(OOC) Character Creation Thread

What Language should the Party Speak?

You may select 1 option.

  • Erenlander
  • Norther (Dornish)
  • Colonial (Sarcosan)
  • Courtier (High Sarcosan)
  • Danisil
  • High Elven
  • Snow Elf Patrol Sign
  • Old Dwarven
  • Clan Dwarvish
  • Halfling
  • Orcish
  • Black Tongue
  • Trader's Tongue
  • Sylvan
  • Sundered Tongues
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Jun 15, 2025 12:47 am
Well. I'm thinking of a Spirit-Beast Raven. Anything else I should know. As bad as things are around here. A raven should feel right at home. LOL.

Summon Familiar (Su): Channelers eventually learn to shape part of their own souls into spirit-like entities separate from themselves, the better to investigate the world around them, perform minor chores, and act as guardians, scouts, and messengers. These entities are known as familiars. At 2nd level, the channeler may summon a familiar via a process that takes one full uninterrupted day of ritual and concentration and requires a sacrifice of 5 days worth of food. The rules for the familiar are otherwise exactly the same as those described in the core rules.• Many familiars are fey, spirit-beasts, or manifested ancestral shades, rather than mundane animals.

Raven, Neutral, Tiny animal
Init +2; Senses low-light vision; Perception +6
AC 15, touch 15, flat-footed 13 (+2 Dex, +2 size,+1 natural armor)
hp 3 (1d8–1)
Fort +1, Ref +4, Will +2
Speed 10 ft., fly 40 ft. (average)
Melee bite +4 (1d3–4)
Space 2-1/2 ft.; Reach 0 ft.
Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
Base Atk +0; CMB +0; CMD 6
Feats Skill Focus (Perception), Weapon Finesse
Skills Fly +6, Perception +5

The master of a raven familiar gains a +3 bonus on Appraise checks.
Alertness (Ex): While a familiar is within arm’s reach, the master gains the Alertness feat.
Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.
Share Spells: The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar’s type (magical beast).
Empathic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link’s limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.
* Speaks one language of its master’s choice as a supernatural ability.
https://static.displate.com/857x1200/displate/2023-02-23/59e2e0ede225004b68fe2167690b5139_1ac759504de8007d8dcc0ba3a1cd22d8.jpg
Last edited June 15, 2025 1:04 am
Jun 15, 2025 3:59 am
@Azote: COOL RAVEN!

The spirit-beast familiar sounds most interesting, and hopefully can be hidden. Then again you have to constantly hide being an elf or be captured just for that, so it's not like having a familiar with you is going to land you in "bigger" trouble, right?

__________________________________________________________________________________________

@everyone: Question for the group, would it be all right if we all know each other at least a few months before the adventure starts, and we're choosing to travel to Ishensa Basin together?

I'd rather not start the adventure paranoid that one of us will turn traitor, and Midnight is that sort of setting.

___________________________________________________________________________________________

Languages/competencies known by (renamed) Petra:

Fluency in Trader's Tongue, Erenlander, and Clan Dwarven. (*Literacy in Erenlander and Clan Dwarven if allowed for Gnome-raised PC.)

Conversational Basic in Norther (*because of Ulfr)

Basic aka Pidgin in Colonial, Orcish, and Old Dwarven.


I banked 1 Skill point in Linguistics to spend later (i.e., spent a Skill point to add a rank, but reserved for a competency TBD, perhaps a party member teaches me while we travel and I offer to teach them something too).
Last edited June 18, 2025 4:28 am
Jun 15, 2025 4:24 am
I'm cool with character ties. It makes sense for our characters specifically too.
Jun 15, 2025 6:55 am
LOL. Yeah. Azote is a walking death trap to be around so raven around too can't hurt. At least it can fly around & talks. She appears to be her later human twenties (28), but her 147 birthday is coming along. She favors Erethor & Caraheen regions. And do note that she does not see in the dark well. Only has low-light.

I would imagine that Azote is a touch wanted. Probably from thinning down the ranks of shadows. She doesn't leave witnesses. Just dead bodies. Her feelings about them are mutual.

She likes to listen to rivers & trees whispers. Big fan on wildlife. And of course, World Peace.

Some of her useful skills: (She is rather good at whatever she does.)
+4 Perform (stringed instrument)
+7 Profession (herbalist)
+8 Perception
+8 Stealth
+8 Survival

Languages:
High Elven (3) Usually only curses in this language.
Trader's Tongue (1)
Danisit (1)
Colonial (2) Her secondary speaking language.
Erenlander (3) Usually her main speaking language.
Orcish (1)

She is lean and likes her Goodberry spell. You will like her cure light wounds. She has other spells.
Last edited June 15, 2025 7:31 am
Jun 15, 2025 3:52 pm
Greemology says:
Okay this is Úlfr. Hope I didn't forget anything.
Sheet looks good to me, you're kinda like Fezzik including the casks of wine. (Okay that's more Andre the Giant in real life, rest his kind and mighty soul.)


Nice to have fully Fluent and written Dorn covered. As well as having him fully fluent and reading Erenlander On Ulfr as my PC does.


Only part that confused me was "+1 racial to 5 Dorns" note. Bonus to do what?
Last edited June 18, 2025 4:28 am
Jun 15, 2025 3:57 pm
Greemology says:
I'm cool with character ties. It makes sense for our characters specifically too.
Huzzah!


@everyone: Any other takers, shall our PCs already know and trust each other, a few months' of acquaintance, while traveling to Ishensa Basin to investigate?
Last edited June 15, 2025 3:57 pm
Jun 15, 2025 4:09 pm
Mica_pun_worthy says:
Greemology says:
Okay this is Úlfr. Hope I didn't forget anything.
Sheet looks good to me, you're kinda like Fezzik including the casks of wine. (Okay that's more Andre the Giant in real life, rest his kind and mighty soul.)


Nice to have fully Fluent and written Dorn covered. As well as having him fully fluent and reading Erendlander On Ulfr as my PC does.


Only part that confused me was "+1 racial to 5 Dorns" note. Bonus to do what?
Oh, it means if he fights in a group with 5 or more Dorn allies, he gains +1 to attack.
Jun 15, 2025 5:52 pm
Azote is able to blend better with humans than most wood elves. Unlike many wood elves, her eyes are not large and dark but emerald green and it marks her well. She doesn't have the long shiny black hair more classic but instead darken brown. Her skin is lighter but still has the twinge of ino wood color. Her usually green eyes have long marked her by the shadow. Although she isn't of high stature, she can pose as one's daughter till you see her face & her eyes.

She never speaks of her past, but some say she has had ancients guide her.

She is well steeped in brewing of herbal concoctions. She is a trained warrior too with sword and bow. Like many Caransil, she too has innate magics skills. And later training to be a full spell caster. She is also a bless guardian of the forest although she claims no land. Some say she can hear the whispers of trees and waterways. She has been said to be able to calm a derange wolf down to pup.

But most of all, she is an adventurer. Not fixed to one or any place. Perhaps she hasn't found her place.

Side note: She can open door, disable traps, and sleight of hand. She has all those roguish skills to survive.
Last edited June 15, 2025 5:56 pm
Jun 16, 2025 12:54 am
My Channeler put the most ranks in

Heal
Knowledge Spirits
Linguistics
Profession Herbalist
Stealth
Survival
NEW: Craft alchemy (medicine)


But I also have Appraise, Handle Animal, Knowledge Arcana, Knowledge History, Knowledge Nature.....CORRECTION I HAVE NONE OF THESE.

I am willing to move ranks around to strengthen our weak areas. TOO LATE.
Last edited June 18, 2025 4:30 am
Jun 16, 2025 6:43 am
Úlfr is very good at climbing, swimming, survival, perception. He's okay at stealth but he counts as large which is a -4. He too big to blend in ever really. His mother taught him to read and write, and while he isn't a big reader, he truly values his ability to read and write the Norther runes. He can also walk through any natural terrain with no problems at speed.

He's also mastered speaking softly and carrying a very big stick.
Last edited June 16, 2025 6:46 am
Jun 16, 2025 9:14 am
Good morning, busy father's day yesterday. Had a good time though. Going through characters today. Itami should be with us by today hopefully, he has some stuff going on come to find out. We'll push ahead with 5 until we find a sixth, which should be fine, especially for Shards. You'll have an NPC with you the whole time, they can make up for a lack of manpower.
Jun 16, 2025 10:08 am
Hi friends, sry couldn’t post yesterday. Finishing my sheet for Seelah today and I’ll be good to go. :)
Hope y’all are well today.
Jun 16, 2025 10:22 am
Was that info for the familiar, okay? And if the that one bites the big one, may I summon a replacement?

I need to adjust my spells some and buy some items yet to do.

GM: There is some new info on character about history that should be interesting.
Last edited June 16, 2025 10:23 am
Jun 16, 2025 2:04 pm
Hi friends, sorry for my lateness! Thanks to GM, for kind invite! :)

Working on languages now, for Seelah, basically Erelander, Norther and Trade Tongue, no literacy. Looking up the categories (basic, convo, fluent), so I need to see what I have and sort those out. Then gear and I think I’m done. :)
I think I read, we get half normal starting gold as VP’s, and we’re third level, WBL being 3k, so we start with 1500 VP to-spend; correct?

Hope y’all are well today. :)
Jun 16, 2025 2:43 pm
WanderOne says:
Was that info for the familiar, okay? And if the that one bites the big one, may I summon a replacement?

I need to adjust my spells some and buy some items yet to do.

GM: There is some new info on character about history that should be interesting.
Only thing I would suggest is keep the info for trapped spirits (fey) on hand. You being the center on it's natural setting. Won't need to summon a replacement unless the actual spirit is destroyed. If the physical body is destroyed, it's dazed for one round. Forming a new physical body requires 2d4 days.
Jun 16, 2025 2:59 pm
WhiteDwarf says:

I think I read, we get half normal starting gold as VP’s, and we’re third level, WBL being 3k, so we start with 1500 VP to-spend; correct?

Hope y’all are well today. :)
Mm, good catch. I put that in there when planning to start at level one. 1500 is way too high for this setting. We'll say full wealth at level one. You can roll or take average. If the roll is lower than average, you can take average.
Jun 16, 2025 3:15 pm
Welcome, WhiteDwarf!

Belated Happy Father's Day to all who celebrate!


As for the starting wealth now being full, I can't wait to go spend more vp on things like a false bottom chest [edit: too expensive.]


I am from a family of smugglers...
Last edited June 16, 2025 4:14 pm
Jun 16, 2025 3:16 pm
Looked through everyone's sheet a little more thoroughly. Didn't have any issues with what I saw. Made a couple small corrections, mostly involving languages. So if you see differences you want explained, hit me up. I'll continue verifying as we move forward, I only really have one area I'm still concerned about. I didn't dig to deeply into spells, please make sure spells learned via spellcasting match up with the midnight spell list. That was added during the last update and should've been in there since the beginning.

Now that I have backgrounds for most everyone, I'll start trying to incorporate some player specific plot hooks. I don't know if I'll get them in there during the 'one-shot', but if we continue this on after this please, I promise to do my best to give your characters some personal motivation.

Once Itami rogers up, we can get started. We'll give him a day or so, then get moving regardless. Feel free to make to make adjustments as I continue adding new stuff and everyone's plans are finalized.
Jun 16, 2025 3:59 pm
Tork is my spirit beast Raven (1.5 wingspan, 4#) that chats in Erenlander (INT 6). Winks. Azote Chats in Erenlander too. Familiar is done.

Adjusted my spells: Added in Light & disrupt undead. Lost mending & guidance.

MONEY! woot. 70 vp. (Better average than my dice.) I can afford nice shoelaces for her expensive boots.

GM: Are we allowed to purchase like a shortbow, short sword & dagger? Not like Azote can have double death sentences on her. Triple if you can't casting. Mwaa ha ha.
Last edited June 16, 2025 4:20 pm

Rolls

Coin - (2d4)

(33) = 6

Jun 16, 2025 4:18 pm
I’m sorry, are we doing full wealth, or rolling?
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