Shard of Starfall (PF1E in Midnight)

Be sure to read and follow the guidelines for our forums.

ClosedPathfinderPublic5 / weekHeroOfSometimes
https://i.imgur.com/C0DRJNb.png


Jun 2, 2025 3:47 pm
https://i.imgur.com/z5m4YYc.png
System & Game Information
Pathfinder 1st Edition (PF1E) in the Midnight Setting, rule changes in linked documents.
Tone: Dark, grim, glimmers of hope.
Pace: 5-6 posts per week, one post per workday, one post per weekend/liberty period.
Players: 5–6
Applications close: 14 Jun 25
Expected Start: 16 Jun 25
Disclaimers:

-Mature Content: Midnight contains themes that are controversial and/or triggering. This game will not focus on those themes, but they could come up in players backstories or by NPCs describing events off screen or in the past.

-Ethical: The GM has been and will be using AI to generate content for this game.

-Length: The Shard of Starfall game is intended as a 'one-shot' that could potentially turn into a longer campaign, depending on a variety of factors. Should that occur, players participating in the one-shot will be grandfathered into the campaign, if they have the interest in doing so.

-Player count: We will always be aiming for six players. However, the game will continue when five are active. Depending on those players and the party make-up, the game may continue with four, until more can be found recruited.

Set in the world of Midnight
A century has passed since Izrador's triumph. The world of Aryth lies in shadow. Magic is forbidden, the gods are silent, and hope is a rare.

Yet...

In the Ishensa Basin, strange lights dance in the skies, forgotten songs whisper through the trees, something ancient is stirring.

An Erunsil scout escapes with a dire warning: something unknown, powerful, has awakened.

From Greybarrow, a call goes out—not for war, but for truth.

You are among those who answered.

Character Creation
Level: 3
Attributes: 25 Point Buy
Race and class: Midnight-specific only
Heroic Paths: Player's Choice
Feats: PF1E(with restrictions) +Midnight-specific Feats
Magic: Rare, dangerous, and hunted; caster PCs face constant peril
Character Sheet: PF1E or Midnight-specific Character Sheet (linked below)


Applying

First: Read the linked materials

Adventures in Midnight

One-shot Primer

Not required reading:

The World of Midnight

PDF Character Sheet

All linked Materials were created by the GM to be OGL safe

Second: post in the recruitment thread with:

-Character sheet: you can use the PDF above, the standard Pathfinder character sheet from gamers plane, or
[ +- ] use this one.
(I honestly don't care about the format. If you can edit BBCode, so long as all the information is on there, go wild.)

-Your backstory: There are no specific length requirements. That said, I don’t want to read entire books, and two four sentence paragraphs is probably not sufficient to create an engaging back story. General rule of thumb, a little less or around a page is the golden zone, in my experience.

-Any potential issues with posting requirements: I understand life happens and will not be overly zealous about the enforcement of the posting requirements. However, if you begin to bog down the game, we may need to implement a work around. If it becomes a large enough issue, you could be removed from the game.

-Experience level with Pathfinder 1E and/or Midnight: To be clear, newcomers to both are welcome. Prior familiarity with the Midnight Setting is not expected. As far as Pathfinder goes, I want to know the level of experience I’m working with in case I see perceived mistakes I can advise ‘offline’ of rules you may not be privy to.

-If you have questions or see errors, feel free to send me a message or post in the forum.

Happy Gaming.
Last edited June 13, 2025 11:04 pm
Jun 2, 2025 10:58 pm
At first glance, that looks like a very comprehensive conversion. Impressive!

I'm very familiar with MN, and while I've never played PF1e I did play 3.5 so I know the bones, and I own the PF1e core rulebook and have listened to PF podcasts enough that I feel like I have a broad grasp of it.
Quote:
-Ethical: The GM has been and will be using AI to generate content for this game.
Can I ask you to specify what content? Images is one thing, text is another. I have no interest in expending creative energies roleplaying with a sophisticated chatbot.
Jun 2, 2025 11:12 pm
Dirigible says:
At first glance, that looks like a very comprehensive conversion. Impressive!

I'm very familiar with MN, and while I've never played PF1e I did play 3.5 so I know the bones, and I own the PF1e core rulebook and have listened to PF podcasts enough that I feel like I have a broad grasp of it.
Quote:
-Ethical: The GM has been and will be using AI to generate content for this game.
Can I ask you to specify what content? Images is one thing, text is another. I have no interest in expending creative energies roleplaying with a sophisticated chatbot.
Thanks, AI helped a lot. :D

I used it for images, for sure.

I also used AI extensively to help me plow through Section 1 of the Core Rulebook, converting everything from 3.5 to PF1E, making the handouts OGL safe, generating tables, formatting, etc...

Section 2 will be in development once I finish converting the Midnight Character sheet to suit the campaign's purposes. (No AI to help with that one...)

Creatively, I run what I want to write through AI, look to see if I like the suggestions, mostly grammar, syntax, that sort of thing. Tweak it when it comes back out.

Story wise, 'content' wise, it's all me. I use AI to improve the final product while saving time, that's how I see it anyway. Some people have issues with it though, so I'm up front about it. You're under no obligation to engage, but I'm gonna keep doing it that way. No hard feelings if it's a deal killer.
Last edited June 2, 2025 11:23 pm
Jun 2, 2025 11:48 pm
I appreciate the explanation. So long as a human has first and final say on the material and the bot is essentially a glorified spellchecker it shouldn't be a problem.

Concept-wise, I've always been interested in the idea of defenders as 'errant knights without armour', protectors of the common folk dressed in rags instead of heraldry and armed with peasant weapons or bare fists. I'm brainstorming along the lines of Dornish or Erenlander populist tough-guy or scion of lost nobility.
Jun 3, 2025 12:11 am
Dirigible says:
I appreciate the explanation. So long as a human has first and final say on the material and the bot is essentially a glorified spellchecker it shouldn't be a problem.

Concept-wise, I've always been interested in the idea of defenders as 'errant knights without armour', protectors of the common folk dressed in rags instead of heraldry and armed with peasant weapons or bare fists. I'm brainstorming along the lines of Dornish or Erenlander populist tough-guy or scion of lost nobility.
Awesome, I'm glad it wasn't a deal killer. 😅

Sounds like a great concept for a Defender, I can't wait to see the character.
Jun 3, 2025 12:17 am
Let me just say that primer does a fantastic job of laying out what you want to see from players. Might take a bit to pull together such an extensive application, however!
Jun 3, 2025 12:27 am
Dirigible says:
Let me just say that primer does a fantastic job of laying out what you want to see from players. Might take a bit to pull together such an extensive application, however!
I've been out of the game for a while, this is intended as a genuine question.

What makes it so hefty?

From my perspective, it's pretty typical character generation (with varying amounts of reading, depending on familiarity) and three things to work into a back story. There's a few new things to adjust to, the way languages work, heroic paths, rule adjustments, I didn't think it overly cumbersome though.
Jun 3, 2025 1:25 am
You want a full sheet and a background as an application. A lot of GMs will just ask for a concept at first.

Edit: Not a criticism, mind. You're entitled to ask for whatever you like. I'm just glad the application deadline is in two weeks. :)
Last edited June 3, 2025 1:35 am
Jun 3, 2025 2:28 am
Good luck with this, Hero. Have loved this setting since Dirigible first introduced me to it, oh, about eighty years ago. (At least that's what it feels like.)
Jun 3, 2025 12:44 pm
Dirigible says:
You want a full sheet and a background as an application. A lot of GMs will just ask for a concept at first.

Edit: Not a criticism, mind. You're entitled to ask for whatever you like. I'm just glad the application deadline is in two weeks. :)
I see. Maybe I'm out of touch. From what I remember, this is a pretty standard ask. Could be a failure of my memory or perhaps this community has different standards that what I was accustomed to.
Jun 3, 2025 1:23 pm
HeroOfSometimes says:

Creatively, I run what I want to write through AI, look to see if I like the suggestions, mostly grammar, syntax, that sort of thing. Tweak it when it comes back out.
Man, you guys are on another level. Never would have thought to use AI for that sort of thing. The only "tool" i use when i write is Merriam-Webster dictionary.
Jun 3, 2025 1:35 pm
Harrigan says:
Good luck with this, Hero. Have loved this setting since Dirigible first introduced me to it, oh, about eighty years ago. (At least that's what it feels like.)
Thanks, hoping for a good turnout. 😁
Jun 3, 2025 1:38 pm
reversia.ch says:
HeroOfSometimes says:

Creatively, I run what I want to write through AI, look to see if I like the suggestions, mostly grammar, syntax, that sort of thing. Tweak it when it comes back out.
Man, you guys are on another level. Never would have thought to use AI for that sort of thing. The only "tool" i use when i write is Merriam-Webster dictionary.
I use AI for a lot things, work, recreation, school...

My mindset stays primed for how I can improve a process using AI or any other tools I have at my disposal.
Jun 4, 2025 12:29 am
Wow. Nice. Interesting and is PF1E which is nice. I like to put my hat in to be one of your six. Who knows, my character might become a hero or something. (Pun intended)

I have looked over: Do you wish some pre'information about an applied character?
Adventuring in Midnight
One-shot Primer
Character Sheet
Last edited June 4, 2025 12:36 am
Jun 4, 2025 2:02 am
I would love to join.
I don't have a whole lot of Pathfinder experience.
I haven't played it in a while.
Jun 4, 2025 7:38 am
Character sheet so far

(Mostly complete, filling in gear and need to discuss with GM.)

Skyra Petra Pestlegrind, dwarrow "Earthwitch" ((Channeler on Healer Heroic Path, with professions sailor, herbalist, + animal healer))

DELETED for innacuracy

GAMERS PLANE SITE-FRIENDLY CUSTOM SHEET: (still in progress)

DELETED for inaccuracy.




BACKSTORY
[ +- ] Story
--No issues with posting 5 days per week.

--My experience with Pathfinder 1E is high, but this will be my first foray in Midnight other than reading about it.


DELETED IMAGES
Last edited June 18, 2025 4:46 am
Jun 4, 2025 10:11 am
HeroOfSometimes says:
Dirigible says:
You want a full sheet and a background as an application. A lot of GMs will just ask for a concept at first.

Edit: Not a criticism, mind. You're entitled to ask for whatever you like. I'm just glad the application deadline is in two weeks. :)
I see. Maybe I'm out of touch. From what I remember, this is a pretty standard ask. Could be a failure of my memory or perhaps this community has different standards that what I was accustomed to.
It's mostly as if people are new to systems they might need DM help building, or also to co-ordinate with other players. Some people may also feel wasted effort if they go through making a sheet and character background and then not being accepted. So yeah here just concepts (or even just showing interest) is more common, but you are free to donit this way as well!

This game sounds interesting, sadly I'm full with games at the moment or I would throw my hat in. Good luck!
Jun 4, 2025 2:12 pm
Seelah, Human (Erenlander) Guardian Fighter

Character Sheet

https://i.imgur.com/qa4TQew.jpeg
A statuesque woman of Erelandish descent, Seelah is a Guardian devoted to House Redgard and their good-aligned causes. Losing her parents early in life, but clinging to hope of guarding others from such loss. Her heroic path manifested thusly as a squire, and as an heir to an ancestral weapon, Seelah lives her life along a moral line of upholding truth, helping those who cannot help themselves, and showing mercy to those who can be redeemed. All in honored tribute and dedication, to her fallen sister Acemi.

Seelah was raised alone and afraid on violent city streets in Alvedara. Her family having arrived south from central lands as Pellurian refugees. Given to a homeless existence after her parents were murdered by orc raiders, Seelah learned how to survive all on her own. Squatting in meager shelter, stealing food, and making off with whatever tradable items she could abscond. Including an ornate helmet, belonging to a secretive guardian named Acemi.

Upon discovering the Erelandish urchin trying to abscond with her helm, the bladebearer known as Acemi considered turning Seelah over to benevolent villagers. But upon getting to know the child, and seeing the potential in her, Acemi instead took Seelah under her knightly wing. All with the blessings of Ejesina, chief-knight of the Guardians. Acemi still but a young woman herself, the two soon developed a relationship not unlike older and younger sisters, close in age, and sometimes full of sibling sentiment!

https://i.imgur.com/Ah6LsOS.jpegI’m glad you tried taking the helmet, and not the sword, Acemi one day quipped to her squire. And it was then, that Acemi showed Seelah her prized sword. Bladeguard. A sword of exceptional quality, forged of cold-iron, and used by forebears of the guardians for long years past.

Seelah accompanied Acemi on secretive missions, as her squire, and as her friend. Keeping Acemi’s armor well-oiled, and her ancestral blade sharp. And all just went as it should. Until it didn’t.

One fateful day, while adventuring in the Veradeen, Acemi was gravely wounded. Seelah ran up to help, but alas - there were no healing potions left, and there was nothing out young Erenlander could do. Seelah held her sister gently, and Acemi died in her arms. It was only upon returning to the guardian stronghold, and turning the blade in to her superiors, Seelah was given the news. Acemi had named Seelah her sister-knight, and had bequeathed Bladeguard to her.

Now wielding the sword of guardian forebears, along with other equipment formerly held by her liege, and now mentored by Chief-Knight Ejesina, Seelah makes knightly pledge. To help those who cannot help themselves, and to represent the Guardians as a proud and faithful knight.

https://i.imgur.com/nImy9nC.jpegBe ever vigilant Seelah, said Chief-Knight Ejesina. Uphold truth, redeem that which may be redeemed…and be the steadfast guardian your sister-knighted was.

Bound by sword and word, Seelah aligns with like-minded company. Hoping to shine a glimmering light in a bleak world of continued midnight. This time, not stowing away on the caravan, but riding at its fore.

And it seems Seelah’s adventure is about to begin!

Any potential issues with posting requirements: No potential issues.

Experience level with Pathfinder 1E and/or Midnight: Never played Midnight, but several years experience playing PF1E.

Cheers.
Last edited June 9, 2025 12:13 am
Jun 4, 2025 7:03 pm
Good afternoon, I'm liking what I'm seeing so far. Thanks for the effort!

I updated the Adventuring (Now Adventures) in Midnight and One-shot Primer docs. Based on feedback and added some much needed polish. For anyone frustrated by not being able to find Spell Energy information, it's in there now.

Continuing to work on stuff behind scenes. Will keep an eye out for more submissions!
Jun 4, 2025 7:11 pm
HeroOfSometimes says:
Good afternoon, I'm liking what I'm seeing so far. Thanks for the effort!

I updated the Adventuring (Now Adventures) in Midnight and One-shot Primer docs. Based on feedback and added some much needed polish. For anyone frustrated by not being able to find Spell Energy information, it's in there now.

Continuing to work on stuff behind scenes. Will keep an eye out for more submissions!
Thanks for the updates! I will keep consulting the latest version and delete any previous downloads, but the 'missing information' was very much few and far between.
Jun 4, 2025 10:05 pm
WhiteDwarf says:
Seelah, Human Guardian Fighter
So you're... just submitting the iconic pathfinder paladin?
Jun 4, 2025 10:33 pm
Dirigible says:
[quote="WhiteDwarf"]Seelah, Human Guardian Fighter
As long as DM GM isn’t opposed. I like using those in games, slightly rebuilt and reimagined. And I really dig their artwork.
Last edited June 4, 2025 10:46 pm
Jun 4, 2025 11:17 pm
I was thinking about doing a Elflings, or Halfling and (somehow) doing a Wildlander & Defender mix.
A beastly man who hunts like the beast in the woods.
Dropping down on all 4 and chasing after someone.
Pouncing and tackling victims.

Do you want us to make a character now to see the build or just a concept?
Last edited June 4, 2025 11:19 pm
Jun 4, 2025 11:30 pm
I knew that was familiar...

I'm somewhat initially opposed to using iconic characters but... I can't think of a valid argument against it. Art/Creativity is iterative after all...

I think I'll allow it for the time being, under the condition it doesn't start a larger issue.

Do keep in mind, an iconic may not be the strongest entry. Depending on turnout, that may not be the best foot to put forward.

Up to you though, if that's what you like, go for it.
Jun 4, 2025 11:36 pm
Smiley says:
I was thinking about doing a Elflings, or Halfling and (somehow) doing a Wildlander & Defender mix.
A beastly man who hunts like the beast in the woods.
Dropping down on all 4 and chasing after someone.
Pouncing and tackling victims.

Do you want us to make a character now to see the build or just a concept?
At minimum, I would at least like to see a solid backstory for consideration.

It shows me you at least looked at the materials/understand have some sort of basic understanding of the setting.

I DID put all the application stuff in the thread and details in the primer, but I'm willing to entertain less (Depending on turnout) since my standards might be above the norm nowadays.
Jun 5, 2025 5:52 am
Just for a concept, I was thinking female half-high elf rogue/wizard. Primed and ready for adventure. Nothing too complicated. That is if you do allow multiclassing?
Jun 5, 2025 1:36 pm
HeroOfSometimes says:
I knew that was familiar...

I'm somewhat initially opposed to using iconic characters but... I can't think of a valid argument against it. Art/Creativity is iterative after all...

I think I'll allow it for the time being, under the condition it doesn't start a larger issue.

Do keep in mind, an iconic may not be the strongest entry. Depending on turnout, that may not be the best foot to put forward.

Up to you though, if that's what you like, go for it.
I completely understand, thank you so much.
Jun 5, 2025 2:10 pm
WanderOne says:
Just for a concept, I was thinking female half-high elf rogue/wizard. Primed and ready for adventure. Nothing too complicated. That is if you do allow multiclassing?
So, no overt issue with multi classing. However, Wizards in Midnight are a prestige class.

Once I finish with the character sheet, I'm going to add Prestige Classes to the Adventures in Midnight doc.
Jun 5, 2025 3:35 pm
Would a character with wizard class in your game be acceptable or does the character must be a Channeler class?

I don't per see Half-High Elf as an acceptable race? Would a full elf be more appropriate? Was thinking perhaps a Danisil (Jungle Elf) but they are more to druidic than arcane by reading. Not sure what race of Elf would be best suited. Caransil (Wood elf)?

Ah. I probably missed in the masses of reading, how is someone wearing armor & weapons treated in general public?

I'm guessing that spellcaster familiars are not taken well?
Last edited June 5, 2025 4:33 pm
Jun 6, 2025 9:57 pm
List of things accomplished:
Adventures in Midnight: Added Prestige Class
MNPF Character Sheet: Done, now fillable and does a lot of the math for you.
The World of Midnight: "Book 2" of the Core Rulebook, done. Not required reading but gives a lot more information about the setting.

Let me know if you see mistakes.
WanderOne says:
Would a character with wizard class in your game be acceptable or does the character must be a Channeler class?
Wizards are a prestige class in Midnight. The primary casting class is the Channeler.
WanderOne says:
I don't per see Half-High Elf as an acceptable race? Would a full elf be more appropriate? Was thinking perhaps a Danisil (Jungle Elf) but they are more to druidic than arcane by reading. Not sure what race of Elf would be best suited. Caransil (Wood elf)?
Caransil would probably be your best bet. Just going off memory. The ones with more bonuses to spellcasting.
WanderOne says:
Ah. I probably missed in the masses of reading, how is someone wearing armor & weapons treated in general public?
Not... Well...
WanderOne says:
I'm guessing that spellcaster familiars are not taken well?
Had a somewhat amusing conversation about that, actually... But short answer, yea probably not gonna be received well either.
Last edited June 6, 2025 10:41 pm
Jun 7, 2025 3:36 am
WanderOne says:


Ah. I probably missed in the masses of reading, how is someone wearing armor & weapons treated in general public?

I'm guessing that spellcaster familiars are not taken well?
My two cents on magic/armor & weapons & books being forbidden, what I understand of Midnight from reading the materials, is that you have to put significant effort to hiding contraband. (Skills like Sleight of Hand and Disguise and Bluff yes but those are the tip of the iceberg.)

There are weapons that can be folded and/or disassembled. There are spells to disguise a weapon as something else.

There is the 'sword cane' from Pathfinder's own Core Rulebook.

There are hidden sheaths, arcane spells that hide objects, arcane spells that hide magic auras, false bottom chests and cups and boot heels, things of that nature.

Armor is probably more often worn under the clothing when possible, or the armor is granted by spell so it can be donned and doffed in a hurry.


As for familiars, you probably have to pass them off as pets if they are animals, and pass them off as some delusion or something if it's you talking to a spirit?
Jun 7, 2025 3:34 pm
After getting a better feel for how this site works and basing off the current level of interest, we may close recruiting early or extend the deadline a little.

If we don't get a 6th, I can always fill in for the 6th until another player comes along.
Last edited June 7, 2025 4:06 pm
Jun 7, 2025 3:58 pm
Two tabletop/PbP Pathfinder 1E enthusiasts I know may be submitting applications next week, if that helps? The interest level may change very soon!
Last edited June 7, 2025 4:04 pm
Jun 7, 2025 5:02 pm
I'm hoping to submit a full application soon. I'm a high school teacher and finals are this week and next so it may be a few days. I'm very familiar with PF1 and am considering a rogue or sorcerer of some sort.
Will take a look at your reading material and produce a sheet and story soon.
Jun 7, 2025 5:02 pm
I'm hoping to submit a full application soon. I'm a high school teacher and finals are this week and next so it may be a few days. I'm very familiar with PF1 and am considering a rogue or sorcerer of some sort.
Will take a look at your reading material and produce a sheet and story soon.
Jun 7, 2025 6:34 pm
The_Librarian says:
I'm hoping to submit a full application soon. I'm a high school teacher and finals are this week and next so it may be a few days. I'm very familiar with PF1 and am considering a rogue or sorcerer of some sort.
Will take a look at your reading material and produce a sheet and story soon.
No issue, can't wait to see it. Keep in mind, sorcerers are not a class in Midnight. The setting is probably much different than what you're used to. I suggest looking through the links before getting to deep into spinning up your character.
Jun 7, 2025 6:38 pm
The_Librarian says:
I'm hoping to submit a full application soon. I'm a high school teacher and finals are this week and next so it may be a few days. I'm very familiar with PF1 and am considering a rogue or sorcerer of some sort.
Will take a look at your reading material and produce a sheet and story soon.
There may not be sorcerers but the Channeler can adapt into one with the right Heroic Path, including some that imitate the bloodline powers for being descended from dragons, etc. you get in Core Pathfinder!


And any rogue will be at home, their skill set fits right into Midnight like a glove.


ALSO, good luck finishing up finals and I hope it shakes out well for your students! Teachers are put in the position of fighting the good fight (against apathy, against increasingly strapped resources, and more) everyday.
Last edited June 7, 2025 6:52 pm
Jun 7, 2025 8:59 pm
Thank you!
Rogues are my go-to most of the time, so most likely the path I'll be sneaking down...
Jun 8, 2025 2:29 am
I didnt know about the setting midnight, i read a little bit and its sounds lot of fun. I won't apply, but just wanted to encourage you.
Jun 9, 2025 6:23 am
Hi all, brand new here, but a friend of mine recommended this game and I intend to submit a full application in the next day or so. Were there any holes in the party that might need filled. I'm new to the setting, so I'm currently reading the list of materials.
Jun 9, 2025 9:29 am
Greemology says:
Hi all, brand new here, but a friend of mine recommended this game and I intend to submit a full application in the next day or so. Were there any holes in the party that might need filled. I'm new to the setting, so I'm currently reading the list of materials.
Sounds good, if you have questions, feel free to PM me or throw them out here. Regarding holes in the party, we haven't chosen the official party yet. Once we do, we can address any issues with the party make up.
Last edited June 9, 2025 3:40 pm
Jun 9, 2025 10:12 am
Greemology says:
Hi all, brand new here, but a friend of mine recommended this game and I intend to submit a full application in the next day or so. Were there any holes in the party that might need filled. I'm new to the setting, so I'm currently reading the list of materials.
Glad you made it!

To answer your question, no 'hole' in the potential pool of PCs yet that I see...except that there has not explicitly been a wildlander/ranger and survivalist type and anyway a party can always use more damage-dealing specialists.

You should build whatever you want from the Primer's list of Midnight classes (barbarian, defender, fighter, rogue, wildlander, and--sole spellcaster--channeler)!

So far the applicants as I recall have been my channeler-with-healer-emphasis, fighters/defenders, and one probable rogue. In other words folks are still deciding.
Jun 10, 2025 2:13 pm
Quick announcement:
I edited the original post to include a custom character sheet. I'm unsure how PDFs or linked character sheets (for example on myth weavers) work within the website. I would like us to be able to use the "Post As" function Gamer's Plane offers. If those, or other, methods are compatible with that goal in mind, I don't particularly care what you use so long as the information is on there.

As always, willing to be flexible, maybe a link to the sheet and a skeleton character for the purpose of the function, but I would like us to us that during the game.
Jun 11, 2025 5:06 am
HeroOfSometimes says:
Quick announcement:
I edited the original post to include a custom character sheet. I'm unsure how PDFs or linked character sheets (for example on myth weavers) work within the website. I would like us to be able to use the "Post As" function Gamer's Plane offers. If those, or other, methods are compatible with that goal in mind, I don't particularly care what you use so long as the information is on there.

As always, willing to be flexible, maybe a link to the sheet and a skeleton character for the purpose of the function, but I would like us to us that during the game.
My application post now includes the rough draft (in progress) of my GP site-friendly Custom Sheet.

Minor problem, I inserted the same coding edits language in each instance, but for some reason I can't get the Size bonus to show up in calculated Flat-footed or Touch AC totals...despite how I got that same bonus to show up in calculated total Armor Class.


And I had to get creative for inserting a circumstance bonus from a racial trait on a handful of Skills (get +2 ONLY IF you are engaged in Smuggling/Trading) that won't apply as a Misc bonus every single time the Skill is used. Therefore, in my coding edits I made that conditional circumstance bonus part of an added blank line. Same for conditional save bonuses.
Last edited June 18, 2025 4:48 am
Jun 11, 2025 8:19 pm
Mica_pun_worthy says:

My application post now includes the rough draft (in progress) of my GP site-friendly Custom Sheet.

Minor problem, I inserted the same coding edits language in each instance, but for some reason I can't get the Size bonus to show up in calculated Flat-footed or Touch AC totals...despite how I got that same bonus to show up in calculated total Armor Class.

And I had to get creative for inserting a circumstance bonus from a racial trait on a handful of Skills (get +2 ONLY IF you are engaged in Smuggling/Trading) that won't apply as a Misc bonus every single time the Skill is used. Therefore, in my coding edits I made that conditional circumstance bonus part of an added blank line. Same for conditional save bonuses.
Thanks for the effort, I like I said though, if you prefer a less arduous solution, I don't mind.

I made that because I realized what the custom sheets even are on this website as an option for those who'd like to use it.
Jun 11, 2025 8:51 pm
Adventures in Midnight

One-shot Primer

The World of Midnight

PDF Character Sheet


Above do not work. Recent changes in GP have made them invalid.
Last edited June 11, 2025 8:54 pm
Jun 11, 2025 8:54 pm
Yea, someone told me. I'm trying to get to the bottom of the issue.
Jun 11, 2025 9:00 pm
They seem to be working for me. Let me know if you're still having issues.
Jun 11, 2025 9:45 pm
Probably is some kind of permissions would be my hazarded guess. Dear microsoft will not post it anymore. It used to before changes in GP which affected the postings. You're the owner so you should have permission always. Perhaps if we were in the game that would give us also the permissions.
Last edited June 11, 2025 9:47 pm
Jun 11, 2025 9:52 pm
I'm not here for the game, but to confirm that the links work for me.
Jun 11, 2025 10:08 pm
WanderOne says:
Probably is some kind of permissions would be my hazarded guess. Dear microsoft will not post it anymore. It used to before changes in GP which affected the postings. You're the owner so you should have permission always. Perhaps if we were in the game that would give us also the permissions.
So, I completely reloaded the docs, just in care it was some sort of issue with previously having access, and updated the links.

At this point, if it's not working, the only thing I can think to do is send me your email in a PM and I can send them to you via email.

Sorry, don't know what else to try.
Last edited June 11, 2025 10:12 pm
Jun 13, 2025 5:14 am
Character Background questions answered in short form (rather than just woven into backstory), for GM convenience:

1) What was lost?
[ +- ] text
2) What hope remains?
[ +- ] text
3) Who taught you to survive?
[ +- ] text
4) What is your moral line and what would make you cross it?
[ +- ] text
5) What is worth dying for?
[ +- ] text
6) One named NPC
[ +- ] text
7) One rumor (true or false)
[ +- ] text
8) How has your Heroic Path manifested so far?
[ +- ] text
Last edited June 18, 2025 4:50 am
Jun 13, 2025 8:13 pm
I'm going to withdraw my application - the character concept's just not gelling for me. Good luck and have fun to everyone else, though; Midnight's a great setting.
Jun 13, 2025 11:04 pm
Dirigible says:
I'm going to withdraw my application - the character concept's just not gelling for me. Good luck and have fun to everyone else, though; Midnight's a great setting.
Sorry to hear that, thanks for the interest.
Jun 13, 2025 11:08 pm
Updated Adventures in Midnight again. Now includes the correct spell list for channelers (Gross oversight on my part, apologies). As well as all Heroic Paths, Prestige Classes, Feats and an optional "Racial Champion" system you can use if it strikes your fancy.

Also, I fixed the Custom Character sheet languages, I made up some languages there that didn't exist.

Anywho, hope to see a couple more applications tomorrow. Thanks for everyone messaging behind the scenes.

Edit: oh, and if the links still aren't working. Hit me up and I'll send it to you via email.
Last edited June 13, 2025 11:22 pm
Jun 14, 2025 9:35 am
HeroOfSometimes says:
Updated Adventures in Midnight again. Now includes the correct spell list for channelers (Gross oversight on my part, apologies)...

Also, I fixed the Custom Character sheet languages, I made up some languages there that didn't exist.
Oh, I was just writing you a message about languages and I will now take this into account before sending it!

I see 'Gnomish' is no longer its own language, that is kind of a relief because I didn't have enough points to invest in it AND others like I'd want to, but my backstory rather required it.

QUESTION: We don't get any free Fluencies, do we? From races or a 'group language' for convenience?


And I'll look over the Channeler stuff by lunchtime.

Thanks!
Jun 14, 2025 10:02 am
Mica_pun_worthy says:
HeroOfSometimes says:
Updated Adventures in Midnight again. Now includes the correct spell list for channelers (Gross oversight on my part, apologies)...

Also, I fixed the Custom Character sheet languages, I made up some languages there that didn't exist.
Oh, I was just writing you a message about languages and I will now take this into account before sending it!

I see 'Gnomish' is no longer its own language, that is kind of a relief because I didn't have enough points to invest in it AND others like I'd want to, but my backstory rather required it.

QUESTION: We don't get any free Fluencies, do we? From races or a 'group language' for convenience?


And I'll look over the Channeler stuff by lunchtime.

Thanks!
Short answer, yes you do. Longer answer is in the character creation thread. I don't want to retype the entire thing, but basically, the languages shown in the handout that are not 'bonus' are free at character creation at the level stated. If no level is stated, assume fluent.
Jun 16, 2025 2:15 pm
I really want to join but Im not sure I'm in the right place for grim dark at the moment. Please consider me for a future game when life is less crazy on my end. Thank-you
Jun 16, 2025 3:26 pm
The_Librarian says:
I really want to join but Im not sure I'm in the right place for grim dark at the moment. Please consider me for a future game when life is less crazy on my end. Thank-you
No issues. We're still currently down one. So if you have a change of heart, feel free to hit me up.
Jun 18, 2025 11:43 pm
Still looking for one player, if anyone is interested.
Jun 19, 2025 4:07 am
I am interested .
I haven't had the chance to make a character but I can work with you on one that would fill holes and fit setting.
Jun 19, 2025 4:48 am
Smiley says:
I am interested .
I haven't had the chance to make a character but I can work with you on one that would fill holes and fit setting.
Excellent!

So far we have these:

Itami (character race and class unknown)

Greemology: giant-blooded Dorn (think Viking heritage) human with class Wildlander (think ranger)

WhiteDwarf: defender (paladin-esque but there is NO paladin in the Midnight setting because there are no benevolent divine spellcasters) Erenlander human (think half Viking and half Middle East, kind of, is my interpretation but YMMV) with an armored melee fighter builder

WanderOne: Caransil (high elf, think Tolkien) with class Rogue 1/Channeler 2 [special Midnight version of Wizard, because actual wizard/sorcerer/bard/other arcane casters do not exist] ; has both ranged and melee fighting capability

And me: Dwarrow (gnome & dwarf parents) with 3 levels in Channeler class with Healer focus (cure spells, etc.)


The first game/story post was only just posted up this evening and not everyone has had a chance to reply.

Our PCs all have been traveling together for awhile, we agreed, and we could squeeze any new player into the fold ((who was willing and wanted to)) to be part of a party already formed (so we can skip over worrying about paranoia/fear of betrayal in a very harsh world where we are outlaws).
Last edited June 19, 2025 7:09 pm
Jun 19, 2025 9:34 am
Smiley says:
I am interested .
I haven't had the chance to make a character but I can work with you on one that would fill holes and fit setting.
Invite sent.
Mica_pun_worthy says:
Excellent!

So far we have these:

Itami (character race and class unknown)
Sarcosan - Hermetic Channeler
Last edited June 19, 2025 2:31 pm
Jun 19, 2025 5:53 pm
@HeroOfSometimes: Thanks for confirming that Itami wants to build a human Intelligence-based wizard.

__________________________________________________________________________________
Smiley says:
I am interested .
I haven't had the chance to make a character but I can work with you on one that would fill holes and fit setting.
@Smiley, honestly whether you go "Skills heavy" or "Combat heavy" or a combination of both, that would work pretty well given the party has 3 spellcasters....


We are starting at Character Level 3 and using the "Background Skills" outlined in Pathfinder Unchained.



Were you still looking to make an ambush predator sort of character, possibly a halfling (which are very much like nomadic warrior tribes in Midnight, similar to a Talenta halfling from the 5e/Pathfinder Eberron setting)?

One of your previous posts said this:

I was thinking about doing a Elflings, or Halfling and (somehow) doing a Wildlander & Defender mix.
A beastly man who hunts like the beast in the woods.
Dropping down on all 4 and chasing after someone.
Pouncing and tackling victims.



If you have had a chance to look at the Midnight character-building book, "Adventures in Midnight" that is linked in the GM's original post in this Recruitment Thread, you will know that Midnight uses "Heroic Paths" that are a key way of shaping your character's abilities.


If you want to be primal in 'flavor' of character and fight in melee, then IMHO the Heroic Paths that suit the concept best would be either

--QUICKENED (gives you the speed and advantage on Initiative checks and increased Movement to chase NPCs/monsters down)


Or


--BEAST (free claws, gradually make your natural attacks magical)



OR


--WARG which gives you wildshape though sadly not till Level 5.
Last edited June 19, 2025 5:54 pm

You do not have permission to post in this thread.