Nov 19, 2016 4:02 am
Hi all. I have an idea for a game that I want to play-test here on Gamers Plane. I'm hoping I can find enough interest to get a game going and see how my ideas are working. I'd like to get through one complete "mission" that should explore the game rules and world well enough so I know if I'm looking at a viable game. If we are still having fun after, I will consider expanding to a full campaign. I guess I also want to know if I am unintentionally ripping off an existing product, so if it sounds like I am, let me know.
Quick synopsis of my story:
The world is like ours, but set in that nebulous "twenty minutes into the future" where technology is just slightly more advanced. Drones are a common sight. Cars can be set to auto-drive, and electric engines are gaining ground on fossil fuels. Holograms and AR displays are everywhere. (No human looking androids yet, but possibly soon.) Day-to-day life is much the same, you get up, go to work, come home, go to bed, you get up and do it all again.
At least, for most people that is how it goes. What people don't know is that there are dark forces lurking in the shadows of society. Magic is real, but it comes at a price. Demons barter power for souls and dark sacrifices. Ghosts haunt the sites of their grizzly demises, thirsting for revenge. Creatures of wholly fey and aberrant origins lurk in the alleyways most would not dare to walk down at night.
There are however a few who choose to fight. These few seek to stem the tide of darkness and save those souls they can get to in time. Gifted with psychic powers that set them apart from their fellow men, but give them the power to combat the horrors. Those that have awoken to the existence of the dark things must combat them or be consumed by them.
Quick overview of the system:
Characters are made up of Attributes, Skills, and Powers. Through a point-buy system Attributes and Powers will set your Target Number (TN). When taking an action, you will roll a d20. The goal is to get equal to or under your TN. If you roll your TN exactly, that is like a critical hit. A 1 is a success with a cost. Over your TN is a failure and a Nat 20 is a critical failure.
Skills are a bit freeform. They are not tied to an Attribute or Power. If the skill fits the action you are taking, it increases your TN so your chance of success is better. Multiple skills can apply to a single roll. Someone skilled in Interrogation, Law, and Psycho Analysis would get a +3 when attempting to get information from an uncooperative witness by threatening them with jail time and reading their reaction. Players get to pick their skills, with the intent that they be focused, but not too general or specific.
There's a little more, but I don't want to get to deep into it now. If anyone is interested in actually playing this, post here. If I get enough interest I will launch a game and we can see what happens.
Quick synopsis of my story:
The world is like ours, but set in that nebulous "twenty minutes into the future" where technology is just slightly more advanced. Drones are a common sight. Cars can be set to auto-drive, and electric engines are gaining ground on fossil fuels. Holograms and AR displays are everywhere. (No human looking androids yet, but possibly soon.) Day-to-day life is much the same, you get up, go to work, come home, go to bed, you get up and do it all again.
At least, for most people that is how it goes. What people don't know is that there are dark forces lurking in the shadows of society. Magic is real, but it comes at a price. Demons barter power for souls and dark sacrifices. Ghosts haunt the sites of their grizzly demises, thirsting for revenge. Creatures of wholly fey and aberrant origins lurk in the alleyways most would not dare to walk down at night.
There are however a few who choose to fight. These few seek to stem the tide of darkness and save those souls they can get to in time. Gifted with psychic powers that set them apart from their fellow men, but give them the power to combat the horrors. Those that have awoken to the existence of the dark things must combat them or be consumed by them.
Quick overview of the system:
Characters are made up of Attributes, Skills, and Powers. Through a point-buy system Attributes and Powers will set your Target Number (TN). When taking an action, you will roll a d20. The goal is to get equal to or under your TN. If you roll your TN exactly, that is like a critical hit. A 1 is a success with a cost. Over your TN is a failure and a Nat 20 is a critical failure.
Skills are a bit freeform. They are not tied to an Attribute or Power. If the skill fits the action you are taking, it increases your TN so your chance of success is better. Multiple skills can apply to a single roll. Someone skilled in Interrogation, Law, and Psycho Analysis would get a +3 when attempting to get information from an uncooperative witness by threatening them with jail time and reading their reaction. Players get to pick their skills, with the intent that they be focused, but not too general or specific.
There's a little more, but I don't want to get to deep into it now. If anyone is interested in actually playing this, post here. If I get enough interest I will launch a game and we can see what happens.