Tefmon says:
a 1 in Presence isn't going to hurt, right?
It will if you want to Charm someone. For those considering the dark side application of Charm, it doesn't imply begin nice necessarily. Any persuasion or flattery, etc that doesn't contain a lie is a Charm roll for social interactions. For example: "I like your shop, it's got a good selection. Really put together well." could be used to get a merchant to take a shine to you, lowering prices a touch.
Throw a Negotiation (Presence) on top of that and you can reduce the price further. Add on some Deception (Cunning; any statement by the character that contains a lie of
any kind): "You know, there's a shop on the other side of town where I can get this cheaper." And maybe the price drops again, depending on your roll. Maybe Coercion (Willpower) comes into play: "Look, shave 100 credits off or I'll smash up your shop." Finally, maybe Leadership could even be employed, exerting authoirty, assuming it was true: "The blasters are for a local militia defense force. Perhaps a better price"
Those are just examples. Do
not overlook social skills, they will com in to play. There will be plenty of chances for social interaction. That said, if you consider your character less than charming, a poor liar, etc, go with it.
Tefmon says:
Also, as a sidenote, are we expected to purchase and track smaller, mundane equipment (datapads, rations, etc), or is most of that stuff being handwaved? I don't want my character to show up missing useful gear, but I also don't want to waste my starting credits on gear it's assumed we have easy access to.
You'll track all your gear, except food (which we'll assume in survival type scenarios you take a weeks worth with you when you leave the ship (specify if you want to do otherwise in those situations).