Part 1 OOC

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Nov 13, 2016 1:23 am
Next PC slot!
Nov 13, 2016 1:37 am
While I'm certainly ready to take a turn, I don't think Jack going right now is the best thing for us. Maybe someone that can shoot, or someone with intelligence/mechanics to perform damage control?
Nov 13, 2016 1:53 am
MoMo says:
While I'm certainly ready to take a turn, I don't think Jack going right now is the best thing for us. Maybe someone that can shoot, or someone with intelligence/mechanics to perform damage control?
Seconded.
Nov 13, 2016 2:22 am
My mechanics skill and Int is okay, if no one else is poised to look at repairs.
Nov 13, 2016 2:25 am
Damage Control

Pilot Only: No
Silhouette: Any
Speed: Any
This action is an attempt to mitigate some of the stress caused to a vehicle's systems through combat or accident. Using this action, any Player Character who makes a successful Mechanics check recovers one point of system strain. The difficulty of the check is determined by the strain the ship is currently suffering. Damage control can be attempted as many times as needed to reduce a ship's system strain to ero (with the caveat that a single character can still only perform one action per turn, of course).

There's more, for repairing Hull Trauma, but we will need our system strain for this fight, it looks like.

The difficulty of the Mechanics check, right now, would be 2, because we are exceeding half of our System Strain Threshold. If we are below half, it's only 1 difficulty.
Nov 13, 2016 3:07 am
I think you're good to go, Nick, if you want the next spot. We don't need to go in the "perfect, optimal order" if it means keeping the game moving :)
Nov 13, 2016 3:20 am
Okay noted. I went ahead and posted!
Nov 13, 2016 11:23 am
Add in your two purple die for the difficulty, and you're good. You can just edit your post and roll them separately, and we'll add them together and figure out how much strain you repair.
Nov 13, 2016 11:29 am
Repairing the hyperdrive will also be an average (2 purple) difficulty mechanics check. You'll have to choose whether to reduce strain or work on the hyperdrive. If that strain reaches 17, you're dead in the water. Or space. You get the idea.
Nov 13, 2016 11:31 am
Nikcollini, you can use any net advantages (after you've added the purple) to give someone a blue die on their next roll.
Nov 13, 2016 11:50 am
Next two PC slots are up.

1 PC
2 NPC
3 PC
4-6 NPC
7-8 PC
9-10 NPC
11-12 PC
Nov 13, 2016 12:39 pm
Should I grab one of the two available slots to try and either reason with or stall our attackers?

Happy to wait if there is a better course of action.
Nov 13, 2016 1:20 pm
Well if we're trying negotiation I'll go in one of the slots and try another repair check to bring the ships strain down a bit.
Nov 13, 2016 1:22 pm
I was just going to shoot. But that's just me being simple :) negotiation sounds fine! Stall sounds best.
Nov 13, 2016 1:43 pm
MoMo says:
I was just going to shoot. But that's just me being simple :) negotiation sounds fine! Stall sounds best.
The Pilot did say "someone shoot back" and on second reading when the Captain of the other ship refers to his own ship as "the dreaded" anything, they probably aren't listeners. I'm thinking pirates.

So feel free to shoot back if you think that's our best course of action. Hell, if you hit em hard enough, maybe they'll listen later in the round when I bark at them.
Nov 13, 2016 2:06 pm
Whoever up next gets a boost die from Doc fiddling with the power regulators
Nov 13, 2016 5:53 pm
Depending on what their shields are, I probably need to add setback dice to my roll. Also I only assuuuumed I was supposed to upgrade the difficulty because that ship came out of hyperdrive right beside us. I thought that's what they upgraded their difficulty for, but then I forgot that we did evasive maneuvers first. Still, the challenge die results were pretty harmless, so I think keeping that is better than rolling a Difficulty die again, if it were up to me.

I'm looking up options for what to do with my Triumph.
Last edited November 13, 2016 6:13 pm
Nov 13, 2016 5:56 pm
Why did you roll 2 red dice? It should just be purples unless any of them have been upgraded shouldn't it?
Nov 13, 2016 5:57 pm
mcneils5 says:
Why did you roll 2 red dice? It should just be purples unless any of them have been upgraded shouldn't it?
When you perform evasive maneuvers, your own attacks are upgraded once, which turns the difficulty die to challenge die. I may have made a mistake in upgrading the difficulty twice, because I thought that the ship came out of hyperdrive beside us and upgraded their difficulty, so I figured it'd have the same effect on us. Forgot that Ada did Evasive maneuvers before they shot.
Nov 13, 2016 6:00 pm
Yeah my bad, I've just read your in character post properly and seen the justification....will try to actually read things properly in future lol
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