das Dorf in den Bergen

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May 31, 2025 12:20 am
Von Schwarzenwolff, sequestered within the schloss for the evening doesn't immediately hear the sounding of the alarm, but awakens as the screaming din rises. Quickly pulling on boots and snatching up weapons, the master make haste toward the ruckus.
Last edited May 31, 2025 12:22 am

Rolls

Notice - (1d6+1d6, RA)

(5) + (4) = 9

May 31, 2025 12:32 am
RageRed says:
Von Schwarzenwolff, sequestered within the schloss for the evening doesn't immediately hear the sounding of the alarm, but awakens as the screaming din rises.
Although further from the fray than Hilda, the vantage of the schloss’s windows affords her a view of the whole village.

Three lurching figures are staggering along the high road, lunging at any who come near them. Their unnatural gait confirms they are undead , as indeed the villagers are screaming. Some locals look out from windows and watch with terror. A few brave individuals— she sees the intrepid woodcutter and a pair of carp fishermen—are belaying the creatures with axes and pitchforks. One monster has been battered to its knees.
OOC:
She is mercifully distant and does not need to make a fear roll if she stays at her window. She can even take a shot from the balcony , TN5 due to range let’s say if she can lay hands on her musket. They are toughness 6.

However, turning up at the scene will make a stronger impression on the locals! In that case, make the TN5 fear roll and shoot or melee as you wish (their parry is just 5).

May 31, 2025 11:20 pm
Hilda screws up her courage, and approaches the graveyard, lanthern held high, trying to get some idea of who the villagers are screaming about. She calls out to any she recognises, asking them what is the alarm.

"What has roused you? Why are you all here in the graveyard at this hour of night? For God's mercy someone go rouse the Pfarrer!"
OOC:
Not sure how close she needs to get before she can see what the von Schwarzenwolff has spotted, the three lurching figures.
Last edited May 31, 2025 11:23 pm

Rolls

Spirt - (1d8, 1d6, RA)

1d8 : (7) = 7

1d6 : (1) = 1

Jun 1, 2025 1:36 am
OOC:


Cool— Hilda and von Schwarzenwolff are sort of in synch so I’ll wait for their action before continuing.
Jun 1, 2025 3:12 pm
Von Schwarenwolff takes aim through the advantage point of the schloss' window, with the smoothbore musket and fires upon of the undead moving down in the streets from the graveyard. Then, quickly moves down to close and take other actions; drawing flintlock pistol in hand.
OOC:
Using a Benny. That roll is attrocious
Last edited June 1, 2025 3:13 pm

Rolls

Shoot - (1d8+1d8, RA)

(2) + (2) = 4

Shoot (Bennie) - (1d8+1d8, RA)

(7) + (2) = 9

Damage - (2d8)

(77) = 14

Damage Raise bonus - (1d6, RA)

(4) = 4

Jun 1, 2025 5:21 pm
Approaching through the gravestones, Hilda takes in the scene. Two skeletal creatures, wound in filthy rags, stalk in the street like the bogeymen of children’s nightmares! Although their shreds of clothes are brown-black with rot, their skulls show clean white in the dancing lantern light.

A third creature has been downed by the village defenders, hewn in two by the woodcutter’s axe. But Hilda sees that three villagers kneel, bleeding profusely from their scratched faces..

As she shouts, one of the horrors turns to leer at Hilda. But she returns its eyeless gaze and remains unshaken…

Suddenly, the skeletal figure is jerked aside, as though struck by an invisible hammer. Von Schwarzenwolff’s shot strikes home, smashing its frame completely.

Encouraged, the defenders close in on the last of the monsters…
OOC:

By the time von Schwarzenwolff runs out of his house and into the village, the last monster will have been destroyed.

Since she is closer at hand, Hilda can join the end of the fight, shooting TN4 if she has a pistol, or moving and attacking versus parry 5, toughness 6. Bagging the last monster will enhance her local rep.


Villagers will now arrive at Leopold and the Pfarrer’s doors, fetching them to the scene.

Can everybody make a notice roll , very high TN 8 required to notice something in the darkness. Take other actions to assist the villagers or check the scene as you wish. Roll please if you wish these to be significant.

Jun 1, 2025 7:53 pm
Leopold gazes in a mixture of wonder and shock over the bloodied villagers and skeletal remains. He knows he should go over and assist the townsfolk but his curiosity gets the better and he hobbles over to one of the dismembered monstosities, seeing if it is someone he recognizes.
Last edited June 1, 2025 7:59 pm

Rolls

Notice - (1d6, 1d6, RA)

1d6 : (3) = 3

1d6 : (4) = 4

Common Knowledge - (1d6, 1d6, RA)

1d6 : (5) = 5

1d6 : (3) = 3

Jun 1, 2025 11:53 pm
Von Schwarzenwolff glances about to see that no other threat is imminent, then heads towards the injured villagers to see if their healing ability may assist.

Rolls

Notice - (1d6+1d6, RA)

(4) + (3) = 7

Healing - (1d6+1d4, RA)

(3) + (42) = 9

Jun 1, 2025 11:54 pm
Cunimund comes awake to the ruckus at his door and throws on a coat over his nightclothes. He is barefoot and carries only his crucifix, running towards the scene. He is immediately caught off guard and crosses himself several times. But something in the darkness draws his attention...
Last edited June 1, 2025 11:55 pm

Rolls

Notice - (1d6, 1d6, RA)

1d6 : (63) = 9

1d6 : (4) = 4

Jun 1, 2025 11:56 pm
OOC:
Nice roll Whtknt!!!
Jun 2, 2025 8:34 pm
The pfarrer’s gaze is caught by something hovering in the darkness near the church steeple. High up in the darkness, an oval object is quivering in the night air. Cunimund gets the impression that the thing remains airborne due to the intense fluttering of small but powerful lateral wings. Sensing his gaze, the bizarre object darts immediately out of sight!

von Schwarzenwolff intervenes in time to save one of the villager’s badly scratched eyes. But he realises he must take the three victims to the schloss and his medical equipment to complete the task of cleansing their filthy wounds…

Leopold the school master bends over the monsters’ broken remains and notices they are utterly sodden. Their rotten clothes have mouldered for long in the muddy bottom of the lake. They have decomposed too far to be recognisable, but Leopold guesses from what is left of their attire that they were lake fisherman.

As he watches, a fish wriggles from one of the skeleton’s rib-cages!
OOC:

Benny to Leopold for a well- focused CK roll.

Action has moved on to the post-fight situation so we’ll remove the option of some combat from Hilda.


Any IC stuff at the conclusion of the fight? Any further actions or questions about the scene?

Unless anybody has something different in mind, the next scene will take place at the schloss where the party have helped to carry the three scratch victims.
Jun 3, 2025 1:09 am
The Pfarrer rubs his eyes. "Did anyone else see that?"
Jun 3, 2025 1:39 pm
Getting the injured settled down to continue treating their wounds, Von Scwarzenwolff turns as the priest speak. Eyes narrowing, the master answers, "See what Pfarrer?..."
Jun 4, 2025 3:04 am
OOC:
so these undead rose up from somewhere in the village (the bottom of the lake, the cemetery, etc)? Or they traveled into town from elsewhere? (In particular from the west, in the direction of the Baron's old stomping grounds?)
Jun 4, 2025 3:14 am
"There was... something up near the steeple. It looked like a black oval, but it was quivering, as if beating wings at high speed."
Jun 4, 2025 3:22 pm
ctme2000 says:
OOC:
so these undead rose up from somewhere in the village (the bottom of the lake, the cemetery, etc)? Or they traveled into town from elsewhere? (In particular from the west, in the direction of the Baron's old stomping grounds?)
OOC:

If we were actually in the village rather than role-playing it, answers to these question would prob be clear from context. I’ll use NPC Hilda , now Frau Bauer, to fill in the blanks.

"Ach weh! These horrid corpses have walked from the bottom of the Windigersee, our own lake. They are our own drowned! Perhaps Von Schwarzenwolff’s gift will allow us to identify them…"

But in the meantime, it is the living that need the noble’s attention. The three victims are led to the schloss and the facilities in Von Schwarzenwolff’s study.

The schloss is a small but still impressive mansion house set on the slope above the village. The tiny palace is a semi-ruin. A few rooms have been restored to their former elegance, including the great hall and Von Schwarzenwolff’s private chambers. But much of the sprawling building is derelict, sealed off pending a change in the family’s fortunes.

The victims, Leopold, the Pfarrer, Frau Bauer and Von Schwarzenwolff file into the study.

The butler rushes into the room.

"Mein Herr, beware. Downstairs, in the dissection room, something… very strange…"

Down a steep flight of stairs from the study, Von Schwarzenwolff’s dissection room looks much as he left it. Poor Simon is still laid out on a slab, with instruments and notes laid beside him. But Simon’s head is missing!
OOC:


I’ve railroaded a bit here, but I think it’s safe to assume that in an irl game we’d end up in this location …

Please make a tn6 notice roll to be prepared for what happens next. Or guess what has happened!

Jun 4, 2025 3:41 pm
Cunimund is taken aback by this sudden turn of events!

Rolls

Notice - (1d6, 1d6, RA)

1d6 : (2) = 2

1d6 : (4) = 4

Jun 4, 2025 5:26 pm
"Huch!" Von Scwarzenwolff exclaims at the discovery or Simon's missing head.

Without turning to regard the schoolmaster, the master grasps up a bladed instrument from the tools on the dissection table and gives a glance about the chamber. "Your assessment of the ilk of fiend we may be facing may have just reared its ugly head, Herr Wagner."

Rolls

Notice - (1d6+1d6, RA)

(3) + (4) = 7

Jun 4, 2025 6:10 pm
Leopold gives an unexpected laugh at Von Scwarzenwolff's mention of a rearing head. He stops himself before responding to his companions, "I don't believe you are far off the mark Von Scwarzenwolff. There are clearly dark forces at work, and the winged aberration spotted by the pfarrer may well be..." struggling to say this last part out loud, "Poor Simon's head."
Last edited June 4, 2025 6:12 pm

Rolls

Notice - (1d6, 1d6, RA)

1d6 : (1) = 1

1d6 : (2) = 2

Jun 4, 2025 9:29 pm
"Mein Gott in Himmel!" Cunimund crosses himself for not the first time today.
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