Nov 16, 2016 8:15 pm
Lately I've noticed that in-game, my posts tend to be of the longer variety, so I'll try to avoid that here and go for succinct.
I've only been on GP since the summer, and, having become familiar with the site itself, I'm now looking to GM a game. While I don't have many of the latest CRB's for some of the games I grew up with, I'm interested in getting another expressly for GP, as my time on the weekend for gaming is already taken up by an excellent long running TT game of FFG Star Wars.
Some darker considerations, based on games I've enjoyed in the past, include Vampire and Shadowrun. At the same time, I'm leaning toward an investigative game that can provide mystery, intrigue, and suspense. In that regard, I already own Call of Cthulu (7th ed, not D20), which I'm considering as an option.
At the same time, I'm very interested in doing something new. And while I've never RP'd in the setting, I grew up on Warhammer 40k, having fully painted armies of Orks, Imperial and Chaos Space Marines, Daemons, Eldar, and Imperial Guard by the time I started college and my gaming habits began to fall sharply. Since then, I've done a fair bit of reading in the WH40k setting as well. Given the above, I took a look at the WH40k RPG offerings.
After some research, I consider Only War and Deathwatch poor choices for PbP, and perhaps general RP, as they are more like combat games with elements of RP; anybody who has played 40k or read some of the novels knows that for the Imperial Guard and Space Marines, the action is very much the crux of the story. And, while Rogue Trader does interest me, it also reminds me of a darker Edge of the Empire in a different setting, which isn't necessarily bad, except I'm looking for something new. Black Crusade was intriguing, because being the "bad guys" is a ton of fun as well. At the same time, it didn't pique my interest nearly as much as the last game I'll mention, Dark Heresy 2nd Edition.
Anyone familiar with the WH40k universe, beyond some of the great video games which still don't come close to doing it justice, knows that there is nothing like it. The dark and gothic feel of a universe in the year 40,000, rife with constant, never-ending war and conflict. A desiccated God-Emperor, the hero of mankind, requires a thousand sacrifces a day to exist on life support. Technology is a religion. Worlds so industrialized and populated they are called hive worlds, where most never see the sky. Feral worlds. Xenos worlds. Daemons and Gods of chaos: Slaanesh - Lord of Excess, Khorne - The Blood God, Tzeentch - The Changer of Ways, Nurgle - Lord of Pestilence and Decay, all constantly striving to infiltrate, usurp, or destroy mankind, depending on their respective agendas. The entire universe always just a moment away from what is referred to as "eternal midnight."
In this game the players are members of a secret and elite group assembled by an inquisitor, an individual tasked with preserving the Imperium of Man and the power to order the destruction of worlds as a last resort in the fight against heresy and chaos. Clearly the players have an important role in the galaxy, and their duty to the Empire is to root out heresy and all who would oppose the will of the Emperor. There are a variety of tasks the group can engage in, one of the most intriguing and dangerous being sussing out the daemonic threat of chaos, which can present itself ever so stealthily among any part of the social order. Daemons essentially tempt the weak or power hungry, promising them great gifts in return for their service to chaos.
And this is where, for me, the appeal really comes into play, The players will be investigating and opposing all manner of threats to the Empire, very often striving to maintain secrecy as they do so, attempting to root out threats both from within and without, assuming they can first determine the its origins. A powerful and skilled servant of darkness can be hard to draw from the shadows.
Anyway, the game really has my interest. But, before I drop the $100 to pick it up, I wanted to gauge interest in the game because I would be picking it up for GP alone. Basically I'm looking for players who would be willing to commit to posting at least four times a week. As far as being new to Dark Heresy, I'm very familiar with the setting and have GM'd across multiple systems, so I don't expect any problems with learning the game, especially since its PbP.
So much for succinct. Anyone interested in a game?
I've only been on GP since the summer, and, having become familiar with the site itself, I'm now looking to GM a game. While I don't have many of the latest CRB's for some of the games I grew up with, I'm interested in getting another expressly for GP, as my time on the weekend for gaming is already taken up by an excellent long running TT game of FFG Star Wars.
Some darker considerations, based on games I've enjoyed in the past, include Vampire and Shadowrun. At the same time, I'm leaning toward an investigative game that can provide mystery, intrigue, and suspense. In that regard, I already own Call of Cthulu (7th ed, not D20), which I'm considering as an option.
At the same time, I'm very interested in doing something new. And while I've never RP'd in the setting, I grew up on Warhammer 40k, having fully painted armies of Orks, Imperial and Chaos Space Marines, Daemons, Eldar, and Imperial Guard by the time I started college and my gaming habits began to fall sharply. Since then, I've done a fair bit of reading in the WH40k setting as well. Given the above, I took a look at the WH40k RPG offerings.
After some research, I consider Only War and Deathwatch poor choices for PbP, and perhaps general RP, as they are more like combat games with elements of RP; anybody who has played 40k or read some of the novels knows that for the Imperial Guard and Space Marines, the action is very much the crux of the story. And, while Rogue Trader does interest me, it also reminds me of a darker Edge of the Empire in a different setting, which isn't necessarily bad, except I'm looking for something new. Black Crusade was intriguing, because being the "bad guys" is a ton of fun as well. At the same time, it didn't pique my interest nearly as much as the last game I'll mention, Dark Heresy 2nd Edition.
Anyone familiar with the WH40k universe, beyond some of the great video games which still don't come close to doing it justice, knows that there is nothing like it. The dark and gothic feel of a universe in the year 40,000, rife with constant, never-ending war and conflict. A desiccated God-Emperor, the hero of mankind, requires a thousand sacrifces a day to exist on life support. Technology is a religion. Worlds so industrialized and populated they are called hive worlds, where most never see the sky. Feral worlds. Xenos worlds. Daemons and Gods of chaos: Slaanesh - Lord of Excess, Khorne - The Blood God, Tzeentch - The Changer of Ways, Nurgle - Lord of Pestilence and Decay, all constantly striving to infiltrate, usurp, or destroy mankind, depending on their respective agendas. The entire universe always just a moment away from what is referred to as "eternal midnight."
In this game the players are members of a secret and elite group assembled by an inquisitor, an individual tasked with preserving the Imperium of Man and the power to order the destruction of worlds as a last resort in the fight against heresy and chaos. Clearly the players have an important role in the galaxy, and their duty to the Empire is to root out heresy and all who would oppose the will of the Emperor. There are a variety of tasks the group can engage in, one of the most intriguing and dangerous being sussing out the daemonic threat of chaos, which can present itself ever so stealthily among any part of the social order. Daemons essentially tempt the weak or power hungry, promising them great gifts in return for their service to chaos.
And this is where, for me, the appeal really comes into play, The players will be investigating and opposing all manner of threats to the Empire, very often striving to maintain secrecy as they do so, attempting to root out threats both from within and without, assuming they can first determine the its origins. A powerful and skilled servant of darkness can be hard to draw from the shadows.
Anyway, the game really has my interest. But, before I drop the $100 to pick it up, I wanted to gauge interest in the game because I would be picking it up for GP alone. Basically I'm looking for players who would be willing to commit to posting at least four times a week. As far as being new to Dark Heresy, I'm very familiar with the setting and have GM'd across multiple systems, so I don't expect any problems with learning the game, especially since its PbP.
So much for succinct. Anyone interested in a game?
Last edited November 19, 2016 6:12 pm