Nov 22, 2016 9:31 pm
Squeeks1337 says:
It really is a good idea though to have multiple people with social skills... It can be difficult for a single person to cover all the bases so having more than one focus on other social skills can help give the party many options.
Squeeks1337 says:
Plus, having one person fail a check can kind of push them quickly out of a social encounter (much like death pushes you out of a combat encounter). Another person with a deception skill could help save a poor lie from someone else.
First of all, what you character is saying in the social interaction should align with the skill check. Secondly, the dice roll will matter, with Advantage, Triumph, Threat, and Despair playing a part in how I interpret your attempt.
As far as getting pushed out of a conversation, it's possible. Failing a Charm roll, means you aren't currying their favor any more (accompanied by enough Threat or a Despair, and perhaps they like you even less than before somehow, or you just rub them the wrong way). Failing a Deception is more likely to get you pushed out, as nobody likes being lied to.
Your Charm roll failed but you rolled 3 Advantage? You could try to Charm again with a boost (as long as you put some more dialogue in there that makes sense... "I Charm him again!" won't suffice. Your Deception succeeded but you rolled Despair? Well, they're inclined to believe your cover story and fake identity but are going to have you followed, to be sure.
Again, it all depends. One of the great things about the FFG SW dice system is it allows for me to interpret the results of the roll and proceed from there.