If we're pooling anything, I think a speeder, droid, or starship mod are the main categories of things that benefit the whole group mostly equally. I'd be willing to contribute some of my credits to such a purchase, assuming the purchase in question isn't completely frivolous.
Some gear I was considering for my personal use, for our GM to review. Statblocks, if any, are copied directly out of Oggdude's generator.
SE-14r Light Repeating Blaster (Dangerous Covenants)
Encumbrance: 2
Hard Points: 3
Rarity: 6 ➲
Price: 1,000
Damage: 6
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Auto Fire, Stun Setting
Features: ♼♼♼ may cause out of ammo.
Holographic Costume (Desperate Allies)
Encumbrance: 2
Rarity: 8
Price: 750
Soak: 0
Defense: 1
Features: Easy (◆) Computers check to record new garment, Daunting (◆◆◆◆) Computers check to record facsimile of garment.
ASP-9 "Vrelt" Autopistol (Suns of Fortune)
Encumbrance: 1
Rarity: 4
Price: 150
Damage: 4
Range: Short
Critical: ωωωωω
Skill: Ranged - Light
Qualities: Auto Fire
Stealth Vibroknife (Desperate Allies)
Encumbrance: 1
Hard Points: 1
Rarity: 6
Price: 350
Damage Mod: +1
Range: Engaged
Critical: ωω
Skill: Melee
Qualities: Pierce 1, Vicious 1
Features: Add ■■ to Perception checks to find a stealth vibroknife on a person's body.
Edit: This isn't an exhaustive list, but just a few things that looked useful to me. I'll make a more thorough list of items after I get back from work tomorrow. I'll also look for some potential group requisition items, too.
Also, I edited my character sheet to add a second Duty, so Tajanna's Duties are now Counter-Intelligence (5) and Operation Planning (5). I also updated my backstory to include the corrections Ezeriah posted.
Last edited November 28, 2016 2:42 am