Chapter 4: Skullport

Jul 6, 2025 7:57 pm
Tarna
"The first thing we need is information," Tarna says, "and the best place to find information is where the people gather. We need a tavern." She snags a passerby and a quick request for directions later finds your company before what appears to be a big building titled The Dizzy Drake.
Jul 6, 2025 8:04 pm
Are children allowed inside, Darv asks Tarna. We’re not gonna get in trouble, are we?
Jul 7, 2025 3:17 am
"Why ask for permission, who is going to stop us?"

Crow was full of swagger from yet another flawless victory.
Last edited July 7, 2025 3:17 am
Jul 7, 2025 1:36 pm
Darv musters up knightly courage. Staying his hesitation of going into a bar. I guess being underage, doesn’t mean much down here any ol’ way, he replies kindly. Realizing where they are, and reminded of the Port of Shadows’ dubious repute!

I’m sorry about your friend, Darv says to Tailor. Placing gauntlets hand upon his friend’s shoulder. It’ll be okay. You’re with us, and we’ll honor Taal until you see him again!

Finally, our young squire heals his fiery wounds with paladinic power!
Last edited July 7, 2025 1:40 pm

Rolls

Lay on Hands - (1d6)

(5) = 5

Jul 7, 2025 3:31 pm
Darvin adjusts his gear. Bad Vibey perhaps still dangling awkwardly from his hip. The encumbering tragedy spurs our young squire to ask,

Hey Tarna…do you know if there’s anyone I. Skullport, trustworthy, who could maybe identify the bad-vibey longsword, and the shiny chain mail? It’d be great if we could know their properties, they might help us during our adventure.
OOC:
Asking for help ID’ing the magic Longsword and the (presumably Magic) chain mail. I’ve got Darvin wearing the Chain, but since he’s a small creature I should probably ask for confirmation he can actually wear it please. Thx.
Jul 7, 2025 5:50 pm
Tailor has a good cry after the fiery ordeal where Taal died, but then he pulls himself together and attends to his burn wounds.

I don't feel very good
OOC:
He is at 23 % hp
Jul 7, 2025 7:01 pm
OOC:
I can confirm that he can wear it, and how much did Taal take beyond his hit point total? If he is still technically alive (not at -10 or lower), Tarna can use lay on hands to heal him.
Jul 8, 2025 5:19 am
WhtKnt says:
OOC:
I can confirm that he can wear it, and how much did Taal take beyond his hit point total? If he is still technically alive (not at -10 or lower), Tarna can use lay on hands to heal him.
OOC:
He is down to HP: -2 / 17 Total: -12 %, but I assumed that he dropped in the hallway of fire. Tailor could heal Taal himself
[ +- ] 1: Rejuvenate Eidolon, Lesser
But this also allows him to use the 6/day summon moster 1 spells that he has.
Tailor himself is also really battered, with only 3 hp left.
AOE damage is not the summoners friend
Jul 8, 2025 2:54 pm
"I don't feel so great either," Airn says to Tailor "but we can't hang around here. At the very least we need beds. This place has worn me out."
Jul 8, 2025 3:02 pm
Darvin continues to keep his hand upon Tailor’s shoulder. Once our young squire has healed himself, he bestows kind healing to his young friend.

Rolls

Lay On Hands on Tailor - (3d6)

(153) = 9

Jul 8, 2025 6:09 pm
runekyndig says:
OOC:
He is down to HP: -2 / 17 Total: -12 %, but I assumed that he dropped in the hallway of fire. Tailor could heal Taal himself


But this also allows him to use the 6/day summon moster 1 spells that he has.
Tailor himself is also really battered, with only 3 hp left.
AOE damage is not the summoners friend
OOC:
Okay, didn't think about Tailor just resummoning him (though I guess it is a different personality). Didn't want you to lose a key part of your character so early the campaign.
Jul 8, 2025 6:21 pm
OOC:
If it doesn’t slow us much, if it’s ok, I’m going to change Darvin back into his Scsle Mail, and maybe he can work with others to stow and carry the shiny chain mail. All things equal, the scale mail is just less encumbering and works well with his Dex. And if someone else can use the chain mail, simply say so please. Thx.
Jul 8, 2025 8:02 pm
Tarna
Tarna lays a hand on Airn's shoulder, sending healing energies through the young man. "Yes, we could all use a rest. If this turns out not to be an inn, we will find one that looks... reasonably safe. I shouldn't think that your age will present a problem here in Skullport, but just in case, try not to advertise too much." She opens the door to the tavern and enters, wincing as she does so at the overpowering smell of stale booze and body odor. She points to an empty table and indicates that you should sit down and wait for her. With purpose, she moves to the bar and asks to speak with the tavern keeper. The two converse in hushed tones for a few moments before she returns to gather everyone together.

"Come along, I've a lead on a place that might suit our needs. The barkeep was very cooperative with a little persuasion in the form of gold.

She leads you out and down the crowded, dingy street. About 50 to 75 feet above your heads, wooden catwalks and rope bridges crisscross the upper level between the buildings, and beyond this, another level of such is near the ceiling of the cavern, more than 100 feet above. Despite being the lowest level of the gigantic cavern, the streets are well-lit with both mundane and magical lights, making it quite bright (though not so much that creatures favoring the dark would be uncomfortable). The streets are very crowded with a bewildering variety of people. Half-orcs and halflings mingle with more exotic dark elves and bugbears, and even the occasional ogre or minotaur can be seen moving through the streets. Goblin messengers run hither and fro on business for their masters.

She stops outside a building bearing a sign that shows a fire blazing within a cavern entrance. It is in surprisingly good condition with a fresh coat of paint and well-washed windows. Inside, the place is elegantly but tastefully decorated, providing a quiet respite from the street outside. A well-dressed, attractive human woman greets you as you enter the place. "Welcome to the Deepfires," she says sweetly.
OOC:
Airn regains 6 hp.

Rolls

Lay on hands - (2d6)

(51) = 6

Jul 9, 2025 2:39 am
His spirits are lifted a bit by the boost from Tarna, and he thanks her. However, Airn can't stop a little snark when he hears the greeting saying, "Oh boy, just what need, more 'fire'. I hope the beds are soft."
Last edited July 9, 2025 2:40 am
Jul 11, 2025 3:14 am
Trig is wide-eyed at all the astonishing sights, sounds, and smells of Skullport. She feeds a bit of meat to Koko, and in appreciation, Koko provides healing to the little gnome girl.
OOC:
Using the Healing Hex to cast Cure Light Wounds.
As they make their way through the town, Trig offers to the others: "Koko can help me heal you...a little...if you want..."
OOC:
Note that the Healing Hex can only be used on each PC once in 24 hours, so I could heal you now, but not be able to again if we got into trouble later in the same 24-hour period.
Trig HP: 12/27
Last edited July 11, 2025 3:19 am

Rolls

Cure Light Wounds (level 3) - (1d8+3)

(1) + 3 = 4

Jul 12, 2025 9:50 am
"Wow you sure are pretty."

Crow was a bit dumbstruck by the pretty lady who had welcomed them. There were all manner of sights in Waterdeep, but they were mostly bizarre or outlandish. He had half expected the undermountain to be an exaggeration of that. Seeing the obvious wealth in The Deepfires awed him.

"This is a lot nicer than I had been lead to believe."

He looked around for Crimson Sails pirates, or Flaming Fist Mercenaries, he didn't see either represented. The worst of Amn had often found itself in these places, with the Calish civil war, and the ending of the Time of Troubles having displaced untold thousands.

"You must be well connected to keep the riffraff away. I had heard Skullport was a hotbed of gang warfare. Good to see some order has been preserved."

Crow still couldn't believe it. But remembered his manners only after taking a long look around the Inn. "Any road, I am Crow. These are my er... siblings after a fashion. Tarna here and I were looking for lodgings. And I was looking for a young man, an acolyte of the Halls of Justice named Kendall. Thinkin' you might be able to help."

Crow was trying to get by on his good looks, suave voice, abd near infinite calm cool demeanor. He tried to conceal the magical rapier at his hip under the cloak from other patrons, but made no attempts to hide it from the hostess.

Rolls

Diplomacy (Cha) - (1d20+10)

(13) + 10 = 23

Jul 12, 2025 6:53 pm
Darvin walks awkwardly into the tavern. No way to hide his arms or armor, and he simply tries to hold his head up as a proud knight.
Blue eyes gaze around the tavern. Looking for a wizardly type, who might be able to help him identify the shiny chain or the bad-vibey sword.
Thanks for the kind healing, Darvin says to his witchy-minded friend. Breathing deeply, his adolescent lungs filling with healing breath!
OOC:
Darvin will take the CLW, if that’s ok, gets him almost back to full. Thx. :)
Last edited July 12, 2025 6:55 pm
Jul 13, 2025 3:41 am
Trig obliges Darv!s request, and (with Koko's help) passes curative energy into the young human boy (who nevertheless towers over her).
OOC:
The previous Cure Light Wounds was Trig healing herself. This Healing Hex use is for Darv!

Minimum for me, maximum for you: Darv! regains up to 11 HP, which hopefully does bring him back to full health.
Last edited July 13, 2025 3:43 am

Rolls

Cure Light Wounds (level 3) - (1d8+3)

(8) + 3 = 11

Jul 13, 2025 7:39 pm
"What kind of food do you think they serve here?" Airn asks the others. "I could eat a whole boar all by myself right now."
OOC:
I'm back at the table.

Bethany

WhtKnt

Jul 15, 2025 1:30 am
Bethany
The woman shows you to an empty table. "We have mead, beer, or fine elven wine, and I might even be able to rustle up some tea. Or, of course," she eyes the youngsters knowingly, "Water."
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