Character Generation

Nov 18, 2016 4:48 pm
Welcome, welcome to the character generation for Out of the Abyss.

Brief recap:
Stats: 2d6+6, no re-rolls, assigned as you wish.
************************
Edited Stat Method
If your first set of 2d6+6 rolls end up with a total modifier score of 3 or less, you can roll a full new array of 2d6+6. (Example, roll result is 12 (1), 10 (0), 10 (0), 9 (-1), 9 (-1), 8(-1). Total modifier score is -3. Roll a new batch of 6). Additionally, if you don't want to use the random method, you are free to use the standard array as laid out in the PHB (15, 14, 13, 12, 10, 8 - Total Modifier score of +4). Sorry for the tweaking and such. I like variation in a character, but close to average across the board can quickly become un-fun. Which kind of defeats the purpose of gaming at its core, no? :)
End Edit
************************
Races/Classes/Background: WotC 5e published content (including UA articles)
Homebrew: None automatically approved. I'm willing to look at one-off cases, but no promises of acceptance.
Equipment: None to start, but please document the character creation equipment on your sheet. It was on you when you were captured and your captors may have held on to some of it.

Feel free to do any rolling you need to do in here, and chat about any concepts you may have.

************************
Current Character Concepts
(! - Needs Concept, # - Needs Stats, $ - Needs Submission)
wpw1856: Deep Gnome Wizard ()
Cosmic_Cube: Wood Elf Rogue ()
Tsavo: Eladrin Rogue ()
Bad_forest_monkey: Dwarf Paladin ()
JoshuaMabry: Half-Orc Druid ()
************************
Nov 18, 2016 4:55 pm
Alright let's give this a try

Rolls

Stat Rolls - (2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6, 2d6+6)

2d6+6 : (61) + 6 = 13

2d6+6 : (21) + 6 = 9

2d6+6 : (21) + 6 = 9

2d6+6 : (66) + 6 = 18

2d6+6 : (54) + 6 = 15

2d6+6 : (16) + 6 = 13

Nov 18, 2016 4:55 pm
Gah good lord O_O

ah well
Nov 18, 2016 4:56 pm
I need to pick a class and race. It will come together.
Nov 18, 2016 4:57 pm
That is one of the stranger outcomes I've ever seen off a 2d6+6.
Nov 18, 2016 4:59 pm
Really how so ?
Nov 18, 2016 5:11 pm
Previous times I've seen it or used it, usually it nets a slightly more balanced base array (not that your is particularly weak). Ah well, good RP opportunity. :)
Nov 18, 2016 5:16 pm
Ok no problem, first time I have used that method but I will roll with it.
Nov 18, 2016 5:23 pm
I think I'm going to play a deep gnome mage.

Rolls

2d6+6

(31) + 6 = 10

2d6+6

(16) + 6 = 13

2d6+6

(41) + 6 = 11

2d6+6

(13) + 6 = 10

2d6+6

(42) + 6 = 12

2d6+6

(21) + 6 = 9

Nov 18, 2016 5:28 pm
I think I may have to tweak the rules a bit. If your total mod score is 3 or less, take a second swing at it.

I'm on with variance, but man, that array seems like it would be pretty prohibitive in the fun arena.
Nov 18, 2016 5:30 pm
Deep Gnomes hmmm what book are they in ?

You know what type of wizard, what school your going to specialize in ?

Rolls

reroll for the two 1,2 rolls - (2d6+6, 2d6+6)

2d6+6 : (23) + 6 = 11

2d6+6 : (24) + 6 = 12

Nov 18, 2016 5:42 pm
Can we do the standard array scores (15, 14, 13, 12, 10, 8)? Second roll might suck too.

Deep gnome mention in PHB at pg. 36. They live in the Underdark.
Last edited November 18, 2016 5:45 pm
Nov 18, 2016 5:45 pm
My thought was you'd reroll the whole array. Though if you want to take the standard array, that's fine by me as well. It's reasonably balanced.
Nov 18, 2016 5:46 pm
Cosmic_Cube says:
Deep Gnomes hmmm what book are they in ?
Elemental Evil I believe. Free download from WotC
Nov 18, 2016 5:48 pm
Ok cool, will need to check it out.
Nov 18, 2016 9:23 pm
No idea what I'm playing yet.

Rolls

2d6+6

(56) + 6 = 17

2d6+6

(51) + 6 = 12

2d6+6

(65) + 6 = 17

2d6+6

(23) + 6 = 11

2d6+6

(36) + 6 = 15

2d6+6

(64) + 6 = 16

Nov 18, 2016 9:24 pm
Erm, that's a little powerful. Should I reroll that?
Nov 18, 2016 9:31 pm
Nah, go ahead and keep it (unless you want to re-roll it).
Nov 18, 2016 9:32 pm
Okay. I'm going with a half-orc druid.
load next

You do not have permission to post in this thread.