(OOC) General Discussion
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Jun 19, 2025 4:19 am
Two posts in the main/story game thread already and we're off to the races! Or racing off a cliff, it is Midnight we're talking about, time will tell? ;)
Nice intro, sets the mood, intriguing NPCs, and lots of flavorful description (even if it's pretty dreary and putrid...but hey, that's par for Midnight). I hope Wexley Thorn is well-versed in Knowledge Arcana cuz' he may be our only one...
EDIT: @Hero, I like how you gave each NPC character a different color font and bolded text when they speak. It really draws attention to and distinguishes their dialogue.
@everyone: Shall we do that with our PCs? I picked a Salmon color for Petra because it shows up nicely on whatever dark mode the forum is set on for me, and it slightly resembles part of her outfit in the avatar pic I just managed to upload.
Nice intro, sets the mood, intriguing NPCs, and lots of flavorful description (even if it's pretty dreary and putrid...but hey, that's par for Midnight). I hope Wexley Thorn is well-versed in Knowledge Arcana cuz' he may be our only one...
EDIT: @Hero, I like how you gave each NPC character a different color font and bolded text when they speak. It really draws attention to and distinguishes their dialogue.
@everyone: Shall we do that with our PCs? I picked a Salmon color for Petra because it shows up nicely on whatever dark mode the forum is set on for me, and it slightly resembles part of her outfit in the avatar pic I just managed to upload.
Last edited June 19, 2025 5:14 pm
Jun 19, 2025 7:01 am
Mica_pun_worthy says:
Two posts in the main/story game thread already and we're off to the races! Or racing off a cliff, it is Midnight we're talking about, time will tell? ;)Nice intro, sets the mood, intriguing NPCs, and lots of flavorful description (even if it's pretty dreary and putrid...but hey, that's par for Midnight). I hope Wexley Thorne is well-versed in Knowledge Arcana cuz' he may be our only one...
EDIT: @Hero, I like how you gave each NPC character a different color font and bolded text when they speak. It really draws attention to and distinguishes their dialogue.
@everyone: Shall we do that with our PCs? I picked a Salmon color for Petra because it shows up nicely on whatever dark mode the forum is set on for me, and it slightly resembles part of her outfit in the avatar pic I just managed to upload.
Jun 19, 2025 5:50 pm
Waiting for everyone to get fully online, off work and home alone today, so I threw in a bonus post. To whoever can see it, I added a Player Notes page. I'm not sure how it works exactly, I may need to do more on my end to make it work, but you should be able to see it (and edit it?) as an easy repository of info as the campaign goes along. Just let me know if you can see it (or my GM) one.
Jun 19, 2025 10:03 pm
HeroOfSometimes says:
Waiting for everyone to get fully online, off work and home alone today, so I threw in a bonus post. To whoever can see it, I added a Player Notes page. I'm not sure how it works exactly, I may need to do more on my end to make it work, but you should be able to see it (and edit it?) as an easy repository of info as the campaign goes along. Just let me know if you can see it (or my GM) one.Once available, I will probably 'take notes' on who we met and various gear we came across and so forth. I am naturally nerdy that way and take notes for my tabletop group.
Jun 19, 2025 10:08 pm
Mica_pun_worthy says:
Sorry, I cannot see this Player Notes page, only your 'lock icon' Campaign Docs one. I even tried refreshing the site.
Once available, I will probably 'take notes' on who we met and various gear we came across and so forth. I am naturally nerdy that way and take notes for my tabletop group.
Jun 19, 2025 10:18 pm
I'll post in a bit. I'm having trouble getting a minute that isn't work right now.
Jun 19, 2025 10:18 pm
HeroOfSometimes says:
Sorry, should've been more specific, you should see it below the field that you would draft your forum posts. Directly below the rolls functions.
Okay, I saw it in the actual game forum. I had to click the little box next to my Character's name that had 'Player notes' on it.
It's very thorough and handy, saves time. So...we all will see the same notes no matter who edits it, right?
Jun 19, 2025 10:22 pm
Mica_pun_worthy says:
Okay, I saw it in the actual game forum. I had to click the little box next to my Character's name that had 'Player notes' on it.It's very thorough and handy, saves time. So...we all will see the same notes no matter who edits it, right?
Jun 19, 2025 10:52 pm
HeroOfSometimes says:
That's the idea, or the hope, I should say. If you can edit it, it should reflect for everyone else since it's linked to a sheet in my library. I can update it, I was hoping you guys could add your own notes as needed though.
EDIT: But please understand this is not a flaw in the system if something like it happens. It's about what cues people think they see.
Last edited June 19, 2025 10:56 pm
Jun 20, 2025 1:36 am
Itami should be ready to go soon. New post should be up in the morning for all who post tonight. Waiting to move the scene forward for all our players now that we have anyone. If it takes too long we'll write them in somehow down the line.
Jun 20, 2025 12:34 pm
@WanderOne sorry, should've been more clear. You can do both Perception and Sense motive.
Jun 20, 2025 12:48 pm
Seelah sensed the heck out of that motive lol. Too bad it wasn’t a combat post.
Jun 20, 2025 1:14 pm
Yea, wasn't going to reveal that much about the masked stranger, but Nat 20 is Nat 20.
Jun 20, 2025 4:10 pm
Just to Double check.
Do you want me to be with the party now?
I have no problem if they come across me (and maybe my wogren) while doing the travel.
I am ok with waiting.
Do you want me to be with the party now?
I have no problem if they come across me (and maybe my wogren) while doing the travel.
I am ok with waiting.
Jun 20, 2025 4:13 pm
That was the goal. But you can come in later if that's what you want. I have an idea to bring you and Itami in if this cellar scene escalates to combat.
Jun 20, 2025 5:01 pm
That works for me.
I am picturing my dude sort of like Ulfr from Twilight of the Gods.
Beastly in nature. Doesn't talk much but sniffs around and protects the others.
Doesn't walk with the group but stays along the edge of the woods or scouts ahead at times.
Has no problem pouncing into combat.
I am picturing my dude sort of like Ulfr from Twilight of the Gods.
Beastly in nature. Doesn't talk much but sniffs around and protects the others.
Doesn't walk with the group but stays along the edge of the woods or scouts ahead at times.
Has no problem pouncing into combat.
Jun 20, 2025 6:14 pm
HeroOfSometimes says:
You're aware Greemology is more or less already playing that character?Last edited June 20, 2025 6:15 pm
Jun 20, 2025 6:16 pm
Greemology says:
This is going to sound really dumb since he's apparently literally named Ulfr... but what is Twilight of the God's?
Jun 20, 2025 6:20 pm
HeroOfSometimes says:
Greemology says:
This is going to sound really dumb since he's apparently literally named Ulfr... but what is Twilight of the God's?
Jun 20, 2025 6:38 pm
It is a good show.
I liked a lot of concepts for a dnd campaign.

I can adjust things how needed to fit better. Let me ponder.
I liked a lot of concepts for a dnd campaign.

I can adjust things how needed to fit better. Let me ponder.
Last edited June 20, 2025 7:17 pm
Jun 20, 2025 9:25 pm
If combat starts, anyone have an issue with me rolling initiative for everyone?
Jun 20, 2025 10:21 pm
HeroOfSometimes says:
If combat starts, anyone have an issue with me rolling initiative for everyone?I made a Diplomacy roll, got a 19, and if we are using PF1E rules then anyone can try to add +2 to my result by rolling Diplomacy 10 or better?
I hope it's okay that I rolled first AND I didn't mention OOC what my idea was? We just started playing and I am still learning how much players want to discuss first, or whether we rather just react to each other/the PCs and keep things moving?
Diplo for me was +7 for being a Class Skill I put the full 3 ranks into so it seemed worth a try? Plus my character is a pacifistic healer by nature, more likely to offer to help and be on the same side than to accept fighting as a first or only option.
Jun 20, 2025 10:24 pm
Aid another works as in PF1E.
I'm easy, just reacting you y'all. @Greemology was the one who thought it was a bright idea to call out the NPC who's holding the strings, lol!
I'm easy, just reacting you y'all. @Greemology was the one who thought it was a bright idea to call out the NPC who's holding the strings, lol!
Jun 20, 2025 10:26 pm
HeroOfSometimes says:
Aid another works as in PF1E.I'm easy, just reacting you y'all. @Greemology was the one who thought it was a bright idea to call out the NPC who's holding the strings, lol!
Jun 20, 2025 10:28 pm
Greemology says:
What do you want? He has an int of 8 lol.Jun 20, 2025 11:18 pm
Can I come down the stairs with a few mugs of Ale, soup, or something?
Completely oblivious to everything that was going on down here.
Completely oblivious to everything that was going on down here.
Jun 20, 2025 11:22 pm
You and @Itami will arrive to the Lantern together once he Rogers up. Late arrivals. He's named his character now, so it won't be long.
I have the scene in my head ready to go, it'll be fun. 😈
I have the scene in my head ready to go, it'll be fun. 😈
Jun 21, 2025 2:46 pm
Just to clarify Itami and I are the 2 man guarding the trapped door?
Or We are just entering the room seeing the orc and 2 man.
Or We are just entering the room seeing the orc and 2 man.
Jun 21, 2025 2:47 pm
Second option. You just made it to The Thirsty Lantern. The first scene has been ongoing as you made your way in.
Jun 21, 2025 2:57 pm
Perfect Thank you.
Do we know about the trapdoor and the meeting happening?
We were invited but needed to take care of something first?
Do we know about the trapdoor and the meeting happening?
We were invited but needed to take care of something first?
Jun 21, 2025 3:07 pm
You don't know about the trap door explicitly, but it'd be common practice not to have the meeting out in the open.
You were indeed invited and the passphrase was given to you earlier. You know about the rest of the party and that they should be here already. Details as to what's happened up to now though you do not.
What slowed you down is up to you guys, left it vague on purpose.
You were indeed invited and the passphrase was given to you earlier. You know about the rest of the party and that they should be here already. Details as to what's happened up to now though you do not.
What slowed you down is up to you guys, left it vague on purpose.
Jun 22, 2025 4:20 am
FYI, I tried to edit the NPC notes to see what would happen.
I can't add any new text. It's fine though if it's just the GM keeping notes, the basics are all there.
I can't add any new text. It's fine though if it's just the GM keeping notes, the basics are all there.
Jun 22, 2025 9:17 am
Lame, was hoping that would work.
Gonna fire a post or two off this morning and then I'll be at reduced capacity for the next few days. Taking my kids to The Wolf Lodge for their birthday (that was not a mistake, they're twins). Will still drop in, respond to PMs/questions, make minor posts to move things along, but large posts will be difficult from my phone. Which honestly all this works out fairly well since we'll be moving into combat/initiative.
Gonna fire a post or two off this morning and then I'll be at reduced capacity for the next few days. Taking my kids to The Wolf Lodge for their birthday (that was not a mistake, they're twins). Will still drop in, respond to PMs/questions, make minor posts to move things along, but large posts will be difficult from my phone. Which honestly all this works out fairly well since we'll be moving into combat/initiative.
Jun 22, 2025 4:46 pm
There is some humor in the first coming up the steps both getting nat 20 initiative.
Jun 22, 2025 5:40 pm
Quote:
Ulfr > Seelah > Jasir > Colab 1 > Orc > Petra > Bran > Azote > Varin > Wexley > Serah > Colab 2I know some DMs allow everyone to post their turns ASAP then the DM sorts out the order later. It speeds up combat a little bit.
I have seen others work in groups. So everyone before Colab 1 takes their turn. DM takes a few characters turns, and then the next group goes.
Jun 22, 2025 5:46 pm
I’m great with block initiative, like you just described (everyone before Colab 1 takes their turn etc). This kind of format, it’s just best if we can get those posts in when we can.
Jun 22, 2025 6:28 pm
And here I jump in with a weird turn that's designed to stall the orc until everyone can get upstairs.
Jun 22, 2025 8:53 pm
My two cents for play-by-post, I don't like people taking their turn in a block before all other turns including GMs' have completed in order....
That is using guesswork before you know what situation will exist on your turn, IMHO, and then you have to change your 'anticipated' move into a newer more feasible one... so in the end you haven't actually saved time or effort.
You need to allow for creative interrupting tactics (Readied actions) like Jasir's, and allow for some targets to change position or be taken out of the fight somehow (including fleeing).
Not to mention if you let GM update first, you may be able to speak important update-delivering dialogue on your turn like Greemology has been doing. =)
That is using guesswork before you know what situation will exist on your turn, IMHO, and then you have to change your 'anticipated' move into a newer more feasible one... so in the end you haven't actually saved time or effort.
You need to allow for creative interrupting tactics (Readied actions) like Jasir's, and allow for some targets to change position or be taken out of the fight somehow (including fleeing).
Not to mention if you let GM update first, you may be able to speak important update-delivering dialogue on your turn like Greemology has been doing. =)
Last edited June 22, 2025 8:54 pm
Jun 22, 2025 9:56 pm
Iunno, I'm pretty easy either way. I can see blocks making sense for efficiencies sake but Mica also makes a really solid point.
I like to decide what my character does and how they do it.
That being said, if the majority would like to try out doing blocks, we can try it out.
I'm thinking an easy way to keep the efficiency without losing too much time would be if the flow of battle would change your action, you would either A. Get pushed back in initiative or B. I'll act for you, taking your previous action into account and attempting to further whatever goal you were aiming at. Obviously, A. Being the most viable option.
And it's quite possible we're over thinking it and it won't be such a big deal. 🤷♂️
Iunno, I'm open to ideas / discussion.
I like to decide what my character does and how they do it.
That being said, if the majority would like to try out doing blocks, we can try it out.
I'm thinking an easy way to keep the efficiency without losing too much time would be if the flow of battle would change your action, you would either A. Get pushed back in initiative or B. I'll act for you, taking your previous action into account and attempting to further whatever goal you were aiming at. Obviously, A. Being the most viable option.
And it's quite possible we're over thinking it and it won't be such a big deal. 🤷♂️
Iunno, I'm open to ideas / discussion.
Jun 22, 2025 10:13 pm
I'm fine with whatever is chosen. It's hard for me to imagine that blocks will be much faster than what we've been doing so far. I similarly am disposed towards flexibility as Mica mentioned, but I recognize that I am also biased due to Jasir's abilities being geared towards control. I'm happy to adapt to whatever works best for everyone, though.
Jun 22, 2025 11:37 pm
While I prefer individual non-block based initiatives, because they allow for combat to evolve more organically. It can be a pain to wait for the next person to post, if say, they are at work for most of the day. I've played in both style of game and I'm not 100% convinced either way, I just lean towards the individual as more fun slightly.
Jun 23, 2025 2:16 am
Block initiative or any form of 'posting in anticipation of your turn, rather than on your turn' is about SPEED and simplicity, yes?
It's speediest and simplest therefore, methinks, that--should it happen that a player has 'posted in anticipation' and that choice the PC made is no longer valid, or might provoke an Attack of Opportunity that it would not previously have provoked--that the GM get to use option B mentioned earlier, which is to drop the player's initiative count lower.
IMHO, an early as possible initiative order is an advantage not to be lightly given up.
I say all this as someone who doesn't anticipate any trouble posting at various hours of the day, though. I don't like posting on my phone but I have the option if I'm traveling, and during work hours I always have computer access. -\\(''))//-
It's speediest and simplest therefore, methinks, that--should it happen that a player has 'posted in anticipation' and that choice the PC made is no longer valid, or might provoke an Attack of Opportunity that it would not previously have provoked--that the GM get to use option B mentioned earlier, which is to drop the player's initiative count lower.
IMHO, an early as possible initiative order is an advantage not to be lightly given up.
I say all this as someone who doesn't anticipate any trouble posting at various hours of the day, though. I don't like posting on my phone but I have the option if I'm traveling, and during work hours I always have computer access. -\\(''))//-
Last edited June 23, 2025 2:20 am
Jun 23, 2025 2:49 am
I am fine with which ever way.
There is more than one way to skin a cat.
Some of the more technical classes it might be easier to take your turn when it is your turn. The others that are just run up and smack them can do their's whenever it makes sense.
Having a set contingency in place if Action A) doesn't work always go to Action B)
Or as GM make action A) make sense uses it how ever.
Your target died so move onto the next target.
Target to far away move to another or use full movement.
There is more than one way to skin a cat.
Some of the more technical classes it might be easier to take your turn when it is your turn. The others that are just run up and smack them can do their's whenever it makes sense.
Having a set contingency in place if Action A) doesn't work always go to Action B)
Or as GM make action A) make sense uses it how ever.
Your target died so move onto the next target.
Target to far away move to another or use full movement.
Jun 23, 2025 3:19 am
If at all possible I'd like to avoid the GM needing to take a player's turn in a way that involves any interpretation and improvisation on his part.
It's more work on the GM's shoulders and already full plate with so many NPCs or environment factors to control, it is NOT fun trying to strategize against yourself when you possess classified NPC knowledge, and the GM's interpretation of the player's will might not be how the player would have wanted to improvise when it's said and done.
Maybe there are three assailants, one goes down, and the player would've wanted to focus on the tougher OR the weaker (OR the one closest to OR farthest from other PCs) after that first one was no longer a valid target--and now the GM has to guess, that's just one example.
I've been down the road as GM of taking a player's turn and posting for them and I cannot recommend it.
I particularly got pushback on what square I put a PC in when I had taken their turn for them, but that wasn't even the worst of it. Just sayin' and obviously it is GM's call.
It's more work on the GM's shoulders and already full plate with so many NPCs or environment factors to control, it is NOT fun trying to strategize against yourself when you possess classified NPC knowledge, and the GM's interpretation of the player's will might not be how the player would have wanted to improvise when it's said and done.
Maybe there are three assailants, one goes down, and the player would've wanted to focus on the tougher OR the weaker (OR the one closest to OR farthest from other PCs) after that first one was no longer a valid target--and now the GM has to guess, that's just one example.
I've been down the road as GM of taking a player's turn and posting for them and I cannot recommend it.
I particularly got pushback on what square I put a PC in when I had taken their turn for them, but that wasn't even the worst of it. Just sayin' and obviously it is GM's call.
Jun 23, 2025 3:23 am
Yea, I'd prefer not to be changing anyone's actions. I'm just spit balling. I personnally could go either direction. Just want to come to a solution we can either all be happy with or at least accept and not have it ruin the game.
Jun 23, 2025 3:31 am
@WhiteDwarf Sorry, forgot to respond about your knowledge roll. You get 2 pieces of info for your roll. Just let me know what you want them to be.
Jun 23, 2025 3:32 am
I want it to be known, that I do not like doing this from my phone. Lol. I have misposted twice today. Messed up like three posts that I had to go back and fix. I miss my computer.
Kids are having fun though. 👍
Kids are having fun though. 👍
Jun 23, 2025 3:36 am
No good answer but most take block over personal INIT just to save time but real sometimes it doesn't do that as some want to see what others do before their actions. To me, as GM. I would take which you feel you want to deal with best as you can't please all. Personally, I just go down the INIT list one after the other. And it takes what it takes in time. Whole reason we have personal INIT and most players look at that rating even as they build their characters and it really only matters for personal INIT rolls as block ignores personal INIT.
Jun 23, 2025 3:40 am
How about this:
Let's stick with doing it one by one. You can post ahead of time, and if your action still makes sense when your turn comes, yay! Efficiency! If it doesn't, then correct the action.
Any issues with that?
Let's stick with doing it one by one. You can post ahead of time, and if your action still makes sense when your turn comes, yay! Efficiency! If it doesn't, then correct the action.
Any issues with that?
Jun 23, 2025 3:42 am
One by one, corrections made by player (in proper initiative order) when needed--aye aye!
Jun 23, 2025 3:47 am
@Mica_pun_worthy Let's keep the OoC discussions out of the game thread.
Now I see, the door is not the stairs. Going in a straight line, you could make it to m10 on main floor map. If you need me to lighten up the map, I can do that, lol. I just trying to convey the low-light. Guess I did it too well.
Edit: for further clarification, bran, the token at the bottom of the cellar map, is on the foot of the stairs.
Now I see, the door is not the stairs. Going in a straight line, you could make it to m10 on main floor map. If you need me to lighten up the map, I can do that, lol. I just trying to convey the low-light. Guess I did it too well.
Edit: for further clarification, bran, the token at the bottom of the cellar map, is on the foot of the stairs.
Jun 23, 2025 3:57 am
Just to double check.
We are fighting the Collaborators and the Orc?
For some reason I thought we were fighting just the Orc
We are fighting the Collaborators and the Orc?
For some reason I thought we were fighting just the Orc
Last edited June 23, 2025 11:55 am
Jun 23, 2025 3:58 am
Bad news. The game system just ate my character completely. It is totally gone. Unless they can retrieve it. I don't have a Character now.
Jun 23, 2025 11:39 am
I now have a valid copy of Azote. It was by sounds 4 days ago but very current. So, all is good.
Jun 23, 2025 11:46 am
@Smiley Assuming you're treating the Elfling for your turn? Will wait a bit for your response before moving forward.
Jun 23, 2025 11:56 am
Give me like 30mins
Just woke up and OMW to work.
On my turn now that the Orc is very far away, is there some random bar item I can throw or Sling at the Orc?
Just woke up and OMW to work.
On my turn now that the Orc is very far away, is there some random bar item I can throw or Sling at the Orc?
Jun 23, 2025 12:02 pm
Sure, call it a loose stein, broken chair leg, or barrel lid, or something to that affect. -2 to attack, 1d3+Str damage.
Jun 23, 2025 12:31 pm
HeroOfSometimes says:
@WhiteDwarf Sorry, forgot to respond about your knowledge roll. You get 2 pieces of info for your roll. Just let me know what you want them to be.Thx.
Jun 23, 2025 12:44 pm
WhiteDwarf says:
How they might’ve known were here, and if there may be more waiting in ambush for us (based on knowing how they like to operate).
Thx.
It's quite common for rebellion circles to be infiltrated. Situations like these are unfortunately not uncommon and one of the major impediments to any coordinated resistance effort.
You suspect that there might be, as it is incredibly uncommon for an orc to operating independently. But the fact that he is here by himself at all is novel in an of itself so wether or not there are reinforcements on the way, or outside, or if any exist at all is up in the air.
Jun 23, 2025 1:40 pm
GM, so does that crit of Varrin's deal 8 or do they need to roll another d3?
GM: I wanna say double the damage on the first die, but technically it would be another roll. You can change it since it'll be a bit before I can post for the NPCs. Moving forward, if the player doesn't roll again by the time I get there, I'll just double it.
GM: I wanna say double the damage on the first die, but technically it would be another roll. You can change it since it'll be a bit before I can post for the NPCs. Moving forward, if the player doesn't roll again by the time I get there, I'll just double it.
Jun 23, 2025 3:06 pm
Lol, the revolution will be fought with cider kegs and beer steins. XD
EDIT: Just re-posting her for my own frame of reference:
Initiative:
Ulfr > Seelah > Jasir > Colab 1 > Orc > Petra > Bran > Azote > Varin > Wexley > Serah > Colab 2
*EXCEPT that Jasir Readied an action for when the orc started to rage, and it went off after Orc's turn. I don't think this changed the order overall though?
EDIT: Just re-posting her for my own frame of reference:
Initiative:
Ulfr > Seelah > Jasir > Colab 1 > Orc > Petra > Bran > Azote > Varin > Wexley > Serah > Colab 2
*EXCEPT that Jasir Readied an action for when the orc started to rage, and it went off after Orc's turn. I don't think this changed the order overall though?
Last edited June 23, 2025 3:10 pm
Jun 23, 2025 3:26 pm
Per the readied action rules Jasir and the Orc now share the same initiative since it went off during the Orc's turn.
[ +- ] Initiative Consequences of a Readied Action
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
Last edited June 23, 2025 3:26 pm
Jun 23, 2025 5:05 pm
As the Orc's weapon is still greased. Does he make a DEX check each round till the spell fails?
Jun 23, 2025 5:15 pm
WanderOne says:
As the Orc's weapon is still greased. Does he make a DEX check each round till the spell fails?[ +- ] Grease Excript
Material objects not in use are always affected by this spell, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect.
Jun 23, 2025 5:17 pm
WanderOne says:
I now have a valid copy of Azote. It was by sounds 4 days ago but very current. So, all is good.Jun 23, 2025 5:20 pm
Itami says:
Per the readied action rules Jasir and the Orc now share the same initiative since it went off during the Orc's turn.[ +- ] Initiative Consequences of a Readied Action
Your initiative result becomes the count on which you took the readied action. If you come to your next action and have not yet performed your readied action, you don’t get to take the readied action (though you can ready the same action again). If you take your readied action in the next round, before your regular turn comes up, your initiative count rises to that new point in the order of battle, and you do not get your regular action that round.
Initiative:
Ulfr > Seelah > Colab 1 > Jasir > Orc > Petra > Bran > Azote > Varin > Wexley > Serah > Colab 2
Jun 23, 2025 5:43 pm
Indeed, Mica. Assuming that the higher initiative modifier breaks ties. Though I get the feeling that the orc might not last long enough for me to get a second turn.
Jun 24, 2025 1:33 pm
I waned to move up to M8-N8 before. Depending on what the red circle would do to me.
Would I get an AoO also?
Would I get an AoO also?
Jun 24, 2025 1:48 pm
N8 would give you an AoO.
I'll allow it during this combat, since we're just getting started, moving forward movement needs to be communicated during your turn. Or at least prior to the target NPCs movement.
Edit: hit, but doesn't change result, he's still up, just very very badly hurt. Will write in the action later.
I'll allow it during this combat, since we're just getting started, moving forward movement needs to be communicated during your turn. Or at least prior to the target NPCs movement.
Edit: hit, but doesn't change result, he's still up, just very very badly hurt. Will write in the action later.
Jun 24, 2025 1:52 pm
I posted my actions in OoC in mu turn before.
30ft Move Closer M8. Action Attack Throw Mug.
It has been a while since I have played PF1. Trying to remember the rules. Rolled to Confirm CritI don't know how to use the map thing to move stuff around. Need to mess with the code when I get the chance.
Quote:
OOC:30ft Move Closer M8. Action Attack Throw Mug.
It has been a while since I have played PF1. Trying to remember the rules. Rolled to Confirm Crit
Last edited June 24, 2025 1:53 pm
Jun 24, 2025 2:13 pm
Smiley says:
I posted my actions in OoC in mu turn before.Quote:
OOC:30ft Move Closer M8. Action Attack Throw Mug.
It has been a while since I have played PF1. Trying to remember the rules. Rolled to Confirm Crit
Jun 24, 2025 4:30 pm
It is fine.
When i get home I am going to mess with the map coding and try to remember how it works
When i get home I am going to mess with the map coding and try to remember how it works
Jun 24, 2025 6:38 pm
Smiley says:
It is fine.When i get home I am going to mess with the map coding and try to remember how it works
Jun 25, 2025 2:31 am
Azote has the path of Naturefriend and it includes "Entangle 1/day" but totally lacks to explain the mechanics. Is that at will, casted, spell-like or what?
It is listed at a 40' radius spread which is incredibly HUGE. Wonder if one could be allowed to make a smaller area of effect? Obviously at 40' radius, it isn't great to use in the civilized area as it will hit multiple buildings no matter what.
That and may a caster end a spell in effect before it is done due to the fact it isn't concentration? For example, Entangle spell will last 30 rounds when casted.
It is listed at a 40' radius spread which is incredibly HUGE. Wonder if one could be allowed to make a smaller area of effect? Obviously at 40' radius, it isn't great to use in the civilized area as it will hit multiple buildings no matter what.
That and may a caster end a spell in effect before it is done due to the fact it isn't concentration? For example, Entangle spell will last 30 rounds when casted.
[ +- ] Entangle
Entangle
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
Last edited June 25, 2025 2:47 am
Jun 25, 2025 2:48 am
@WanderOne: Sounds like a spell-like ability because it is once per day. In Midnight specifically, spell-like means it won't be 'detectable' as magic by an enemy called an astirax....but a spell-like ability does have verbal and somatic components, and if cast within melee range of your enemy they can AOO you.
When I played Pathfinder (first edition), it was not possible to make the effect radius any smaller than what is listed, to answer your other question, with one exception.
Only at higher levels (10 and up) could you change the 'shape' of the spell area (but it's a Feat you must be pretty high level to attain, "Selective Spell").
EDIT: If you see a (D) in the spell description, as you do with entangle, that means you can use a Standard Action to dismiss (end) the spell before its duration runs out.
When I played Pathfinder (first edition), it was not possible to make the effect radius any smaller than what is listed, to answer your other question, with one exception.
Only at higher levels (10 and up) could you change the 'shape' of the spell area (but it's a Feat you must be pretty high level to attain, "Selective Spell").
EDIT: If you see a (D) in the spell description, as you do with entangle, that means you can use a Standard Action to dismiss (end) the spell before its duration runs out.
Last edited June 25, 2025 2:49 am
Jun 25, 2025 4:21 am
So... Going by the description of things, did Jasir just get greased? Because it sounds like it. XD
Jun 25, 2025 4:50 am
Would not surprise me if others get greased too. (Reflex save DC 13) Of course, if the guy falls it is worth it. And if he doesn't fall from being pestered by Tork then Azote will cancel spell. Well, if you also don't move you are good. You can stand there and beat on him or AOO if he tries to run.
Jasir should know that 'Grease' is one of Azote's favored spells. By spell casting, Azote is more likely to neutralize rather than kill.
Jasir should know that 'Grease' is one of Azote's favored spells. By spell casting, Azote is more likely to neutralize rather than kill.
Last edited June 25, 2025 4:55 am
Jun 25, 2025 5:11 am
First step is a dozy... :) Oh grease isn't on you. It is on the ground.
Last edited June 25, 2025 5:12 am
Jun 25, 2025 2:49 pm
WanderOne says:
First step is a dozy... :) Oh grease isn't on you. It is on the ground.Jun 25, 2025 3:25 pm
Speaking of casting spells.
Nothing to see here.
Nothing to see here.
Rolls
Azote - (1d100)
(61) = 61
Jasir - (1d100)
(25) = 25
Jun 25, 2025 3:34 pm
Didn't get a GM's info on below.
It is listed at a 40' radius spread which is incredibly HUGE. Wonder if one could be allowed to make a smaller area of effect? Obviously at 40' radius, it isn't great to use in the civilized area as it will hit multiple buildings no matter what.
That and may a caster end a spell in effect before it is done due to the fact it isn't concentration? For example, Entangle spell will last 30 rounds when casted.And speaking of casting spells, Azote has now casted 5 today and 4 of them in the last minute or so. All 5 of these spells (None are cantrips) are channeler and none are naturefriend or innate.
WanderOne says:
Azote has the path of Naturefriend and it includes "Entangle 1/day" but totally lacks to explain the mechanics. Is that at will, casted, spell-like or what?It is listed at a 40' radius spread which is incredibly HUGE. Wonder if one could be allowed to make a smaller area of effect? Obviously at 40' radius, it isn't great to use in the civilized area as it will hit multiple buildings no matter what.
That and may a caster end a spell in effect before it is done due to the fact it isn't concentration? For example, Entangle spell will last 30 rounds when casted.
[ +- ] Entangle
Entangle
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
Last edited June 25, 2025 3:47 pm
Jun 25, 2025 3:43 pm
I as non magic user (besides 1 spell which I think I am going to flavor as instincts) I am trying to decide how Varin feels about magic and those who use it in the party.
I think it is more along the lines as he knows it is illegal and doesn't really care. As long as the party isn't using it in Public it doesn't bother him.
If he see spells flying around in a stupid situation he might yell at you and tell you to knock it off.
I think it is more along the lines as he knows it is illegal and doesn't really care. As long as the party isn't using it in Public it doesn't bother him.
If he see spells flying around in a stupid situation he might yell at you and tell you to knock it off.
Jun 25, 2025 4:03 pm
@Itami: Would you mind putting your PC dialogue in bold to make it more visible? (Optional you can add a distinct color font too for Jasir.)
And good thinking on checking about Fell and whether these enemies (at least 2 dead, maybe all 3) might rise again!
And good thinking on checking about Fell and whether these enemies (at least 2 dead, maybe all 3) might rise again!
Last edited June 25, 2025 4:04 pm
Jun 25, 2025 4:29 pm
Smiley says:
I as non magic user (besides 1 spell which I think I am going to flavor as instincts) I am trying to decide how Varin feels about magic and those who use it in the party.I think it is more along the lines as he knows it is illegal and doesn't really care. As long as the party isn't using it in Public it doesn't bother him.
If he see spells flying around in a stupid situation he might yell at you and tell you to knock it off.
How it comes through for Petra is she appreciates any chill attitude...but she actively worries about putting y'all in danger of treason/execution or something worse with her magic getting detected...
So much so that she tries to make it up to you all in various other ways she can think of (besides magic healing although she WILL do that when she feels safe), to be a highly contributing companion worth the risk of traveling alongside.
Jun 25, 2025 4:30 pm
@Mica_pun_worthy: Yeah. Got it covered. I'm leaning towards Navy with Jasir, which doesn't really show in Dark Themes, but ah well. And yep, can't forget the Fell. Jasir's likely about to pick up the orc's axe and take off some heads since it'd be a pain to have an undead go back home and talk about our secret plans.
Jun 25, 2025 4:39 pm
I have been watching a lot of Punisher these last few days. I might make that Varin's personality a little.
Still a WIP
Still a WIP
Jun 25, 2025 4:43 pm
Itami says:
@Mica_pun_worthy: Yeah. Got it covered. I'm leaning towards Navy with Jasir, which doesn't really show in Dark Themes, but ah well. And yep, can't forget the Fell. Jasir's likely about to pick up the orc's axe and take off some heads since it'd be a pain to have an undead go back home and talk about our secret plans.In most lore that helps--sometimes you also have to burn the neck to seal the flesh from joining again.
But I confess I have not finished reading through the Midnight lore specifically about their version of zombies.
Jun 25, 2025 4:45 pm
Smiley says:
I have been watching a lot of Punisher these last few days. I might make that Varin's personality a little.Still a WIP
All PCs will have to grow and become more defined as we play with them and 'react' from their viewpoint, that discovery is always part of the fun. =)
Last edited June 25, 2025 4:46 pm
Jun 25, 2025 4:50 pm
Mica_pun_worthy says:
Itami says:
@Mica_pun_worthy: Yeah. Got it covered. I'm leaning towards Navy with Jasir, which doesn't really show in Dark Themes, but ah well. And yep, can't forget the Fell. Jasir's likely about to pick up the orc's axe and take off some heads since it'd be a pain to have an undead go back home and talk about our secret plans.In most lore that helps--sometimes you also have to burn the neck to seal the flesh from joining again.
But I confess I have not finished reading through the Midnight lore specifically about their version of zombies.
So you were right. Those are the two generally accepted ways to prevent Fell. XD I as a player knew this, but we'll see if Jasir's also privy to some knowledge on the subject.
Jun 25, 2025 7:17 pm
Itami says:
Mica_pun_worthy says:
Itami says:
@Mica_pun_worthy: Yeah. Got it covered. I'm leaning towards Navy with Jasir, which doesn't really show in Dark Themes, but ah well. And yep, can't forget the Fell. Jasir's likely about to pick up the orc's axe and take off some heads since it'd be a pain to have an undead go back home and talk about our secret plans.In most lore that helps--sometimes you also have to burn the neck to seal the flesh from joining again.
But I confess I have not finished reading through the Midnight lore specifically about their version of zombies.
So you were right. Those are the two generally accepted ways to prevent Fell. XD I as a player knew this, but we'll see if Jasir's also privy to some knowledge on the subject.
Jun 25, 2025 7:33 pm
WanderOne says:
Didn't get a GM's info on below.WanderOne says:
Azote has the path of Naturefriend and it includes "Entangle 1/day" but totally lacks to explain the mechanics. Is that at will, casted, spell-like or what?It is listed at a 40' radius spread which is incredibly HUGE. Wonder if one could be allowed to make a smaller area of effect? Obviously at 40' radius, it isn't great to use in the civilized area as it will hit multiple buildings no matter what.
That and may a caster end a spell in effect before it is done due to the fact it isn't concentration? For example, Entangle spell will last 30 rounds when casted.
[ +- ] Entangle
Entangle
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
School transmutation; Level druid 1, ranger 1, shaman 1; Domain plant 1; Bloodline fey 1; Elemental School wood 2
Casting Time 1 standard action
Components V, S, DF
Range long (400 ft. + 40 ft./level)
Area plants in a 40-ft.-radius spread
Duration 1 min./level (D)
Saving Throw Reflex partial; see text; Spell Resistance no
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.
If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.
Spells granted by Heroic Paths are spell-like abilities, at will, once a day. This is typically for a spell like.
In the magic section of Adventures in midnight I put this in there:
[ +- ] Abilities that function like Spells:
Abilities that function like Spells:
• Spell-like abilities (Sp): Function like spells, provoke attacks of opportunity, and are detectable by Astiraxes.
• Supernatural abilities (Su): Magical in nature, but internal and not detectable by Astiraxes. Do not provoke attacks of opportunity.
• Extraordinary abilities (Ex): Mundane abilities not magical in origin, cannot be detected by magical means and do not provoke attacks of opportunity.
• Spell-like abilities (Sp): Function like spells, provoke attacks of opportunity, and are detectable by Astiraxes.
• Supernatural abilities (Su): Magical in nature, but internal and not detectable by Astiraxes. Do not provoke attacks of opportunity.
• Extraordinary abilities (Ex): Mundane abilities not magical in origin, cannot be detected by magical means and do not provoke attacks of opportunity.
The dismissability question has already been answered, as far as changing it's size, I'd say you can take the feat below and we can work in a custom option for entangle if you'd like.
Magic Trick
Jun 25, 2025 8:23 pm
Going to take a break for a minute, think I addressed everything that need to be addressed in the game thread. If I missed something, let me know.
To Do:
Loot
Main NPC responses
To Do:
Loot
Main NPC responses
Jun 25, 2025 8:34 pm
Cool. So, my Naturefriend & Innate Magic spells have no (VSM) to them unlike my channeler cantrips & spells. And if they have (D) in description then I can cancel the spell's effects. Currently, I have no control on area of effect.
Unfortunately, Azote has been casting channeler spells, so (VSM) applies and they are rather obvious castings.
Unfortunately, Azote has been casting channeler spells, so (VSM) applies and they are rather obvious castings.
Last edited June 25, 2025 8:38 pm
Jun 25, 2025 9:07 pm
So, that didn't go exactly as I had planned. The diplomacy check succeeding really threw off the encounter, I adjusted the Orc's CR to compensate a little, but you guys still managed it very easily. Will take that into account for future encounters. At the end of the day though, I'm not mad about it. The plan was to ramp it up along the way. Just... Yea, didn't expect to not get a single hit in. lol.
Loot:
Axe (Don't know where you guys got vardatch from, did I say Vardatch? I thought I was pretty consistent with Axe.)
Breastplate
Dagger x5
Bloodstained leather armor x2
6 days rations
Loot:
Axe (Don't know where you guys got vardatch from, did I say Vardatch? I thought I was pretty consistent with Axe.)
Breastplate
Dagger x5
Bloodstained leather armor x2
6 days rations
Jun 25, 2025 9:10 pm
WhiteDwarf says:
Enjoying our game thusly! Great pace, everyone doing great!Jun 25, 2025 9:13 pm
Quote:
Spells granted by Heroic Paths are spell-like abilities, at will, once a day. This is typically for a spell like.In the magic section of Adventures in midnight I put this in there:
[ - ] Abilities that function like Spells:
Abilities that function like Spells:
• Spell-like abilities (Sp): Function like spells, provoke attacks of opportunity, and are detectable by Astiraxes.
• Supernatural abilities (Su): Magical in nature, but internal and not detectable by Astiraxes. Do not provoke attacks of opportunity.
• Extraordinary abilities (Ex): Mundane abilities not magical in origin, cannot be detected by magical means and do not provoke attacks of opportunity.
So, they are detectable... buuut Powers granted by Heroic Paths are Innate Magic, so you can cast them around Black Mirrors without worry of them being absorbed/depressed.
To all others, I am sorry for any rules related confusion and I will do better and let GM answer first! ;)
Last edited June 25, 2025 9:14 pm
Jun 25, 2025 9:22 pm
I am slightly confused. I think it is because people are not reading everyone's post and just posting.
Úlfr is decapitating the Orc and 2 Thugs. One by One.
Seelah is tying one up as a prisoner.
I was just trying to loot them to make sure IF they wake up they didn't have anything important on them.
Petra and Azote are healing the One Armed Halfing.
Úlfr is decapitating the Orc and 2 Thugs. One by One.
Seelah is tying one up as a prisoner.
I was just trying to loot them to make sure IF they wake up they didn't have anything important on them.
Petra and Azote are healing the One Armed Halfing.
Jun 25, 2025 9:24 pm
@HeroOfSometimes: I thought it was an axe too, but I can see there being some confusion. XD
Quote:
The beast wheels on the source of his pain and embarrassment, boots chewing splinters. In a few thunderous strides he almost finds his target, but Seelah, guardian in spirit and fortune, intervene; his vardatch whistles a murderous arc through smoky air. The blade carves only the odor of foul cider.Jun 25, 2025 9:26 pm
HeroOfSometimes says:
Loot:
Axe (Don't know where you guys got vardatch from, did I say Vardatch? I thought I was pretty consistent with Axe.)
Breastplate
Dagger x5
Bloodstained leather armor x2
6 days rations
I plan on only taking a Dagger and the Rations. (Rations for everyone use not just mine)
Jun 25, 2025 9:40 pm
Sorry, guys, wife let me drink yesterday. 🤣
Axe, no vardatch.
Change Dagger x5, to short sword x2, Dagger x3.
I did intend for them to have a short sword a piece, I forgot about that. Glad none of those attacks hit. 😬
Axe, no vardatch.
Change Dagger x5, to short sword x2, Dagger x3.
I did intend for them to have a short sword a piece, I forgot about that. Glad none of those attacks hit. 😬
Jun 25, 2025 9:47 pm
Well that ruins everything (sarcasm). How is Ulfr going to cut off an orc and a thug's head with only an axe...? XD
Jun 25, 2025 9:50 pm
Adjusted my post to indicate the evil shadow humans were dead. Didn't bother Azote one bit.
Jun 25, 2025 9:54 pm
I'd rather not describe the process of hacking into a corpses neck with an axe, I'll just say he's really strong and does it right away.
This game is gonna border on sadism enough as it is. I don't wanna be unnecessarlly gorey to boot, lol.
This game is gonna border on sadism enough as it is. I don't wanna be unnecessarlly gorey to boot, lol.
Jun 25, 2025 10:06 pm
Yep, hey, not trying to be a hypocrite, like I said, it's gonna get messy. I deliberately avoided much discussion/description of gore, lol. But the themes still need to be present, the setting is brutal. Gotta convey that.
Jun 25, 2025 10:50 pm
Smiley says:
Is the Orc and 2 thugs both beheaded?Edit: He's not dead yet though.
Jun 25, 2025 10:52 pm
Smiley says:
I am slightly confused. I think it is because people are not reading everyone's post and just posting. Úlfr is decapitating the Orc and 2 Thugs. One by One.
Seelah is tying one up as a prisoner.
I was just trying to loot them to make sure IF they wake up they didn't have anything important on them.
Petra and Azote are healing the One Armed Halfing.
Jun 25, 2025 10:52 pm
Yes, 1 thug has a single hp left, if I read that correctly. That’s the one I’d intended Seelah to bind up.
Jun 25, 2025 11:00 pm
Re: Loot, anyone want the breastplate? Useful for Seelah, only bc less weight and ACP than her chain mail. Only marginally better though. If anyone the breastplate, simply say so please, and only if no one does will Seelah claim it.
Jun 25, 2025 11:22 pm
And down they went into the cellar!
I don't need the armor you can take it!
I am only taking a dagger and the 6 rations.
IF no one else wants them, can we put other stuff into a stored Shared loot?
I don't need the armor you can take it!
I am only taking a dagger and the 6 rations.
IF no one else wants them, can we put other stuff into a stored Shared loot?
Last edited June 25, 2025 11:23 pm
Jun 25, 2025 11:49 pm
Who is Bran in all of this?
I understand Serah & Wexley.
Can I insight check Bran?
He just sat at a table in the cellar when the whole fight happened... He seems sketchy to me.
I understand Serah & Wexley.
Can I insight check Bran?
He just sat at a table in the cellar when the whole fight happened... He seems sketchy to me.
Last edited June 25, 2025 11:49 pm
Jun 25, 2025 11:52 pm
Smiley says:
Who is Bran in all of this? I understand Serah & Wexley.
Can I insight check Bran?
He just sat at a table in the cellar when the whole fight happened... He seems sketchy to me.
So far:
He was present but largely a background figure during the introduction scene.
He was shown to be a traitor to the rebels by signalling to the guys above.
He's doing it for someone named Elise.
He, Wexley and Serah know each other.
Annnd that's about it.
Jun 25, 2025 11:56 pm
Talking offline with a player, a change I intended to make but didn't make it in Adventuring in Midnight, Greater Spellcasting, the last line should read:
Spells from these greater schools cost spell energy as if they were one level higher.
Spells from these greater schools cost spell energy as if they were one level higher.
Jun 26, 2025 3:57 am
@everyone: The only 'loot' that interested me for Petra was some of the rations, and ONE of the 5 daggers because I don't own one and I'm smol enough I could get swallowed up.
See, I had not known that we would be traveling by river, and I did not plan accordingly. (My food spell requires being able to wait an hour in an area with solid earth. That said, maybe the GM will let me go fishing, or trade something for meals of eels?)
@HeroOfSometimes: Thanks for the note about Greater Schools, I was struggling a little with what distinguished them other than needing to be taken at higher caster levels, and only taken once you already had the 'Lesser' versions.
See, I had not known that we would be traveling by river, and I did not plan accordingly. (My food spell requires being able to wait an hour in an area with solid earth. That said, maybe the GM will let me go fishing, or trade something for meals of eels?)
@HeroOfSometimes: Thanks for the note about Greater Schools, I was struggling a little with what distinguished them other than needing to be taken at higher caster levels, and only taken once you already had the 'Lesser' versions.
Last edited June 26, 2025 4:15 am
Jun 26, 2025 4:09 am
Oh as far as loot goes, Úlfr wants the orc weapon and nothing else, although he would keep the shortsword unless it would help someone else. It's nice to have options, but its also nbd. He is proud of his orc smiling toss though, and sees the orc’s weapon as a trophy.
Jun 26, 2025 4:37 am
Azote takes nothing but coin. She has no need of armor or weapons. Having goodberry and lots of spell points says she doesn't need rations. Yeah, Azote has two lesser schools that she can someday I guess expand to greater schools.
Last edited June 26, 2025 4:38 am
Jun 26, 2025 9:56 am
WanderOne says:
Azote takes nothing but coin. She has no need of armor or weapons. Having goodberry and lots of spell points says she doesn't need rations. Yeah, Azote has two lesser schools that she can someday I guess expand to greater schools.Jun 26, 2025 10:50 am
Post is up, ready to move to the next scene, we can linger here for a bit without penalty, if you want your characters to debate more.
Drawing close to the end of Chapter One. These first few Chapters will be shorter than those planned for the main campaign. So, if you have concerns about the length, keep in mind this first part is intended to be shorter as this was planned as a 'proof of concept'. So far, I feel as though things have been going pretty well, a few hiccups here and there but mostly solid. If you think they're too long... weeeellll I don't know what to tell you.
If there's strong desire, we can discuss lengthening Act II to mirror the main campaign length more closely, but would like to know if the desire is there and if everyone is planning on sticking around, but we have time before that decision needs to be made.
A PSA from private messages I feel everyone should be aware of:
During the 'one-shot' section of this campaign I'm considering the characters to be largely in flux, if you'd like to change things up, feel free. I only ask that you keep me posted of said changes.
Reason being: Again, we're adapting an old, obscure setting to a relatively new set of rules and making a lot of windage calls; I want to give everyone the opportunity to tweak their character to what they want it to be and incorporate lessons learned. Not to mention we're still ironing out all the conversions and house rule changes.
As always, hit me up with questions or concerns, will continue do my best to keep pace with the story. Hope you're enjoying it so far.
Drawing close to the end of Chapter One. These first few Chapters will be shorter than those planned for the main campaign. So, if you have concerns about the length, keep in mind this first part is intended to be shorter as this was planned as a 'proof of concept'. So far, I feel as though things have been going pretty well, a few hiccups here and there but mostly solid. If you think they're too long... weeeellll I don't know what to tell you.
If there's strong desire, we can discuss lengthening Act II to mirror the main campaign length more closely, but would like to know if the desire is there and if everyone is planning on sticking around, but we have time before that decision needs to be made.
A PSA from private messages I feel everyone should be aware of:
During the 'one-shot' section of this campaign I'm considering the characters to be largely in flux, if you'd like to change things up, feel free. I only ask that you keep me posted of said changes.
Reason being: Again, we're adapting an old, obscure setting to a relatively new set of rules and making a lot of windage calls; I want to give everyone the opportunity to tweak their character to what they want it to be and incorporate lessons learned. Not to mention we're still ironing out all the conversions and house rule changes.
As always, hit me up with questions or concerns, will continue do my best to keep pace with the story. Hope you're enjoying it so far.
Jun 26, 2025 1:52 pm
I am adding the stuff I find to my loot for now.
Once we get on the barge I will ask others about some of it.
From the Battle loot
BattleAxe (Ulfr claim)
Breastplate
Shortsword x2
Dagger x3 (Varin Took 1) (Petra Took 1)
Bloodstained leather armor x2
6 days rations (Varin took 6)
Once we get on the barge I will ask others about some of it.
From the Battle loot
BattleAxe (Ulfr claim)
Breastplate
Shortsword x2
Dagger x3 (Varin Took 1) (Petra Took 1)
Bloodstained leather armor x2
6 days rations (Varin took 6)
Last edited June 27, 2025 12:19 am
Jun 26, 2025 3:05 pm
Smiley says:
I am adding the stuff I find to my loot for now.Once we get on the barge I will ask others about some of it.
From the Battle loot
BattleAxe
Breastplate
Shortsword x2
Dagger x3 (Varin Took 1)
Bloodstained leather armor x2
6 days rations (Varin took 6)
Last edited June 26, 2025 3:06 pm
Jun 26, 2025 3:19 pm
Greemology says:
It's not actually a battle axe. It is 1d10 and works more like a bastard sword mechanically. Also it's the only thing Úlfr is claiming.
[ +- ] Gentle Correction

Vardatchs are their default weapon however.
Jun 26, 2025 4:43 pm
HeroOfSometimes says:
The mention of a Vardatch was a mistake, a few too many Pina Coladas by the pool.Jun 26, 2025 4:48 pm
HeroOfSometimes says:
Greemology says:
It's not actually a battle axe. It is 1d10 and works more like a bastard sword mechanically. Also it's the only thing Úlfr is claiming.
[ +- ] Gentle Correction

Vardatchs are their default weapon however.
Jun 26, 2025 4:49 pm
Great now the song is in my head...
https://youtu.be/TazHNpt6OTo?si=RuE0kuoXHSpR1Jmz
https://youtu.be/TazHNpt6OTo?si=RuE0kuoXHSpR1Jmz
Jun 26, 2025 7:19 pm
Who has the strength to carry the prisoners?
I am size small with 12 strength. Idk if it is enough
I am size small with 12 strength. Idk if it is enough
Jun 26, 2025 7:30 pm
Smiley says:
Who has the strength to carry the prisoners?I am size small with 12 strength. Idk if it is enough
Last edited June 26, 2025 7:35 pm
Jun 26, 2025 7:34 pm
Varin called for someone to grab the prisoner. Said they'd throw him in the river later. 🤣 Forget bleeding out, drowning is the latest hotness.
Jun 26, 2025 7:35 pm
I am not considering Bran a Prisoner. They can do what they want.
Varin closed the door of the cellar on them and it leaving.
They are alive; I don't want to just kill them. I want to see if they have any useful information.
If they don't, we will throw them off the barge.
Varin closed the door of the cellar on them and it leaving.
WhiteDwarf says:
We’re taking them-with? Why exactly, and what will we do with them?If they don't, we will throw them off the barge.
Jun 26, 2025 7:49 pm
We are definitely leaving Bran alone before he becomes violent.
Petra is 3.5 feet tall, she has Str 10, she could drag the prisoner maybe, improvise a table cloth or curtain to make a stretcher...? But probably not, slows us down too much and looks sus?
@Greemology/@WhiteDwarf: But the idea of propping him between two people as a "drunk friend" (or over one person's shoulder, maybe Ulfr the giant-blooded's or Seelah?) is preferable, can we do that?
Or if somebody (Azote or Jasir most likely) slits his throat, Petra cannot stop them and has (in my last post) completed her goals of offering alternative reasoning and solutions and admitted she cannot stop them or prove their caution is not warranted.
Petra is 3.5 feet tall, she has Str 10, she could drag the prisoner maybe, improvise a table cloth or curtain to make a stretcher...? But probably not, slows us down too much and looks sus?
@Greemology/@WhiteDwarf: But the idea of propping him between two people as a "drunk friend" (or over one person's shoulder, maybe Ulfr the giant-blooded's or Seelah?) is preferable, can we do that?
Or if somebody (Azote or Jasir most likely) slits his throat, Petra cannot stop them and has (in my last post) completed her goals of offering alternative reasoning and solutions and admitted she cannot stop them or prove their caution is not warranted.
Last edited June 26, 2025 7:52 pm
Jun 26, 2025 7:52 pm
HeroOfSometimes says:
Varin called for someone to grab the prisoner. Said they'd throw him in the river later. 🤣 Forget bleeding out, drowning is the latest hotness.Jun 26, 2025 7:53 pm
Mica_pun_worthy says:
Petra definitely interpreted that as they would give him something to keep him afloat, so that is what my post is going with!
Jun 26, 2025 7:57 pm
I am really enjoying the discussion in character. Nice RP everyone!
I know we need to move on soon to the boat and possibly a time skip but this is fascinating and illuminating, a chance to explore each character's mindset and values as they stand now (and a comparison for how they'll stand later, we'll see).
I know we need to move on soon to the boat and possibly a time skip but this is fascinating and illuminating, a chance to explore each character's mindset and values as they stand now (and a comparison for how they'll stand later, we'll see).
Last edited June 26, 2025 7:58 pm
Jun 26, 2025 7:59 pm
HeroOfSometimes says:
Mica_pun_worthy says:
Petra definitely interpreted that as they would give him something to keep him afloat, so that is what my post is going with!
Appearances to the contrary but I do like gallows humor. I just don't always pick up on it.
Jun 26, 2025 7:59 pm
What would we give them to float on?
I see this ending badly (for them), and Seelah’s not an easy sell to change her mind. If y’all want her 18 Str to help escort prisoners, you better be sure we can get the info we want from them (w/o resorting to torture), and keep them (reasonably) safe.
I see this ending badly (for them), and Seelah’s not an easy sell to change her mind. If y’all want her 18 Str to help escort prisoners, you better be sure we can get the info we want from them (w/o resorting to torture), and keep them (reasonably) safe.
Last edited June 26, 2025 8:01 pm
Jun 26, 2025 8:02 pm
So, not to throw another wrench in the gears here, you are going to a boat, that isn't yours, that the owner has already stated he doesn't care whether the prisoner lives or dies.
Just throwing that out there.
Just throwing that out there.
Jun 26, 2025 8:08 pm
Yeah. It just reads like a bad deal, for them, and very little upside for us, in terms of our mission. I just don’t think dealing with prisoners unnecessarily is something Seelah easily gets behind.
I’m willing to hear great people out on it, though. :)
I’m willing to hear great people out on it, though. :)
Jun 26, 2025 8:18 pm
Varin is more we just had a tavern fight.
People used magic.
2 people are dead Loot what you can grab the KOed guy.
We need to leave this area before it gets worse.
I wanted to close the trap door and put something on top of it but that could screw Bran over and I don't feel like giving him a reason to be more of a possible problem.
People used magic.
2 people are dead Loot what you can grab the KOed guy.
We need to leave this area before it gets worse.
I wanted to close the trap door and put something on top of it but that could screw Bran over and I don't feel like giving him a reason to be more of a possible problem.
Last edited June 26, 2025 8:18 pm
Jun 26, 2025 8:19 pm
HeroOfSometimes says:
WanderOne says:
Azote takes nothing but coin. She has no need of armor or weapons. Having goodberry and lots of spell points says she doesn't need rations. Yeah, Azote has two lesser schools that she can someday I guess expand to greater schools.Jun 26, 2025 8:28 pm
Hauling prisoners is a major task. Removing bodies is simpler task. Like to keep it simple.
Jun 26, 2025 8:30 pm
HeroOfSometimes says:
New meme for the game, introducing:[ +- ] Not to throw a wrench in your plans

Jun 26, 2025 8:34 pm
Can we not just take their weapons and leave them here? Meter’s running on the barge! lol
Jun 26, 2025 8:38 pm
WhiteDwarf says:
Can we not just take their weapons and leave them here? Meter’s running on the barge! lolJun 26, 2025 8:41 pm
Itami says:
WhiteDwarf says:
Can we not just take their weapons and leave them here? Meter’s running on the barge! lolJun 26, 2025 8:43 pm
Quote:
Legitimately just messaged GM about that. I wanted to give tpo Azote one more opportunity to post before I just carried the dude off.Jun 26, 2025 8:45 pm
HeroOfSometimes says:
This was you guys in that last fight:[ +- ] Ask me about Magic

Jun 26, 2025 8:48 pm
Greemology says:
This seems... problematic.Jun 26, 2025 8:54 pm
HeroOfSometimes says:
Greemology says:
This seems... problematic.Jun 26, 2025 9:01 pm
Well Azote acted. It was personal defense if nothing else. She is marked and can't let the guy go nor will she give him a chance to escape.
After decades of fighting. This is another flame burning her soul. It is not a first time for her that she has had to kill in cold blood. Each time hurts that much more. She has more than a century for it to bother her.
After decades of fighting. This is another flame burning her soul. It is not a first time for her that she has had to kill in cold blood. Each time hurts that much more. She has more than a century for it to bother her.
Last edited June 26, 2025 9:03 pm
Jun 26, 2025 9:04 pm
WanderOne says:
Well Azote acted. It was personal defense if nothing else. She is marked and can't let the guy go nor will she give him a chance to escape.After decades of fighting. This is another flame burning her soul. It is not a first time for her that she has had to kill in cold blood. Each time hurts that much more. She has more than a century for it to bother her.
Jun 26, 2025 9:06 pm
She doesn't believe Bran is one to tell the tale, but she is sure the prisoner would. The prisoner's soul is sold.
Last edited June 26, 2025 9:07 pm
Jun 26, 2025 9:38 pm
HeroOfSometimes says:
This was you guys in that last fight:[ +- ] Ask me about Magic

Jun 26, 2025 9:38 pm
What. Not throw him water off the boat and toss him a saving rope. Both ends....
Jun 26, 2025 9:39 pm
Mica_pun_worthy says:
HeroOfSometimes says:
This was you guys in that last fight:[ +- ] Ask me about Magic

Last edited June 26, 2025 9:40 pm
Jun 26, 2025 9:45 pm
Smiley says:
Ohh. Well. He is dead. I wanted to torture him for info.
But it is what it is!
Jun 26, 2025 9:58 pm
Smiley says:
Ohh. Well. He is dead. I wanted to torture him for info.
But it is what it is!
[ +- ] Scene Meme

Last edited June 26, 2025 9:58 pm
Jun 26, 2025 10:16 pm
WanderOne says:
What. Not throw him water off the boat and toss him a saving rope. Both ends....Do the whole Batman dangling off a roof but with water. On a Moving Barge... That is hopefully infested with biting things...
Jun 26, 2025 10:24 pm
Smiley says:
WanderOne says:
What. Not throw him water off the boat and toss him a saving rope. Both ends....Do the whole Batman dangling off a roof but with water. On a Moving Barge... That is hopefully infested with biting things...
Jun 26, 2025 10:36 pm
Itami says:
Smiley says:
Ohh. Well. He is dead. I wanted to torture him for info.
But it is what it is!
[ +- ] Scene Meme

Last edited June 26, 2025 10:36 pm
Jun 26, 2025 10:38 pm
Greemology says:
Smiley says:
WanderOne says:
What. Not throw him water off the boat and toss him a saving rope. Both ends....Do the whole Batman dangling off a roof but with water. On a Moving Barge... That is hopefully infested with biting things...
In the excellent cartoon Batman the Animated Series that was a favorite bloodless questioning technique. Batman did not actually drop the crooks, he just needed to be able to scare them.
I would hope our party would only be scaring them too. (Otherwise I have to pitch in with Greemology that my first choice is not to lean into the grimdark with dark deeds by the party...)
Last edited June 26, 2025 10:40 pm
Jun 26, 2025 11:06 pm
@HeroOfSometimes: What would you think about creating just one more 'discussion thread' for Starfall that is exclusively for Loot?
Lists what we acquired, and who has put in a bid for it, so we can consolidate decisions?
FIGHT LOOT:
Battleaxe (d10, Standard for PF 1E and more like a 'bastard sword' mechanically according to GM) : Greemology/Ulfr requested it
Breastplate: WhiteDwarf/Seelah requested it
Dagger x5: Me/Petra requested 1
Bloodstained leather armor x2: Nobody yet?
6 days rations: Smiley/Varin requested to keep them all, Me/Petra has requested 1 of them
VARIN'S SEARCH OF TAVERN LOOT:
• 3 jars salt pork (6 days rations) : Nobody yet?
• 1 pint lamp-oil (sealed flask) : Nobody yet?
• 1 bottle bitterroot wine (Treat as Alchemist's Fire or Strong Alcohol (DC 15)) : Nobody yet?
• Small packet glimmermoss spores (Profession: Herablist Check required to determine use) : Me/Petra asked for it ; WanderOne/Azote may voice interest later
Lists what we acquired, and who has put in a bid for it, so we can consolidate decisions?
FIGHT LOOT:
Battleaxe (d10, Standard for PF 1E and more like a 'bastard sword' mechanically according to GM) : Greemology/Ulfr requested it
Breastplate: WhiteDwarf/Seelah requested it
Dagger x5: Me/Petra requested 1
Bloodstained leather armor x2: Nobody yet?
6 days rations: Smiley/Varin requested to keep them all, Me/Petra has requested 1 of them
VARIN'S SEARCH OF TAVERN LOOT:
• 3 jars salt pork (6 days rations) : Nobody yet?
• 1 pint lamp-oil (sealed flask) : Nobody yet?
• 1 bottle bitterroot wine (Treat as Alchemist's Fire or Strong Alcohol (DC 15)) : Nobody yet?
• Small packet glimmermoss spores (Profession: Herablist Check required to determine use) : Me/Petra asked for it ; WanderOne/Azote may voice interest later
Last edited June 26, 2025 11:17 pm
Jun 26, 2025 11:16 pm
Mica_pun_worthy says:
@HeroOfSometimes: What would you think about creating just one more 'discussion thread' for Starfall that is exclusively for Loot?Lists what we acquired, and who has put in a bid for it, so we can consolidate decisions?
FIGHT LOOT:
Battleaxe (d10, and more like a 'bastard sword' mechanically according to GM) : Greemology/Ulfr requested it
Breastplate: WhiteDwarf/Seelah requested it
Dagger x5: Me/Petra requested 1
Bloodstained leather armor x2: Nobody yet?
6 days rations: Smiley/Varin requested to keep them all, Me/Petra has requested 1 of them
Question for the GM: weren't there two shortswords since they slashed at us with shortswords?
Last edited June 26, 2025 11:19 pm
Jun 26, 2025 11:23 pm
@HeroOfSometimes Could you possibly add to the Player's Notes The list of Characters, Their Players, and any other basic info. (Race, Class ect)
Not being a loot horder Will pass it out in a bit.
Not being a loot horder Will pass it out in a bit.
Jun 26, 2025 11:43 pm
Later Azote would be more interested in. She is currently a touch despondent. She shows no interest in armor, weapons, or even food.
• 1 pint lamp-oil (sealed flask) : Nobody yet?
• 1 bottle bitterroot wine (Treat as Alchemist's Fire or Strong Alcohol (DC 15)) : Nobody yet?
• Small packet glimmermoss spores (Profession: Herablist Check required to determine use) : Me/Petra asked for it ; WanderOne/Azote may voice interest later
Herbalist check. She has a 12.
• 1 pint lamp-oil (sealed flask) : Nobody yet?
• 1 bottle bitterroot wine (Treat as Alchemist's Fire or Strong Alcohol (DC 15)) : Nobody yet?
• Small packet glimmermoss spores (Profession: Herablist Check required to determine use) : Me/Petra asked for it ; WanderOne/Azote may voice interest later
Herbalist check. She has a 12.
Last edited June 26, 2025 11:44 pm
Rolls
Herbalist Check - (1d20+7)
(5) + 7 = 12
Jun 27, 2025 12:12 am
WanderOne says:
Later Azote would be more interested in. She is currently a touch despondent. She shows no interest in armor, weapons, or even food.• 1 pint lamp-oil (sealed flask) : Nobody yet?
• 1 bottle bitterroot wine (Treat as Alchemist's Fire or Strong Alcohol (DC 15)) : Nobody yet?
• Small packet glimmermoss spores (Profession: Herablist Check required to determine use) : Me/Petra asked for it ; WanderOne/Azote may voice interest later
Herbalist check. She has a 12.
Jun 27, 2025 12:51 pm
If no one else needs the Breastplate, Seelah will use it, and I’ll also add her Chain Mail to the Loot List in its stead, please.
Jun 27, 2025 12:53 pm
Waiting to give Smiley a chance to write Varin on the barge before I move us on.
Jun 27, 2025 1:46 pm
Sorry about the wait.
Had a M&M game on Discord last night and went to bed after.
Just woke up and got the chance to post.
Had a M&M game on Discord last night and went to bed after.
Just woke up and got the chance to post.
Jun 27, 2025 5:33 pm
Do we know how long this boat ride should be?
Is the location on the map along the way?
Can I/we roll something to see if I am familiar with the area?
Is the location on the map along the way?
Can I/we roll something to see if I am familiar with the area?
Jun 27, 2025 5:38 pm
Smiley says:
Do we know how long this boat ride should be?Is the location on the map along the way?
Can I/we roll something to see if I am familiar with the area?
You're not stopping at any location annotated on the map. I'm actually working on getting us a couple zoommaps going for more specificity, having some trouble with size, pins, coordinates...
Yea, Knowledge (Local) for specifics about the area. Knowledge (Nature) for general location, plants, animals, weather, etc...
Jun 27, 2025 6:36 pm
HeroOfSometimes says:
Smiley says:
Do we know how long this boat ride should be?Is the location on the map along the way?
Can I/we roll something to see if I am familiar with the area?
You're not stopping at any location annotated on the map. I'm actually working on getting us a couple zoommaps going for more specificity, having some trouble with size, pins, coordinates...
Yea, Knowledge (Local) for specifics about the area. Knowledge (Nature) for general location, plants, animals, weather, etc...
Jun 27, 2025 6:41 pm
Itami says:
HeroOfSometimes says:
Smiley says:
Do we know how long this boat ride should be?Is the location on the map along the way?
Can I/we roll something to see if I am familiar with the area?
You're not stopping at any location annotated on the map. I'm actually working on getting us a couple zoommaps going for more specificity, having some trouble with size, pins, coordinates...
Yea, Knowledge (Local) for specifics about the area. Knowledge (Nature) for general location, plants, animals, weather, etc...
Jun 27, 2025 6:48 pm
Yea, sorry, forgot about that one.
Got the Zoommap working.
A little wonky, at the moment, kind of starts off not centered, working on getting it where I want it.
Can also be found on the Campaign Documents page.
Got the Zoommap working.
A little wonky, at the moment, kind of starts off not centered, working on getting it where I want it.
Can also be found on the Campaign Documents page.
Jun 27, 2025 7:30 pm
@Mica_pun_worthy
The salted pork came in 3 jars. Could you fill them with water using Create Water?
The salted pork came in 3 jars. Could you fill them with water using Create Water?
Jun 27, 2025 8:28 pm
Smiley says:
@Mica_pun_worthy The salted pork came in 3 jars. Could you fill them with water using Create Water?
Jun 27, 2025 9:02 pm
@WhiteDwarf
Seelah: Knowledge (Local) (Int) Southern Region - (1d20+6)
(9) + 6 = 15
Two pieces of information
@Itami
Knowledge (Geography) - (1d20+8)
(4) + 8 = 12
One piece of information
Knowledge (Nature) - (1d20+8)
(8) + 8 = 16
Two pieces of information
@Mica_pun_worthy
Perception for river stone sling stones - (d20+7)
(17) + 7 = 24
You see lots of them. On the river bank.
@Greemology
Knowledge: Geography - (1d20+5)
(12) + 5 = 17
Two pieces of information
Seelah: Knowledge (Local) (Int) Southern Region - (1d20+6)
(9) + 6 = 15
Two pieces of information
@Itami
Knowledge (Geography) - (1d20+8)
(4) + 8 = 12
One piece of information
Knowledge (Nature) - (1d20+8)
(8) + 8 = 16
Two pieces of information
@Mica_pun_worthy
Perception for river stone sling stones - (d20+7)
(17) + 7 = 24
You see lots of them. On the river bank.
@Greemology
Knowledge: Geography - (1d20+5)
(12) + 5 = 17
Two pieces of information
Jun 27, 2025 10:50 pm
I might be a little AFK this weekend. Visiting folks out in the country.
I was more curious if the spell could be used to fill the jars. Not really cast it right now.
I was more curious if the spell could be used to fill the jars. Not really cast it right now.
Last edited June 27, 2025 10:56 pm