Nov 22, 2016 2:03 pm
It is no secret I love my RPGs grim, so I'm mulling over a few ideas and I'd like to see if there's any interest
Option 1: Midnight
To put it very briefly, Midnight is a Middle Earth where the bad guys have won. Elves are contained in their big forest, dwarves are defending their last strongholds and a few humans try to mount some kind of resistance against their orcish overlords. Books and literacy are banned, magic is only weilded by the dark god's traitorous clerics and the economy functions on a basis of trading good and services directly. To make up for the tight spot players are in however, they choose Heroic Paths upon creation, which gradually grant them spell-like abilities.
System: Midnight has its own two rulebook versions, corresponding to D&d 3 and 3,5 so I'm considering a Pathfinder conversion
Option 2: Dark Sun
Dark Sun is a 2nd ed D&d setting about a world where magic spells drain nearby life. Centuries of war, genocide and reckless spellcasting have resulted in a desert world ruled by sorcerer-kings. Arcane spellcasters, known as defilers, are hated by the masses and hunted by the sorcerer-kings who view them as a potential threat. A minority whose spellcasting isn't as destructive, the so-called preservers, have it even worse. No gods answer prayers, which means there is no such thing as a cleric or paladin. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, blood thirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings. Slavery is wide spread, the people are violent, and monsters roam the wastes beyond the safe havens of the city-states and villages. Psionics are extremely common with nearly every living thing having at least a modicum of psionic ability. Due to a scarcity of metal weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian.
System: There have been conversions for 3,5 and 4 D&d. If there is interest, I could look into a potential 5e conversion
Option 3: Warhammer Fantasy
Perhaps the most well known setting and the one I'm most familiar/experienced with.
System: WFRP 2nd edition
Any interest to play or GM either? Any other games/settings you'd like to suggest?
Option 1: Midnight
To put it very briefly, Midnight is a Middle Earth where the bad guys have won. Elves are contained in their big forest, dwarves are defending their last strongholds and a few humans try to mount some kind of resistance against their orcish overlords. Books and literacy are banned, magic is only weilded by the dark god's traitorous clerics and the economy functions on a basis of trading good and services directly. To make up for the tight spot players are in however, they choose Heroic Paths upon creation, which gradually grant them spell-like abilities.
System: Midnight has its own two rulebook versions, corresponding to D&d 3 and 3,5 so I'm considering a Pathfinder conversion
Option 2: Dark Sun
Dark Sun is a 2nd ed D&d setting about a world where magic spells drain nearby life. Centuries of war, genocide and reckless spellcasting have resulted in a desert world ruled by sorcerer-kings. Arcane spellcasters, known as defilers, are hated by the masses and hunted by the sorcerer-kings who view them as a potential threat. A minority whose spellcasting isn't as destructive, the so-called preservers, have it even worse. No gods answer prayers, which means there is no such thing as a cleric or paladin. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, blood thirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings. Slavery is wide spread, the people are violent, and monsters roam the wastes beyond the safe havens of the city-states and villages. Psionics are extremely common with nearly every living thing having at least a modicum of psionic ability. Due to a scarcity of metal weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian.
System: There have been conversions for 3,5 and 4 D&d. If there is interest, I could look into a potential 5e conversion
Option 3: Warhammer Fantasy
Perhaps the most well known setting and the one I'm most familiar/experienced with.
System: WFRP 2nd edition
Any interest to play or GM either? Any other games/settings you'd like to suggest?