(OOC) Character Creation Thread

What Language should the Party Speak?

You may select 1 option.

  • Erenlander
  • Norther (Dornish)
  • Colonial (Sarcosan)
  • Courtier (High Sarcosan)
  • Danisil
  • High Elven
  • Snow Elf Patrol Sign
  • Old Dwarven
  • Clan Dwarvish
  • Halfling
  • Orcish
  • Black Tongue
  • Trader's Tongue
  • Sylvan
  • Sundered Tongues
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Jun 24, 2025 9:36 pm
WhiteDwarf says:
Feats every odd level, per Table in the link.
Yes, sorry.

At least I linked it, 🤣. Can't be too drunk to eff up the source materials.
Jun 24, 2025 9:40 pm
Smiley says:
I should have 2 extra Feats right now?

Any suggestions?

I might get Combat Reflexes.
Looking for Unarmed or unArmored
Combat Reflexes Feat is ALWAYS a good investment for melee fighting types, other Feats rely on it and it's quite useful for the extra AOO opportunities.

Dodge Feat is nice for +1 AC if you have the minimum Dexterity of 13 to take it, and again there are ways to build upon it later.


Do you no longer want "Stand Still" after all, to stop an opponent moving away? You'd just need Combat Reflexes first, like GM said.
Jun 24, 2025 10:04 pm
I am taking Combat Reflexes for sure.
Debating on what else to take.
Stand Still would be smart but I don't think It would work retroactively.

I am currently scrolling through the Style Feats to see if any would work for me.
Jun 24, 2025 10:09 pm
Smiley says:
I am taking Combat Reflexes for sure.
Debating on what else to take.
Stand Still would be smart but I don't think It would work retroactively.

I am currently scrolling through the Style Feats to see if any would work for me.
Won't work retroactively, but is a keystone for many builds.
Jun 24, 2025 10:46 pm
The feats Drive it Deep (Power attack for light weapons) or Clever Fighting (Allows a dexterous character to add dexterity to damage in place of strength) are both worthy of note as they are both usable while unarmed (your fists [and feet and headbutts] count as light one-handed weapons).
Last edited June 24, 2025 10:48 pm
Jun 24, 2025 11:10 pm
I was looking at the following
Cudgeler Style (I like this but I need to take the Bludgeoner and IDK of I need to with Improved Unarmed Strike)
Bull-Catcher Style (This one is interesting but strange.)
Pummeling Style (I don't know about this one but I need brawler’s flurry class feature, or flurry of blows class feature which I don't have)

I really like the idea of the breaker themed ones below but i don't have any ranks in heal and Heal isn't a Class Skill.
# Jawbreaker
Prerequisite: Improved Unarmed Strike, Stunning Fist, Heal 6 ranks.
Benefit: When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, instead of imparting any other Stunning Fist effect, you can cripple that opponent’s mouth, dealing normal unarmed strike damage and 1d4 points of bleed damage. Until the bleed damage ends, the target is unable to use its mouth to attack, speak clearly, and employ verbal spell components. A creature that is immune to critical hits or that has no discernible mouth is immune to the effects of this feat.
# Bonebreaker
Prerequisites: Dex 13, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 9 ranks.
Benefit: When you make a successful Stunning Fist attempt against an opponent that is grappled, helpless, or stunned, you can forgo any other Stunning Fist effect to deal 1d6 Strengthor Dexterity damage to that opponent.
# Neckbreaker
Prerequisite: Bonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbreaker, Stunning Fist, Heal 12 ranks.
Benefit: If you have an opponent your size or smaller helpless or pinned, after you initiate or maintain a grapple, you can make a Stunning Fist attempt at a –5 penalty on the attack roll. If you succeed, you wrench that opponent’s neck, dealing 2d6 Strength or Dexterity damage. If the targeted ability score is reduced to 0, any remaining damage is dealt to that opponent’s Constitution score. A creature that is immune to critical hits or that has no discernible head and neck is immune to the effects of this feat.
Jun 24, 2025 11:21 pm
Smiley says:
I was looking at the following
Pummeling Style (I don't know about this one but I need brawler’s flurry class feature, or flurry of blows class feature which I don't have)

You can take flurry attack as a defender trait. I'd say it qualifies. Serves the same purpose.
Jun 25, 2025 12:25 am
Ugg, A few of the prerequisite feats for Pummeling Bully ned Int 13. I only have 8...
Jun 25, 2025 12:59 am
It's been done by other classes focusing on unarmed combat. So, will allow this as a house addition to the defender ability list:

Tier 1 Defender Ability
Martial Pragmatist (Ex)
Your experience in desperate battles has taught you to value pragmatism over study. You can meet the Intelligence prerequisite for any combat feat as though your Intelligence score were 13, even if it is lower. This does not grant any other benefits of a higher Intelligence score, such as additional skill points.

Midnight is old, even in 3.5 terms, a lot of stuff was added since it's release. A lot of stuff relaxed, rebalanced, Pathfinder 1E is essentially 3.75. The pinnacle of that particular system (IMHO). If there's a Pathfinder equivalent out there that would help you build your character in accordance with your vision, let me know.

We may be playing a grim dark, harsh, unforgiving setting. But I am pretty loosey goosey. Wanna help out as much as possible, it's a game, want you to play the character you want to play.

That being said, there are limits, not gonna say yes to everything. Keep the requests within reason. Don't wanna break the engine.
Jun 25, 2025 2:14 am
Truthfully, I haven't looked forward in leveling for Azote. I don't know if there is anything later that would be of interest over just leveling in Channeler or possibly picking up another level in rogue. Really designed Azote as static. So, if you have future thoughts cool.
Jun 25, 2025 2:33 am
I will keep Martial Pragmatist in mind.
Still debating and figuring out how to build.
Jun 25, 2025 9:13 pm
You found me on the side of the road very wounded.

A touch on the slow side is me. Varin (@Smiley) has met Azote as he was on the side of a road very wounded waiting for something to come along and finish him off when by chance an elf with rare emerald, green eyes healed him for no reason at all and asked for nothing in return.

To Varin surprise currently, he just saw Azote unhooded who would have to be that very elf that healed him so long ago.
Jun 25, 2025 9:31 pm
I would expect Varin and Azote (and whoever else wants to) to have been traveling with each other.
The only reason Varin (and maybe Jasir) was late to the meeting was to pick up some supplies.
They were going to meet up with you they picked up stuff and now were are here.


The main reason for this if Azote healed Varin. Varin would protect/stay with Azote due to the Life Debt sort of stuff.
Jun 25, 2025 9:34 pm
I'm good with Varin and Jasir having stepped out. Was about to drop a post explaining that they'd met on the road and realized with a bit of talking that they know a lot of the same people. Kind of a "Oh. It seems that we're both friends with all each other's friends. That probably makes us friends too" kind of realization.

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