REGARDING FORCE POWERS
In my campaigns Bind requires a force rating of 3. It's very powerful, perhaps OP, and if you do choose to acquire it later on down the line than we'll discuss it first. Mrvain, I know you wanted this, but it just is a power closer to greater skill in the force. The game designers aren't perfect, and here I think they went light on the requirements.
Battle-Meditation: won't be used. While I have enjoyed some video games a long time ago where it exists, some games and other venues of recreation get really carried away with force powers, going far beyond what Yoda, Palpatine, etc could do. Which brings us to...
Move: The RAW (rules as written) will allow that some of you could eventually pick up star destroyers and throw them. Even when I played video games where that happened, I laughed, as in my opinion, it's just nonsense. The masters you see in the movies don't come anywhere close to that. However, admittedly, we don't see them try. At the same time, we do have a few moments where we seem them exerting themselves to move larger objects (Yoda vs Dooku in Episode 2, Yoda lifting the Luke's ship out of the swamp).
What I'm willing to allow, however, is that with the force, moving massive objects is possible, but takes a supreme degree of mastery, and maybe we just never saw Yoda and similar masters lift starships. Again, I think the game designers make it far too easy for characters that aren't even at Knight level to throw around starships.
So, a home brew rule. To make it possible, but very challenging, requiring one to be strong in the force.
In FFG it is far too easy to be able to throw around freighters and such with just a few strength upgrades. I've been tinkering with the idea of a homebrew rule to align force move with something more like what is seen in the movies.
The strength upgrades are still purchased as normal, but the number of ranks you have only determines the maximum silhouette size of what can be moved (so, two ranks in strength allows for moving size two objects). When moving objects however, more force points are required depending on the size of object being moved.
Size 1 costs 1 additional point.
Size 2 costs 3 (size 1 + size 2).
Size 3 costs 6 (s1 + s2 + s3).
Size 4 costs 10 (s1 + s2 + s3 + s4).
see Library
Anyway, to me it creates a more believable SW galaxy to enjoy. It would require six force dice to have a chance of lifting a light freighter (1 for base power + 10 for size), whereas it would require a master to reliably throw around size 2 speeders, or senate boxes like Palpatine in Episode III.
Beyond that Move works as described. In sum, lifting a freighter should be hard. The power it allows is monumental. After lifting it, you could simply throw it at your foe, dashing them to pieces, which would be an extraordinary feat.