OOC Discussion
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Nov 23, 2016 12:26 am
It would appear that we're just about ready to kick things off. I'll try to have a post up later this evening but can't make any promises (oldest is back from school for Thanksgiving). If nothing else I'll have something posted tomorrow and we can have at it.
Thanks again for coming along for the ride!
Thanks again for coming along for the ride!
Nov 23, 2016 9:20 am
I'll probably wait for Marithyme to set up what her clinic looks like before posting.
Dec 2, 2016 11:18 pm
szemely says:
"Despite our initial appearance, Ma'am, we are on duty" the first officer responds.OOC:
Go ahead and give me an Average (2 purple die) Coercion skill check. If you succeed they'll follow you around, otherwise they'll hold their position and wish you a good day.Dec 2, 2016 11:29 pm
Also- did I roll correctly? It is the number that you tell me to roll, or is that the number of successes that I would need?
Dec 2, 2016 11:54 pm
You only rolled the bad dice! :-)
If you look at your character sheet you'll notice that you have 1 rank Coercion and that Coercion is based on your Willpower Characteristic (which is 3 for you).
So start with 3 Green dice because Will is the higher of the two numbers. You then take the lower of the two and replace that many Green dice with Yellow dice. Then you add the two purple to the dice poll and roll the entire lot together.
If you look at your character sheet you'll notice that you have 1 rank Coercion and that Coercion is based on your Willpower Characteristic (which is 3 for you).
So start with 3 Green dice because Will is the higher of the two numbers. You then take the lower of the two and replace that many Green dice with Yellow dice. Then you add the two purple to the dice poll and roll the entire lot together.
Rolls
Like so!
2 Success, 1 Triumph, 2 Threat
Total: 2 Success, 2 Threat, 1 Triumph
Dec 2, 2016 11:55 pm
So go ahead and add your "Good Dice" as a separate roll on your post and we'll work out the result.
Dec 3, 2016 6:34 am
MoMo says:
Out of curiosity, would Xin be able to Charm them instead?(Sorry, missed this post somehow and just noticed it now)
Dec 3, 2016 7:47 am
Oh, no worries. I just wanted to check for future reference, so that I know what to roll if Bast needs to (in a most certainly dire situation, by that point) rely on his social skills.
Dec 6, 2016 4:17 am
I may have misunderstood and was waiting for confirmation that they were drawn away, but if that happened and we're good to proceed, lemme know and I'll post :)
Dec 6, 2016 5:59 pm
I assume we wandered off. I just haven't picked a direction yet, but my plan is to take a nice, long walk.
Dec 12, 2016 6:51 pm
Since I don't have any stealth, am I rolling two yellow (for agility) and a red? Still figuring out rolls...
Dec 12, 2016 7:01 pm
Two green, if you have a 2 agility :) yellows are for when you have the skill, too. I'm not sure if Szemely meant for you to roll a red and a purple, or one or the other.
Dec 12, 2016 9:33 pm
As the others said, it will be a roll of two green dice. You'll be rolling against one Purple and one Red as you'll be rolling against the Vigilance of one of the officers who happens to two Willpower (which would be two Purple), but also has 1 rank on the Vigilance skill (which upgrades one of the Purple to a Red) so you entire roll would be.
Two Green, One Purple, and One Red.
Two Green, One Purple, and One Red.
Dec 12, 2016 10:23 pm
Moofsalot says:
Whew! That wasn't as bad as I thought it would be.Two Green for you, not Yellow. I'll update your post and we'll go from there.
Dec 13, 2016 12:42 am
Dammit! For some reason I have it in my head that green dice are "better" than yellow dice so I keep thinking I'm supposed to roll yellow for untrained stuff...
Dec 13, 2016 1:09 am
The colors all began to make a lot more sense when I got my hands on an actual set of dice. Yellow is 12 sided, while green is 8. The more sides, the more potential awesomeness! :-)
Dec 13, 2016 10:36 am
I suppose that I could put it here, though I might remind people in the main chat when we get into the fight buuut...
Bast has an ability that gives all allies a benefit if they're within Short Range. It's called Suppressing Fire, and it lets you, if you miss an attack, spend an advantage to deal 1 point of Strain damage to the target. Can only be used once per round per character. It'll eventually do more, once I have more ranks.
Bast has an ability that gives all allies a benefit if they're within Short Range. It's called Suppressing Fire, and it lets you, if you miss an attack, spend an advantage to deal 1 point of Strain damage to the target. Can only be used once per round per character. It'll eventually do more, once I have more ranks.
Dec 14, 2016 12:03 am
Rolling for Bast's knowledge checks.
Post upcoming.
Post upcoming.
Rolls
Droid Info
2 Threat
Total: 2 Threat
Shoot Who?
1 Threat
Total: 1 Threat
Dec 14, 2016 3:49 am
One thing my group and I figured out after five sessions is that when you switch a weapon to 'Stun' it changes the maximum range of that weapon to short. Last sentence of the Stun Damage entry on page 170 of the AoR Core Rules:
So Bast (and everyone else) will have to do 'real' damage at the current range (unless I'm reading something wrong in the rules).
Quote:
When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.Dec 14, 2016 3:55 am
I also think Bast gets one more Boost die, yes? 2 for the double AIM and one for the Accurate?
Dec 14, 2016 4:03 am
Oops, I remembered about Accurate after setting up my roll. I posted about it but forgot to add it in. Thanks!
Dec 14, 2016 12:37 pm
Initiative in this game is a little weird. If you are aware of a fight and ready for a fight, you'll roll Cool, which you'll see is presence. If you're taken by surprise, like our storm trooper enemies, you roll vigilance, which is willpower, if I remember right.
Dec 14, 2016 1:13 pm
In this case, since we're aware of the fight, you'll look at your Presence and Cool. Xin has 4 Presence and 0 Cool, so you'll roll 4 Green. So you were right :)
If we were taken by surprise, it'd be 3 Green, because Xin's Willpower is 3 and Vigilance is 0.
If we were taken by surprise, it'd be 3 Green, because Xin's Willpower is 3 and Vigilance is 0.
Dec 14, 2016 1:25 pm
I don't know if anyone's explained how actions and maneuvers work in combat, so I'll take a crack at it. If I'm repeating something or telling you something you already know, then I'm sorry :p As far as how turns go, you basically get 1 Action and up to 2 Maneuvers per turn. The action is used for the big things, similar to D&D, like Attacking or grappling someone or operating a computer. Maneuvers are for little beneficial things like moving, aiming, taking cover, etc.
As far as Maneuvers go, I said that you get up to 2, but only one of them is actually free. If you want to use the 2nd one, you have to suffer 2 Strain (if you take so much Strain that you meet your Strain Threshold, you pass out). When you use a maneuver to move, you move in "range bands." So instead of calculating the exact feet away from an enemy, we say we are at "short range" or "medium range." So one maneuver to move will move you one range band (in most cases) closer or further away from the enemy.
Aiming is a really useful maneuver, especially if Xin isn't great at shooting things yet. You can aim up to 2 times consecutively in order to add a Boost (blue) die for each time you aim. So you can aim once and shoot, or if you want to take 2 Strain to get a 2nd maneuver, you can aim twice and then shoot, giving you two Boost die (which is what Bast did on his action).
When you attack with a melee weapon, the difficulty is always a base of 2 purple dice. Sometimes this can be different, depending on if they have defense or if they're a really tough boss-guy. When you're shooting at someone the difficulty depends on the range. At short range the difficulty is only 1 die by default. Medium is 2. Long is 3. Extreme range is 4. Shooting while engaged (in melee) is another thing that, hopefully, you won't have to deal with.
If you succeed, you take your weapon's damage and you add your excess successes to it for the total. Some weapons have qualities you can activate with your advantages, but otherwise you can spend them to give other people boost dice or upgrade their checks. Preferably you can get a critical hit with them. The number of advantages you need to score a critical hit is determined by the weapon's Crit score, so lower is better. Xin's blaster pistol has a 3 Crit, so you can spend 3 advantages to do that.
Hopefully this helps!
As far as Maneuvers go, I said that you get up to 2, but only one of them is actually free. If you want to use the 2nd one, you have to suffer 2 Strain (if you take so much Strain that you meet your Strain Threshold, you pass out). When you use a maneuver to move, you move in "range bands." So instead of calculating the exact feet away from an enemy, we say we are at "short range" or "medium range." So one maneuver to move will move you one range band (in most cases) closer or further away from the enemy.
Aiming is a really useful maneuver, especially if Xin isn't great at shooting things yet. You can aim up to 2 times consecutively in order to add a Boost (blue) die for each time you aim. So you can aim once and shoot, or if you want to take 2 Strain to get a 2nd maneuver, you can aim twice and then shoot, giving you two Boost die (which is what Bast did on his action).
When you attack with a melee weapon, the difficulty is always a base of 2 purple dice. Sometimes this can be different, depending on if they have defense or if they're a really tough boss-guy. When you're shooting at someone the difficulty depends on the range. At short range the difficulty is only 1 die by default. Medium is 2. Long is 3. Extreme range is 4. Shooting while engaged (in melee) is another thing that, hopefully, you won't have to deal with.
If you succeed, you take your weapon's damage and you add your excess successes to it for the total. Some weapons have qualities you can activate with your advantages, but otherwise you can spend them to give other people boost dice or upgrade their checks. Preferably you can get a critical hit with them. The number of advantages you need to score a critical hit is determined by the weapon's Crit score, so lower is better. Xin's blaster pistol has a 3 Crit, so you can spend 3 advantages to do that.
Hopefully this helps!
Dec 14, 2016 3:52 pm
Xin is somewhat of a pacifist so it will be interesting to see how this plays out...
Dec 14, 2016 11:33 pm
Good writeup, MoMo!
Moofs, we'll have Xin stabbing people in the face with a vibroknife before too long! :-)
Moofs, we'll have Xin stabbing people in the face with a vibroknife before too long! :-)
Dec 14, 2016 11:46 pm
@mcneils5 Hows does the two weapon thing work? I've never seen it come up before and can't find anything in the book about it.
Dec 14, 2016 11:48 pm
Basically if he's using two weapons of the same type, he adds 1 purple die to the difficulty (whatever it is) and it he hits he can spend 2 advantages to hit a second time, similar to how Linked or Auto-Fire works.
Dec 14, 2016 11:49 pm
So he hit, but he didn't have advantage, which is why he hits with his "first attack" and misses with his "second attack," even though there's just one roll.
Dec 14, 2016 11:52 pm
Sorry for the spam posting, but to follow up on 2-weapon-fighting...
If he's using two weapons of different types (a ranged light and a melee weapon, for instance), he'll add 2 difficulty to the roll.
For all of the above situations, if the two attacks done separately would have different die pools, he will use whichever die pool is worst for him. So if his ranged (light) would give him a green and two yellows but his melee would give him 2 green, he uses the 2 green.
If he's using two weapons of different types (a ranged light and a melee weapon, for instance), he'll add 2 difficulty to the roll.
For all of the above situations, if the two attacks done separately would have different die pools, he will use whichever die pool is worst for him. So if his ranged (light) would give him a green and two yellows but his melee would give him 2 green, he uses the 2 green.
Dec 15, 2016 12:02 am
Yeah, what MoMo said :) it's also why I called out which of the two pistols I was leading with as they're different damage and crit ratings so it's important to know which one is the "first attack"
It's detailed on page 224 of the AoR rulebook
It's detailed on page 224 of the AoR rulebook
Last edited December 15, 2016 12:04 am
Dec 15, 2016 12:07 am
Very cool! I've never seen it used before, will have to make a note of that for the upcoming session. Thanks!
Dec 15, 2016 12:14 am
It's on page 224 of the Age of Rebellion core book, if you'd like to read up on it!
Dec 16, 2016 5:07 am
szemely says:
One thing my group and I figured out after five sessions is that when you switch a weapon to 'Stun' it changes the maximum range of that weapon to short. Last sentence of the Stun Damage entry on page 170 of the AoR Core Rules:Quote:
When weapons with a Stun setting are used to deal Stun damage, their range changes to short and cannot be increased.Dec 16, 2016 4:48 pm
It's an odd one as range is not mentioned under the actual "Stun" heading, which is what the weapon quality states.
As for Adversary, you are correct, all attacks have an upgraded difficulty. I was going from the back for the "Adversary Deck" card which states - "upgrade difficulty of all combats checks against this target once" - 'Once' referring to the rank of Adversary as opposed to the number of times they benefit from it (like I had thought). Doh! :-)
As for Adversary, you are correct, all attacks have an upgraded difficulty. I was going from the back for the "Adversary Deck" card which states - "upgrade difficulty of all combats checks against this target once" - 'Once' referring to the rank of Adversary as opposed to the number of times they benefit from it (like I had thought). Doh! :-)
Dec 16, 2016 5:24 pm
What are some options for what Xin can do without actually firing on the guys? Like, could I give an advantage by providing cover fire or distracting them somehow?
Dec 16, 2016 5:33 pm
Notify their next of kin? :-)
Distraction, covering fire, or some other type of action could very well give the others an advantage of some sort. What sounds like something that would be cool to try?
Right now Xin is at medium range and, as far as she knows, hasn't been spotted by the resource team.
Distraction, covering fire, or some other type of action could very well give the others an advantage of some sort. What sounds like something that would be cool to try?
Right now Xin is at medium range and, as far as she knows, hasn't been spotted by the resource team.
Dec 16, 2016 6:25 pm
szemely says:
As for Adversary, you are correct...Dec 16, 2016 6:31 pm
MoMo says:
szemely says:
As for Adversary, you are correct...Dec 16, 2016 6:55 pm
I don't really know what's going on, but it doesn't seem to be going well (?) so I'm thinking I want to make it seem like there are a lot more of us than there are, possibly by firing from multiple directions or something similar. (Throw a stun grenade if they're in range?) What would that look like?
Last edited December 16, 2016 6:55 pm
Dec 17, 2016 4:26 am
You could use a maneuver to run up to short range, throw the stun grenade (or blaster someone using Stun), and then another maneuver (along with two strain) to either duck into a building or run back from where you came from.
Or maybe you could do a cover-fire type of deal, fire your blaster at medium range (two purple) and for every two success rolled I'll add a setback die to the troopers next shot.
Or maybe you could do a cover-fire type of deal, fire your blaster at medium range (two purple) and for every two success rolled I'll add a setback die to the troopers next shot.
Dec 19, 2016 4:07 am
Moofsalot says:
When you say 2 purple, that's the difficulty?Short - 1 Purple
Medium - 2 Purple
Long - 3 Purple
Extreme - 4 Purple
You can also make ranged attacks when you're engaged but there are usually penalties/modifiers involved when doing so.
Dec 21, 2016 4:19 am
Looks good. You can use your advantage to remove a strain or pass it along as a boost die to the next active PC.
Dec 23, 2016 11:08 am
Bast, you used up all our luck! ;) That's a whole lot of blank faces on good dice.
Dec 24, 2016 8:40 am
Hey guys, it's Christmas Eve morning here now so just wanted to give you all a heads up that I'm gonna be offline for the next three days or so....hope you guys all have a good Christmas (if you celebrate it)!
Dec 25, 2016 1:41 am
Merry Christmas, Happy Hanukkah, or Joyous Festivas to all. Kwanzaa too, though that's not for another week.
Last edited December 25, 2016 1:48 am
Jan 6, 2017 3:28 pm
Just so peeps know the dice roller seems to be not registering the Success and Failure element of the Triumph and Despair rolls - I've put a post into the bugs forum and Keleth is on it but for now we'll need to watch out for it (like on Marithyme's last roll that should have had a net success in the Total of the dice roll)
Jan 9, 2017 11:44 pm
Forgive my lack of knowledge on this (and many other) subjects:
Is there some sort of overall network where information like this exists in the SW universe? (SW Internet? Space Google?)
marithyme says:
Ishala raises her eybrows, "Maybe something a little less...direct to start with? Why don't we run a holo search on them, see what we can dig up?"Jan 10, 2017 12:07 am
From my very limited Star Wars knowledge, I believe there's a HoloNet which is basically Galactic interwebs.
Jan 10, 2017 12:56 am
Sounds like a normal (two purple) computer check on one of Ishala's consoles for each name would work.
Jan 10, 2017 1:26 am
Not to metagame too much, but who's the best at computers? I feel like it's something we would know about each other.
I'm just three greens.
I'm just three greens.
Jan 10, 2017 1:41 am
From what I've read about the HoloNet it appears that it's under Imperial control for the most part. If so, I'll allow Bast or Ishala to assist (add a boost die) to each check based on their Imperial experience.
Jan 10, 2017 8:25 am
Bast is just a simple two green (and the lovely, generous boost die). Three green would be better than someone with 2 int and 1 computers (more dice is slightly better odds than less total dice but more proficiency die), so I think Ishala is a good one to try!
Feb 4, 2017 1:17 am
marithyme says:
Ishala murmurs, "Play along," then pulls out her datapad, and gives Bast an exasperated look. She berates him, "I told you it wasn't over here...it's that way!" She points down the street toward the back of the GHG building. "Men! Never want to read the map, always think they know where they're going." She throws up her hands and marches off down the street in the direction she indicated.Feb 4, 2017 1:34 am
Soooo not my forte.
Rolls
deception
1 Success, 1 Advantage, 2 Failure
Total: 1 Failure, 1 Advantage
Feb 7, 2017 11:44 pm
I'll have something up either later tonight or tomorrow evening. Working through some ideas.... :-)
Mar 9, 2017 11:38 pm
I'll have something up tonight or tomorrow afternoon. Not going to lie, Zelda has been taking up some major time this week. :-)
Mar 10, 2017 8:25 pm
It's very well done and there's just a seemingly endless amount that you can do in the game. A massive time hole, however. :-)
Mar 26, 2017 11:25 pm
For future reference, was Ishala unsuccessful in her deception because there are no female stormtroopers on this world, there were none in this troop, or he knows the voices of all his troopers? I didn't think to ask the genders of the ones we fought earlier.
Mar 27, 2017 12:01 am
Honestly, I've just been defaulting all of the troopers to male, so the officer was not expecting to hear a female voice. Going forward let's assume that will not be the case.
Apr 4, 2017 11:58 pm
szemely says:
OOC:
There's still a destiny point available if you're looking for cover at short range. :-)And sorry all for the delay - three straight days of stomach flu has kept me away from the computer. :-/
Apr 5, 2017 12:48 am
marithyme says:
Ugg...stomach flu is dreadful! Hope you're past the worst of it.Apr 5, 2017 4:51 am
szemely says:
I'm just about back to normal, thanks! Lot of catching up to do game wise now... :-)Apr 6, 2017 10:49 pm
We'll give Moofs until tomorrow evening to move Xin along - then I'll play "what would Xin do?"
Apr 10, 2017 10:44 pm
Well, seeing that Ishala just did a little covering up for Xin's involvement in this whole ordeal, she has been set up very nicely for the upcoming questioning from Falu's finest who will be arriving on the scene shortly. :-)
Apr 11, 2017 7:32 am
In fact the only one of us that may need to keep a low profile is C6 and that could potentially be sorted through a quick re-spray lol
Apr 20, 2017 5:30 am
So since I'm coming up on the end of my first semester of grad school, my ability to post (has been and) is going to be a little spotty. Should be better in a week or two, but I wanted to give you a heads up just in case!
Apr 27, 2017 10:22 am
Things are mostly back to normal now and I should be able to get a post out tonight. Thanks for your patience!
May 3, 2017 11:48 pm
I'll have something up later tonight or tomorrow. Too many shiny things distracting me at the moment...
May 25, 2017 10:02 pm
Sorry for the delay, been dealing with the joy of writing design documentation for an upcoming review at work. Haven't been able to stand being on a computer for more than a few minutes at a time once home. I'll have something up tonight and I'll pick up the pace in a week or two after the reviews been completed.
Thanks for hanging on, everyone!
Thanks for hanging on, everyone!
Jun 24, 2017 6:28 pm
When you're ready to start your plan, let me know, and I'll start up a new thread. Bast has determined there are a few places that do not appear to be covered by cameras at Grewhit's factory, so you should be able to make a safe approach.
Jul 13, 2017 8:36 am
Hi peeps, just to let you know I'm going on holiday from tomorrow for a little over a week. Still hoping to be able to post on an evening at a reduced rate but I've no idea what the crack will be with regards the the interwebs so I may be completely off for a week (hopefully not though)
Jul 23, 2017 11:54 am
Sorry for the fumble, guys! I didn't see it playing out like that :P I promise I wasn't trying to be goofy.
Aug 19, 2017 6:05 pm
Was waiting to see what the others were planning on doing and then forgot to move things along. I'll push things ahead this weekend.
Aug 28, 2017 12:00 am
Should we have rolled our destiny points before starting this mission? The fact that the tracker shows 5 dark and 0 light has NOTHING to do with my question. ;)
Sep 5, 2017 1:32 am
Sorry, fell behind and then I couldn't catch up again. Feel free to throw me back in wherever (or should I jump in somewhere?)
Sep 5, 2017 2:16 am
Let's assume you've met up with Bast and are heading back towards GHG Industries.
Sep 9, 2017 12:52 am
We seem to be sputtering along here a little. Anything I can do to help get things moving a mite quicker?
Sep 9, 2017 10:18 am
Sorry, I've been struggling with tactics. Our team is really not set up for this sneaky stuff. :)
Sep 9, 2017 9:59 pm
I'll try to avoid that more in the future. :-)
This is the same setting that I'm using for a local group that I've been GMing for over a year now, and I'm finding that a lot of what we have done face to face just isn't working well PbP. Easy enough to adjust.
This is the same setting that I'm using for a local group that I've been GMing for over a year now, and I'm finding that a lot of what we have done face to face just isn't working well PbP. Easy enough to adjust.
Sep 10, 2017 8:06 am
There's not a whole lot for Bast to do at the moment, so I've been waiting patiently and enjoying reading :)
Sep 10, 2017 10:24 am
Totally my fault...I'm used to playing sneaky characters, which is why I came up with the plan. My biggest barrier was lack of appropriate equipment, which you just solved nicely (thank you).
Jan 21, 2018 7:18 pm
I want to apologize to everyone for the abrupt and extended break. Initially it was just a busy time at work, but along the way I lost most of the mobility of my hand due to a nerve issue (which has been fixed!!! WOOT!!).
I'm not sure if anyone is interested in picking this game up where we left off, but would like to hear your thoughts on the idea.
I'm not sure if anyone is interested in picking this game up where we left off, but would like to hear your thoughts on the idea.
Jan 21, 2018 9:20 pm
Hi! Glad you’re mended ;) and I’m also very much up for kicking things back off again
Jan 22, 2018 7:22 am
Unfortunately, my time for an extended break has just started. :(
Things are just too busy to keep playing right now. Sorry, everyone.
Things are just too busy to keep playing right now. Sorry, everyone.
Apr 17, 2018 1:37 am
I'll have something up by the end of the week - I just need to figure out where we're going from here. I think I need to ditch what was working with my live group, and move onto something that works better in this format.