Read First: Character Creation Discussion

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Nov 28, 2016 1:51 am
What might be a good idea is get an idea of what things you might want for yourself, personal gear or attachments you need to improve upon your character's abilities. After that, anything left over should go to pooling.

EDIT: As an addition to what I stated, I didn't make a lot in my Restricted fund and I can't think of much I might want that I could afford so feel free to add the 350 to the communal pool.
Last edited November 28, 2016 1:52 am
Nov 28, 2016 2:35 am
If we're pooling anything, I think a speeder, droid, or starship mod are the main categories of things that benefit the whole group mostly equally. I'd be willing to contribute some of my credits to such a purchase, assuming the purchase in question isn't completely frivolous.

Some gear I was considering for my personal use, for our GM to review. Statblocks, if any, are copied directly out of Oggdude's generator.

SE-14r Light Repeating Blaster (Dangerous Covenants)
Encumbrance: 2
Hard Points: 3
Rarity: 6 ➲
Price: 1,000
Damage: 6
Range: Medium
Critical: ωωω
Skill: Ranged - Light
Qualities: Auto Fire, Stun Setting
Features: ♼♼♼ may cause out of ammo.

Holographic Costume (Desperate Allies)
Encumbrance: 2
Rarity: 8
Price: 750
Soak: 0
Defense: 1
Features: Easy (◆) Computers check to record new garment, Daunting (◆◆◆◆) Computers check to record facsimile of garment.

ASP-9 "Vrelt" Autopistol (Suns of Fortune)
Encumbrance: 1
Rarity: 4
Price: 150
Damage: 4
Range: Short
Critical: ωωωωω
Skill: Ranged - Light
Qualities: Auto Fire

Stealth Vibroknife (Desperate Allies)
Encumbrance: 1
Hard Points: 1
Rarity: 6
Price: 350
Damage Mod: +1
Range: Engaged
Critical: ωω
Skill: Melee
Qualities: Pierce 1, Vicious 1
Features: Add ■■ to Perception checks to find a stealth vibroknife on a person's body.

Edit: This isn't an exhaustive list, but just a few things that looked useful to me. I'll make a more thorough list of items after I get back from work tomorrow. I'll also look for some potential group requisition items, too.

Also, I edited my character sheet to add a second Duty, so Tajanna's Duties are now Counter-Intelligence (5) and Operation Planning (5). I also updated my backstory to include the corrections Ezeriah posted.
Last edited November 28, 2016 2:42 am
Nov 28, 2016 2:48 am
I was thinking a set of space suits may not be a horrible consideration, if the ship doesn't come with them as standard issue (not expecting it).

Aside from that, I was considering a longer range personal weapon for Lexi. Something like a blaster rifle or a heavy blaster rifle. While I don't necessarily expect her to have to use it, I would prefer she have some ability to lay down covering fire from a distance. She has a decent enough agility that she should be able to effectively manage long range shots.
Nov 28, 2016 4:32 am
Dramasailor says:
I was thinking a set of space suits may not be a horrible consideration, if the ship doesn't come with them as standard issue (not expecting it).
Two space suits came with the ship, specifically for space walks. Collapsible duraform outfitting allows for one size fits all. Electro-magnetic traction boots for exterior hull walking. Recycling air tank system enables approximately 2 hours of continued use. Low power pulse jets allow for multi-directional 'flight'' (using any Piloting skill).

Added to ship deck plan notes.
Nov 28, 2016 4:41 am
Something to consider is we do have a Droid already
While it is Lissewa's property it is going to be used heavily for the mission, not just her personal guard bot. Consider what you might want the Droid to be able to do and we can but stuff for it. Like if we want it to do astrogatiom stuff for us we could install a Micro axial Starmapper handheld navicomputer into it. As an example
Last edited November 28, 2016 4:42 am
Nov 28, 2016 4:44 am
Dramasailor says:
I was thinking a set of space suits may not be a horrible consideration, if the ship doesn't come with them as standard issue (not expecting it).

Aside from that, I was considering a longer range personal weapon for Lexi. Something like a blaster rifle or a heavy blaster rifle. While I don't necessarily expect her to have to use it, I would prefer she have some ability to lay down covering fire from a distance. She has a decent enough agility that she should be able to effectively manage long range shots.
Decent enough? You're kidding, right? Yeah... just a 6 Agility when buffed. You know.

Decent...

...The Imperial sentry crumpled to the ground. Or at least it looked like it to Tejanna and Lissewa. Lissewa looked again through her macrobinoculars. "You got 'em." Tejanna just shook her head. The sentry was a kilometer away.

Lexi glanced over her shoulder at both of them, a somewhat surprised look on her face.. She shrugged. "Wow. I guess the Force was with me on that one. I mean, I'm the worst shot in the family. Everyone else was always brushing up on blasters while I was busy learning Ataru."

Decent.
Nov 28, 2016 4:50 am
Hah. By decent enough I meant that her exquisite agility would be enough to allow her to make the shot without the focused training of an actual marksman. But yes, I may seriously consider the heavy blaster rifle. Lower the cargo floor a bit, lie down, and plink away at some imperial dogs.
Nov 28, 2016 4:52 am
Squeeks1337 says:
Something to consider is we do have a Droid already
While it is Lissewa's property it is going to be used heavily for the mission, not just her personal guard bot. Consider what you might want the Droid to be able to do and we can but stuff for it. Like if we want it to do astrogatiom stuff for us we could install a Micro axial Starmapper handheld navicomputer into it. As an example
Suggestion: If someone in your group is competent, you may want to spend your credits elsewhere. Hawke's got a 4 Intellect, so he's no slouch at Astrogation, not to mention that an unskilled assist would add a blue boost to his check. Of course, if you think that the droid upgrade will make a big difference and stop you from coming out of hyperspace in an asteroid field, go for it.

I thoroughly enjoy logistics, but at the same time I'll try to avoid making suggestions so you guys can make this your own.
Nov 28, 2016 5:07 am
Something to consider: I know this might seem obvious, but really try to imagine some

Nope. Not gonna do it. It'll be more fun this way. Hopefully you guys are good at planning ahead...

As far as getting your ideas together, when you post them, post them in force. Share as much information as you can to allow others to play off of that, creating a good back and forth. The more frequently you can do so, the better the brainstorming. Ideally we're finished with resource acquisition and mission prep by the end of this active session (Thursday).

Also, I know some of you might be raring to go, as am I. At the same time, this outfitting part of the game will play a large role in your success. I don't know any of you that well yet, but don't overlook this very crucial part of preparation. As you prepare for the journey ahead, do so wisely.

Just a friendly reminder for those getting comfortable. This isn't your usual game. You signed on for an edgier Star Wars experience, and you'll get it. Remember that your GM is more inclined to be merciless than anything else. Mainly because I find that raising the stakes makes for a much better game, across the board. That and the 'hold you by the hand' games are just boring.
Nov 28, 2016 5:07 am
Indeed, we have most everything covered through our skills and attributes. We should focus on getting things that will allow us to do things we wouldn't be able to do otherwise. For instance, a faster mode of transportation other than walking or the shop might be a good thing to pool money for.
Nov 28, 2016 12:56 pm
I would like to spend 350 cr to upgrade my armour if that allowed (sorry I am not sure what we are allow to acquire here), I am otherwise happy to pool it
Nov 28, 2016 1:02 pm
I was looking over the rulebooks for some requisition ideas, and I noticed that we could buy a Bacta tank for $4000. It's item description mentioned that a bacta tank requires "quite a bit of infrastructure", and are "relatively rare outside of large medical facilities", so I'm not sure if our ship is capable of holding one, but it seems reasonable to me that it might be. It would be a signifigant chunk of our group funds if we decided to purchase one, though.

Other than that, the Starhawk Speeder Bike ($2000, from Fly Casual), the Aratech 57-D Speeder Bike ($2800, from Enter the Unknown), and the Aratech 74-Z Speeder Bike ($3000, from the Edge and Age CRBs) are the three cheapest speederbikes, and can each carry two people (a pilot and a passenger). The Starhark has a tractor beam, the 57-D has longer range sensors (Short vs Close), the 74-Z has a mounted repeating blaster, and both Aratech bikes have +1 Handling. Other than that, the three bikes are mostly identical.

My personal favourite is the Aratech 57-D, because I think better sensors will come in handy more than a mounted gun (I don't think we're planning on fighting in them), but three of them (enough to carry the whole team) will run us $8400, almost all of our combined money. If we don't think we need enough bikes to carry everyone, then the pricetag isn't as big of a concern.
Nov 28, 2016 1:38 pm
GAME STRUCTURE AND EXPECTATIONS


ACTIVE GAME SESSIONS CONSIST OF A 4 DAY (96 HOUR) TIME PERIOD, BEGINNING ON MONDAYS AT 12:00 PM GMT, ENDING FRIDAYS AT 12:00 PM GMT.

A link to My Time Zone and GMT Clock for your convenience.

As all of us come from varying time zones, the above time period (our active game sessions) provides something more concrete as a means of clarifying our game structure, avoiding potential confusion. Personally, my time zone is GMT -6, so the earliest I would post on Mondays would be 6:00 AM my time (12:00 PM GMT). While this level of structure might seem unnecessary to some, it is part of my effort to create a lasting game that avoids the pitfalls of so many other PbP games that fall apart over time. The greatest benefit of using this kind of structure will be that everyone knows when the 'game is on', enabling them to participate in a way that creates a more involved and enjoyable experience for all. Ultimately, as a group we're going to evoke the best aspects of the table top role playing experience, wherein we all get together on a regular basis and have fun.
Nov 28, 2016 2:04 pm
mrvain says:
I would like to spend 350 cr to upgrade my armour if that allowed (sorry I am not sure what we are allow to acquire here), I am otherwise happy to pool it
Can you be more specific? What kind of upgrade? Or just better armor?

A reminder to everyone: be as thorough as you can when posting ideas as it will require less back and forth via PbP, helping move things along a little more efficiently.
Nov 28, 2016 2:28 pm
A NOTE ON SESSION LENGTH REGARDING 'ONCE PER GAMING SESSION' TALENTS

As of now, my plan is to roll for Duty/Obligation/Morality about every two months. However, I may change this to revolve more around 'episodes' within our game, depending on pacing game feel. For those of you who have 'once per gaming session' talents, this means that your ability to use those talents will be renewed with every Duty/Obligation/Morality check.
Nov 28, 2016 3:11 pm
To free everyone up a little on their backstories, you can have different masters for your background in learning the force. This will remove what I've come to see as an unnecessary aspect of our game.
Nov 28, 2016 3:18 pm
Might I then suggest one speeder bike (such as the one with sensors or the weapon) for escort purposes and the simple Passenger Speeder from the Force and Destiny book. The speeder is capable of carrying 4 passengers plus a pilot and is only 3500 credits. It doesn't have much going for it, but if we want to have a way for everyone to be able to travel quickly on land that seems like the most cost effective way.
Nov 28, 2016 3:21 pm
Tefmon says:
I was looking over the rulebooks for some requisition ideas, and I noticed that we could buy a Bacta tank for $4000. It's item description mentioned that a bacta tank requires "quite a bit of infrastructure", and are "relatively rare outside of large medical facilities", so I'm not sure if our ship is capable of holding one, but it seems reasonable to me that it might be. It would be a signifigant chunk of our group funds if we decided to purchase one, though.
The Sith do not have access to bacta at all, as it doesn't exist on Akrultos.
Nov 28, 2016 3:22 pm
Squeeks1337 says:
Might I then suggest one speeder bike (such as the one with sensors or the weapon) for escort purposes and the simple Passenger Speeder from the Force and Destiny book. The speeder is capable of carrying 4 passengers plus a pilot and is only 3500 credits. It doesn't have much going for it, but if we want to have a way for everyone to be able to travel quickly on land that seems like the most cost effective way.
Yeah, but what kind of elite tactical Sith special forces strike team uses a floating minivan?

But your right, it's probably the better option. Substance over style and all that.
Nov 28, 2016 3:24 pm
Tefmon says:

Yeah, but what kind of elite tactical Sith special forces strike team uses a floating minivan?

But your right, it's probably the better option. Substance over style and all that.
Well, it does come with 4 hardpoints as well, so we could Sith it up a little.
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