Feb 11, 2017 12:24 pm
I would say the next mission is a standard Star Trek away mission. Not much piloting this time, but everything from diplomacy and/or combat to science and engineering.
I'd say you'll probably need to have a captain from now on though. Rather, try to flesh out a bridge crew: Captain, Chief of Security, Science officer and Chief of Engineering. Someone with medical training is always handy of course, and in further adventures I'm guessing piloting will be a staple as well.
Try to find out what positions call to each of you. We can also try to recruit another player or two to fill any open roles, it seems the adventures are written for "3-7 characters".
I've never tried playing two characters before in a RL game (since arguing with yourself in real life is a bit tiering even as a GM), but it might work better in a PbP. Would it be fun, weird or just stressful to play two characters in this game?
I'd say you'll probably need to have a captain from now on though. Rather, try to flesh out a bridge crew: Captain, Chief of Security, Science officer and Chief of Engineering. Someone with medical training is always handy of course, and in further adventures I'm guessing piloting will be a staple as well.
Try to find out what positions call to each of you. We can also try to recruit another player or two to fill any open roles, it seems the adventures are written for "3-7 characters".
OOC:
As a side note. Some of you mentioned this system intentionally lead the characters to be one trick ponies, what do you think of playing two characters to mitigate this?I've never tried playing two characters before in a RL game (since arguing with yourself in real life is a bit tiering even as a GM), but it might work better in a PbP. Would it be fun, weird or just stressful to play two characters in this game?