(OOC) Character Creation Thread

What Language should the Party Speak?

You may select 1 option.

  • Erenlander
  • Norther (Dornish)
  • Colonial (Sarcosan)
  • Courtier (High Sarcosan)
  • Danisil
  • High Elven
  • Snow Elf Patrol Sign
  • Old Dwarven
  • Clan Dwarvish
  • Halfling
  • Orcish
  • Black Tongue
  • Trader's Tongue
  • Sylvan
  • Sundered Tongues
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Jun 22, 2025 11:44 pm
Quote:
I would say that while Úlfr has traveled widely in the past, it has been a couple of years since he's gone so far afield.
I should ask how long. Jasir is currently 26. Much of his wandering has occurred in the last 4-5 years. Happy to approach the guide exchanges from a different direction, too.
Jun 23, 2025 5:06 am
Itami says:
Quote:
I would say that while Úlfr has traveled widely in the past, it has been a couple of years since he's gone so far afield.
I should ask how long. Jasir is currently 26. Much of his wandering has occurred in the last 4-5 years. Happy to approach the guide exchanges from a different direction, too.
Úlfr is actually only 24, so I literally meant 2 years lol
Jun 23, 2025 8:01 pm
@WanderOne
I saw your character sheet on https://staging.gamersplane.com/characters/custom/33156/

I like the style of this one better. Where did you get it?
Can you send me your sheet code so I can update mine?
Please!
Jun 23, 2025 8:30 pm
Smiley says:
@WanderOne
I saw your character sheet on https://staging.gamersplane.com/characters/custom/33156/

I like the style of this one better. Where did you get it?
Can you send me your sheet code so I can update mine?
Please!
[ +- ] Azote & Tork
Jun 23, 2025 9:19 pm
Thank you!
I will start updating it now.
Jun 23, 2025 9:52 pm
I tend to edit and slightly change stuff myself.
Having something to start with is always nicer than trying to make something from scratch.
Jun 24, 2025 11:51 am
HeroOfSometimes says:

You know you were previously standing right beside him? You just moved next to Varin and Jasir.[/ooc]
No, I didn’t realize that. Sorry about that, my bad.
Jun 24, 2025 12:03 pm
@WhiteDwarf Change anything up? Just ready the AoO?
Jun 24, 2025 12:33 pm
Yes please, back where I was and will hold for an AoO if he tries to move. Sorry again, I’m sure I just got myself turned around with the tokens. Appreciate your patience. :)
Jun 24, 2025 6:50 pm
Being new to PF1 is there anything I can get that allows me to Grapple or stop them when I use an AoO?

Something like the Sentinel from 5e
[ +- ] Sentinel
Last edited June 24, 2025 6:51 pm
Jun 24, 2025 7:41 pm
Smiley says:
Being new to PF1 is there anything I can get that allows me to Grapple or stop them when I use an AoO?

Something like the Sentinel from 5e
[ +- ] Sentinel
Stand Still
Jun 24, 2025 7:53 pm
Smiley says:
Being new to PF1 is there anything I can get that allows me to Grapple or stop them when I use an AoO?

Something like the Sentinel from 5e
[ +- ] Sentinel
From what I can tell, at Level 3 you cannot manage the Feat chain you would need to "grapple" as an AOO. (Unless you are a certain kind of monk getting free Style feats but this game doesn't have those.)

You can't use the "Combat Maneuver--Grapple" on someone in PF1E in place of an AOO without taking a chain of Feats to allow it. The only Combat Maneuvers that CAN be done in place of a melee attack are specifically Disarm, Sunder, and Trip until you take Feats to expand the list.


I would argue Trip Combat Manuever (in place of a melee attack AOO) is the best cheapest-in-build-costs low-level option to 'stop movement.' BUT there's a price, you are going to take an AOO from your target first, for even trying it, unless you took the "Improved Trip" Feat.


EDIT: Ninja'd by GM. Yes, Combat Reflexes Feat + Stand Still = you can make an AOO that stops movement....and THAT does not involve Grapple related Feats or Trip related Feats!



EDIT #2: I hope I contributed to the discussion usefully, rather than stepping on any toes! Obviously the GM's (your) reply was spot-on.
Last edited June 24, 2025 8:21 pm
Jun 24, 2025 8:34 pm
Ok, let me know if I am missing it but I don't think the Defender class lets you pick feats at all.
It gets bonus feats and Defender Abilities but I don't see any features that let you just pick feats.
Jun 24, 2025 8:53 pm
All pathfinder PC characters gain feats at 1st level, 4th level and every four levels afterwards.
Character Advancement
Jun 24, 2025 9:02 pm
Feats every odd level, per Table in the link.
Jun 24, 2025 9:08 pm
I should have 2 extra Feats right now?

Any suggestions?

I might get Combat Reflexes.
Looking for Unarmed or unArmored
Jun 24, 2025 9:36 pm
WhiteDwarf says:
Feats every odd level, per Table in the link.
Yes, sorry.

At least I linked it, 🤣. Can't be too drunk to eff up the source materials.
Jun 24, 2025 9:40 pm
Smiley says:
I should have 2 extra Feats right now?

Any suggestions?

I might get Combat Reflexes.
Looking for Unarmed or unArmored
Combat Reflexes Feat is ALWAYS a good investment for melee fighting types, other Feats rely on it and it's quite useful for the extra AOO opportunities.

Dodge Feat is nice for +1 AC if you have the minimum Dexterity of 13 to take it, and again there are ways to build upon it later.


Do you no longer want "Stand Still" after all, to stop an opponent moving away? You'd just need Combat Reflexes first, like GM said.
Jun 24, 2025 10:04 pm
I am taking Combat Reflexes for sure.
Debating on what else to take.
Stand Still would be smart but I don't think It would work retroactively.

I am currently scrolling through the Style Feats to see if any would work for me.
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