OOC Thread

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May 28, 2025 1:28 pm
For OOC chatter.
May 29, 2025 1:15 am
Is it just lifeguards that get to run in SLO MO?
Last edited May 29, 2025 1:15 am
May 29, 2025 3:45 am
You can do anything in SLO MO!
May 30, 2025 4:34 am
Including filming in SLO MO, making it... SUPER SLO MO!

Hey everyone!
May 30, 2025 2:42 pm
So I guess I should explain the rules of the game...lol. It's a very simple system.

https://i.imgur.com/7SQEVNl.png

In short, you'll roll between 1-3 d6s, looking to beat a difficulty of 4-6. Perks allow you to spend luck to decrease the difficulty (from a 5 to a 4 for example), while your quirk increases the difficulty by 1 (from a 4 to a 5 for example) to regain 1 luck. If you get multiple successes, such as two 5s on a difficulty 4 test, you get an exceptional success and get a bonus effect. If your dice show all 1s, its a critical failure. Players are encouraged to narrate their own results instead of the GM.

Grit is your health and resolve. Your max is 3 grit points and when it reaches 0 you are taken out of the scene. Characters don't die unless the player decides to retire the character. Grit can be restored between sessions but since its a one shot that won't really happen. Instead, characters who reached 0 grit will begin the next scene at 1 grit point. The other way to restore grit is a dramatic interlude, which is a roleplaying scene between two characters where drama is created or secrets are revealed.

Luck is mostly self explanatory. It is spent to lower the difficulty of a test by one. Luck is only recovered when you use a perk to make a test more difficult.

That should be about it. Let me know if you still have any questions.
Jun 4, 2025 3:32 pm
I'm going to be out of town until Sunday, so my posting rate will probably slow down until then.
Jun 10, 2025 4:35 am
Are we playing as characters that already know and fight the eldritch horrors on the beach? Or are they clueless about cosmic horrors in the waves?

I'm fine either way but just want to make sure I'm following whichever is correct in posts.
Jun 10, 2025 5:29 am
Three options are presented in the book: the supernatural is common knowledge, the lifeguards know but the general populace doesn't, or nobody knows. I think the middle ground is good where you all know but its a secret from the average person. Rookie lifeguards can choose whether they already know or not. Maybe its their first exposure and the secret was kept as a hazing ritual? Up to you all!
Jun 10, 2025 2:58 pm
Andreva has fishy grandparents in more ways than one. Jus' sayin' ...
Jun 10, 2025 3:33 pm
Getting the truth out of what Bobby knows or believes will be ... problematic. "Oh, no, pffbbttt, I've totally fought eldritch terrors from the depths of ... erm, Salt Lake, Utah."
Jun 10, 2025 9:06 pm
Whew! Seems like things are ok as is
Jun 12, 2025 1:09 am
I'd also assumed that the regular folk don't know about eldritch horrors, only the lifeguards do. Hence my quick backstory about teenage pranksters ignorant about the danger they could be creating with their careless sand scribbles.
Jun 12, 2025 2:18 am
Yes they probably have vibes and see strange things but then is buried by their consciousness.
Jun 14, 2025 8:09 pm
Any chance I can convince people to share their character sheets? Pllleeeeease?

Nezz -- how does Slow Mo work? It is a Perk, so can be used to lower difficulty by spending Luck?
Jun 14, 2025 8:49 pm
No chance. No chance at all.

Shared!
Jun 14, 2025 9:42 pm
Shared.
Jun 14, 2025 10:44 pm
Shared mine. I think. If not, let me know and I can try again.

As far as mechanics, do I spend Grit to get out of the ocean and back to the boats? Or would I roll to do that and lose grit only if I fail the roll?
Jun 15, 2025 12:42 am
Redcroc says:
Shared mine. I think. If not, let me know and I can try again.

You've done it
Jun 15, 2025 3:25 am
Harrigan says:
Any chance I can convince people to share their character sheets? Pllleeeeease?

Nezz -- how does Slow Mo work? It is a Perk, so can be used to lower difficulty by spending Luck?
The opposite. Slow Mo makesna challenge harder but you recover 1 luck. If you succeed on the harder roll, you can choose to recover 1 grit instead.
Redcroc says:
Shared mine. I think. If not, let me know and I can try again.

As far as mechanics, do I spend Grit to get out of the ocean and back to the boats? Or would I roll to do that and lose grit only if I fail the roll?
That wasn't you that fell off the boat, sorry, one of the cultists was a woman. Can't women be equal opportunity cultists? :P
Jun 15, 2025 6:08 am
So Slo Mo is a Quirk. Weird!
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