TN 18.
May 30, 2025 7:54 am
Travel test TN 18.
The track is difficult, after a while her feet get wet through, and unlike her life on the river by Tharbad, this wet always feels cold. The ground itself seems to cling to her short boots, making each time she has to lift her feet up for the next step just that bit more effort.

But the other thing is the quite depressing nature of the terrain: there is little to cheer one, no pleasant wide vista, no magnificent tree or flowering bush, like in the Shire and particularly no heady refreshing scent as in the Imladris Rivendell place...

It needs a much harder and more determined effort (spend another Courage point to get a great Success): so she hums a tune she remembers from Rivendell (poorly, but it sounds about right in her head)

Rolls

Travelling the high bogland Travel roll - (1d12+2d6)

(6) + (46) = 16

May 30, 2025 8:12 am
Along the Anduin there are stretches of reed beds with such sticky, clay like mud. But this is blacker and has an unpleasant smell of rancid decay.
If it were not for the advice of the Lady of Imladris to keep an eye out for the Sapphire Mallow marsh plants, they would be struggling along a lot slower: blundering through and having to use arrows to feel the ground ahead all the time.
A Great Success and therefore worth the second Advancement point in the Movement group, just like Cora. In addition I will permit this second Success to be handed over to another PC who might fail their Travel test.

Rolls

Travelling the boglands Travel roll TN 18 - (1d12+4d6)

(5) + (5264) = 22

May 30, 2025 1:48 pm
Larsi would nod in response to Ahmo's question. "Aye, it is said where Durin the Deathless, the ancestor of my people, awoke. It was he who named much of that land as he journeyed southwards, eventually finding the Mirrormere and founding Khazad-dum."

Larsi continued onwards for a short time before singing softly, more to himself than others, but not so quietly anyone wanting to listen couldn't hear.

"The world was young, the mountains green.
No stain yet on the moon was seen.
No words were laid on stream or stone, when Durin woke, and walked alone."


"He named the nameless hills and dells.
He drank from yet untasted wells.
He stooped and looked in Mirrormere,
And saw a crown of stars apear.
Like gems upon a silver thread about the shadows of his head."

Rolls

Travel - (1d12+3d6)

(11) + (642) = 23

May 30, 2025 1:49 pm
OOC:
ooops, sorry guys!
Will pass one of the other Successes on, however, it is an Eye.... somethings gonna happen...

Rolls

A roll because we hit a hazard - (1d6)

(1) = 1

May 30, 2025 2:59 pm
(travel-24)

Ahmo lithely hopped from dry copse to rock to bole of a dead tree like a child playing hopscotch, pointing out pitfalls to the others. She felt very much on top of her game until Jot held up a ragged bit of discarded animal skin. This is why we have you in front, Jot- no matter how miserable the slog may seem.
"How many? All headed south?" she looked at the upward sloping land ahead where trees grew taller in the sturdier dry ground.
She felt the comfort of her weapons. It is inevitable they run into pickets, but she had guessed it would be after dark when the orcs would be more at ease and trolls could hunt. Once we;'ve engaged them, she thought, the game would be up and parties would be sent to cordon them off and eliminate them. How far do we push before returning to make report?
She spoke to Jot and Aeglief, "If we wish to live to make a useful report, our best hope lies in eluding the enemy. If they get wind a scout party is working north, they will come out like a hive of hornets," she enjoined.
Last edited June 2, 2025 8:50 pm

Rolls

travellin - (1d12+4d6)

(9) + (1365) = 24

May 31, 2025 5:42 pm
Jot’s Perspective:



The sky was the colour of old tin, low and brooding. The wind tugged at my cloak but carried no promise of rain, only the smell of rot and wet decay that clings to stagnant places. We’d left the rocky incline behind us, and now the land had opened up into a vast, silent stretch of mire—where every step was an argument between balance and stubbornness.

I took the lead, as ever, testing the ground with my boot before trusting it. Each pool glistened with a skin of muck, and the earth squelched beneath us as if it resented the weight. Even Laicamiril had trouble placing her feet with grace here.

I crouched once to check for tracks, but the mud had swallowed any sign of passage. No heel, no claw, no drag. Troll-workers or goblins—whatever had come this way—had left little trace. Only the weight of the air and the sense of being watched remained.

We were half a day in when I spotted the scrap. A curled, stiff bit of hide, soaked through and slick with peaty water. Useless, now. I lifted it with my dagger and turned it over—nothing. But its position told me what I needed: it lay on a faint rise in the mire, on a line that matched the direction we’d taken before.

I called out softly to the others.

"This way," I said, my voice low but firm. "They passed through here. Maybe a day or more ahead of us. Straight line, they’re not trying to hide."

The air thickened with the stink of the fen. Somewhere distant, a bird called once, then went quiet.

I wiped my blade on a patch of moss and stood again. In the far haze, I thought I glimpsed the grey shoulder of a great mountain—the first hint of Mount Gram, crouched like a waiting beast against the horizon.

I adjusted the straps on my pack and looked forward. There would be no more signs, no prints to guide us. Only instinct and the weight of purpose.

"Keep your footing," I muttered to no one in particular. "The earth here bites."

And with that, I led them forward, towards the mountain, and what waited beneath it.

Rolls

Travel - (1d12+3d6)

(7) + (242) = 15

Jun 3, 2025 6:30 pm
Aeglief is not nearly as dexterous in her travel. Likely the terrain is far from the swamps and forests she normally calls home.
Last edited June 3, 2025 6:35 pm

Rolls

Travel - (1d12+2d6)

(4) + (41) = 9

Jun 3, 2025 11:48 pm
The little company progress northwards, and a little west aways now. The rising ground on their right heads up towards the Grey lines and spikes that are all they can glimpse of the Misty Mountains; yet there is a spur waiting for them to reach it. A short chain of its own that leads from the main mountain group across to the bloated rock mass that is termed Mount Gram.

But just as the Trollshaws* that they left so far behind them when they descended the landslip had its own features, this terrain they are crossing has its own (depressing) character. Most of the company feel the effort needed to get across the dripping, sliding surface is so much greater than the easy time they had across the southern section above Rvendell. And with every mile spent trudging along the terrain seems to be more sticky, and has a darker and darker hue.
To the sides there are occasion stone features: Jot and Ahmo recall what they can of the war of the Dunedain and the Dark Northern kingdom of foul Angmar: almost a thousand years ago now. These stone features are all that remains of various buildings that once were important places in the old Kingdom of Arnor, before this region was claimed as part of the old territory of land once called Rhudaur. And then subsumed into the Realm of Angmar for a brief while.

Ahmo can recall that the lands here cannot be so very far away from where the mighty Elf Lord, Glorfindel of Rivendell, pressed the pursuit of the remnants of the army of Angmar: after the final defeat of that foul, sorcerous regime some weeks were spent by the cavalry of Gondor over the plains much further to the west, harrying the men of Rhudaur into the ground.
Ahmo declares that small groups of elves went after the last rearguard of Rhudaurans - trying to retire and rally in these stones buildings. She smiles when she recounts her meeting Glorfindel within thirty miles of Mount Gram. The Elf Lord was returning with his report that he had forced the final group into a morass of black mud and cold brackish water. There they had been slain to the last, else they had blundered too far into these swamps, and so foundered.
* earlier described as the Ettenmoors, in error. The Ettenmoors are close to Mount Gram!
Jun 3, 2025 11:54 pm
She takes heart at these tales of Glory and Success.

She presses the Elf warrior to add anything further she might know. And so learns that Rhudaur disappeared as a land at thatbtime; and Angmar was emptied, while the goblins of the region were also slain, and scattered. So little food can be maintained in these wide, high, wind swept, rain- lashed open scant grasslands that even goblins had little to eat whereabouts, to swell their numbers. With the exception of some mountain strongholds, there were few places where they might meet goblins.

Nonetheless, the Company keep a close and careful watch at night.
Jun 4, 2025 12:01 am
Here even summer is no excuse for sunlight: the days are often overcast with low grey uneven clouds scudding across the horizon. And rain falls on and off. The wind blows from different directions on different days.

And if there is no wind, there is instead an increasing frequency of mists and fogs.

The ground, if possible, feels wetter.


One day the fog is so bad they hardly make any progress: and they only know it is night when the grey walls of fog turn to dull black.

It is time to rest. Tonight, on Larsi's advice, they watch in pairs...
Jun 4, 2025 12:04 am
https://i.imgur.com/YNVbsZ6.png
The wet, clinging ground slows the company’s steps and turns every stride into effort, but Jot walks ahead in his usual manner—quiet, steady, eyes always searching. Though the air is thick and sour with the scent of peat and rot, the Ranger draws it in through his nose, sorting through it as if it might yield some unseen truth.

Each dark pool and half-buried stone is registered, judged. His gaze flicks to patches of wind-swept grass that grow a little stronger on barely-raised ridges, and to occasional mounds where the stone remains of old walls lean like broken teeth.

He does not speak often. But when he does, it is with a kind of grave certainty.

"This land remembers," he says, almost to himself, stopping before a half-sunken ring of worked stone. "There was death here long ago—and deeds that drew the Enemy’s eye. I feel it… in the bones of the land."

He crouches and runs a hand across the blackened surface of a stone—too smooth to be natural. "Ruins of Rhudaur. Or older still. And always pointing toward the north."

Then, standing and looking out toward the vague, looming shape of Mount Gram through the mist, he adds in a lower voice, "Whatever built that place has left a shadow across the land. Not just mud and ruin. A will."

His sword remains close to hand, and every breath he takes is that of a man who expects things to go suddenly wrong. But even as the weariness creeps into the bones of the company, Jot’s focus sharpens. The worse the land becomes, the clearer his purpose becomes in it.
Last edited June 4, 2025 12:07 am

Rolls

Awareness - (1d12+3d6)

(10) + (222) = 16

Jun 4, 2025 6:40 am
Larsi has taken the first night watch with Jot.
Then there will be the two elves, and Cora and Oderic will wake for the cold last watch before the blackness fades into the thin white wall of the mist or fog of the previous days.

Jot patrols relentlessly. His ears are of more use than eyes in this deep darkness. With no fire possible in this tree-starved, desolate, drenched - area even if they had considered one safe enough to strike up - he has arranged several thin pieces of string as both trip hazards for animals approaching and as a guide line for his own quiet circuits.

The Ranger is accompanied by Larsi: and, by the grace of Aeglief to whom it belongs, he carries a small wondrous lantern of elven make that shines with a fairly glow all through the night. It illuminates a small area and reveals that the fog rarely persists into the night, but instead becomes thinner wisps. Nonetheless the stars are not visible overhead. Inside the lamp is a stone of crystal that holds even the pale light of the day and releases it when the sun has run its path across the sky. " A gift from the Woodland Realm" Aeglief called it, "for those who may need to travel underground."
Right now it reveals where Jot has placed his tripwire lines - four altogether, each with a bell.

The first watch passes without incident - but both Ranger and dwarf find that the night is not silent.

Creaks, like branches shifting in a breeze; Sighs, like wind over stones; Murmurs, like the mumbling of sheep or wild ponies when threatened by an unseen wolf; and sucking squelchy noises, as if footsteps were pulling across the mires and marshes that still stretch before them.

This land is not still. But neither watcher feels any wind that might explain some of the night-noise.

They end their time and rouse Aeglief and Ahmo - neither of whom truly seem asleep. As they settle, Oderic notices Larsi and grunts a muted question. The old dwarf grimly chuckles and jokes that he and Jot overcame every Troll and Water Giant that appeared in the night. But as he lies down, he adds, " we are far from the haunts of Feredrun, our guardian huntress: yet I feel her eye is not screened by the mists" before he is soon snoring.
Jun 4, 2025 2:19 pm
Larsi does his best to be watchful in the night, his eyes accustom to the dark of mountain roots. He makes no noise, but thinks to himself about Feredrun and the vile beast that had enslaved her, one hand resting one his sword hilt while seated on a rock, at least somewhat dryer than the ground beneath it.
OOC:
Man, the dice do not like Larsi this go around. I hate to burn it so soon, but I'll use my gift to turn that to a 12. Don't want to be caught out in the open like this.
OOC:
The eye is a zero, but since you are rolling a task, and not facing a LM composed test, the eye carries no automatic negative event. Save the gift.
Last edited June 4, 2025 2:21 pm

Rolls

Awareness - (1d12+2d6)

(11) + (34) = 18

Jun 4, 2025 9:45 pm
Even as the two elves start to settle into a routinue for their Watch, the noises reported by Jot and Larsi begin to increase in volume and intensity.

The two soon realise that there is a gathering beginning some way away from the camp. And whatever is gathering outside there is getting closer as well.

Edging inwards.

They have to rouse them all, and now.
Jun 4, 2025 9:53 pm
As Larsi and Jot awake again (though neither was too settled in) Cora and Oderic are scrambling up and gripping weapons: both have been advised to ignore Ranged weapons...

... the worst of it all is the very limited range of their vision, the mists and the darkness combine to give little other than the reach of their melee weapons.
This darkness is such a disadvantage that no preliminary Battle rolls for bonus dice can be made.
Jun 5, 2025 8:34 am
The situation now seems very close to impossible, Cora cannot imagine how they will be able to coordinate and protect each other: there are six of them, yet she can barely see Oderic to one side as she braces her feet and shifts her buckler around in its strap, and judging by his height, and the swirl of a cloak, it is Jot on the other.
She senses rather than sees the two elves are a little further away, and she reasons that Oderic will have Larsi on his other side, altogether the six are making a ring (she hopes!)

The approaching sounds are very much like boots lifting and dragging up mud and water as they come louder and closer... from all directions in the darkness it sounds like...

... and then some faint spots appear in the darkness... ahead and all around...

https://i.imgur.com/msIqEX2.jpeg

The lights have a sickly look, and Cora can hear the intake of one of the elves, a sound of distaste. She hears someone say "Prepare yourselves, these mean no good...
Jun 5, 2025 8:45 am
All but the Elves present need a Valour Test to avoid gaining Shadow points. If Jot fails, he gains 1 point; the others if they fail gain 2 Shadow points. Failing with an Eye leaves them Daunted and unable to spend Hope while the darkness lasts.
Jun 5, 2025 8:46 am
Valour check. Adds two Shadow points.

Rolls

Valour - (1d12+3d6)

(2) + (412) = 9

Jun 5, 2025 8:47 am
Valour check: gripping his new sword, he remains steadfast and grim.

Rolls

Valour - (1d12+5d6)

(5) + (54455) = 28

Jun 5, 2025 2:05 pm
Valour check: Larsi holds no fear in his heart, and he only hopes that it is orcs, so that he may settle scores long set in motion.

"Come, beasts! Durin's folk do not quail before your tricks."
Last edited June 5, 2025 2:06 pm

Rolls

Valour - (1d12+3d6)

(12) + (432) = 21

Jun 6, 2025 6:10 pm
Taking their nights' rest upon the highest ground they could find, the elves remained half awake . The night air was shrouded in a fog that Aeglief and Ahmo were sure was unnatural. As the evening grew chill, their uncertainty was removed. The stars were being blotted out. When Jot gently pressed her shoulder, her sword was in her left hand before he realized she was roused.
She raised her steel, staring out at the shape, calling aloud,
"Faithless and accursed. Return to thy rest, else join thy master in the void."
Last edited June 6, 2025 6:10 pm
Jun 6, 2025 6:18 pm
Jot breathes steadily, eyes narrowing as the darkness presses in. The sounds of dragging boots through sodden earth are all around now—too close, too many. He feels more than sees the curve of his companions beside him, forming a loose ring in the gloom.

Then, flickering points of faint orange and sickly green begin to pierce the dark—torch flames or some other ghostly light, approaching through the mist and bog. Shapes begin to coalesce in the gloom, uneven and shuffling.

Jot steels himself and murmurs a brief word—half-prayer, half-focus—to rally his mind. But the ancient dread in this land, steeped with the ruin of kingdoms and soaked in old blood, is heavy. His will falters for a moment as the shadows seem to lean in toward him, whispering of despair, of lost battles, and of countless dead. A chill runs down his spine.

Though his blade is steady in his hand, a cold weight settles in his chest. He does not yet master the fear, but neither does he flee. The darkness tests him… and he endures—barely.

The shapes advance.

Rolls

Valour - (1d12+2d6)

(12) + (15) = 18

Jun 6, 2025 11:29 pm
"Torches! she urged the others, ruing that, of necessity they had made no fire. "Cora can you get a fire going?" Cora was new to this sort of thing and we can't have anyone run out here. Keep her away from the Dead. Keeping one step ahead of alley rats was difficult work as she had recently discovered but this was something that tested the very spirit of mortals.
Jun 7, 2025 2:47 am
She knew well enough the threat and moved forward with her spear in hand. "I will delay them while you round up the fire. I doubt my weapon will harm them but I might keep them at bay." Her job, a spear woman was at the front the tip of the spear keeping the enemy at bay though far better in formations than alone.
Jun 7, 2025 6:34 pm
Three of the Company were unaware of having very similar thoughts at this moment.
All about a helpful entity holding a long history with this part of the mortal world.


Of course, those thoughts may have been a coincidence, and if that were all, the Change in circumstance may have been nothing other than the pernicious nature of weather.


Whatever the cause, or lack of cause, the wind came from the South, and above their heads, the fog became a mist; that then shredded into wisps of stringy vapour: abd the starlight was visible again...

... more, A Hunters Moon shone clear revealing the immediate land around...

.... revealing shambling, somewhat disjointed, bodies wearing half-rotted clothing and armour, moving with Purpose towards them.

https://i.imgur.com/q7i03ou.jpeg



Many bodies. The faces streaked with black mud or green slime or both, but the edges of their weapons glinting slickly in the moonlight.

But at least they can be seen now. The elves by their nature are not Daunted by the mere prescence of decaying mortals... however, the others still need to take a breath before the ghastly sight revealed.
With the others standing firm around her, Cora too remains resolute.
Jun 8, 2025 10:14 am
The Company assume an easy circle as their foes are coming from all directions.

Oderic stoops and flings a stone at one. It seems to bounce off the arm of one of these creatures.

The voice of Jot comes across, quiet and grim,

"I deem we would do best by Cutting into these re-risen foes. They feel nothing, no pain, their limbs will not get tired. We need sharp edges and points to slice them apart. Deliver hard blows, and quickly."
Jun 9, 2025 1:04 pm
Knocking an arrow, Ahmo tries out Elrond's gift.

Rolls

(favored) heirloom bow - (1d12+2d6)

(1) + (51) = 7

Jun 9, 2025 1:04 pm
hahaah- 'one'- twice no less
Jun 9, 2025 8:45 pm
(( that was rearward stance- sorry- switching to sword and shield now an staying in the line.

LM We will just ignore the roll then... " the arrow flies straight through the sleeve of the coat of a bog soldier... but this one is missing his limb anyway... "

So just take a swing as the Round starts
Jun 10, 2025 10:18 am
As the corrupted shambling beings move towards them from all directions Jot and Laicamiril have time to mutter a few warnings


Fortunately Ahmo and Jot have some knowledge of these creatures. They will be able to communicate a few facts.
Ahmo calmly delivers facts about the fighting style of these beasts.

"These foes are Undead, and will be hard to finish off. Bog warriors such as these have some momentum with their attacks - they aren't properly dead until its lying on the ground and not moving. Although they Fear Fire - we have none, and these are too Unthinking to be cowed by Battle Cries: save your breath for the fight!"

LM Note (Unnatural Vitality ability) when reduced to zero Endurance they continue to operate by spending 1 Hate point per Round. Effectively they get a few extra Rounds of attacking before they realise they are dead.
Intimidate Foe will be ineffective.

They would have Fear of Fire... but there is no Fire here in the bogs!
Sunlight etc has no impact.

After nodding, Jot too will add in one of the Tactics of the Bog warriors...

"Bog soldiers are known to attempt to Seize their foes, in order to drag them into the mud and drown them. While one fights you, another will try to grip you if they can get around the side or to the rear.
We must not permit them to break our circle, or to leap in. If one of us falls, the others must drag them inside and close the gap. Do not try to revive them, there will be no time. If you fall to the ground, it is almost certainly your final move!"

LM Note: If a PC is engaged by one soldier, then any other bog soldier will attempt to Seize the PC from the side or rear. So if a PC takes knockback, then the gap in the shield wall will permit this. Standing shoulder to shoulder in the ring stops these attempts. If a PC is defeated, they must be dragged back inside the ring (one other PC loses their own/next attack roll to do this), and the circle tightened - else the bog soldiers will push through and attempt Seize from behind. The fallen comrade will be automatically Seized if left in the open. With a group of size 6, only two fallen comrades can be so protected - same restrictions as Rearward Stance in Combat.


When a PC is seized, only an Athletics roll (TN =10 + Attribute, 3, = 13) will permit the PC to break free. The PC can continue to fight - but counts as hindered, their Attack roll is altered by raising the difficulty of the Attack TN by 4, while their Defence is reduced by 4.
If a PC is Seized another Bog Soldier can pile on with a fresh Seize attack, increasing the Athletics roll needed by + 3 (Attribute) to TN 16.
If the Athletics roll fails with an Eye, the PC counts as drowning in the mud (lose 1d6 Endurance per turn, can only roll Athletics, Parry is reduced to 6 )


Endurance of a Bog Soldier = 12, Parry = 2, weapon skill = 2. The weapons all have similar characteristics Damage 4 , Edge 10, Injury 14 being rusted and in poor condition.
Jun 10, 2025 10:21 am
Gulps.
She hopes her shield will prevent a Bog warrior from getting around that side of her defences, and grips it hard: blessing the sudden wind that lifted the mists and permitted some moonlight to show her the oncoming enemy.
Jun 10, 2025 10:25 am
Assume each PC will be occupied by two Bog warriors. One will do the fighting, but the other is lurking for the opportunity to Seize you!

In each Round then, only one Attack will be made against your PC: but IF that Attack Hits you, then the other Bog warrior will roll their Movement skill (2) against a TN of 10 + your Body score: if Successful you are Seized and will have to roll Athletics instead of your next attack to break free. If you do not then the Bog warrior who has Seized you will Attack with Claws...
Jun 10, 2025 12:58 pm
Aeglief is a spear maiden of the Mirkwood and her people have fought the shadow and its creatures for centuries before she'd been born. She herself has been fighting the shadow for at least half a century and she will stand before this enemy until she falls, or it does.
LM. That's an easy hit. She isnt in Forward, else she would gain another 1d6 for Shadow Bane; but their Parry is only 2 so even in defensive, the TN is a mere 14. Her Grievous Great Spear delivers 7 + 2 = 9 base damage + her body score for the tengwar success, + 4 = 13 total damage. The Bog warrior is now out of Endurance, but will continue to fight, being Fuelled by its Unnatural Vitality for 1 Round for each point of Hate it has to use.

Rolls

Great Spear + Shadow Bane - (1d12+3d6+1d6)

(8) + (516) + (5) = 25

Jun 10, 2025 2:30 pm
Jot steps boldly into the thickening shadow where one of the bog warriors looms — a hulking figure risen from the mire, its armor slick with peat and its eyes dim with ancient hate. Holding his stance wide and balanced, Jot moves with purpose, dual weapons drawn: his sword gripped firmly in one hand, and his hunting knife in the other.

Rather than aiming to kill outright, he strikes with discipline — the flat of his blade crashing against the bog warrior’s weapon-arm with a crack of steel. With practiced speed, he twists his body and slashes in close with the hunting knife, aiming not for death, but for disruption — a gash across exposed muscle, a flick that turns the foe’s balance against itself. The knife twists in his hand as he pivots, every motion seeking to weaken and stagger the warrior, rather than end it outright.

All around, the sucking mud seems to hold its breath.

LM: the sword hits for 5 damage. But his sword has a feature that always inflicts (Valour) worth of extra damage even with a miss, so total damage = 7.

Rolls

Attacks - (1d12+4d6, 1d12+2d6)

1d12+4d6 : (4) + (5344) = 20

1d12+2d6 : (6) + (21) = 9

Jun 10, 2025 3:39 pm
Larsi sees the first of his foes come forth, and he holds his shield aloft. His feint his quick, his sword darting out to strike the creature mid torso to break it in half. The dwarf is used to fighting larger enemies, so he has long practiced how best to bring them down, living or not.

Alas, the ill fortune set upon Larsi continues, and as he strikes at the creature, another of their number steps forward to catch his blade on its own, leaving Larsi open.
OOC:
Unless their parry is 3 or less, a miss. Also, Larsi being plagued further by these Eyes! Its only 2, they are not great thinkers. So a hit and 7 damage for his grievous sword
Last edited June 10, 2025 3:43 pm

Rolls

Defensive Stance Sword - (1d12+5d6)

(11) + (44313) = 26

Jun 10, 2025 6:15 pm
"Here they come."
Oderic is not sure who he is saying this to. He has listened to the warnings of the others, and he chooses to present more side on using his new sword as his main weapon. Until he has confidence about this new type of foe, he will hold back his more direct style with axe and sword.

(Defensive stance) Gains 5 damage + 5 for new weapon. His opponent has 2 endurance remaining of course.

Rolls

Sword attack TN 14 - (1d12+5d6)

(5) + (15331) = 18

Jun 10, 2025 6:22 pm
Following Oderic's example she also fights Defensively.
She realises that this is the first time she will be using the sword given to her by Oderic after he was awarded the Recovered Blade in Rivendell.

She feels a sense of importance and value at being trusted with such a weapon: and hopes she will do the blade proud.

She knows that she has scored a good strike even as she lands the blade. (10 Damage)

Rolls

Sword TN 14 - (1d12+3d6)

(8) + (634) = 21

Jun 10, 2025 6:39 pm
Even if Laicamiril chops the Bog Warrior down in one go, its Hate energy and its Unnatural Vitality will permit it to continue the fight with zero Endurance. So far only Aeglief has reduced her foe to zero endurance, but it will spend 1 Hate to attack this round. The others will all have to take an attack. I believe that everyone is in Defensive Stance?

Bog warriors Attack in round 1 (remember - if your PC is actually hit then the partner to your Bog Warrior will attempt to SEIZE you in this Round too)

A: Warrior Ahmo (Body 6) 7 / 12 reduced to zero by her Round 2 attack
B: Warrior Aeglief (Body 4) 0 / 12 Uses 1 hate; will use 2nd Hate in Round 2
C: Warrior Jot (Body 7) 5 / 12 reduced to zero by Aegliefs Round 2 attack
D: Warrior Larsi (Body 6) 5 / 12 reduced to zero by Round 2 attack, if he spends 1 Hope
E: Warrior Oderic (Body 3) 2 / 12 reduced to zero by Round 2 attack
F: Warrior Cora (Body 3) 2 / 12 reduced to zero by Round 2 attack

Rolls

A attack - (1d12+2d6)

(1) + (53) = 9

B attack - (1d12+2d6)

(11) + (63) = 20

C attack - (1d12+2d6)

(3) + (12) = 6

D attack - (1d12+2d6)

(5) + (45) = 14

E attack - (1d12+2d6)

(6) + (45) = 15

F attack - (1d12+2d6)

(11) + (55) = 21

Jun 10, 2025 6:48 pm
The Bog warriors may be slow, but they do not seem to respond negatively to being hit - it is disconcerting to say the least.

They have little care for their own damage and relentlessly pummel away. For four of the Defenders these warriors blind attackers are able to be parried away; but for Aeglief and for Cora, both receive a strange move from their direct enemy, drawing blood on each of them.

And it is as if the scent of Blood calls to another Bog warrior: in each case Aeglief and Cora find outstretched limbs coming for them, pulling at their clothes...

Aeglief remains calm under the sudden second assault, her elven grace and skill evading the clutches of the second warrior. Pushing it back she realises that the first warrior landed a deeper cut than at first she felt - is she Wounded? Aeglief also needs to roll an Armour/Protection roll at TN 14, and has suffered a loss of 4 damage anyway.

Cora too finds that the thing was grasping at her throat and face, but somehow, the first warrior impedes its partner. However, while dodging the gripping claws, she suffers the sharp and deep attack of the sword of the first warrior. She dare not look down, but feels the blade even more as it is withdrawn than when it cut first..
Cora also takes Damage 4 and needs an Armour roll at TN 14 from the wounding strike of the first warrior

Rolls

B2 Seize attempt TN 10 +6 = 16 @ Aeglief - (1d12+2d6)

(7) + (53) = 15

F2 Seize attempt TN 10 + 3 = 13 @ Cora - (1d12+2d6)

(12) + (64) = 22

Jun 10, 2025 7:02 pm
Armour Check against the sword of the first Bog warrior - would have been a fail except use 1 courage to add Heart (6) to score and so pass.

Rolls

Armour test TN 14 - (1d12+2d6)

(6) + (15) = 12

Jun 10, 2025 7:42 pm
Larsi lets out a grunt as he pushes away the second interloper and swings for the first again with a quick flurry of blows. They are not to overwhelm the foe, but to give Larsi a brief moment to glance to his compatriots and make sure none are in trouble. When he sees that Aeglief and Cora have driven away those who would seize them, he turns and drives a hammering blow at the first warrior again.
OOC:
Alas, a miss!
Not worth a hope point. The dice really dont like Larsi for sure. EDIT I misspoke! Spend the point, get the hit, and then all the Bog warriors have to burn 1 Hate per Round to attack.
Last edited June 10, 2025 7:43 pm

Rolls

Defensive Sword - (1d12+5d6)

(2) + (11215) = 12

Jun 10, 2025 9:48 pm
Ahmo knew these for wights-draugr as the Anduin folk call them- spirits of warriors held from their rest in Mandos' halls by the dark sorceries of Khamul, witch king of Angmar.
Arrows however enchanted would avail little- their earthly husks must be hacked or smashed or burnt. And in time, should their master wish to house them again, they would do battle in his name so long as corpses could be found for them to house.
Getting a good footing , she swung hard at the nearest, the blade tearing into its chest. The cold eyes seemed to quail at meeting her gaze but reflected a hate undimmed by injury. The path of her sword stroke was followed not by gore or blood but rather an inky black trail.

Thats a hit. But its not yet done. Its return shot missed in Round 1, so she is safe from a Seize attempt.
You can roll an attack for Round 2 now.
Last edited June 10, 2025 9:58 pm

Rolls

Longsword - (1d12+3d6)

(5) + (425) = 16

Jun 10, 2025 10:39 pm
Oderic is keen to get on with this. He knows from what Jot said they have to keep going, and keep standing.

He had caught his breath when he half witnessed Cora in trouble, but exhaled when she stood back up, her shield helping to push back against one of those other beasts trying to scratch her.

Stays Defensive,

Rolls

Second round attack - (1d12+5d6)

(6) + (31546) = 25

Jun 10, 2025 10:51 pm
She has not had time to absorb what has just happened, but is quite prepared to stand and keep on going - the others are, and she will not let them down!

Stays Defensive though. But spends another Courage to get the hit.(Favoured weapon is +6)

Rolls

Second attack TN 14 - (1d12+3d6)

(11) + (242) = 19

Jun 11, 2025 2:49 am
HIT!

Her opponent is now out of Endurance, and it will begin to use its reserves of Hate to continue the fight. The first of its 3 Hate points will fuel a return attack in this Round.

Rolls

combat sword - (1d12+3d6)

(8) + (423) = 17

Jun 11, 2025 1:14 pm
It should be dead and yet its infernal hate keeps it alive. She knows some elves are able to put down creatures like this easier than she can, but as it is she will just have to deal with things as they are. Her corselet prevents her from grievous injury, but she still takes some damage, and she continues fighting. Stepping further into melee without being in forward stance she stabs at any creature that isn't just running on hate.
OOC:
Basically stab any creature that isn't just running on hate. Otherwise, she'll just stab at the one fighting her.
LM note if these were more intellectually capable opponents , I think this would be a difficult thing to manage - we are outnumbered after all. But, assuming she can take an opportunity when it arises, she can stab and remove all Endurance from an adjacent opponent.
Since Ahno has reduced her opponent to zero Endurance in this Round, Aeglief can assist her other neighbour, Jot.

Rolls

Great Spear - (1d12+3d6)

(7) + (256) = 20

Jun 11, 2025 9:57 pm
As the Bog Warriors begin to enter the phase where they have Zero Endurance, the PCs need to stand fast and absorb any damage they might receive while the Hate is being run down.

It is a good time to bring two Combat Tasks added to the Core by the Adventurers Companion.

1. In Defensive stance select FULL DEFENCE. Any PC holding a shield (and those holding 2 one-handed weapons) chooses this, and - forfeiting their Attack - they add even more to their Parry total. The extra Parry is equal to the ENCUMBRANCE of the shield. (Buckler +1, shield + 3, great shield + 5) OR increase the Parry score by the Encumbrance of the heavier one-handed weapon.

2. In Defensive stance again, select STAND GROUND. Any PC with a two-handed weapon can attempt to keep the space in front clear of foes. Spend 1 Hope and all Attacks in that Round have to roll the Feat die twice, taking the worst result.



Note: This does mean that Jot can exploit Aegliefs generous stab, and can choose to go FULL DEFENCE or STAND GROUND.
Jun 12, 2025 3:48 pm
Bog warriors Attack in round 2 (remember - if your PC is actually hit then the partner to your Bog Warrior will attempt to SEIZE you in this Round too)
Edit After rolling.
I assumed we stuck to our Defensive policy, in which case most TN for the Bog warriors are about 16 or higher at least. All such rolls in this Round therefore miss.


A: Warrior Ahmo (Body 6) 0 / 12 Uses 1st Hate;
B: Warrior Aeglief (Body 4) 0 / 12 Uses 2nd Hate;
C: Warrior Jot (Body 7) 0 / 12 Uses 1st Hate reduced to zero by Aegliefs Round 2 attack
D: Warrior Larsi (Body 6) 0? / 12 Uses 1st Hate reduced to zero by Larsi's Round 2 attack, if he spends 1 Hope
E: Warrior Oderic (Body 3) 0 / 12 Uses 1st Hate
F: Warrior Cora (Body 3) 0 / 12 Uses 1st Hate
In fact there is little value in our rolling any more attacks now, because further endurance losses will not change the situation. The attacks from the Bog Warriors are all that are left to roll in Round 3.

At the end of the 3rd Round, Aeglief's opponent will subside and collapse. The others will drop at the end of the 4th Round.

Rolls

A - (1d12+2d6)

(4) + (64) = 14

B - (1d12+2d6)

(3) + (13) = 7

C - (1d12+2d6)

(12) + (64) = 22

D - (1d12+2d6)

(2) + (62) = 10

E - (1d12+2d6)

(3) + (34) = 10

F - (1d12+2d6)

(8) + (11) = 10

Jun 12, 2025 4:09 pm
Following Attacks for Bog Warriors in Round 4 and 5.

Incredibly these foes prove to be unable to overcome any of the skill of the defenders. There are no further slips or errors made, and when first one Warrior keels over, followed a little while later by the others, the Company will see the strange semi-cannibalistic nature of these beasts in action.

The unmoving "corpses" are set upon by those behind them and dragged off into the background.

The Mists swirl back in a little, and clouds sometimes scud across the light of the Moon, reducing the conditions of observation somewhat.

However, Ahmo and Aeglief can still report that the bodies were seemingly pulled under by clutching hands rising from the thicker, blacker places that are undoubtedly mud pools.

Rolls

A - (1d12+2d6, 1d12+2d6)

1d12+2d6 : (4) + (43) = 11

1d12+2d6 : (6) + (53) = 14

B - (1d12+2d6)

(7) + (33) = 13

C - (1d12+2d6, 1d12+2d6)

1d12+2d6 : (8) + (31) = 12

1d12+2d6 : (6) + (51) = 12

D - (1d12+2d6, 1d12+2d6)

1d12+2d6 : (3) + (43) = 10

1d12+2d6 : (7) + (34) = 14

E - (1d12+2d6, 1d12+2d6)

1d12+2d6 : (2) + (66) = 14

1d12+2d6 : (12) + (22) = 16

F - (1d12+2d6, 1d12+2d6)

1d12+2d6 : (2) + (54) = 11

1d12+2d6 : (7) + (23) = 12

Jun 12, 2025 4:14 pm
It seems the older dwarf is rusty in his skill, or maybe is bedevilled by some other ill fortune, but he still strikes at the creatures assailing him, the former injured but even were it still living it would be able to press on, its compatriot untouched.

Larsi took another heavy swing out with his sword, his frustration of seeing himself being the weak link driving the dwarf to anger.

It was not pretty, not even a clean hit, but the strike Larsi put into the spine of the first bog warrior maybe an audibe crack, to which the dwarf clench his teeth. Sloppy. He cursed his heart for causing him to grow lax with his blade, but at least he was still upright. (13 point hit)
Last edited June 12, 2025 4:17 pm

Rolls

Defensive sword - (1d12+5d6)

(3) + (21161) = 14

Jun 13, 2025 11:28 am
Following Larsi example, he attempts a swing at the departing bog warriors as they drag their expired compatriots back into whatever murky watery grave they came from. His blow hacks into one of the prone and inert warriors, but there is no response.
He feels like his sword has cut into a dense cabbage: and he tugs it back out even as one of the other bog warriors grips its own dead companion, dragging it away.

But a cautionary word from Jot stops him from advancing further. There may be more foes out there, with unslaked thirsts... indeed this way even be a tactic of the Bog people, to Lure victims onto their own ground.

On the ground in front of him, some of the rusted and dinted weapons that the assailants used. He kicks at one with his toe, and the tip falls off.
Inside him an irrational idea pops up - what if the BLADE also died with its warrior? He does his best to think of something else.

Rolls

Sword - (1d12+5d6)

(2) + (53531) = 19

Jun 13, 2025 11:36 am
"Can we leave this place? Or get to a spot of higher or drier ground?

Cora has a good point. These Bog warriors may attack again while the night is still sailing past them.
Jun 13, 2025 5:36 pm
She uses her spear defensively trying to push the undead away from her. At Cora’s question she grunts with effort and says, "Yes, good plan. Once these are dealt with."

Rolls

Great Spear (defensive) - (1d12+3d6)

(6) + (213) = 12

Jun 13, 2025 6:09 pm
AHmo laughed merrily. "Yes- let's get away from here. We can rest on dry ground."
Jun 13, 2025 8:26 pm
The Company march off, northwards generally, and a little to the east. It is soon apparent they are rising in height, and the ground gets somewhat firmer.

They do not need Jot to state that the route they had been following must have led straight through a bog-swamp; but a little casual conversation - made on the march really - finishes with the ranger and the High Elf concluding that the bog below would have been one place where the Rearguard of Angmar were driven into and then perished: a thousand years ago. And that it was likely to have been a significant number of corpses that once were Men from Rhudaur.

After three hours the Company are almost seven miles away from the site of the conflict. They come across some bare flat rocks projecting up from the ground. More solid terrain cannot be imagined!
Those PCs who suffered some Endurance loss can reclaim (Heart) value back soon after they make camp for the rest of the night.
And that resolves the Travel Hazard!
Jun 13, 2025 8:33 pm
The Company have left the trail they were attempting to follow, that led them into the bog in the previous night.
But it is agreed that the original line of march was directly towards Mount Gram. It is instantly proposed that they amend their direction slightly and head back towards Mt Gram again.


Unless anyone can persuade the Company that in their opinion they need not go to Mount Gram, this still seems the best place to locate the group that helped to construct a path that ascends the escarpment and would soon enable quite an army to pass that way and head much closer to the edge of the maze that forms a great part of the northern defences of Imladris.
Jun 14, 2025 12:24 am
Jot adjusts the strap of his pack and steps forward onto a slightly firmer patch of mossy ground. His eyes scan the faint silhouette of Mount Gram ahead, half-shrouded in mist and gloom. The weight of memory and purpose hangs heavy on his shoulders.

"We go on," he says quietly, but with conviction. "Gram is no place of comfort, but it is the heart of what we’ve tracked and feared. If they’ve carved a path for war, then we must find it before others tread it."

He glances back at the others, his tone gentler now. "Whatever we find there, it’s better we face it now than later — better we face it together."

Then, adjusting the hilt of Calcamil at his hip, he starts forward.
Jun 16, 2025 5:26 am
"We will face all the perils of this road togther. But remember our orders," Ahmo said as they tomped along north. "I deem it foolish to do more than scout the environs of Gram. It's famously a nest of orcs and dark wolves and no trifle to get into. We must return alive and whole to make a useful report."
Jun 16, 2025 2:33 pm
"I'll take swatting away the odd orc while my feet are on solid rock over staying in stinking marshland." Larsi grumbled.

The dwarf had no complaints of staying awake longer to get to a better position, for his folk were a hardy sort whom did not shirk under duress of fatigue.

"And an orc will fall when I strike him, unlike those wights. The curses of the dread kingdom cling tightly, even after all of these years."
Jun 16, 2025 7:03 pm
Finds himself whole-heartedly agreeing with his mentor.
Orcs were nothing, trolls were hard work, and both were dangerous if they weren't put in their place (in the ground that is!!).

But these new foes today just wouldnt die: they had been hit and hit, and still kept coming.
Then to just fall over... for no obvious reason.

How does a warrior know when the Undead are defeated?

...
Jun 16, 2025 7:17 pm
The elf looked back as the last bit of the bog flats were shrouded in the foliage of the uplands. They followed a deer path that headed in the right general direction. Despite the proximity of armies of deadly foes, the woodland all round was full of the sounds of insects and wholesome life.

"You'll have orcs in plenty to fell, friend."
Turning to the Cora, she says matter-of-factly, "You handled yourself valiantly. Many would have fled in the face of such terrors. And be lost-and then they'd join them in the mire. Until the end of all things."
Last edited June 16, 2025 7:18 pm
Jun 16, 2025 9:27 pm
"An unpleasant fate indeed Ahmo. Thankfully we are all safe and on drier ground. May we fare just as well in all future encounters"
Jun 17, 2025 1:24 am
Jot slows his pace and lets the group draw closer, the mire sucking faintly at his boots as he halts. His eyes scan each of them—Oderic, Larsi, Cora, Aeglief, Ahmo—one by one, before he speaks in a low, steady voice.

"That bog wasn’t made for any of us to cross. It tried to drag us under—not just our feet, but our will."

He turns his gaze northward, toward the faint rise that marks their grim destination.

"But we’re still standing. Still walking. That tells me enough. You’ve endured what would’ve broken others. And when it comes time to face what’s ahead—whatever waits near Gram—I’ll trust each of you beside me."

Jot gives a short, firm nod, then tightens his grip on Calcamil’s worn hilt and moves on, the ghost of a storm in his eyes.
Jun 17, 2025 9:08 am
https://i.imgur.com/4Vtxw4o.png

Ahead of them they can clearly see Mount Gram. A bit of a peak coming at the end of a low range, itself sticking out directly westwards from the Misty Mountains to their right.

Ahmo and Jot will know that this was once a staging post for Angmar's armies to rest and gather before striking southwestwards into Arnor of old.

Since then it has been known that goblins have favoured the old hill with its tunnels and caves. Larsi can remember the Blue Mountains dwarves telling stories of the spite of these goblins - always applied to any "visitors" and often applied to their own kind too. Oddly these goblins loathe bats (but not the taste!) and are said to encourage darker feathered birds to the peak instead. Carrion crows, magpies, and cave owls.
Larsi also tells of the belief that the legbones of several hobbits dangle from the roof of one of their important meeting caverns. Mount Gram goblins have a strange reverence for one of their old captains, Golfimbul the Wolf Rider. In the hobbit mathom house, and in some of Bilbo's tales, Golfimbul is described as a Goblin King: slain by the head Took at Greenfields. Larsi shakes his beard and laughs quietly at the memory of how earnestly Bilbo said this.
Jun 17, 2025 9:12 am
Oderic stares hard at the western side of the hill mass.

"That part looks very strange - on the left. Is that a road up (or down) with walls on the sides?
And is there another path - under the snows still on the peak - going straight up to the top?
Jun 17, 2025 10:19 am
"The place was said to be riddled with works. It's like Far Harad where there are anthills high as a tall man," she smiled at Oderic. "filled with tunnels and chambers and writhing masses of vicious ants." The analogy was plain to all. "Once we are a bit closer we should observe a while. Make note of comings and goings."
Jun 17, 2025 2:26 pm
"Aye, and while I do enjoy seeing orcs routed and bested, we cannot afford to let the hive know of our presence and swarm against us." Larsi said.

"If we go into the tunnels, I shall take the lead. Durin's Folk do not lose their way underground."

Larsi chuckled before following, patting Oderic on the back, pointing towards the mountain.

"Orcs have no knack for true stonecraft. If they have any sort of wall in the mountain, it will not be of true stone, unless built by much more skilled hands."
Jun 17, 2025 6:19 pm
Ahmo looks carefully, searching for spots guards or scouts might be posted.

Rolls

spotting - (1D12+2D6)

(8) + (11) = 10

Jun 17, 2025 8:39 pm
"Far Harad".
It was Harad where that Corsair captain had come from. The one who Bellam Stock was paying for.

Did the people of Harad live like ants? Surely not.

She does not want to ask... after the recent praise she does not want to ask a stupid question, nor appear ignorant!

Instead she stares ahead, at their destination: Mount Gram.

Yes, she can see the paths that Oderic and the others are discussing. She looks at the peak - the very top is white with snow... and in the sunlight there is a brief flash

"Something at the top is shining - there was a yellow gleam up there. "
LM
OOC:
Magpie nest with trinket in it.

Rolls

Awareness - (1d12+2d6)

(6) + (55) = 16

Jun 18, 2025 12:27 pm
Jot climbs a low rise just off their current path to get a better view of the approach to Mount Gram. He scans for movement, flight paths of the dark-feathered birds, and unnatural patterns in brush or rock that might betray goblin patrols, sentries, or trap
And will see some inevitable evidence: there has been sustained traffic over many years into and out of and around Mt Gram by the goblins. Such peoples, who abuse the natural world for their own simple and harsh pleasure, leave trails and stains across a landscape.

The mountain itself has some marching routes across it - and it is testament to the callousness and indifference of the goblins that their 'roads' are able to be identified at the distance that the Company are still standing away from the mass of the mountain.

Against the background of the pale grey sky, and the dull white snow on the peak, Jot ( and more so the elves) can spot the movement of crows and similar birds, as they circle the rocks and the ice.

Jot advises that they slowly sit down to continue their own observations. If they are careful and take their time, they should find that the time when dusk closes in to be that interval when they can slip in closer without the birds spying them easily; yet also when the goblins that must be resident in the mountain are not at their best.

From what he has seen already, he is reluctant to get much closer as the ground does not offer much cover from aerial observation. Later, the slightly undulating terrain will give them some screening from goblin sentinels. It is to be hoped that the garrison is not expecting anyone to be so foolish as to want to come closer to Mount Gram, and be less diligent in their Watch...
A possible first pip in Perception for the Success with Awareness, unless it has already been picked up.

Rolls

Awareness - (1d12+3d6)

(7) + (414) = 16

Jun 19, 2025 2:21 am
"I see precisely the path you intend. We can reach that rocky outcrop by full nightfall. Then perhaps we can observe their comings and goings."
And that would be the first pip in Perception group; or the second pip if she has already picked the first one earlier in this adventure.

She can see that the birds are Magpies and that there are two (or possibly three) nesting areas across the mountain face.

Prolonged observation will show her that these nest groups are either VERY territorial, or at war with one another for control of the mountain. She can see how a group of four magpies leave one site, to raid a single nest within a different zone: bringing away some shiny material as booty. Too late, the second nesting area reacts and can only make a half-hearted attack on the aerial raiders before giving up the pursuit.

The calls of the magpies come across the air to her, faintly. These are Angry Birds, full of Spite for each other - and probably everything else. She has no doubt it is living in such a place with such neighbours as goblins for generations...
Last edited June 19, 2025 2:23 am

Rolls

Awareness - (1d12+2d6)

(8) + (62) = 16

Jun 19, 2025 2:24 am
Thinking to herself and looking at Larsi hopefully, "I seem to recall where the main gate was said to be- Learned it from a dwarf. Long ago."
Last edited June 19, 2025 2:25 am

Rolls

lore - (1d12+4d6)

(11) + (1411) = 18

Jun 19, 2025 1:22 pm
lazycat1984 says:
hahaah- 'one'- twice no less
OOC:
more practice required. Hah
Jun 20, 2025 1:35 pm
"Lore from a dwarf you say? I can't say I've seen them much recently but maybe there was something..."

She shakes her head, "No, I can't remember anything about it at all. Too few Dwarves come through the Mirkwood I suppose."
OOC:
Another Eye roll! Mount Gram keeps its mystery.
Last edited June 20, 2025 1:37 pm

Rolls

Lore - (1d12+3d6)

(11) + (414) = 20

Jun 20, 2025 2:16 pm
Now he is looking across the rest of the mountain mass. In front of this main cone there are two significant lower hills. Neither have any snow on them.

And the line of march seems to run off to the western side of these hills, before getting unto the initial slopes of Gram itself.

"I would like to know how much dead ground those two mounds produce: Will it be patrolled?

in his mind, except for the birds of course, few on the mountain proper would have a clean line of sight to a few people quietly slipping along in the shadows of the foothills.

Using his innate sense of observation on the geography of his surroundings, he spends several minutes in relaxed, almost elf-like calm, as he contemplates the world ahead of him. He sees wisps of dirty dark grey smoke; issuing from the ground on one side of the mountain. The goblins are IN and they are busy, underground on the western side and slopes of the mountain, heating (and cooking!) with fires inside their lairs. Something reassures him that the eastern flanks of the mountain will be less occupied and more poorly watched. If they were to strike out to the right they would have a stronger chance of a stealthy approach, without being discovered.
Virtue: Natural Watchfulness - an Explore roll gives information from a panoramic POV; and all Awareness rolls are improved by one level while outside.

Rolls

Explore (Natural Awareness) - (1d12+3d6)

(8) + (213) = 14

Awareness actual roll - (1d12+3d6)

(7) + (263) = 18

Jun 21, 2025 5:31 pm
(( I don't have the material for this so I can't 'cheat' - I got a good roll to know which side of the mountain mass the goblins have their main gate on. Facing us? Facing the north?- thinking how best to observe the place)

The Lore roll above had an 11 on the Feat die = an Eye of Sauron result, which counts as a zero. The total is therefore 7, which is no kind of pass. Ahmo's memory must be of a chat with a dwarf who either knew nothing, or the little bearded wonder was wrong
Jun 21, 2025 10:46 pm
"Let us take counsel here," Ahmo says after they have an extended rest and some restorative food and share a nip of her brandy which she passes around.
She stood casually, assembling a pipe from bits of brass and ivory. Stuffing a crumb of compressed cannabis resin into the bowl, she lit it with a twig from their small fire and continued.
"Let's get down to cases: Our errand here is not to enter the mountain, though we are under no injunction not to. Our task was to find the path upon which spies filter down. We have followed the trail thus far, though we seem to be in agreement that some remnant of old Angmar remains and that is the true source of what we saw on our way.
The choice before us now seems to be this; spy from here in different directions and intercept their spies on the path. Or work out way around the mountain on the east face and look for a road to old Carn Dum. And this may provide the most valuable information.

OOC:
I am OK with High Elves using wine, and its derivatives, for their consumption; but I dont see them, or any of the elves, smoking anything. Just feels wrong somehow. They seem to be able to enter trance-like thinking naturally, (e.g. Elvish dreams) and they only need a reduced version of the rest/sleep that mortals do. Just as alcohol hardly has an effect on them, unless taken in great quantity, other drugs are pointless to them.

Gandalf's adaptation of tobacco follows the experiments of the hobbits in the Shire. Tobacco smoking has a very limited spread from the Shire to reach the men of Bree and some of the dwarf communities that move through there. Whatever the alleged benefits of tobacco smoking are among its users, the elves seem to already be naturally capable of producing these benefits of calmness and lucid thinking, without poisoning themselves. So I can only see hobbits, some western dwarves, and several of the inhabitants of Bree taking up smoking of tobacco. And no other plant. Narcotics etc might just be one of the machinations and corruptions of the Shadow, and perhaps available to a few elite types under the sway of Sauron.

The High Elf Oronnil in the other game has a backstory of abusing himself over millenia: in that story he is an example of a VERY unusual personality attempting to redeem himself. All other Elves who suffer misery from their lives in Middle-earth would pass over sea to be healed in Valinor rather than extend that misery e.g. like Arwen's mother, Celebrian, who departed for the Grey Havens after a period of torment and abuse at the hands of Orcs who had temporarily seized her.
Last edited June 21, 2025 11:28 pm
Jun 22, 2025 12:04 am
Nods enthusiastically at the High Elf's words. Yes. This seems to be exactly what she can remember that the Elf Lord Elrond had asked of them.

Scouting around is much more familiar activity to her than all the talk of rooting out goblin hordes and the like. The recent combat they undertook against the orc mob and the hobbit archers was hard enough. To go into a whole nest of goblins - led by some powerful entity, with maybe trolls as well...


... if they were all killed underground, then NO news would get back to Rivendell, and even their limited gains would be lost with them.
Jun 22, 2025 12:12 am
Nervously she asks, " Would anyone be able to tell more of this Carn doom thing? Or more about Angmar?
Jun 22, 2025 7:53 am
Oderic now wishes he knew more about the history of these lands too. Time spent in Rivendell, or with Mr Bagginses books and maps, and around the fire in the Talltrees house in Archet; these had given him some random snippets of information about people and legends. Larsi and of course Ageric (and even Atawulf, briefly) had thoroughly discussed the geography of the lands they had been travelling through, but could add little of their history: and what there was was usually seen from the viewpoint of the Dwarves!


Larsi might know somewhat of the mountains and of goblins in those parts. And Jot too has a deeper fund of knowledge of all Eriador.

Oderic wonders what they might add to the debate. Ahmo's words match his instinctive feel for the terrain he can see: the eastern edge "seems" the most discrete way to improve their knowledge, and maybe uncover the source of all this strife they have come across in Eriador over the past years.
Jun 22, 2025 3:18 pm
Larsi took a moment to rest as well as the others spoke. There were many mountains in the world, and as many of the vermin that riddled them. The dwarf listened to the others as he rummaged his mind, pulling at whatever strings of lore he might remember from talks with his fellow dwarves or the wandering dunedain.

Rolls

Lore - (1d12+3d6)

(9) + (645) = 24

Jun 22, 2025 4:15 pm
As the Company gathers on a rise of firmer ground with the outline of Mount Gram looming ahead, Oderic narrows his eyes and points with his spear toward a slight dip in the boggy terrain.

"That hollow there," he says, "feels too quiet. Could we move unseen through it, or would we be walking into a trap?"

Jot crouches beside him, brushing a hand through the reeds. "That’s dead ground," he says. "Low enough to break line of sight, which works both ways. If we move carefully, it could shield us from lookouts near the hill. But if something’s lying in wait, we won’t see them until it’s too late."

Cora folds her arms, glancing from the hollow to the ridges beyond. "Too many of these gullies and folds, though. Feels like a spider’s web of hiding places. And we’re the flies."

Jot nods, but his eyes remain fixed on Mount Gram. "This is no ordinary hill. Before the fall of Angmar, this was a forward base. Armies gathered here—rested, refitted—before striking deep into Arnor. Carn Dûm was the seat of the Witch-king, but Gram was his hammer-hand. They built secret ways through these bogs, and if someone’s clearing them again…"

He trails off. The suggestion hangs in the damp air.

Cora frowns. "You think it’s more than goblins, then."

"I do," Jot answers simply. "Goblins don’t build roads. They don’t organize. Not like this. Someone—or something—is leading them."

Jot adresses, Aeglief, "surely, your folk remember."

Joy tilt’s his head as if to ask Ahmo "anything to add".

Jot’s hand tightens around the haft of his spear. "If they’re remembering their old kings, they might be remembering old wars too."

He rises and scans the bog again, eyes sharp. "Let’s move around that hollow. Cora, keep the right flank. Oderic, left. I’ll find the line that keeps us in cover but out of shadow. And if the elves see anything too old or too dark to name, I want to know before it’s upon us."
Jun 22, 2025 4:15 pm
As the Company gathers on a rise of firmer ground with the outline of Mount Gram looming ahead, Oderic narrows his eyes and points with his spear toward a slight dip in the boggy terrain.

"That hollow there," he says, "feels too quiet. Could we move unseen through it, or would we be walking into a trap?"

Jot crouches beside him, brushing a hand through the reeds. "That’s dead ground," he says. "Low enough to break line of sight, which works both ways. If we move carefully, it could shield us from lookouts near the hill. But if something’s lying in wait, we won’t see them until it’s too late."

Cora folds her arms, glancing from the hollow to the ridges beyond. "Too many of these gullies and folds, though. Feels like a spider’s web of hiding places. And we’re the flies."

Jot nods, but his eyes remain fixed on Mount Gram. "This is no ordinary hill. Before the fall of Angmar, this was a forward base. Armies gathered here—rested, refitted—before striking deep into Arnor. Carn Dûm was the seat of the Witch-king, but Gram was his hammer-hand. They built secret ways through these bogs, and if someone’s clearing them again…"

He trails off. The suggestion hangs in the damp air.

Cora frowns. "You think it’s more than goblins, then."

"I do," Jot answers simply. "Goblins don’t build roads. They don’t organize. Not like this. Someone—or something—is leading them."

Jot adresses, Aeglief, "surely, your folk remember."

Joy tilt’s his head as if to ask Ahmo "anything to add".

Jot’s hand tightens around the haft of his spear. "If they’re remembering their old kings, they might be remembering old wars too."

He rises and scans the bog again, eyes sharp. "Let’s move around that hollow. Cora, keep the right flank. Oderic, left. I’ll find the line that keeps us in cover but out of shadow. And if the elves see anything too old or too dark to name, I want to know before it’s upon us."
Jun 22, 2025 4:29 pm
"So it's resolved we work our way further north?" She tapped out the crumb of ash and disassembled the pipe, having savored the taste. "The mountains of the north have sheltered wicked things long before Carn Dum was built, Cora."
Jun 24, 2025 2:48 pm
She looks over to Jot and shrugs. The various grievances and wars between Elves and Dwarves went back as far as the same between Elves and Men or Dwarves and Men. In her own mind it was not all that long ago when Thranduil had fought against Thorin and Bard until the orcs had shown up and the elves, dwarves, and men set aside their petty squabble to fight their true enemies.

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