Chapter 3: To Catch a Thief

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May 30, 2025 3:28 pm
runekyndig says:
Just for reference, Taal, the lynx like cat eidolon is medium sized. Taal and Tailor is, just as in the image, of the same hight
OOC:
Understood. Trig was referencing previous-PC Fen's companion Oshgal, the other medium-sized lynx we had in the party. Oshgal navigated us through the sewers so we didn't get lost.
May 30, 2025 8:57 pm
OOC:
I had a long-winded post that had you walking the streets of Waterdeep, arriving at the Yawning Portal, and a conversation between Durnam (the barkeep) and Tarna indicating that they knew each other. It was mostly fluff, but I thought it would make for an interesting read. Unfortunately, I closed the wrong window and lost it all. :( Essentially, Durnam fusses at Tarna for being willing to take you into Undermountain, but she assures him it is on a mission for the temple. In the end, he relents, begrudgedly. The Yawning Portal has a huge pit with a platform and winch above it in the central taproom. After you load onto the platform, he lowers it (by himself) into the 140-foot deep pit. As you go, Tarna produces an everburning torch from her pack, providing light to see...
The entrance chamber is 40 feet square, with one visible exit in the southwest corner of the room. The walls are adorned with battered, rusting, and cracked shields all around the well area. Family crests adorn the shields, though few are recognizable as modern-day noble families of Waterdeep. Among the many shields, the walls of the room are covered in graffiti: names of adventuring companies and their members, notes to other adventurers, warnings, and even a hastily-scrawled last will and testament. One particularly chilling message scrawled upon the walls is a simple scoreboard, labeled "Monsters" and "Adventurers". The Monsters column has scores of tick marks beneath it, while the Adventurer's side is dismal by comparison. The sandy floor is littered with bones of humans and other races, and over a dozen torch stubs.
May 30, 2025 9:24 pm
OOC:
I hate when that happens
We are not going down to the bottom are we? Tailor tries to hide his nervousness - this dungoun has taken so many adventures.
May 31, 2025 3:59 am
Tarna
"Not all the way down, no. We just need to get to Skullport. Unfortunately, that means making our way through Undermountain's upper levels. It gets worse as we go deeper, but we should be safe enough if we move in relative silence and with purpose. But, Justice Darkhaven equipped me with something that should help." She pauses and puts a ring on the ring finger of her right hand. She makes a closed fist and speaks a word of power, "Soram!" Instantly, a glowing arrow appears above her fist, pointing to the southwest.
May 31, 2025 6:37 am
That is handy... He looked around to see if anyone got the pun.

With orange light, Tailor draws a shirt and shield -figure that just hangs in the air until he walks into them. When he does, the light surrounds him, and a golden, orange armour quickly turns invisible.
[ +- ] 1: Mage Armor
May 31, 2025 2:25 pm
"I guess after me, unless one of you is good and sneaky," Airn says to the group. "I know I can take a punch. Is anyone else kind of useful? I'll bet the kitty can help find lunch, right?
May 31, 2025 2:36 pm
Taal, will you take point?
Yes little one
Thank you
Taal crouch down and scouts ahead. Tailor has one eye on the group and the ground before him, and the other eye sees what Taals sees.
[ +- ] L2: Bond Senses (Su)

Rolls

Taal: Stealth (Dex) - (1d20+11)

(5) + 11 = 16

May 31, 2025 9:30 pm
Crow silently stalked along after the eidolon. Slightly behind it staggered. With the measured steps of a practiced hunter. Now more confident than ever in his skills. The soft red glow of Aristina's enchanted rapier further obscuring him in shadow as he moved. He likewise armed himself in his off-hand with a masterfully crafted kukri. The youthful inquisitor ready, willing, and able to dispense his deadly craft should anything seek to waylay the group.
Last edited May 31, 2025 9:34 pm

Rolls

Stealth (Dex) - (1d20+11)

(10) + 11 = 21

Jun 3, 2025 2:55 am
Airn falls in with the others. He's amused by the idea that they're following a cat. "Is Taal going to leave us or the trail in favour of a mouse?" he asks.
Jun 3, 2025 9:25 am
No - Taal doesn't eat mise. Chubby kids with an attitude problem on the other hand...
Jun 3, 2025 3:03 pm
Airn just makes fart noises at Tailor in response.
Jun 4, 2025 12:49 am
Tarna leads the group to the southwest exit and out into the corridor beyond. The corridor twists and turns a couple of times, then opens into a 20' wide hallway going west. Proceeding carefully down the corridor, Tarna leads you to a short flight of two broad steps that lead down into a widening room crowded with a forest of stone pillars. Archways can be seen in its northern, western, and southern walls. Something metallic glints on the floor, among the many stone pillars. Four exits leave the room in the four cardinal directions, each going up a short flight of stairs.

Tarna looks about the room briefly. As she enters, a small black rat is startled and scurries to the north, watching curiously from a safe distance. The glint of metal comes from a single gold piece laid at the base of the central pillar. On the diagonal southeast wall, someone used a torch to scrawl on the wall in the Thorass alphabet. Underneath the words is an arrow pointing toward the southern exit from the room.

The northernmost pillar is adorned with the entwined skeleton of a long-dead snake of some sort, which spirals around the pillar near its smooth junction with the ceiling. Its fangs are open as if to bite its prey.
OOC:
Thorass is also known as Auld Common. It is not the Common tongue, but an older version of such. If you specifically read Thorass, you may read the spoiler. Alternately, you might use a comprehend languages spell (if you have one), or you can attempt a Linguistics check against a DC 18.
[ +- ] Thorass (or Linguistics DC 18)
Jun 4, 2025 1:00 am
Crow looked at the letters and puzzled them out.

Rolls

Linguistics (Int) - (1d20+8)

(4) + 8 = 12

Jun 4, 2025 3:37 am
Trig casts Comprehend Languages to read the Thorassian text. She winces. "That's an old warning - 'certain death that way' - do you think that still applies? It was probably written a long time ago..."
OOC:
Which direction does Tarna's arrow point now?
Last edited June 4, 2025 3:38 am
Jun 4, 2025 6:02 am
I wonder how those words sound spoken out loud
He works through the words
But it says something about danger ahead
Last edited June 4, 2025 6:03 am

Rolls

Linguistics (Int) DC18 - (1d20+4)

(19) + 4 = 23

Jun 4, 2025 6:52 am
"Danger is everywhere all the time. The most hazardous thing is doing nothing. Does it indicate what kind of danger?"

Crow doesn't advance. Instead he lays prone and looks very carefully at the route ahead. He hadn't ever seen a deadly trap before - but he had read a great deal about dungeoneering. "Hold on a minute. Everyone look for raised plates on the floor, or tight wires running across it."

Rolls

Perception (Wis) - (1d20+5)

(18) + 5 = 23

Jun 4, 2025 8:52 am
Tailor uses his link to his eidolon to detect magic both at his own and Taals location, covering a larger area. It does however mess a bit with Taals senses.
[ +- ] 0: Detect Magic
Last edited June 4, 2025 8:53 am

Rolls

Taal:Perception (Wis) - (1d20+11)

(2) + 11 = 13

Jun 4, 2025 4:22 pm
No traps or tripwires are apparent, but Crow does notice something out of place. Careful examination of the southern-most pillar uncovers a loose stone. If pushed, it pivots open to reveal a long, narrow storage cavity within the pillar, about the size of a large man's forearm. In the cavity are three foot-long, tapering sticks of plain wood. There is also a small brass key lying in the dust at the bottom of this alcove.

Alarmingly, neither the detect magic nor the comprehend languages spell work. The spells are not considered used, so you retain them, but the words do nothing. Likewise, Tarna's ring is on the fritz.
Jun 4, 2025 5:17 pm
Airn kicks at stones, impatiently waiting for the others. "Can't we just keep going? I thought this was supposed to be OK for us to be in?" he whines to the rest of the group.
Jun 4, 2025 6:43 pm
WhtKnt says:
Alarmingly, neither the detect magic nor the comprehend languages spell work. The spells are not considered used, so you retain them, but the words do nothing. Likewise, Tarna's ring is on the fritz.
OOC:
OK, consider that the order of runekyndig's and my posts are reversed, then: Tailor reads it, then Trig responds to what Tailor said.
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