OOC Channel

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Jun 23, 2017 4:14 am
Cool. Thanks!
Jun 30, 2017 4:06 am
Are we missing something or do we just have to power through this discovery?
Jun 30, 2017 6:38 am
Yes and no. It seems like the adventure is set up so you'd have to "power through" to find out what this is. You could always do other things to try to deal with the problem directly though (but it will be harder, since you'd effectively working in the blind).

I have a feeling you're "supposed" to have more momentum and determination by the time you get here though. I hand-waved the relocation instead of having you roll for trivial tasks that could generate momentum or complications (which I find is normally a good idea, but kinda throws off the balance in this system). The rolling to climb thing was getting old. But yeah, I'll add some momentum to the pool and see if that resolves it. Keep in mind, the way the extended tasks work they get easier to handle once you get breakthroughs.

To be honest though, I'm beginning to think this system might need some work to handle PbP gracefully

TLDR:
I messed up by skipping trivial tasks that could have generated momentum for you. I'll adjust the momentum pool to fix it.
Jun 30, 2017 3:16 pm
It is a pretty clunky system for PbP. I think tabletop or roll20 style would work pretty well when being reflexive and responsive can really shine.
Jul 31, 2017 12:56 pm
I'm going to be out of touch for the next two weeks.
Jul 31, 2017 8:07 pm
Allright. Seems like things are still going slow all over, so I'll not push things on till then. If people start getting back I might step in for jiral though.
Aug 13, 2017 3:07 pm
Roger that. I apologize for being part of the 'slow all over'.
Aug 14, 2017 7:33 am
No worries, been busy with real life myself, so the site being a bit slow suited me perfectly. Are we all back now though?
Aug 16, 2017 4:17 am
I'm probably 2-3 weeks from "really back" (school starting for the kids).
Aug 19, 2017 3:38 am
I'm back.
Aug 31, 2017 6:44 am
So, it's been a couple of weeks. Everyone back now? ;)
Aug 31, 2017 4:22 pm
I think I'm back and good on all fronts. :)
Sep 1, 2017 3:32 am
Present! I'm a little every-other-day at the moment, but the kids start school next week. I'll be more aligned with a daily update once that starts (less faffing about).
Sep 4, 2017 10:04 am
Ok, let's see if we can get this show on the road again. I posted a short summary of the situation in the game thread.
Sep 20, 2017 10:02 am
That's a wrap for Episode 1: Fading Sun.

I must say, I've enjoyed the banter and your characters, but I don't think the system works well for PbP. The missions themselves looked intriguing when I read them, but they didn't translate as well as I thought they would. I feel the system got in the way of the story more than it supported it, I hope that's different in real life.

So, I won't be continuing the live campaign. If any of you want to continue I'd be happy to hand over the game to someone else, but this system doesn't really suit my style of GMing.

Thanks for playing, and thanks for your patience when I mucked about with this system. I quite enjoyed the roleplaying even thought he crunch got in the way some of the time.
Sep 20, 2017 11:08 am
Thanks for running it Azira. The story did have good bones and I imagine being in a face to face game would greatly eliminate a lot of the system sluggishness. Too much of the resolution mechanic in this is a back and forth reactive feeling thing, with the momentum gains and burns and such.
Sep 20, 2017 9:26 pm
Thank you for running it, Azira!

I'm happy to have gone through the system. But there's a certain level of intended cooperation/aid and coordination that makes it difficult for PbP to be the right interface. I think you're right that the extended-task nature of the system makes it harder on PbP because it fundamentally slows down the narrative and pace -- all for some die rolling (I run into that in TOR from time to time).

I wonder if there are other campaign styles that might work for Star Trek (e.g. where everyone is a captain of their own vessel working together in some way) that could work with PbP. I've got the hardcover CRB and will need to read through it and think about it. As a system, I don't dislike it -- and I do like the Trek universe.

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