Though I am still seeing a little back and forth on some of the other classes it appears almost everyone thinks the Merchant is a good middle ground. Unless you want to hash it out further I think the Merchant is what I will add to the campaign. Also I like the idea of two lances (1 combat, 1 recon). Roman & Isaac would make up the recon lance with two NPC's and Nathaniel and Maxwell (Name subject to change) would make up the combat lance. Obviously if you want you could easily have a mixed lance with just the PCs.
Purchase of Merchant-Class Jumpship will leave a balance of: 365,381,250 C-Bills
The Next Priority: Dropships - While jumpships are massive capital class vessels, dropships are the next size down. A dropships purpose is to transport crews, vehicles, and equipment between jump points and planets. They are large vehicles weighing ~1500 tons on the smaller end. These vessels require multi person crews and are self sufficient enough to live aboard (though not as comfortably as on a jumpship). A dropship must dock with a jumpship or warship for hyperspace travel.
There are many options for Dropships, I will list 1 light Aerodyne, 1 Light Spheroid, 1 Medium Spheroid. I will post other options or variants if we do not like any of the options presented.
Confederate - Small Spheroid - 147,084,000 C-bills (Thrust 4/6, 6x Laser Bays, 616 Standard Armor, Fighter Bay [2 Doors, 2 Fighters], Mech Bay [4 Doors, 4 Mechs], Cargo bay [1 Door, 64 tons]
Leopard - Small Aerodyne - 171,302,400 C-bills (Thrust 4/6, PPC Bay, 3x LRM Bays, 4x Laser Bays, 500 Standard Armor, Fighter Bay [2 Doors, 2 Fighters], Mech Bay [4 Doors, 4 Mechs], Cargo bay [1 Door, 34 tons]
(Alternate Leropard Variant Leopard CV Identical to above except Mech Bay is replace by 2x Fighter Bays)
Union - Medium Spheroid - 222,502,000 C-bills (Thrust 3/5, 3x PPC Bays, 3x Autocannon Bays, 3x LRM Bays, 6x Laser Bays, 640 Standard Armor, Fighter Bay [2 Doors, 2 Fighters], Mech Bay [2 Doors, 4 Mechs], Mech Bay [2 Doors, 8 Mechs], Cargo bay [2 Door, 74 tons]