Episode 0: The Rescue at Xerxes 4

Dec 2, 2016 8:28 am
http://www.startrek.com/legacy_media/images/200508/tng-233-fermi-shuttlecraft/320x240.jpg

Stardate 48441.1
Shuttlecraft NC-59556, en route to Starbase 364 "Narendra Station"

A month ago you graduated from Starfleet Academy. After some well deserved R&R you are now en route to Narendra Station, near the unexplored Shackleton Expanse, where you will report for your first assignments as Ensigns.

Narendra Station is isolated on the border of the Federation, near both the Klingon and Romulan Empires. Both Klingon and Federation personnel work and live at the station, making it an important station for Klingon-Federation relations. It is also the first line of defense for the Federation and Klingon empire against threats from either the Romulans or unknown dangers from the Shackleton Expanse.

Recently you have heard rumors that Starfleet is planning to explore and chart the Shackleton Expanse in the near future.
OOC:
Unless otherwise noted I assume Phenna is at Conn, and Sevek is at ops.
Dec 2, 2016 7:04 pm
Nadim sits in one of the rear seats on the shuttle at an auxiliary station providing oversight for non-essential systems -- such as the music and temperature controls. He idly pokes at the console to see if he can get a dance-club like effect programmed into the interior lighting panels but is having some challenges with color modulation.

"I don't know about you," he says casually to anyone paying remote attention, "but I'm quite looking forward to the opportunity to explore the Shackleton Expanse. Talk about being on the edge of civilization and bringing science and knowledge to the galaxy!"
Last edited December 2, 2016 8:10 pm
Dec 2, 2016 7:21 pm
Keeping her attention on the controls, her eyes flicker over the mass of readouts.

Ensign, Patil, was it? I agree, the opportunity to explore is marvelous! Truly what Starfleet is all about. Should be plenty of chances to do incredible things. I'm excited that I'll be able to be a Conn officer and can see so much of the world through the viewscreen! But please, do stop it with the modulating lights. I'd hate to have to turn this shuttle around! she says cheerily, continuing to keep her eyes glued to her display.

Not to mention getting aboard the ship will let me get to my cabin and get out of this wretchedly warm uniform for a little bit. What I wouldn't give for a bath! And some Holodeck time!
Dec 2, 2016 8:35 pm
Hrm. I thought I'd been keeping that back to the light panels back here. Obviously I'm not paying close attention to these connected sub-routines. Nadim stops fiddling with the lights while he tries to figure out a way to dis-entangle the systems. This sort of thing isn't precisely what they teach you at Starfleet Medical, but no one seems to be sick or injured on the shuttle and a man's gotta do something with his time other than monitor a temperature graph that fluctuates by no more than 1/10th of a degree.

"Aye, aye, ensign." Nadim offers contritely keeping a firmer eye on what's happening up front. "But a viewscreen is so sterile. I'm looking forward to the away team missions. Although I imagine those don't get handed out to just anyone."
Dec 2, 2016 9:34 pm
The communication array pings as a incoming transmission is received by the computer. When you bring it up to the viewscreen you see a distorted image of what looks to be a federation scientist.

"Xerxes Science Outpost requesting [... long distorted part...] by a ion-storm [...inaudible...] need help immediately! [...static...] only [...inaudible...] left. They were all [...static...silence...static...] I repeat [...distorted...] requesting immediate assistance! Please respond!"
Dec 3, 2016 9:15 pm
Phenna reaches over to the shuttle's control panel, and flips a switch, opening her end of the communication channel.

Message received Xerxes Science Outpost. This is Shuttlecraft NC-59556. Ensign Phenna on the Conn. We are en route elsewhere, but can stop to try offloading a few people. Where can we dock? She says quickly. With a glance over her shoulder, she cuts off the audio feed.

I don't know if we should do this, but if you don't object, I'll take us in to see what we can do. Any objections from the rest of you? Ops?
Dec 4, 2016 2:59 pm
Sevek tilts his head thoughtfully and raises an angled eyebrow.

Not only is it logical for us to divert course and render assistance; we are obligated as Starfleet officers to offer aid under these circumstances. However, it would be prudent to inform the Narendra Station of the nature of our delay before we proceed.
Dec 4, 2016 3:05 pm
Make it so Ops. Please inform them while I guide us in. Phenna says, her fingers dancing over the controls, toggling off the shuttle's autocontrol. Sliding a finger across the controls, she re-aims their shuttle for the Station and lays in a course, boosting at 60% power.
Dec 4, 2016 4:46 pm
Narendra Station acknowledges your report. You are the closest available vessel, and thus encouraged to investigate the matter. They let you know that the Xerxes 4 Science Outpost is a surface outpost on Xerxes 4 where a team of scientists are studying the planets wildlife. Xerxes 4 is an uninhabited M-class planet, and the science team is the only known sentient lifeforms.

http://img4.wikia.nocookie.net/__cb20070412011715/starwars/images/4/4d/Myrkr.jpg

After a couple of hours flight you enter the Xerxes system and approach Xerxes 4. An initial scan shows you the location of the science outpost, as well as several lifeforms in and near the station. There is too much interference to identify any of the lifeforms.
Dec 4, 2016 5:10 pm
Looking up from his datapad on "Discipline in the Sciences; Anthropology and the Layman" Francisco looked out the view-port of the shuttle as they approached low orbit. He glance around at his crew-mates from the Copilots Chair next to Phenna...

"Ms. Phenna, can you put us in geosync orbit over the station while i try and establish contact with the scientists?" as Francisco sent standard Starfleet hails to the outpost.

"Mr Sevek, is there anyway to clean up these scans, you would should be able to determine what the Ion Storm left behind.", with that he adjusted the modulation on the comm display.
Last edited December 4, 2016 5:11 pm
Dec 4, 2016 5:40 pm
Affirmative, Ensign Martinez. Phenna says, easing their shuttle into the requested orbit.
Dec 4, 2016 5:56 pm
I shall endeavour to do so, Sevek says as he calmly adjusts the sensors.
Dec 4, 2016 9:00 pm
As the shuttle descends into the geosynchronous orbit, the buffeting from the ion storm becomes pronounced.
OOC:
Sevek: Perform a Reason + Science with difficulty 2 to try to improve the scan quality and make sense of it.
Getting the shuttle to the proper orbit is a difficulty 0 Control + Conn task, so Phenna does not need to roll (unless you want to try to create momentum, be warned that you can also generate challenge dice)
Dec 4, 2016 9:19 pm
OOC:
Why not, let's try for some momentum. Plus, it's a shot at the dice system so I can see if I understand it all.
Phenna tries to drop into the geosync quickly and with a smooth practiced hand.

Rolls

Control + Conn = TN 13 - (2d20)

(1314) = 27

Dec 4, 2016 10:07 pm
Phenna smoothly drops into geosynchronous orbit, you hardly feel the buffeting from the ion storm at all.
OOC:
 1 momentum scored! Since you don't have any obvious ways of using it right now, I'll assume you save it in the common pool. You now have 1/6 momentum there. Anyone can use this momentum, but remember that whenever the scene changes, one momentum will be deducted from the pool (if there is any).

Edit: confused myself and thought you'd crated 2 momentum, but there is only one. Have to get used to rolling low = good, not high :o
Dec 5, 2016 5:44 am
Nadim ensures his travel kit is ready, as there could be injured personnel on-planet. Otherwise, we uses his console to pay closer attention to the sensor readings the shuttle is getting. He is particularly detailed oriented and this vigilance has paid off in the course of his education, so he looks for anything that might be untoward or suspicious.
OOC:
Attempting to exercise my Security:Vigilance focus if appropriately.
Dec 5, 2016 7:37 am
OOC:
Oh, overlooked the hails, here's the response.
The outpost responds to your hails. The signal is still very distorted, but you make out the same scientist that sent out the initial distress signal.

"Shuttlecraft NC-59556, good to see you! [...distortion...] land near the outpost. Be advised [...inaudible...] hostile [...static...] science team. Only [...inaudible...] left. We need immediate[...static...] "

You discern loud banging in the background, as if something or someone is trying to break into the outpost. The distorted figure in the video feed looks frantically around. "They [...inaudible...] getting through!"

The transmission breaks off.
Dec 5, 2016 2:32 pm
Sevek concentrates on finding order in the chaos of the garbled transmission, deftly and calculatingly working his controls to increase the signal to noise ratio.

Rolls

Reason (11) + Science (5) = TN 16 - (2d20) - (2d20)

(42) = 6

Dec 5, 2016 2:49 pm
azira sent a note to Mr_Tricorder
azira sent a note to falryx
Dec 5, 2016 5:50 pm
"Based on my readings of these sensor logs," Nadim offers, "There are almost a dozen life forms outside moving around in an erratic fashion suggestive of a primitive display of aggression. I also only detect two life forms inside the station. I wonder if some of the scientists are already injured or incapacitated!"

Nadim taps at the console again. Is this shuttle equipped with a transporter pad? Tap. Tap. Tap.
Dec 5, 2016 6:04 pm
OOC:
Alas, this shuttle is not equipped with a transporter
Dec 5, 2016 6:13 pm
"Damn." Nadim mutters to himself as he scrolls through the shuttles systems inventory. Well, on the plus side, his work with the light panels didn't screw up the transporter. Since there wasn't one.
Dec 5, 2016 6:16 pm
Thank you for the report Ensign Patil. As we have no means of beaming down to the station, I see only one viable alternative at this time. Attempting to land. If it is a primitive display of aggression, our phasers, set to stun, should be enough to get us through to our personnel, yes? If anyone else has a better idea, please speak up. I'll give us a minute or two to decide before proceeding to the station. Phenna says, a little stress creeping into her voice.

What I wouldn't give for a proper Federation vessel right now. Something with a transporter pad, and some ship mounted deterrent weapons. At least then we could rescue these scientists without endangering ourselves.
Dec 5, 2016 6:19 pm
Nadim instantly offers support for the plan. "An excellent plan, Ensign. I've already ensured my medkit is appropriately packed."
Dec 6, 2016 12:25 am
"Ms. Phenna, please take a slow orbit around the outpost, lets get a lay of the land before setting down...we might just startle whats down there long enough to help these scientist get on board " Martinez gestures as he turns to Patil.

"and didn't we have an Andorian on board when we departed?" looking at Patil, the medical officer with a whimsical smile, "and before I forget, i thought the lights were a nice touch." with that Martinez turned his attention to the Vulcan.

"Mr Sevek, what does the Starfleet computer say out the Xerxes 4 Outpost?" he asked with a sense of urgency.
Last edited December 6, 2016 12:29 am
Dec 6, 2016 3:09 am
Nadim points over to the red-shirted security officer in the corner. "Fairly certain he's the Andorian about which you speak. He's been quiet. Something about a going away party. I think he mentioned Romulan ale." He nods about the light panels and announces, "My kit is all set."
Dec 6, 2016 3:22 am
Aye Ensign Martinez. Going in for outpost orbit. Phenna says, keying in a course for the station. Ensure that your phasers are set to stun and ready for use. No sense being ill prepared.
Dec 6, 2016 3:57 pm
Sevek accesses the somewhat limited computer library of the shuttlecraft and calmly recited the information presented on the Xerxes outpost.
OOC:
I'm assuming the GM will fill in here with relevant information about the outpost.
Dec 6, 2016 5:24 pm
Sevek gives a quick brief of the outpost:
* It's a planet based science station
* The science team consists of ~10 federation science officers and some engineers.
* They are currently researching the local flora and fauna, looking for possible scientific or medical uses.
* The team is lead by Dr. Heidi Schipp.
* Right before the storm hit a week ago they reported a possible breakthrough in their research, although the details are unknown.

He also briefs you about the scan results he saw earlier:
* The two lifeforms inside the station are humans.
* The lifeforms outside the station looks similar, but more primitive. Similar to earth's proto-humans.

azira sent a note to Mr_Tricorder
As the shuttle starts it's decent the ion storm becomes violent, throwing the shuttle around.

Phenna: Peform a Bravery or Control + Conn Task, with a Difficulty of 2 to try to make a controlled crash landing near the station.
Sevek: Either perofrm a Control + Engineering to assist the landing by keeping the systems working longer, or a Reason + Science to find a better landing site.

This is the same scene, so you still have the saved momentum available.
Dec 6, 2016 5:31 pm
Phenna pulls from her previous success with establishing an orbit to try landing more successfully.
OOC:
Using momentum to buy a d20. Not sure if it was meant to be Bravery by itself or Bravery + Conn. If Bravery + Conn, it's a TN 14, otherwise I'll take the Control + Conn of 13.

Rolls

Control + Conn = TN 13 / Bravery + Conn = TN 14 - (3d20)

(3413) = 20

Dec 6, 2016 5:58 pm
Nadim steadies himself at the console and wonders aloud, "Hrm. Proto-humans. I wonder if the scientists have released something that's caused some form of recidivism in their staff. That could explain the near-human life-forms which we hadn't seen before, right Sevek?"

He calls up what data he can in the library around any similar issues encountered and published by Starfleet Medical. "Perhaps I can get some blood samples and reverse the mechanism. I wonder if there's been interaction with the ion storm...". He's tapping away, talking out loud...
Last edited December 6, 2016 6:18 pm
Dec 6, 2016 6:08 pm
As the shuttle jostled around Martinez listened to crew-mates as he continued to hail the the outpost, "...I say again this is Starfleet Shuttle to Xerxes Station,your transmission is breaking up, we are on approach to land near the outpost. Come in Xerses Station..."

Looking out the shuttle view port, he leans forward to see what is out there as the get closer to the outpost.
Last edited December 6, 2016 8:32 pm
Dec 6, 2016 8:57 pm
Sevek believes there must be a more logical location to land the shuttle. He attempts to find a better landing site.

Rolls

Reason (11) + Science (5) = TN 16 - (2d20) - (2d20)

(163) = 19

Dec 6, 2016 9:05 pm
I believe I have located an alternate landing site which should prove less hazardous. Ensign Phenna, I am sending the coordinates to your console.

Sevek looks to Nadim.

That is one possible explanation. However, we do not have enough information to draw any conclusions as of yet. Further investigation is definitely warranted before making any assumptions.
Dec 6, 2016 9:07 pm
Phenna looks down at the coordinates being pumped through to her console.

Coordinates confirmed Ensign Sevek. Provided it looks clear, I'll do my best to set us down as softly as this storm will allow!
Dec 6, 2016 9:43 pm
The controls become unresponsive as the ion storm surges around the small shuttle. Lights blink as systems are overloaded, and the craft shakes frightfully. As Phenna recieves the coordinates, mere kilometers from the outpost, she brings the shuttle back under her control and steers it onto a lightly vegitated hill. The viewscreen goes black just before impact, and you land in a great thud, sparks flying everywhere before the inside of the shuttle goes pitch black.
OOC:
Congratulatons on making a "soft" crash landing, without complications! You've also generated 2 more momentum, but I'll assume you use this to land near the station, bypassing some perils. Also, I just re-read the rules myself, but when you assist you only roll 1d20, so I'll only use the first of Sevek's dice (thus the 2 generated momentum).
http://www.startrek.com/legacy_media/images/200303/voy-138-tuvok-s-stranded-shutt/320x240.jpg

Exiting the shuttle you find yourselves in a lightly vegetated are with some trees nearby. As you assess the damage of the shuttle (it looks salvageable, but you need time and spare parts to fix it) a group of strange primitive humanoids approach the crash site. They look aggressive, brandishing clubs and throwing stones in your general direction. They all wear tattered remains of Federation-issued uniforms, and it appears one of the creatures wields a phaser, although it doesn’t appear to know how to fire it accurately... yet.
OOC:
And thus, we will enter the first combat. As you stated you were ready for encounter like this, I'll let you begin. According to RAW, we'll be doing one of you, then npcs, then you etc. Let's try to do this for now, and see if it becomes cumbersome in a PbP format. In any case, any of you who have not acted in the current round can act when it's your sides turn. No-one can have to turns in one round. You can spend two momentum to keep the initiative, and hand it over to a teammate instead of an npc (but you cannot do this again before an npc has acted)
https://docs.google.com/drawings/d/e/2PACX-1vQsI5x9OnQj19vnrlIl0OhD0JhI2FXCt8jUgxq-lMQ9fg2c2X0eEG49-sDpjdgGV8etuScQ8T_Ok9so/pub?w=960&h=720
OOC:
 A map of the area. Taking cover behind the shuttle grants 4[CD] of Cover Soak. Characters in the woods hve light Cover from the concealing foliage, granting 2[CD] of Cover Soak. There are currently four primitive humanoids attacking from the woods.
Dec 6, 2016 10:35 pm
"I knew it!" Nadim mutters to himself upon seeing the humanoids approach. The uniforms are a dead giveaway. Or, at least, so he surmises. He's happier to jump to conclusions than any Vulcan, that's for certain. Preferring the cover of the shuttle, he nicks behind the shuttle to maintain a view of the woods and brandishes a phaser.
OOC:
I think this is a Control + Security check at difficulty 2. I think that's 2 successes (so a hit), but as I don't have a focus around phasers or phaser combat, I don't get any particular benefit for rolling a 2, IIRC. Is that right?

I think I rolled 6 + 1 effect and rolled 3 on soak. Not sure how that settles out?
Last edited December 6, 2016 10:42 pm

Rolls

Phaser on stun! 9 Control + 3 security = 12 target - (1d20, 1d20)

1d20 : (9) = 9

1d20 : (2) = 2

Phaser damage 5[CD] - (5d6)

(21245) = 14

Cover for proto-humans 2[CD] - (2d6)

(12) = 3

Dec 7, 2016 8:18 am
OOC:
Yes, you have two successes, and did 3 damage after soak. I don't see an effect on the phaser damage type, so I'm not sure what happens with the effect. I'll ignore it for now, but let me know if you read the rules differenlty.
Nadim hits the closest creature square in the shoulder. It looks hurt and shocked, but recovers quickly. Another one throws a rock at Nadim in response, while making threatening noises. The rock lands short of the target.
OOC:
 Anyone but Nadim may act next

Rolls

Attacking Nadim - (2d20, 2d6)

2d20 : (111) = 12

2d6 : (15) = 6

Dec 7, 2016 3:05 pm
Quickly considering his options, Sevek decides the most logical course of action is to join Nadim behind the shuttlecraft and aim for the same attacker that Nadim has already hit. He swiftly moves behind the shuttlecraft, takes aim, and fires.

Rolls

Phaser on stun! 10 Control + 1 security = 11 target - (1d20, 1d20)

1d20 : (1) = 1

1d20 : (9) = 9

Dec 7, 2016 3:14 pm
OOC:
Yes! Two successes! That should be a hit if I am not mistaken. I'm following falryx's example for rolling damage and soak, except I only have 3[CD] on my character sheet for Type 1 Phaser.

Rolls

Phaser damage 3[CD] - (3d6)

(621) = 9

Cover for proto-humans 2[CD] - (2d6)

(36) = 9

Dec 7, 2016 4:08 pm
OOC:
I think it's THREE successes as the one counts double?
Dec 7, 2016 6:22 pm
OOC:
You may be right. I couldn't remember if there was anything special about rolling a 1. I'll have to look through the rules more closely.
Dec 7, 2016 7:05 pm
OOC:
Falryx is correct:  "The character then rolls two d20s. Each die that rolls equal to or less than the Target Number scores a single Success. Each die that rolls a 1, or equal to or less than an applicable Focus for that Task, scores two Successes." You have one momentum. If you don't use it right away I'll assume you save it. Anyhow, I'll go ahead with the next npc. You did 4 damage + 1 effect, and 2 damage + 1 effect was soaked, so you end up with 2 damage.
As Nadim's target reels from the phaser hit, Sevek's phaser burst hits the primitive humanoid in the upper arm, making him scream with rage. Another one charges towards the away team and tries to hit Ensign Martinez with an improvised club.
OOC:
 This will be an opposed task. "For a melee Attack, the attacker attempts a Bravery + Security Task with a Difficulty of 1,
opposed by the target’s Bravery + Security (also Difficulty 1). If the target wins the
Opposed Task, then they are considered to have made a successful Attack instead." Whoever gets the most successes above 1 wins the opposed task. Whomever wins may do melee damage.

Rolls

Melee attack, Target number 10 - (2d20)

(37) = 10

Dec 7, 2016 8:07 pm
OOC:
Actually I think only 1 damage + 1 effect was soaked. The 3 = 0 on [CD] IIRC?

And a good place for Martinez to use our momentum to ensure he succeeds in his defense.
Last edited December 7, 2016 8:08 pm
Dec 7, 2016 8:13 pm
falryx says:
OOC:
Actually I think only 1 damage + 1 effect was soaked. The 3 = 0 on [CD] IIRC?

And a good place for Martinez to use our momentum to ensure he succeeds in his defense.
OOC:
Quite right. Forgot about the "ignore 3 and 4". Hope this gets better as I get used to it, seems overly complicated atm. Thanks for checking my numbers. :)
Dec 8, 2016 5:15 am
This will be an opposed task. "For a melee Attack, the attacker attempts a Bravery + Security Task with a Difficulty of 1,
opposed by the target’s Bravery + Security (also Difficulty 1). If the target wins the
Opposed Task, then they are considered to have made a successful Attack instead." Whoever gets the most successes above 1 wins the opposed task. Whomever wins may do melee damage

Bravery and Security = 9 + 1 (2d20, use 1M +d20)
OOC:
Looks like 4 successes
Last edited December 8, 2016 5:22 am

Rolls

Bravery - (1d20)

(8) = 8

Security - (1d20)

(1) = 1

Momentum - (1d20)

(9) = 9

Dec 8, 2016 7:43 am
OOC:
4 successes it is. go ahead and roll damage (2[CD] in your case). you also have 2 new momentum you may chose to spend or save in the group pool. for example, you may spend momentum for Bonus Damage (1 momentum = 1 damage). The turn passes to the away team, so any of you (except Sevek or Nadim) may act next.
The creature is surprised by the quick and practiced reactions of Martinez, who hits the aggressor square in the jaw.
Dec 8, 2016 8:37 am
Cmbrian says:
Thyran stumbles out of the head, wiping his mouth on his sleeve and holding his own head, "Who the devil is driving this tin can?!"

He turns toward the con, only to see Francisco and Phenna staring daggers at him. Just as he is about to offer his opinion on theirs, he hears the sound of phaser fire and shouting outside the ship!

Instantly shaking off the last effects of his hangover, he draws his phaser, heads to the door and says, to no one in particular, "Situation report!"
OOC:
sorry I'm late to the show -- started a new job this week! I didn't catch that the shuttle was dark and empty, so I'm slightly modifying Thyran's reaction...
Thyran stumbles out of the head, wiping his mouth on his sleeve and holding his own head, "Who the devil is driving this tin can?!" -- but his words get stuck in his throats as he emerges into a dark cabin, and winces at the bitter smell of burning wires.

Instantly shaking off the last vestiges of a hangover, he follows the emergency lighting to the door. Hearing shouting and phaser fire, he draws his weapon and leaps from the shuttle.
OOC:
should he fire, or take an attack first?
Last edited December 8, 2016 8:38 am
Dec 8, 2016 9:24 am
OOC:
No worries. I'm unsure what you are asking about by the way. You may fire your phaser at anyone (a difficulty 2 task), or you may move into close combat with the one fighting Martinez (an opposed task with difficulty 1). One of the creatures is reeling from two phaser shots (and another one may bring it down), and the one next to Martinez has suffered a punch to the face (not sure of damage yet, as starwarsrpggm needs to roll it.) Note that the ones not in combat with Martinez has cover (2[CD) soak).
Dec 8, 2016 6:49 pm
OOC:
ah, sorry -- meant to ask it he could attach or if it was the opponents turn.
Seeing a crew mate in direct peril, Thyran runs to Martinez' attacker and attempts to bludgeon him to unconsciousness!

Bravery 11 + Security 5
Focus Hand to Hand Combat 4
6[CD]
OOC:
let me try to interpret this -- 2 successes, and if that wins the opposed task, is that 4 total CD with 2 effects?
Last edited December 8, 2016 7:16 pm

Rolls

Unarmed Strike - (2d20, 6d6)

2d20 : (138) = 21

6d6 : (625134) = 21

Dec 8, 2016 7:08 pm
OOC:
It's a tie, two successes each, which means player characters win (unless I choose to spend a Threat, but I'll hold off for now). So Thyran wins! You 4 damage + 2 effects. The effect of your melee attack is knockdown, so he is proned.
As Ensign Thyran wrenches the creature off Martinez and throws it to the ground with a great thud.

Rolls

Melee oppposed check, Target number 10 - (2d20)

(313) = 16

Dec 8, 2016 7:18 pm
OOC:
I think he has 5 damage + 2 effects. 1 + 2 + 1 (6) + 1 (5) = 5
Dec 8, 2016 7:19 pm
OOC:
is success for a d20 rolling equal or less than target?
Dec 8, 2016 7:19 pm
The creature that's wielding the phaser seems to be studying how you point and shoot them, he looks at his own, then points and tries to mimic your movements. As it fires, he panics and drops it. The shot goes wild, way over your heads.

Rolls

Accidental phaser attack. Target number 7 - (2d20)

(113) = 14

Dec 8, 2016 7:19 pm
azira says:
OOC:
4 successes it is. go ahead and roll damage (2[CD] in your case). you also have 2 new momentum you may chose to spend or save in the group pool. for example, you may spend momentum for Bonus Damage (1 momentum = 1 damage). The turn passes to the away team, so any of you (except Sevek or Nadim) may act next.
The creature is surprised by the quick and practiced reactions of Martinez, who hits the aggressor square in the jaw.
OOC:
PC Remarks
-save 2 M to pool
-at work how or what do i roll for damage
Dec 8, 2016 7:23 pm
starwarsrpggm says:
OOC:
PC Remarks
-save 2 M to pool
-at work how or what do i roll for damage
OOC:
Your melee damage is listed as 2[CD] Knockdown, so it's 2d6, where 1=1, 2=2, 3=0, 4=0, 5=1+effect, 6=1+effect. The effect for your melee is knockdown (but it's already prone now, so that won't matter)
Dec 8, 2016 7:25 pm
OOC:
Oh and the turn passes to the away team again, any of you (except Sevek, Nadim or Thyran) may act next (even Martinez, since his melee attack was initiated by the npc, not him, so it spent the NPC task, not Martinez's).
Dec 8, 2016 7:34 pm
Phenna makes her way out of the shuttle finally, momentarily dazed by the harder than normal landing. With her phaser out, and set to stun, she takes aim at the one that just dropped the phaser and triggers her own.
OOC:
Going to include damage with the attack roll, so as to not have to post additional rolls.....gulp.

Rolls

Phaser Shot (Control 9 + Security 2 = TN 11) - (2d20)

(152) = 17

Damage roll (If applicable) - (4d6)

(2232) = 9

Dec 8, 2016 7:36 pm
OOC:
I should have waited and acted after another crewman: - Quick to Action: During the first round of any combat, if you have not yet acted, your allies may ignore the normal cost to retain the initiative so long as the turn order is handed to you.
Dec 8, 2016 9:49 pm
Cmbrian says:
OOC:
I should have waited and acted after another crewman: - Quick to Action: During the first round of any combat, if you have not yet acted, your allies may ignore the normal cost to retain the initiative so long as the turn order is handed to you.
OOC:
Well, now we know for next time. New system and new rules for everybody :)
Phenna has a hard time aiming as she comes out into the blinding outside, and hits a tree right by the humanoid with the phaser. The last creature, the one reeling from being hit by Nadim and Sevek's phasers regains his posture and charges towards Nadim, club raised over his head.
OOC:
Last NPC moves into melee. Opposed check vs Nadim.

Rolls

Melee attack, Target number 10 - (2d20)

(49) = 13

Dec 8, 2016 11:36 pm
azira says:
starwarsrpggm says:
OOC:
PC Remarks
-save 2 M to pool
-at work how or what do i roll for damage
OOC:
Your melee damage is listed as 2[CD] Knockdown, so it's 2d6, where 1=1, 2=2, 3=0, 4=0, 5=1+effect, 6=1+effect. The effect for your melee is knockdown (but it's already prone now, so that won't matter)
The snarling beast lunged with a club and for his efforts was clubbed right back with a Martinez left hook straight to the jaw. The creature staggered backwards a bit and the friendly follow up of a crew-mate who landed a blow then sent the primitive to the ground
OOC:
PC Remarks
-equals 2 damage plus an effect
-key the background fight music
Last edited December 8, 2016 11:40 pm

Rolls

Damage - (2D6)

(26) = 8

Dec 9, 2016 3:56 am
OOC:
Phenna - you can pull a momentum die out of the pool and try and beat your 11 for another success?
Dec 11, 2016 7:15 pm
OOC:
Still waiting for opposed check from Nadim, then the turn passes to the away team again, any of you (except Sevek, Nadim, Thyran or Phenna) may act next.
Dec 13, 2016 2:55 pm
OOC:
I'm just gonna move this along, and roll the opposed check for Nadim.

Edit: Two successes.
Edit: 4 damage + 3 effects.
The creature that rushed Nadim is swiftly dealt with. He recieves a swift phaser-butt in the face and is knocked out.
OOC:
Martinez: You're up. After that we'll get a new round of combat. The NPC's start the next round.

Rolls

Opposed melee, target number 13 - (2d20)

(712) = 19

Damage - (4d6)

(5525) = 17

Dec 15, 2016 11:49 am
OOC:
Ill just skip Martinez, and go ahead with the story.
As one of them is knocked down, the morale of the others are broken and the rest of the primitive humanoids retreat into the forest. You can see the science station on a hill a few kilometers due north of the crash site.
OOC:
 You are out of combat and can act in any order you'd like
Dec 15, 2016 1:21 pm
Taking charge in what is clearly a hostile situation, Thurman knows that structure and confident leadership is key to keep a crew on task.

"The science station is this way. Ensign Phenna, please secure the shuttle. Everyone gather whatever supplies you can from the hold. I'll take point. Ensign Martinez, please cover our flank. Phasers out, set to stun."

"Dr. Patil, are we ready to go?"
Last edited December 15, 2016 8:38 pm
Dec 16, 2016 2:09 am
Aye Ensign Kaleel. Phenna said as she turned back to the shuttle. Climbing aboard she began running through what systems still worked after the crash, ensuring they were keyed and locked to all but those members of Starfleet designated as passengers on the ship.
Dec 16, 2016 3:50 am
Nadim grabs his medical bag and announces his preparation to the team. Phaser and briefcase in hand, he is ready to proceed and feeling quite pleased for not only hitting the primitive but also knocking one out with some clever self defense. He's confident the instructor back at Starfleet, Commander Martev, would be.. well not pleased exactly (being a Vulcan) but... satisfied with his performance.
Dec 16, 2016 8:29 am
You secure the shuttle, and make ready for the trek to the outpost. It is obvious that the march to the science outpost is no simple stroll. The journey covers several kilometers, and the terrain between you and your goal is rough and rocky, with strange and abundant flora blocking the path.

After a few minutes trek across the hostile landscape you come across a deep but narrow ravine in your path. On the other side you spot a large slab of rock that looks like it could (very conveniently) be used as a makeshift bridge.
OOC:
Crossing the ravine alone is a Resilience + Security Task with a difficulty of 4. Remember that you can use the Improving the Odds options (buy extra dice by spending Momentum, Determination, adding to Threat etc.) Also, note that this is the first instance of a Challenge.
Dec 16, 2016 12:56 pm
OOC:
so if 1 person gets across they can try to move the stone into position as a bridge?

Clearly Thyran will attempt this. I see this as an effort to climb down one side, then up the other. Is it not a climb but a jump? Could other characters help by getting and securing a big branch to help the climb down?

How much determination were we each given -- 4 or 5?
Dec 16, 2016 2:33 pm
Cmbrian says:
OOC:
so if 1 person gets across they can try to move the stone into position as a bridge?
OOC:
Yes.
Cmbrian says:
OOC:

How much determination were we each given -- 4 or 5?
OOC:
you have 4 each
Dec 18, 2016 5:40 am
OOC:
hey crew -- can Thyran get an assist or two? It's a steep ravine and he'll be climbing down then up again. If someone could stabilize the climb down (vines? long branch?) or be a spotter for a good path and or hand/footholds on the way up, it would be much appreciated

Resilience 9 + security 5 is a 14 target.
I see 2 momentum in the pool, is that legit? If so, spend 1 for one bonus die.
Spend one determination for one bonus d20 showing 1 for two successes.

3d20 to get 2 more successes sound right? If that momentum has expired, please let me know and I'll consider another source of bonus dice. Can I get an assist attempt from someone? Be creative when combining abilities and skills!
Thyran studies the ravine for a few minutes, planning the best route he can. He then hoists himself over the edge, grabbing whatever roots or rocks he can to support his weight during the descent. He'll be sure to create an obvious path for anyone else following (future assist?).
OOC:
woohoo! No assist needed! 5 successes, so 1 momentum!
He carefully pulls himself up the other side using the exposed roots and rock outcroppings he saw when he planned his route, and makes it to the top, all the while scraping the dirt and snapping little branches to indicate his successful path.
Last edited December 18, 2016 5:56 am

Rolls

Traverse the ravine! - (3d20)

(10107) = 27

Dec 18, 2016 12:07 pm
In an act of truly amazing bravery, Thyran hoists himself down into the ravine, pushes off near side, and catches himself on the far side. With little effort he hoists himself up on the far side without breaking a sweat.
OOC:
Nice going :) pushing the boulder over will be a Resilience + Security or Control + Science Task with a Difficulty of 3. Once it's in place, crossing will be a Control + Security Task with a Difficulty of 1
Dec 19, 2016 2:26 am
"I'll see if I can move the boulder into position to act as a bridge!"
OOC:
Target: resilience 9 + security 5 = 14
Spend another point of Determination for a d20 valued at 1 (two successes!)
Let the newly earned momentum go to the group for their bridge crossing.
Roll 2d20 for one more success.
Thyran opts for the brute force method of boulder relocation and puts his shoulder into it!

Rolls

Turn the boulder into a bridge! - (2d20)

(178) = 25

Dec 19, 2016 7:07 am
OOC:
Well spent determination there.
Thyran pushes over the boulder which falls with a great big thump, perfectly spanning the ravine.
OOC:
The rest of you may cross with a Control + Security Task with a Difficulty of 1.
Dec 19, 2016 11:33 am
Phenna tries crossing the bridge, delicately attempting to pick her way across.

Rolls

Control + Security = TN 11 - (2d20)

(1910) = 29

Dec 19, 2016 6:58 pm
Phenna makes it allright.
Dec 19, 2016 8:36 pm
Martinez grunts as he traverses the makeshift bridge
OOC:
PC Remarks
- succeeds twice
Last edited December 19, 2016 8:37 pm

Rolls

Crossing the makeshift bridge - (2d20)

(47) = 11

Dec 19, 2016 9:07 pm
OOC:
Nicely done. Ill mark that up as another momentum.
Dec 21, 2016 2:01 pm
Sevek quietly follows his comrades across the bridge.

Rolls

Control (10) + Security (1) = TN 11 - (1d20, 1d20)

1d20 : (2) = 2

1d20 : (17) = 17

Dec 21, 2016 6:38 pm
OOC:
I belive that to be a sufficient outcome for our vulcan friend. Also, I think falryx is off skiing or so this week, so I'll act for Nadim.
Nadim follows his fellows over the ravine.

Rolls

Control 9 + Security 3: TN 12 - (2d20)

(106) = 16

Dec 21, 2016 7:46 pm
OOC:
Nadim generated 1 momentum!
The whole away team made it safely across the ravine safely. Now there is only jungle between you and the outpost. You can barely make it out through the dense foliage, a mere kilometer away.
OOC:
Making it throught the jungle here is an extended task. There are dangers here, poisenous plants for example. You may evaluate the plants (Reason+Science or Empathy+Medicine), use basic survival skills to get through (Control+Security) or anything else you can come up with that will fit the story. (Since this is a pbp, I'll assume you come up with stuff that makes sense, if things get out of hand we'll do things differently next time.)

This extended task has a Progress Track of 16, a Magnitude of 3 and a basic Difficulty of 4 for Tasks to overcome it. Since you are trying to maintain a decent pace, you may only attempt a maximum of three Tasks (total) to overcome this Obstacle. For each successive Task attemted by the same character the Obstacle increases in diffuculty by +1.
Relevant info on Extended Tasks:
Quote:
Whenever a Task is completed towards an Extended Task, that character rolls two [CD], plus a number
of additional [CD] equal to Skill used for that Task. The total rolled is the number of points of Progress
marked off. If the total is five or more, then there is also a Breakthrough made on that Extended Task.
Further, if the last point of Progress is marked off, or if all the Progress has been marked off before the
Task was attempted, a Breakthrough is made. This means that, potentially, two Breakthroughs can be
made from a single Task – one for a total of five or more, and one from either marking off all the
Progress or attempting the Task when all the Progress has been marked off.
Each Breakthrough reduces the difficulty of all further Tasks on that Extended Task by one, and when a
number of Breakthroughs have been made equal to the Magnitude of the Extended Task, the Extended
Task has been completely overcome.

When rolling [CD] against an Extended Task, the character may spend one Momentum (Repeatable) to
add +1 to the total rolled
OOC:
As I read this: The goal is to get to get 3 Breakthroughs, and breakthroughs are scored by either getting 5 or more progress on a Task, or finishing 16 on the progress track. Note that the difficuly goes down for each breakthrough.
Dec 21, 2016 8:16 pm
Flavor text to follow, can delete entire post if required

Attribute-Reason 10
Skill-Science 2
Focus-Anthropology 3

Target number is 13
Difficulty is 4
Magnitude is 3
Progress Track is 16
Dec 21, 2016 10:40 pm
OOC:
anyone mind if Thyran gives it a go? Good chance of a breakthrough to reduce difficulty with 7CD
Dec 21, 2016 11:29 pm
Sevek pulls out his tricorder to take some readings and then inspects the local flora for any known indicators of poisonous or otherwise dangerous plants or presence of dangerous animals.

Rolls

Reason (11) + Science (5) = TN 16 - (1d20, 1d20)

1d20 : (20) = 20

1d20 : (1) = 1

Dec 22, 2016 1:24 am
Cmbrian sent a note to Mr_Tricorder
Dec 22, 2016 1:53 pm
Mr_Tricorder sent a note to Cmbrian
OOC:
Sevek adds a point of determination, giving him 4 successes.
Last edited December 22, 2016 1:58 pm
Dec 22, 2016 5:45 pm
Following Mr. Sevek's instructions to avoid harmful flora & phaser in hand in case he encounters the dangerous fauna, Thyran charts a course to take them in the direction of the outpost, ensuring that they stay on course and don't wander off. Although from an icy homeworld, he is quite familiar with looking for the moss on the north side of a tree, so uses his nature and survival training to guide the crew.
OOC:
I should have waited for Sevek to roll his 7CDs to see if he made a breakthrough, reducing difficulty to 3.
5 success, 8 points of progress, so used one momentum, but added either 1 or 2 back into the pool
Breakthrough because 5+ points of progress rolled, so Difficulty is reduced by 1
Last edited December 22, 2016 5:51 pm

Rolls

Control 11 + Security 5 = 16, momentum, determination vs Difficulty 4 - (1d20, 1d20, 1d20)

1d20 : (12) = 12

1d20 : (10) = 10

1d20 : (12) = 12

2CD + 5 Skill = 7CD, if successful - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

1d6 : (1) = 1

1d6 : (3) = 3

1d6 : (6) = 6

1d6 : (2) = 2

1d6 : (2) = 2

Dec 22, 2016 8:20 pm
OOC:
Sorry, I was in a hurry when I posted earlier and forgot about the 7CDs.

Rolls

2CD + skill (Science, 5) - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (5) = 5

1d6 : (1) = 1

1d6 : (4) = 4

1d6 : (3) = 3

1d6 : (3) = 3

1d6 : (1) = 1

1d6 : (6) = 6

Dec 22, 2016 8:22 pm
OOC:
Thyran, wouldn't yours be 2 breakthroughs? 1 for 5+ and 1 for hitting more than 16 for the progress track? Same for Sevek?
Dec 22, 2016 9:30 pm
OOC:
by my count, Sevek got 4 points of progress, so no breakthrough, and Thyran got 8 points for one breakthrough. We now have a total of 14/16 points. I'm counting CD as 0 for (3,4), 1 for (1,5,6), 2 for 2. Not sure if "effects" are in effect, but Sevek and Thyran each triggered 2.

The next person has an opportunity to complete the extended task with a good CD roll, 5+ & beat the 16 total.
Dec 22, 2016 9:38 pm
OOC:
Oh right, keep forgetting that the d6s add up differently. D'oh.
Dec 23, 2016 12:55 pm
OOC:
Cumbrian is right, I've got:

Sevek:
4 sucesses, 1 complication
4 progress, 2 effects

No breakthrough

Thyran: - spent 1 momentum, added 1 (no change in group momentum)
5 successes
8 successes, 2 effects

Breakthrough

Difficulty is now 3, 1 Breakthrough achieved, 2 more needed. Progress is 12. You will need 4 progress in the last task. [...insert drumroll...]
Dec 23, 2016 1:38 pm
Phenna tries to apply her scientific training and cold logic to the task.
OOC:
Spending 1 determination for a 1 for 2 successes and a momentum for an extra d20.
OOC:
Post Roll:
5 successes (2 from determination, 1 from the 10, and 2 from the 1) = +2 momentum?
4 progress w/ 3 effects

yes?
Last edited December 23, 2016 1:43 pm

Rolls

Reason+Science = TN 12, 4 [CD] - (3d20, 4d6)

3d20 : (20101) = 31

4d6 : (6661) = 19

Dec 23, 2016 3:20 pm
OOC:
Quite right. 6 Successes, whole of 2 Breakthroughs, and You make it! +2 momentum, and deducting the one you used, the party now has 3 momentum!
The away team works together and identify several new species of poisonous plants, some which even send out poisonous spores that would have been devastating for any less talented and determined group of individuals. Logging the finds for submittal to the Starfleet Archives, you proceed safely to the outpost.

The science station is intact, but heavy damage is evident along the structure’s exterior: mostly dents and punctures mar the surface, but a few areas of phaser fire are evident as well.

Inside the outpost, the place has been trashed. From the living quarters to the kitchen to the laboratories, it is obvious someone or something wrecked the place without regard. All communication devices have been smashed.

As you are ready to give up on your search for life, you find one last storage area with the door closed and locked. You hear a voice from inside.
Dec 23, 2016 3:20 pm
On a cot at the back of the storage area sits a middle-aged human woman. She cradles in her arms a human male. It is hard to tell his age because of his strange appearance. His sweat-soaked face is covered with hair, and even as they watch, the ridges of his eyebrows twitch and pulse, as if changing in sporadic fits.

When you enter, the woman looks up at you, her eyes unfocused and filled with tears. "Thank you for coming, but It’s too late. They are all gone, and Jasper is..." She cannot finish her thought through her sobbing.
Dec 23, 2016 3:22 pm
OOC:
Oh, I almost forgot. For your excellent success in getting here unscathed you can all have +1 point of determination.
Dec 24, 2016 2:01 pm
Nadim blunders in, medical equipment veritably popping out of his bag into his hands with a mixture of excitement and concern. "Jasper is this man here?" he asks as he begins to take readings and look at how to stabilize the patient. Although tempted to provide a sedative, his training reminds him that he should understand the patient's condition before he starts jabbing him with a hypo spray.
OOC:
Assuming this is Empathy + Medicine (11 + 4 = 15). Note that Emergency Medicine is a focus -- so I'm tempted to try and suggest it qualifies here.

Rolls

Empathy + Medicine (15) - (1d20, 1d20)

1d20 : (12) = 12

1d20 : (9) = 9

Dec 24, 2016 2:02 pm
OOC:
Let me know if the difficulty is > 2, and if so I'll either use determination or momentum to help out (or ask for some assistance from our friendly Science Officer)
Dec 26, 2016 6:36 pm
Nadim takes out his field medical kit and gets to work. Dr. Jasper seems to have been beaten severely, seemingly by the primitive humanoids you encountered earlier, judging by the wounds (blunt trauma and some shallow jagged puncture wounds). He is in need of immediate surgery, so Nadim takes out a field surgery kit and extracts debris from the wounds. After about half an hour of intense surgery Nadim is able to stabilize the patient. Dr. Shipp is watching the proceedings in a near shock-like state.

azira sent a note to falryx
Dec 26, 2016 8:15 pm
Nadim steps away from the table where's been performing some emergency surgery on Dr. Jasper. "I've got a Delta-wave inducer on him to keep him asleep for a bit. He's suffering from some kind of devolution symptoms that appear to be regressing him into an earlier form of homo sapien. I've never seen anything like this before..."

Nadim asks Dr. Shipp, "When did this start to happen, and are you aware of any triggering events?" Nadim looks over to his science colleague and asks, "Any thoughts on possible logical explanations, Sevek?"
Dec 26, 2016 9:05 pm
Visibly relieved that Jasper is out of immediate danger, Dr. Shipp relaxes slightly. She sighs, and sits down next to Jasper, cradling his hand. "Oh, yes. My initial thesis is that it might have something to do with the storm. It began about a week ago. We..."

She raises her head and looks at Nadim. "Oh, Ensign. You're a medical officer. You know about Irumodic Syndrome? We had just made a breakthrough! We just discovered that a combination of the genetic material of the local fauna and flora may be useful in the treatment, and possibly a cure for, Irumodic Syndrome.! We were so exited, and were just about to gather our findings for the monthly report to Starfleet when the storm hit."

She winces at painful memories, and looks down at Dr. Jasper. "Some of our team changed immediately, others took longer. There were... Hostilites in and around the outpost. We locked ourselves in here, and tried to hold out. But we had to get a message out to Starfleet. The communications array was damaged in a scuffle when the first of us... changed.."

She takes a deep breath before continuing.
"It took some time before we were able to repair it, and Jasper was assulted when he went outside to mend the antenna. I barely got him inside before they beat him to death! Then.. Well.. Then I was able to send the distress signal, and you were good enough to come to our rescue."

At the mention of rescue, her demeanor brightens slightly. She looks up at all of you, then seeing your eyes she grows slightly worried again. "Say. Where is your ship, Ensigns? I did not hear you touch down outside?"

azira sent a note to falryx
azira sent a note to Mr_Tricorder

Rolls

Secret Roll

Dec 27, 2016 2:45 am
"Unfortunately, doctor, the ion storm forced us into a controlled crash landing about two kilometers south of here. I have every confidence that Mr. Phenna can get us off planet." Thyran changes the subject to security, "Does this outpost have a weapons locker or any other defensive equipment? We know a safe way back to the shuttle, but a little more fire power would be helpful to ensure safe passage."
Dec 27, 2016 4:54 pm
"So we're still stranded here? Just as I thought we were saved! We need to get Jasper off planet, soon! He's changing too. And, to be perfectly honest, I'm starting to feel strange myself.. " She looks worried at Jasper, towards the laboratories.

"Also, we we need to get some pristine, un-devolved, specimens from the local fauna to Starfleet. I've checked, the original specimens we gathered have devolved, and no longer have the needed characteristics for a potential cure to the Irumodic Syndrome. We need to find new samples, and we need to get them off planet before they devolve like the rest of us."

Answering Thyran's request for arms, she shrugs and looks around in the storage area you are in. "I am afraid we are a science outpost. None in our team have any weapons training other than the obligatory phaser course. So we only have Type I phasers for personal security. We probably do have spare parts for your shuttle or any other technical devices though. There's a manifest over there." She points to a data pad by the door.
OOC:
If you inspect the datapad you will find you have most of the spare parts necessary to repair the shuttle. You can scavange for the rest (a new extended task/obstacle) There aren't any more arms here though, only 5 type I phasers.
Dec 27, 2016 4:59 pm
On the datapad it looks like we've got most of the spares we need to fix the shuttle. We may have to scavenge for the rest, but we can certainly rig something up. Phenna says as she scratches her head. If one or two of you want to come with me to scavenge around, we'll get parts and get back to the shuttle. See if we can't get it up and running again. Once that's done, we can either try to radio to you to head out or we can attempt to get the shuttle over and docked, though that carries the risk of breaking things again.
Dec 27, 2016 8:49 pm
Nadim frowns, "I'm concerned about a storm having this kind of biochemical effect on local flora and fauna -- and us for that matter. Perhaps there's some way to counter it? Or possibly reverse the effects? I'm worried about the other Starfleet scientists out there that we managed to scare off..."
Dec 28, 2016 7:04 am
"Do you think it can be countered? Reversed? If there's a chance to save the ones who devolved, I think we should give it our best shot."

Thyran collects the extra type 1 phasers Dr. Shipp mentioned, then, after a quick peek outside, moves to double check that the exits are all secure. He's thinking that these brilliant minds will need time to solve this riddle, and that's the one think he can try to give them. Knowing that the savages that they faced are former members of the science station's crew, he makes sure that his phaser and the other phasers that he collected are set to stun.
Dec 28, 2016 4:37 pm
While the others are helping the Nadim stabilize the patient, Martinez starts to investigate the lab equipment along with the various logs that were referenced by Dr. Shipp.

"Dr, you stated that the first signs of change came during the storm.." as he glance over towards her, "... is that correct?" as he also watched Nadim reaction to the doctors story. She nodded in agreement.

Taking a moment to collect his thoughts, Martinez put on his best poker face. "Ensign Patil,..." with a momentary pause, "...let the rest of us worry about the other scientists, you should concentrate... focus on figuring out what has happened here as I am sure what ever they have been exposed to, we all are now as well." he stated with an emphasis for that task that was before Ensign.

"Contact me the moment you find something,..." as he re-adjusted his phaser to stun, "meanwhile the rest of use need to assist Phenna get what she needs to get the shuttle working again".

With that Francisco maneuvered towards Phenna and her data-pad, to see what he could do to help out..
OOC:
PC Remarks
Presence 12 / Command 4
Advisor - to Patil and the task of identifying the cause of the outbreak
-Intent is to motivate and fcus Patil using the Advisor Talent
-What is the required roll?
Dec 28, 2016 7:06 pm
"Reversed? I don't know. I'm a biologist, not a doctor. I did make an initial analysis of the devolution process, with some suggestions to cures, but I couldn't make them work. We don't even know what the true cause is. The Ion storm, perhaps, but how?" She retrieves a datapad from a field pack nearby and gives it to Nadim.
OOC:
Curing the devolution is a challenge with multiple stages, the first stage is to identify the cause. Identifying the cause of the devolution is an Obstacle with a Progress of 8 and a Magnitude of 2, requiring Reason + Science Tasks with a Difficulty of 3.


Scavanging the remaining parts is an Obstacle with a Progress of 13 and a Magnitude of 3, with a Difficulty of 4 for each Task to overcome it. Main task: Reason + Engineering, other alternatives: Reason + Conn and Control + Science. (or anything else you can get to make sense)


Gathering speciments for the Irumodic Syndrome is another challenge. Dr. Shipps notes specify three different types of local flora and fauna that is needed. You will have to venture deeper into the wilderness to retrieve them:

This is a Challenge, with a minimum of six Tasks. These tasks are split into two types – locating samples, and collecting samples. Locating a sample requires an Empathy or Reason + Science Task with a Difficulty of 2, with success allowing that sample to be collected. Collecting a sample requires a Bravery or Control + Science Task with a Difficulty of 3. Once three samples have been collected, the Challenge is complete.
She turns to Martinez to answer his questions. "That is correct, Ensign. The first symptoms were observed two hours after the storm began. Dr. Helena Burlette was out in the forest gathering new specimens when the storm arrived. She was hit in the forehead by some debris as she made her way back to the outpost, so we did a medical scan on her as soon as she came in to make sure she hadn't suffered a concussion. She was fine, but we saw signs of heightened testosterone and a enlarged frontal bone. This puzzled us, so we kept an eye on her. She was devolved to something closer to a homo erectus or neanderthalis than a modern day human three days later. By that time we also saw early signs in six others. The medical records are included in my initial findings." She points to the datapad she gave to Nadim.

azira sent a note to Cmbrian

Rolls

Secret Roll

Dec 28, 2016 7:14 pm
OOC:
Alrighty, trying to scavenge stuff. Reason + Conn = TN 14. Using a determination to buy a 1 for 2 successes and a momentum for an extra d20. She's applying her value of To Fly the Ship, Know the Ship. So if she succeeds, she would end up gaining an extra momentum.
OOC:
Post Roll
OK, so, Phenna has a Conn focus of Shuttlecraft. Since this is for parts for their shuttle, the d20 rolls ended up with all three at or below the focus for the task, which would make each 2 successes.
Determination = 2 Successes
Roll = 6 Successes
Total = 8 Successes

With a difficulty of 4, that gives me 4 Momentum, +1 from my value for a gain of +5 Momentum?
If the focus doesn't work, it would be a total of 5 successes, which gives a +1 Momentum or +2 with the value.

CD = 1, 2, 3, 4, 5, 6
So 5 points there (1, 2, and 2 effects for 1+1+1+2).

Which means we have 1 breakthrough on the whole thing?
Last edited December 28, 2016 7:20 pm

Rolls

Reason+Conn= TN 14, 6 [CD]. +1d20 Momentum - (3d6)

(343) = 10

Challenge Dice - (6d6)

(135624) = 21

Dec 28, 2016 8:21 pm
OOC:
Correct. You have +5 momentum, 1/2 breakthrough and 5/8 progress in the scavanging challenge. 3 more progress is required to finish the Obstacle. Well done using the Values, think we may have forgotten them so far.
Phenna takes a quick overview of the supplies in and around the compound and finds almost everything you need to fix the shuttle. You only need a new off axis field controller for the port nacelle and you are ready to go.
OOC:
Edit: As you've probably noticed, there is nothing stopping you from splitting the party and pursuing multiple tasks at the same time
Dec 28, 2016 10:29 pm
"We will need to gather specimens. If there's a cure of this disease, or even something palliative to reduce its impact on those who have it, it's worth ensuring this gets back to Starfleet and the Federation. It can impact hundreds of thousands of lives rather than just the dozen or so we have here." Nadim notes, as he takes the datapad from Dr. Shipp.

He begins to paw through the pad and notes, "If the storm is damaging the local flora and fauna, those specimens will be more important than ever -- we could lose the chance to uncover the clues or details to this cure entirely. Surely that's worth the distraction?"
Dec 29, 2016 4:15 am
"Mr. Patil, perhaps you and I should look for the plants while Mr. Sevek focuses on understanding and stopping the de-evolution. We have to save these people as well as the plants. The suggestion that de-evolution stops if we get off planet with good samples is just supposition at this point. Besides, you don't want to know what Andorians evolved from..."

"If you can find them, I'll collect them...and I'll keep an eye out for attackers."

As an aside to Martinez, "I'm concerned that Dr. Jasper and Dr. Shipp will become dangerous while we are away. Do you think you could convince them to quarantine themselves? I know it's a difficult conversation, but I think you have the skills to make it happen."
Last edited December 29, 2016 4:15 am
Dec 29, 2016 3:41 pm
Nadim nods, "This seems like a good plan. And if we've recovered the specimens before Sevek is complete, I can lend a hand with some of the lower level data analysis to let him focus on the more complicated elements of the research."
Dec 29, 2016 4:04 pm
If I could have a minor hand to get the last little bits of parts and machinery to get the ship running, we can be sure to get off the planet with all of the specimens you seek to gather. If we don't get her repaired, your gathering will be for naught. Phenna says, arms brimming with scavenged parts.
Dec 29, 2016 4:08 pm
"I'm quite sure I can't tell a frobulator from a whingatron, Ensign." Nadim says lightly. "So alas, my lack of help here is likely actually helpful to you rather than harmful..."
Dec 29, 2016 8:24 pm
Cmbrian says:
As an aside to Martinez, "I'm concerned that Dr. Jasper and Dr. Shipp will become dangerous while we are away. Do you think you could convince them to quarantine themselves? I know it's a difficult conversation, but I think you have the skills to make it happen."
The statement rang true with Francisco, better safe then sorry. He just hoped that the doctor would see it that way.
OOC:
---I'll finish post later this evening---
Dec 29, 2016 9:23 pm
OOC:
Convincing Dr. Shipp that she and Dr. Jasper needs to be constrained is a Difficulty 1 Task. - It's reasonable, but hard for her to accept.
Dec 30, 2016 5:59 pm
OOC:
Mechanically how do I proceed with the sample stuff with Cmbrian? Just roll Empathy + Science to find something?
Last edited December 30, 2016 5:59 pm
Dec 30, 2016 10:00 pm
falryx says:
OOC:
Mechanically how do I proceed with the sample stuff with Cmbrian? Just roll Empathy + Science to find something?
OOC:
You need to first locate, then collect 3 samples.
Locating a sample requires an Empathy or Reason + Science Task with a Difficulty of 2. If you succeed you may try to collect the sample.
Collecting a sample requires a Bravery or Control + Science Task with a Difficulty of 3. Once three samples have been collected, the Challenge is complete.

So, basically you have to alternate between locating and collecting samples. Any of you may do any of them, complications means bad stuff happens. No time constraints that limit the number of checks a character can make.
Dec 30, 2016 10:50 pm
I'll see about finding that last part. Phenna says, as she starts hunting around again.
OOC:
Should be difficulty 3 now with the breakthrough. Using momentum and another determination.
OOC:
Postroll:

3d20 - ( 6, 19, 13 ) = 38
6d6 - ( 1, 3, 2, 4, 3, 6 ) = 19

determination for 2 successes. 2 rolls under TN for 2 successes. 4 total successes on a difficulty 3 is a +1 momentum.
1, 2, 3, 3, 4, 6 for CD gives 4 progress (1 + 2 + 1 effect), which should be enough for the other breakthrough from progress.
Last edited December 30, 2016 10:56 pm

Rolls

Reason+Conn= TN 14, 6 [CD]. +1d20 Momentum - (3d20, 6d6)

3d20 : (61913) = 38

6d6 : (132436) = 19

Dec 30, 2016 11:12 pm
Phenna goes out and looks through the debris outside the station. The primitive humanoids seem to be keeping their distance after the scuffle earlier, but you see them hiding in the bushes now and then. After a few minutes of digging through what is left of the tools and storage units next to the landing bay you find the off axis field controller you need for the port nacelle. You are confident you'll be able to get the ship running within the hour once you get back there.
OOC:
Well done! Phenna will recieve a point of determination for completing the challenge. Now that you have the parts, fixing the ship is a difficulty 0 task as soon as you get the parts there.
Dec 31, 2016 5:27 am
With the plan seemingly understood, Nadim heads out with Thyran looking for specimens. Nadim has his bag in one hand and phaser in the other -- no telling when one of those pseudo-neanderthals will show up and a little phaser action might help scare them off.

That said, he does focus, primarily on finding a specimen.

Rolls

Empathy + Science (13) - (1d20, 1d20)

1d20 : (14) = 14

1d20 : (1) = 1

Dec 31, 2016 12:29 pm
Nadim and Thyran enters the jungle, and after some searching you discover a seemingly pristine sample candidate; a purple cactus-like plant with yellow fruit-like pods near the top. The cactus is roughly 12 foot high, but you only need to gather one of the pods.
OOC:
Nadim or Thyran may perform a Bravery or Control + Science Task with a Difficulty of 3 to gather the specimen.
Dec 31, 2016 4:13 pm
While the rest of the team has been moving to their various tasks, Sevek has been quietly working at one of the outpost's science stations and attempting to find some correlation between the Irumodic Syndrome research being conducted here and the storm. Perhaps the storm caused a mutation in the disease or an unexpected chemical reaction in the cure being researched that somehow triggered the devolution process.
OOC:
I (the player) am still away from home for the holidays, so I'm still not able to make regular posts for another few days.
OOC:
Sevek uses 1 Momentum to attempt 3 successes.

Rolls

Reason (11) + Science (5) = TN 16 + 1 Momentum - (1d20, 1d20, 1d20)

1d20 : (4) = 4

1d20 : (6) = 6

1d20 : (7) = 7

2CD + skill (Science, 5) - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (4) = 4

1d6 : (4) = 4

1d6 : (2) = 2

1d6 : (6) = 6

1d6 : (3) = 3

1d6 : (2) = 2

1d6 : (6) = 6

Dec 31, 2016 5:21 pm
OOC:
I count 4 successes, so you use one momentum and gain one. I count 6/8 progress and 1/2 required breakthroughs
Sevek explores several different hypotheses, mostly regarding what effects the ion storm may have caused. After looking for traces of harmful ionic particles, or any dangerous radiation from the storm Sevek instead looks at the local flora and fauna. The initial tests show that the local flora reacts oddly when exposed to the ratiation from the storm. Sevek is confident that further exploration into this might lead to the cause of the devolution.
OOC:
 You are close, you only need 2 progress to continue. For simplicity, I'm assuming each task takes roughly the same time, so at the time when this breakthrough is made, Phenna is half way in gathering supplises, and Nadim/Thyran has found the first specimen.
Dec 31, 2016 10:28 pm
"So, the giant purple one with the big spikes, eh Nadim?"

Thyran looks the plan over and spies a few pods at the top that would make great samples. Using a long stick he attempts to knock one off.

Control 11 + Science 2 = 13 target
Use two momentum for extra d20s

Rolls

Collect the first sample, tgt 13 - (4d20)

(101376) = 36

Jan 1, 2017 1:21 am
OOC:
4 successes, -1 momentum
Thyran manages to knock down one of the pods with the long stick, then deftly and gently catches them mid air. Taking out a sample container, you stow them safely away and make note of time, date, location and other relevant data.
OOC:
Good job. You have bagged 1/3 samples!
Jan 1, 2017 6:12 pm
"Well done. Perhaps next time I can find a way to help. That looked a bit teeter-tottery there for a bit." Nadim remarks. He takes out his tricorder and begins the search for some additional plantlife that will give insight into the cure for the disease. "Remarkable opportunity really.." he mutters to himself.
OOC:
2 successes!
After a bit of walking about for a bit he looks up. "Hello. What do we have here?"
Last edited January 1, 2017 6:13 pm

Rolls

Empathy + Science (13) - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (10) = 10

Jan 1, 2017 9:54 pm
Walking further into the jungle you see many of the plants you identified as dangerous earlier. And, as luck has it, one of them is on the list. A big bulbous plant that is pink at the roots and grows into a pale green at it's 4 foot height. You know that the bright green parts you see are six air-filled pods in that plant, and that they are filled with harmful spores. You need to retrieve one of the sweet smelling resin glands that reside in the cavity between the glands.
OOC:
Well done. As before, collecting a sample requires a Bravery or Control + Science Task with a Difficulty of 3
Jan 1, 2017 10:16 pm
"I wonder, Thyran." Nadim offers. "Perhaps I could inoculate you against these spores in the short term, making the task of retrieving the important elements a bit easier?" Nadim begins to fiddle with his hypospray.
OOC:
Proposing to assist Thyran with collection with a Reason + Medicine roll.

Well, since I failed the roll, that's a 'no'.
"Damn and blast. I could have sworn I had a vial of that Genackian Snot Gland extract..." Nadim rummages in his bag, but to no avail.
Last edited January 1, 2017 10:19 pm

Rolls

Reason + Medicine (14) - (1d20)

(18) = 18

Jan 2, 2017 1:28 am
Thyran nods his head toward Nadim, "Not to worry. I have the steady hands of a surgeon..." *awkward pause* "No offense..."
OOC:
Thyran will attempt a Bravery (11) + Science (2) for a 13 target, again spending 2 momentum for 4 total d20s
Thyran approaches the plant slowly, circling it to determine the easiest point of entry. He rolls up his uniform sleeve, exposing his blue, wiry muscled, and hairless forearm, then gently eases his hand between the bright green air & spore sacks attempting to grasp a resin gland.

With his head turned away in case the spores explode into his face, he slowly inserts his hand up to his elbow, twists off a resin gland, then slowly extracts his arm, holding up his prize for Patil, "Got it!"
Last edited January 2, 2017 1:34 am

Rolls

retreive resin gland - (4d20)

(41135) = 23

Jan 2, 2017 5:00 am
Nadim carefully packs it away, smiling at the Thyran's comment. "Excellent. Just one more to find then, isn't that right?" He consults his datapad before tapping away at his tricorder, setting up the next step in their ion storm scavenger hunt.
OOC:
Waiting just in case there's stuff we should be paying attention to before I roll another discovery roll.
Last edited January 2, 2017 4:14 pm
Jan 2, 2017 9:07 am
OOC:
2 down, 1 to go. This is almost looking too easy ;) Just go ahead and do the next one. Also, Sevek and Martinez may continue on the cure. (time wise they are still some tasks behind you).
Jan 2, 2017 4:16 pm
Nadim's tricorder leads the way on the search for the third, and final, specimen required by the scientists. "This is rather like a New Year's scavenger hunt, isn't it?" He suggests, absent-mindedly forgetting that he's walking on a planet with a blue-skinned alien who likely has very different traditions from his youth...
OOC:
Going to use a die of momentum to help ensure success. Looks like 4 successes? So +2 momentum?
"Ah! Here we go." He pauses and scans. "Yes, this here is the last one."
Last edited January 2, 2017 4:16 pm

Rolls

Empathy + Science (13) (with 1 momentum) - (1d20, 1d20, 1d20)

1d20 : (11) = 11

1d20 : (2) = 2

1d20 : (1) = 1

Jan 2, 2017 7:19 pm
OOC:
Quite right. That tops you off at 6 momentum.
A bit further into the jungle you spot the last specimen in the top of a tree. A purple reptile about 20 cm long with a great bushy cyan tail and tiny sharp teeth. You need a sample of its acidic salvia, hopefully without receiving any of it on yourselves (or getting bitten), as it's got a bit of a sting to it..
Jan 2, 2017 8:15 pm
"This should be no problem," as he sets his phaser to kill and takes aim.

Then his starfleet training kicks in and he lowers his weapon.

"Maybe I can get it to bite something." Thyran looks around for a longish stick and begins to climb. If the lizard thing tries to run away, he'll consider stunning it, but he'll make his best attempt to get it to bite the stick.
OOC:
control 11 + science 2 = 13 target; spend 2 momentum for 4 dice vs 3 difficulty
OOC:
oh crap!
Last edited January 2, 2017 8:15 pm

Rolls

climb, antagonize reptile with stick - (4d20)

(1514318) = 50

Jan 3, 2017 9:09 am
OOC:
Ouch, bad rolls :o
Thyran starts climbing, but the reptile spots you and moves further up the tree. Not one to give up so easily, Thyran follows further up the tree. On the next branch he is surprised when the reptile jumps down and bites his hand, causing him to slip and fall down with a big thump.
OOC:
Thyran takes 5 damage. You may accept becoming Injured or spend 1 Momentum to resist the Attack.

Rolls

Bite and falling damage: 3[CD] Vicious 1 - (3d6)

(651) = 12

Jan 3, 2017 1:19 pm
OOC:
Thyran will take the damage, 5/14. The roll is 3, are the other two points related to the Vicious property and two effects rolled? Can he get the saliva from the bite?!?
Disoriented for a moment after landing flat on his back and having the wind knocked out of him, Thyran attempts to leap up into a defensive posture and winces at the piercing pain of a broken rib under his left clavicle. When he reaches for his phaser, he then feels the sting of the acidic bite on his shooting (and stick wielding) arm.

With a bit of a struggle Thyran wheezes, "Doc, a little help? Acid burn on the bite on my arm and I think I have a broken rib," as he orients his gaze onto his small, blue, fuzzy adversary.
Last edited January 3, 2017 1:28 pm
Jan 3, 2017 1:57 pm
OOC:
The extra damage is from Vicious 1, which gives 1 more damage per effect.

Damage and injuries basically work like the progress track of challenges, where the damage taken is progress, and injuries are breakthroughs.

You were injured because you took 5 damage, and once injured you have to spend a point of Determination if you want to participate further in the scene.
Alpha1.2Rules says:
An Injured character cannot attempt Tasks or perform Minor Actions, and is essentially no longer participating in the scene, unless that character spends one Determination to keep fighting. Spending a point of Determination here allows the character to keep fighting normally despite being Injured for the rest of the scene.

Recovering from Injury is another matter. If the Attack or hazard that inflicted the Injury was intended to Stun, then the Injury is recovered automatically at the end of the scene: the character regains consciousness without difficulty, though they may be in an awkward situation if the enemy managed to capture them in the process.
In this case, well.. I'm not sure what the little fellar was intending to do, but I'm regarding this as a "Stun" injury. In any case you are knocked out for the rest of the scene unless you spend determination. "Treating" your injuries doesn't need a check, and is only a RP opportunity. I'm not completely certain on what constitutes a "scene" here, but I'm interpreting it to be until the task is done (little bugger' is caught).
Jan 3, 2017 3:50 pm
OOC:
I believe I can treat the injury in combat and perform some benefit...:

04: Medicine
---: 04: Emergency Medicine
---: 03: Surgery

Talents:
- First Aid: When attempting the Treatment Task during a combat scene, you gain a bonus d20, and you may always Succeed at a Cost, with each Complication adding +1 to the Difficulty of healing the Injury subsequently.
- Improvised Techniques: You ignore any difficulty increase to Medicine Tasks caused by not having the correct tools.
Last edited January 3, 2017 3:50 pm
Jan 3, 2017 6:29 pm
OOC:
Indeed. But you'll have to spend 2 momentum for him to stay stay concious.
Alpha1.2Rules says:
Treatment: The character attempts to treat the injuries of a character within Reach. This is an Empathy + Medicine Task with a Difficulty of 1; success means that the injured character is stabilized and will not die at the end of the scene, but they remain incapacitated. Momentum spent can allow a character to treat multiple patients, costing two Momentum (Repeatable) for each additional Patient within Reach. Momentum spent can also allow a character to provide more significant healing; two Momentum (Repeatable) allows a single patient to ignore the effects of their injury for the remainder of the scene, though any Tasks to heal that Injury after the scene increase by one due to the strain on the body this causes
Jan 3, 2017 6:35 pm
OOC:
I would prefer we save the momentum for the other tasks. Spending determination to overcome injury; 1 left

Can Thyran shoot the lizard, making it an opposed task, where he has to get 3 more successes than the lizard? I feel like that is what he would want to do.
Jan 3, 2017 7:14 pm
Through sheer determination, Thyran pulls himself up to a knee, in a shooting stance. His phaser set to stun, he takes aim and fires.

"Land softly, my little blue fuzzy friend."
OOC:
Bravery 11 + Security 5 = Target 16, Focus Ranged Combat 3, spending 2 momentum (hopefully returning some!)

Rolls

stun the acidic saliva lizard - (4d20)

(1071120) = 48

Jan 3, 2017 7:27 pm
Thyran makes the shot, but fails to get out of the way as the fuzzy lizard falls face first on his head. Thyran sees a heap of sharp acidic teeth coming towards him before he gets knocked out.
OOC:
I believe that is our first complication on a roll that goes the right way :o

It's still a success though, so Yay! Finished task! You have gathered all the required specimens.

Sevek: do another check on the Identify the Cause challenge (Reason + Science Tasks with a Difficulty of 3). Then we'll say that you're all gathered at the outpost again (for simplicitys sake.

Thyran and Nadim: Have a point of determination each for a nicely finished challenge.
Nadim swiftly gatheres the sample from the stunned lizard and revives Thyran, who is a bit roughed up from the fall and being fallen on, but still good to go.
Jan 3, 2017 8:20 pm
Nadim uses his hypospray to good effect on his Andorrian colleague.
OOC:
Do we need any rolls or is everything copasetic?
Jan 4, 2017 9:20 am
OOC:
No rolls required, by the rules the (non lethal) injury (and stress damage) disappears on the end of the scene. Only lethal injuries stay at the end of scene.
Jan 6, 2017 5:38 pm
Still hard at work researching each hypothesis and eliminating them one by one, Sevek continues to run simulations and gather more data on how the local flora's strange reaction to the radiation from the storm is related to the devolution dilemma his team is currently facing and, more importantly, how to reverse it.
OOC:
I would like to spend a point of determination for an automatic 1.

Rolls

Reason (11) + Science (5) = TN 16 - (2d20 - automatic 1 from determination) - (1d20)

(2) = 2

2CD + skill (Science, 5) - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (6) = 6

1d6 : (1) = 1

1d6 : (4) = 4

1d6 : (6) = 6

1d6 : (4) = 4

1d6 : (2) = 2

1d6 : (6) = 6

Jan 6, 2017 7:24 pm
OOC:
4 successes, difficulty of 2 (on account of the earlier breakthrough). You have 2 new momentum and 6 progress, for another 2 breakthroughs. Momentum is now 6/6
Sevek's research uncovers it is the unique --and typically benign-- radiogenic properties of the planet that interact with the radiation from the ion storm to produce the devolution. You think you can probably device a cure for it if you could understand the symptoms and effects it has on those afflicted.
OOC:
 This is a Control + Medicine Task with a Difficulty of 3, which can be performed multiple times, though each Task requires the study of a different subject. At the moment you have 2 subjects avaiable, Jasper and Shipp. For each time you complete this task you lower the difficulty of the next task (Devising a cure) with 1 (to a minimum of 1).

Devising a cure: This is a Bravery + Medicine or Bravery + Science Task with a Difficulty of 4 (it will however have been reduced to at least 3 before you can work on it). Success means that a cure has been created, which then needs to be administered...
Jan 6, 2017 11:46 pm
Sevek calmly taps his comm badge.

Sevek to Patil, I have made a significant discovery that should prove instrumental in devising a cure for the devolved scientists. Your medical expertise is required in order to proceed. Please respond.
Jan 7, 2017 4:13 am
Tromping on the way back from their successful retrieval of specimens, Nadim is quite pleased with himself and Ensign Kaleel. Hearing his comm badge, he jauntily taps it and says, "Very good Mr. Sevek. Ensign Kaleel and I have just completed our collection of specimens for the cure. We'll be back to the compound shortly and I shall be quite excited to assist."

He hikes his bag upon his shoulder more comfortably and strikes forth!
Jan 8, 2017 1:09 pm
Phenna comes back to the compound first, with all the parts she needs to fix the shuttle. Nadim and Thyran arrives shortly after with the samples. Meanwhile, Martinez convinced Dr. Shipp that she and Dr. Jasper should be restrained for their own safety. You have them restrained to separate tables in the lab, and they are both pacified using delta-wave inducers.

All together again, you are ready to begin studying the symptoms and later hopefully create a cure. But as you all make your reports and start planning your next moves, you hear a great crash near the entrance of the compound. When you investigate the sound you find a small group of primitive humanoids that are trying to force entry --and it seems like they will if they aren't stopped soon--.
OOC:
I'm spending some threat to make things interesting. I suggest you divide yourselves, so someone tends to the science tasks and others fend of the intruders.

I'm defining these zones:

http://i.imgur.com/sRQaqqa.png

Anyone in the woods have light cover (2[CD] Cover Soak).

The compound zones are divided by walls, so anyone in an indoor zone has heavy cover (4[CD] Cover Soak) against anyone firing at them from an adjacent zone. Firing from a zone, through a second zone into a third zone is not possible if the latter two are internal zones. Between Outside/Hallway and Landing pad/Storage there are closed doors. They may easily be opened/closed from inside, but can also be broken down by physical might.

You are all currently in the Hallway or Lab (up to you)
Jan 8, 2017 11:04 pm
"If someone could ensure I'm not disturbed, I'll get to work immediately looking at our patients to see if I can isolate what's going on." Nadim takes out his medical scanner and walks over to Dr. Jasper first as the most advanced case.
OOC:
I'll get rolling once we're all sorted.
Jan 8, 2017 11:46 pm
Phenna is in the lab, checking out the parts, making sure there are no hidden surprises.
OOC:
I'll get rolling once we're all sorted as well.
Jan 11, 2017 7:50 pm
Thyran was in the hall. Having just secured the door from their entry, he was heading to the landing pad door to check it as well when he heard the crash near the main entrance.

"Mr. Martinez! Secure the main door!"
OOC:
do we only hear them at the main door? If so, Thyran will peek out the landing pad door to assess the situation (number, positions, etc)
Jan 12, 2017 9:06 pm
Only hearing activity at the main door, Thyran sneaks out through the storage and the landing pad door. Seeing nobody on the landing pad itself, Thyran continues silently along the wall and peaks around the corner at the main entrance. Four devolved humans have worked themselves up into a frenzy and are pounding on the front door with all their might. Getting back to cover, Thyran reports the finding to the rest of the away team.
Jan 12, 2017 9:50 pm
OOC:
did he see any more in the woods?
"Barricade that door! I'm going back out by the landing bay to see if I can thin them out a bit, and get them to divide their strength. We may even get some more test subjects. Mr. Patil, care to join me?" he offers to his adventuring partner.

He heads out to the same corner he hid behind when he did recon, takes aim and fires at the biggest one.
OOC:
bravery 11 + security 5 = 16 target, with a ranged combat focus of 3
I'll assume no cover for them as we are both in exterior zones. I'll also spend 1 momentum, to make sure I hit.
[ +- ] result
Last edited January 12, 2017 9:53 pm

Rolls

Fire phaser, 1 momentum - (3d20)

(11512) = 28

Damage 8[CD] - (8d6)

(43226315) = 26

Jan 13, 2017 4:10 pm
Nadim demurs, "I need to be here working on this cure. Perhaps Ensign Phenna or Martinez could assist?" He turns to Dr. Jasper and begins his scans.
OOC:
control + medicine = 09 + 04 = 13 target. My focii are Emergency Medicine and Surgery -- neither of which I feel apply here. Given the difficulty of 3, I'm going to use a point of determination to get a 1 and 1 point of momentum for another die.

Looks like 4 successes once you include the determination.
Waving his medical tricorder about and reviewing the readings, Nadim says "Fascinating. Mr. Sevek you should see some of these results. They're quite interesting, really!"
Last edited January 13, 2017 4:12 pm

Rolls

Control + Medicine w/1 point of momentum and 1 determination - (1d20, 1d20, 1d20)

1d20 : (11) = 11

1d20 : (12) = 12

1d20 : (17) = 17

Jan 13, 2017 9:17 pm
Interpreting Nadim's emotional response as a means to gauge the level of significance of his readings, Sevek peers over the medical officer's shoulder to read the tricorder display. After reading for a moment, he raises an eyebrow.

These results are indeed interesting, as you say. Would you consider this conclusive, or do you believe more data is required before we begin developing a cure?
OOC:
In other words, are we ready to attempt "Devising a Cure," or should we work on lowering the difficulty of that task some more?
Jan 13, 2017 9:58 pm
Nadim considers and responds, "Since we have another case here handy and subdued, it would seem wise to take advantage of the opportunity to review to see if we could find anything before pushing for a cure. Looking at these initial results, having the advantage of Dr. Shipp's less advanced case should help us understand these cellular interactions better and how they evolve over time in the host." He nods, "That should give us a stronger basis for formulating a cure. Where do you think is a good place to focus?"
OOC:
This is me suggesting an assist roll from Sevek for Dr. Shipp. The extra die would be helpful, I suspect given the difficulty.
Jan 14, 2017 11:11 pm
OOC:
Thyran does not see more in the woods atm. No cover is right.
Thyran's phaserburst hits one of the devolved humans in the chest, incapacetating him. Shocked by this, the others start hurling rocks at him.
OOC:
4 successes from nadim is a success, and -1 +1 momentum makes no change in momentum. To make things interesting, let's say that the tasks takes about a round each, so we stay in sync with the rest of the events. You don't have to act in initiative though, just act when it suits you, once per round.
OOC:
First attacker misses Thyran, Phenna can (and join the combat or help Nadim and Sevek)

Rolls

Hurling rocks (TN7) - (2d20)

(147) = 21

Jan 15, 2017 12:47 am
OOC:
Are you taking over Morales or are we sidelining him?
Jan 15, 2017 2:32 am
Phenna dashes out of the lab and into the hallway. Hearing the warning to barricade the main door, she begins working quickly toward that end, checking the keypad to ensure it's locked. If there are any boxes, crates, shelves or things of that nature, she'll try using those to put a physical barricade in place.

That's right Phenna, don't open the door. Opening the door lets them in. Letting them in lets them near the others. Letting them near the others gets the others killed.
OOC:
Not sure what, if any, checks need to be made here.
Jan 16, 2017 7:20 am
OOC:
Falryx: I'm assuming you're asking about Martinez? I'm assuming he is there on the sidelines making commands etc, but I don't see any reason to use him mechanically. I think you have this covered. Feel free to use him if you need him though.
OOC:
Phenna: Let's do this as an opposed check vs one of the humanoids that are trying to break in from the other side. It should be a Bravery + Security task. I'll roll mine hidden in case you want to use momentum etc. Since you are trying to keep the door shut, and he is trying to force entry, I'll treat his task as 1 difficulty higher than yours (he is basically penalized one momentum)
While one of the devolved humans continues to try to force entry, another one breaks off a light fixture from the outpost and hurls it at Thyran. The light fixture smashes against the wall next to Thyran, making a rain of sparks in front of him.

Rolls

Hurling light fixture TN7 - (2d20)

(419) = 23

Opposed task (forcing entry) TN10 - (2d20)

Jan 16, 2017 3:25 pm
Phenna, in her fear of being overrun, is bound and determined to keep these fiends out. She uses 1 momentum to buy a dice and 1 determination to get a 1.
OOC:
Post-Roll:
Phenna finds herself in a surplus of materials. 6 successes (2 from determination, 4 from the rolls)
Last edited January 16, 2017 3:26 pm

Rolls

Opposed Check (Bra+Sec=TN12) - (3d20)

(1241) = 17

Jan 16, 2017 5:33 pm
"Sounds rather exciting out there doesn't it?" Nadim says lightly as he continues. He moves over to Dr. Shipp and begins to analyze her symptoms -- driven on by what is afoot outside the lab.
OOC:
Going to use 3 momentum on this one. Target of 13. I think that's 4 success -- so a return of 1 momentum to the pool? And whew! Think I narrowly missed a complication or 2!
Last edited January 16, 2017 5:34 pm

Rolls

Control + medicine w/3 momentum - (5d20)

(111211819) = 61

Jan 17, 2017 3:22 am
Thyran takes aim at a second devolved scientist.
OOC:
bravery 11 + security 5 = 16 target, with a ranged combat focus of 3
use the momentum gained from the last shot
[ +- ] result
Last edited January 17, 2017 3:24 am

Rolls

Fire Phaser - (3d20)

(1878) = 33

Damage 8[CD] - (8d6)

(64463565) = 39

Jan 17, 2017 7:45 am
OOC:
I had two successes (minus one for additional difficulty), and Phenna has 6, so an additional momentum of 5! You top off the group momentum at 6/6
Phenna picks up a metal girder and jams it hard into the side of the door, then uses her Phaser to weld it in place. This door isn't lightly to move again without the assitance of a plasma torch.
OOC:
You can treat the Outside and Hallway as permanently divided zones for the moment, no further tasks needed. A phaser burst from this side should dislodge the girder if you want to open it later.
Meanwhile, Nadim studies the symptoms of Dr. Shipp. Now having two points of reference in the development of the devolution, devising a cure will be a lot simpler.
OOC:
Well done! The momentum pool is now 4/6 once more, and you may do a Bravery+Medicine or Bravery+Science Task with a difficulty of 2 to devise a cure in the next round. Speaking of..

New round!
Unaffected by the incoming hail of stones, Thyran takes a steady aim and stuns another devolved human.

The closest remaining one is enraged, and charges towards him.
OOC:
Complication! The primitive humanoid has 2 successes, Thyran has 1, and 1 complication. The next task Thyran makes will have 1 more difficulty than it normally would have. Thyran takes 3 damage and is knocked down by the raging humanoid.

Phenna may act in combat, Nadim and Sevek may try to devise a cure.

Rolls

Primitive Humanoid attack (TN10) - (2d20)

(26) = 8

Thyran Defense (TN16) - (2d20)

(2012) = 32

Primitive Humanoid damage - (3d6)

(126) = 9

Jan 17, 2017 3:42 pm
Ignoring Nadim's comment on the noise from the combat (a Vulcan would be ashamed to have been distracted so), Sevek studies Nadim's results, determined to find the answer to devising a cure.
OOC:
I would like to use another point of Determination, bringing my Determination pool down to 2/4.

Rolls

Bravery (7) + Science + (5) = TN 12 + 1 Determination (automatic 20) - (1d20, 1d20)

1d20 : (3) = 3

1d20 : (18) = 18

Jan 17, 2017 5:10 pm
Nadim makes sure to offer what helpful suggestions he can to his Vulcan colleague. Moving from the realm of medicine into the science of fabricating a cure, it makes sense for Sevek to take the lead on this task. That said, Nadim's experience with medicine surpasses the Vulcan -- especially human physiology.

"Don't forget to recombinate the latent DNA vectors here and here.." he helpfully points out.
OOC:
Rolling 1d20 to assist.

Rolls

Assist? - (1d20)

(9) = 9

Jan 17, 2017 5:42 pm
OOC:
I'll allow the assist after the fact, which brings Sevek up to 4 successes out of 2 needed, and brings the group momentum up to 6/6.
With sufficient data already collected and collated, it is a small task for the Vulcan to follow the correct methods to a successful conclusion. Sevek transmits the data to the lab's medical replicator, which just needs some minor coaxing before it replicates a cure. The cure should immediately cease the transformation of any patient it is administered to, and they should return to their normal selves within hours, or days at the extreme. You will need to evacuate the patients though, as prolonged exposure to the devolutionary phenomenon may halt, or even overcome the cure.
OOC:
You have two choices in administering the cure; individual or mass curatives:

-Individual Cures: Loading up hyposprays with a curative is quick and efficient... but it requires each patient to be cured one at a time. This requires an Empathy + Medicine Task with a Difficulty of 1 for each individual patient, who must be within Reach (this is an Opposed Task if the patient is still hostile; if the patient wins, they hit the character with a melee attack).

-Mass Curative: Jury-rigging a device to generate a pulse that counteracts the phenomenon can affect everything within a few kilometers of the science station... but it’s a lot more difficult. It requires a Bravery + Engineering Task with a Difficulty of 4 to complete, after which it cures every affected being within range.
Jan 17, 2017 6:38 pm
OOC:
Can we do both if we need to? that is, cure Drs Shipp and Jasper and then consider a device?
Jan 17, 2017 6:43 pm
OOC:
Sure, I don't see a problem with that.
Jan 17, 2017 6:47 pm
OOC:
Ok. Will wait for Phenna and Thyran to act to round out the turn then go from there.
Jan 17, 2017 6:51 pm
Phenna runs to the landing pad, pulling her phaser as she goes. As she gets outside, she takes aim at one of the attackers that was hitting the main door. Feeling a surge of emotion from her success at barring the entry, she lets loose!
OOC:
Using 2 momentum to buy 2 extra dice.
OOC:
Post Roll:
5 successes
Possible damage effect: 3 + 2 effects?
Last edited January 17, 2017 6:53 pm

Rolls

Pewpew? (Bravery + Security = TN12) - (4d6)

(3213) = 9

Damage? - (4d6)

(6145) = 16

Jan 18, 2017 8:35 am
Phenna stuns the would-be intruder. Now only one antagonist remains --the one pummeling Thyran--.
OOC:
New round!
In his rage, the primitive humanoid is unaware of the current circumstances --that he is now alone, facing two highly trained starfleet ensigns. He raises his club and hits Thyran once more.
OOC:
Both have two successes, but since Thyran is prone, the primitive humanoid's attack gains 2 extra momentum (winning the opposed task). Thyran takes 2 more damage. All of you may act now.

Rolls

Primitive Humanoid attack (TN10) - (2d20)

(66) = 12

Thyran Defense (TN16) - (2d20)

(157) = 22

Primitive Humanoid damage - (3d6)

(431) = 8

Jan 18, 2017 1:26 pm
Phenna turns, sighting in on the one assaulting Thyran.
OOC:
not sure if I made any momentum last time. If I did, I will use 1 now, if not I'll just use the first two rolls.

Rolls

Phaser (TN12) - (2d20)

(1719) = 36

Damage? - (4d6)

(1261) = 10

Momentum (if I earned any) - (1d20)

(7) = 7

Jan 18, 2017 3:42 pm
Sevek turns to Nadim.

Through our combined efforts, I believe we have developed a viable cure. I highly recommend you load two hyposprays so we can administer the cure to Drs. Jasper and Shipp quickly.
Jan 18, 2017 10:59 pm
Thyran rolls to his feet and fires on the primitive!
OOC:
spending one momentum
OOC:
11 damage
I forgot what to do if a roll is lower than his Ranged Attack Focus of 3
Last edited January 18, 2017 11:02 pm

Rolls

Phaser TN16+1 momentum - (3d20)

(278) = 17

Damage - (8d6)

(31262622) = 24

Jan 19, 2017 7:50 am
OOC:
Lower than focus = extra success.
Rules1.2 says:
Each die that rolls a 1, or equal to or less than an applicable Focus for that Task, scores two Successes.
I count 4 successes, and the difficulty is 4 (2 + 1 from the complication in the last round and +1 for being in reach), so you make it (barely) ;) I count 11 damage! :o
Thyran's phaserburst hits the devolved human square in the chest, sending him flying. You have pacified the intruders, and don't see any more in the immediate area.
OOC:
Victory! Combat is over, you have secured the are. Proceed with the curatives as you'd like. Everyone (both combatants and science team) can have 1 determination back for the heroic action and devising of the cure.
Jan 19, 2017 1:13 pm
OOC:
are the 4? injured humanoids passive enough to administer the cure to?
Jan 21, 2017 4:29 pm
Nadim nods to Sevek, "An excellent suggestion."

He turns to the replicator and begins to program in the instructions for the antidote for his hypospray. "Perhaps after this is done we can see if anyone has the ability to distribute this more widely -- perhaps as an airborne mist? Or do you suppose there's some other way to distribute it widely? I'd hate to have to hunt down all the former staff..."
OOC:
I'm going to assume 1 roll is required for both doses, but let me know if it's otherwise.

Rolls

Empathy + Medicine (15) - difficulty 1 - (2d20)

(143) = 17

Jan 21, 2017 7:18 pm
OOC:
Cmbrian: Yes, they should be out of it for long enough to administer it with hyposprays.

Falryx: No, it's one task per patient.
Quote:
This requires an Empathy + Medicine Task with a Difficulty of 1 for each individual patient, who must be within Reach (this is an Opposed Task if the patient is still hostile; if the patient wins, they hit the character with a melee attack).
Nadim administers the cure to Dr. Jasper, who instantly looks a bit more relaxed. There are no evident physical changes yet though.
OOC:
+1 momentum, party momentum now 5/6
Jan 21, 2017 7:47 pm
Sevek raises an eyebrow.

There does not appear to be any immediate outward indication of the cure's effect. Perhaps you should scan Dr. Jasper with your medical tricorder to verify.
Jan 21, 2017 7:57 pm
A scan with the medical tricorder will show that the cure is indeed effective, the devolution process has been halted and there are even signs that it is starting to reverse. The levels of testosterone and adrenaline in the prefrontal cortex has already diminished, so the patient should show less signs of aggression and more rationality. A full reversal of the physical symptoms --enlarged brow ridge, flattened skull, increased muscle mass-- will probably happen gradually over the next couple of days (hopefully sooner, if he can be removed from the influence of the planet's influence).
Jan 22, 2017 3:04 pm
Although he takes care not to show any outward evidence of it, Sevek is very pleased to see that the cure he and Nadim devised is working.

We will need help from the others in order to devise a method for curing all of the scientists at once.

Sevek taps his commbadge.

Sevek to Kaleel and Phenna, we have developed a cure and require your assistance in administering it to the affected scientists. What is your current status?
OOC:
Thyran and Phenna both have a TN 13 for Bravery+Engineering, but Nadim has a TN 11 and Sevek a TN 9 for that same roll. If we're going to try to cure everyone at once, it should be done by Thyran or Phenna.
Jan 22, 2017 6:35 pm
Tapping her commbadge, Phenna replies. Ensign Phenna responding. Threats neutralized, I can be back in shortly. Message sent, she makes her way to the lab.

So you have a cure, now you just need a mass deployment method? That makes sense. If I use these dispersal nozzles, and possibly... her voice trails off as she begins flipping through the materials in the lab, looking for a way to rig up a large-scale aerosolizer.
OOC:
Going to burn her last determination and 2 momentum to try rigging it up.
OOC:
Results:
First: Yowch.
Second: 4 successes (2 from determination and 2 from rolls). 1 Complication (right?)
Last edited January 22, 2017 6:36 pm

Rolls

Bravery + Engineering (TN13) w/ 2 momentum - (4d20)

(182026) = 46

Jan 22, 2017 10:38 pm
OOC:
Quite right. It's a success, but there is a complication... I'll add 2 Threat to the threat pool (might have use for that later...[insert omnious organ music])
Phenna devises a delivery device that uses the replicator and a field array to create a pulse that will deliver the cure to anything within a few kilometers of the station. As the device activates it she remembers a bit too late that she forgot to balance the energy load... A great booom rocks the station and you see parts of the communications array spread itself over the nearby area. It's not a great loss --as it was broken anyway-- but that explosion was unneccesarily loud, and may attract unwelcome attention from the local wildlife.
Jan 24, 2017 12:08 am
Thyran drags the four primitives to the landing bay and signals for four hyposprays.
Last edited January 24, 2017 12:08 am
Jan 24, 2017 12:29 am
"Phenna, would that pulse have affected anyone inside the compound?""

Nadim prepares a dose for Dr. Shipp just in case.

Rolls

Empathy + Medicine (15) - (2d20)

(1216) = 28

Jan 24, 2017 12:43 am
I would think so, unless there's some kind of strange shielding active that would prevent the pulse from carrying out.
Jan 24, 2017 11:19 am
OOC:
The pulse should have affected everyone, inside and outside.
Shortly after, the four devolved science team members that Thyran dragged in start coming to themselves. They seem disoriented, but not overtly hostile.
OOC:
You will find they are no longer aggressive/hostile towards you. They may understand simple commands like "follow us", "pick that up" etc, but there will be some time before they regain their full mental faculties.
Jan 24, 2017 4:47 pm
Phyran examines the humanoids -- is one of them Dr. Burlette?

"Ensign Phenna, how many passengers can the shuttle hold for an emergency evacuation?"

"Dr. Schipp, besides the two of you, how many of your staff were affected? Was it 7 more, including Dr. Burlette?"
Jan 24, 2017 9:40 pm
You wouldn't have recognized her if you didn't look for her especially, as the devolution has taken it's toll on her. As you give her a hand to stand up, you see a semblance of recognition in her eyes, but it's faint.

Dr. Shipp is slightly dizzy from waking up, but streightens herself. "Oh, we were thirteen in total, including myself, and yes Dr. Burlette."
Jan 24, 2017 9:44 pm
I'm not sure, let me think back real quick... Phenna says, rubbing her head slightly trying to remember the space that was there in the shuttle.
OOC:
How much space WOULD we have?
Jan 25, 2017 6:42 pm
OOC:
Good question. I see the standard compliment for a type 7 Shuttle is 6 crew. Since this is a short hop the shuttle should be able to support twice that, or three times with some modification to the Life Support systems (Control+Engineering with a difficulty of 2). Of course, the latter option won't be a very comfortable flight.
Jan 25, 2017 11:08 pm
"Thank you, Dr. Shipp. Are the other seven still alive, as far as you know? We met four near the shuttle landing site."

To the rest of the landing party. "We need to round up the rest of the science outpost team and head back to the shuttle. What is the status of the bio scanners? Can we find the others?"
Jan 26, 2017 8:44 pm
OOC:
Sadly, the main array is out of order due to, err.. unforeseen complications.. The shuttle has good scanners though, once you get that up and running.
Dr. Shipp looks relieved at the news of the working cure and delivery, but at the mention of the missing members of her team her face breaks into a worried frown. "I'm afraid I don't know what has happened to the rest, we were locked up in here most of the time, and the equipment wasn't in a good shape even before it was overloaded."
Jan 26, 2017 9:52 pm
After sufficient time for the cure to set in, Thyran organizes the excursion. He gives phasers to Shipp and Jasper, who weren't under the devolution effects very long.

"Drs. Shipp and Jasper, if you could guide us to your remaining supplies, it would be greatly appreciated."
OOC:
will we reach the shuttle before dark? If not, he'll ensure that sufficient emergency blankets and basic camp equipment is packed.
"We need to get off planet as soon as possible."

He suggests a marching order with himself at point and the other armed crew spaced out to escort the recovering scientists.
Jan 28, 2017 12:25 am
You gather the supplies and organize the somewhat reduced science team for the overland march. It takes about twice as long to get back to the shuttle as it did to get to the outpost, since they keep doing foolish things like poking hazardous plants or just walking off in the wrong direction. By the time you get there you feel more like herdsmen than Starfleet Officers, but you push through. While you walk, the weather gradually worsens.

For half the journey Thyran has another bad feeling, much like being watched or stalked. You keep watching over your shoulder, and think you see something in the corner of your eye, but you never see anything... substantial.. You shrug it off as being in a new and strange territory, but nevertheless keep on your toe.

Then, just as you enter the clearing beside the shuttle you see it. A huge black feline form pounces onto one of the scientists --Dr. Burlette--. The rest panic and scatter.
OOC:
Two things happen now. You are attacked by the --soon to be infamous-- Xerxes Panther, a devolved version at that. You --the characters-- may act first in initiative. Burlette has a 200kg catlike being holding her down, but she's not seriously injured at this point.

And you'll need to repair the ship while the storm picks up. The repairs are an Obstacle, with a Progress Track of 12, a Magnitude of 2, and with a base Difficulty of 3 for each Task to overcome it. The default Task to overcome it is Control + Engineering, though there may be other creative solutions. You also realize that unless you get off the planet and outside of the storms quickly, you may be trapped here for days.
Jan 29, 2017 1:25 am
Thyran quickly wheels around and moves to where he has a clean shot at the panther -- and fires his phaser!
OOC:
TN16, focus 3, 1 momentum from the pool
[ +- ] result
Last edited January 29, 2017 1:27 am

Rolls

Type II Phaser, damage - (3d20, 8d6)

3d20 : (8319) = 30

8d6 : (34512322) = 22

Jan 29, 2017 12:08 pm
Thyran's phaserblast hit's the creature in the flank, almost knocking it over. As it recovers you see the feral rage in it's eyes, and it pounces on Thyran.
OOC:
Spending 1 threat to avoid injury. A good shot there!
OOC:
Spending another threath to win the opposed roll. Thyran takes 2 damage and is knocked down. Party has initiative.

Rolls

Claw attack TN15, Focus 2 - (2d20)

(1114) = 25

Thyran opposed melee roll TN16, Focus 4 - (2d20)

(129) = 21

Claw [CD] - (3d6)

(456) = 15

Jan 29, 2017 9:31 pm
Sevek swiftly moves towards the back of the Panther as it attacks Thyran. He quickly locates a critical nerve cluster at the base of the Panther's neck and applies a Vulcan Nerve Pinch.
OOC:
Using 1 determination for an automatic 20. Sevek's determination pool should be back down to 2 now.
http://tas.trekcore.com/gallery/albums/blu-ray/102-BR/yesteryearhd0298.jpg
Last edited January 29, 2017 9:37 pm

Rolls

Bravery (7) + Science + (5) = TN 12 + 1 Determination (automatic 20) - (1d20, 1d20)

1d20 : (8) = 8

1d20 : (4) = 4

Nerve Pinch: Melee, 7[CD] Intense, Size 1, Nonlethal - (1d6, 1d6, 1d6, 1d6, 1d6, 1d6, 1d6)

1d6 : (3) = 3

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (4) = 4

1d6 : (4) = 4

1d6 : (1) = 1

1d6 : (1) = 1

Jan 29, 2017 11:00 pm
OOC:
I count 4 successes and 3 damage for Sevek. Panther has 2 successes, so the party gains 2 momentum. The panther takes 3 damage. Sadly you didn't get any effects, so the Intense effect isn't put in action.
The huge feline rears up on it's hind legs as the Vulcan performs the nerve pinch, but it seems the panther is too tough, and the pinch does not have the desired effect.
OOC:
Still your initiative, as there is only one enemy atm.

Rolls

Opposed melee check - (2d20)

(1113) = 24

Jan 30, 2017 12:45 am
OOC:
i realize now that Thyran had three successes last time, since he rolled a 3 equal to his focus
Thyran, realizing that his phaser is out of charge and not wanting to fumble for one of the extra Type Is in his pocket, decides to take the beast on with his bare hands. He attempts to bring a double fist under the panther's jaw, near its throat.
OOC:
TN 16, Focus 4, determination for auto 1
[ +- ] result
Last edited January 30, 2017 12:47 am

Rolls

Hand to hand attack - (2d20)

(111) = 12

Damage [6CD] - (6d6)

(151452) = 18

Jan 30, 2017 9:52 am
OOC:
Sorry, my phrasing was perhaps a bit vague or misleading. By your initiative, I mean Phenna or Nadim may act, as we are still in the first round. I'll let them post, then have Thyrans melee attack be the first action of the next round.
Jan 30, 2017 1:31 pm
Phenna draws her phaser and fires the last shot its charge can muster, using one point of momentum for an extra die.
[ +- ] Results
Last edited January 30, 2017 1:32 pm

Rolls

Phaser on the kitty (Bravery + Security = TN12) - (3d20, 4d6)

3d20 : (10121) = 23

4d6 : (2343) = 12

Jan 30, 2017 1:55 pm
The phaser blast hits the feline's hindquarters for a solid hit, but the huge cat merely shrugs it off.
OOC:
I realize I forgot to update momentum earlier, but you've now topped it up to 6/6 again. Nadim's up, then It's a new turn.
Jan 30, 2017 11:44 pm
"Oh my.." Nadim says. Taking advantage of the others and their exceptional efforts to subdue the panther, he does a short somersault, just like they teach at the academy, to come up on the flank of the beast. Kneeling he fires at the exposed side of the panther... at an increased charge.
OOC:
Using 1 momentum for success. Charge should now be 2. +1CD
Last edited January 30, 2017 11:45 pm

Rolls

Bravery + Security (13) - (3d20)

(4713) = 24

Damage on a hit - (6d6)

(453552) = 24

Jan 30, 2017 11:46 pm
OOC:
I'd like to use spare momentum to increase the damage if needed to bring the panther down. What is my success target to hit?
Jan 31, 2017 7:34 am
OOC:
The standard difficulty for phaser fire is 2, so you have 1 spare momentum. I'll chalk that up as +1 damage, which gives you a total of 6 damage.
Nadim's phaser blast hits it in the side, almost toppling the beast over, ut lunges at him and swipes at him with a claw. The claw hits Nadim hard in the chest and knocks him down.
[ +- ] Results

Rolls

Claw TN 16 - (2d20)

(172) = 19

Nadim opposed roll TN 13 - (2d20)

(204) = 24

Claw damage 3[CD] - (3d6)

(564) = 15

Jan 31, 2017 7:40 am
Seeing the beast lunge at Nadim, Thyran steps in and hits the beast so hard it's starts reeling.
[ +- ] Results
azira sent a note to azira
OOC:
Nadim, Phenna and Sevek may now act in any order.

Rolls

Opposed melee roll - (2d20)

(175) = 22

Jan 31, 2017 6:20 pm
[ +- ] rules question
Last edited January 31, 2017 6:30 pm
Jan 31, 2017 7:33 pm
OOC:
Cmbrian says:
does Thyran get a knockdown?
Yes, indeed. Blanked on Thyran having that effect. Panther is knocked down.
Cmbrian says:
Also, how does injury work on an NPC? There were two attacks that probably did 5+ damage, depending on soak. Does the panther have determination to ignore injury?
I can spend Threat as you would determination. I did so the first time you possibly injured it. I blanked on the second one though, too many thoughts in my head, and the panther should now be injured yes. I could spend 2 threat now I believe, but I don't see the point as the cat only had 1 stress left, so I'll have it go down now.
Cmbrian says:

Could one momentum be used for Penetration, ignoring two soak?
Yes.
The big feline beast looks deeply into Thyran's eyes, then gathers all it's strength for a final pounce, but instead collapses from the severe beating.
OOC:
Combat over. You may now proceed to fix the ship. Note that the storm is getting worse, and you're not out of the proverbial woods yet. If you don't do this in time you might get stuck here!

The repairs are an Obstacle, with a Progress Track of 12, a Magnitude of 2, and with a base Difficulty of 3 for each Task to overcome it. The default Task to overcome it is Control + Engineering, though there may be other creative solutions.
Jan 31, 2017 7:49 pm
The repairs are an Obstacle, with a Progress Track of 12, a Magnitude of 2, and with a base Difficulty of 3 for each Task to overcome it. The default Task to overcome it is Control + Engineering, though there may be other creative solutions.

Phenna grabs the parts, and settles into work. She moves quickly, doing what she can to get things to work together well, jury-rigging repairs where possible.
OOC:
Using Jury Rig talent, reduces the Difficulty by 2 (so it's now a 1). Spending 2 momentum to extend the scenes the repairs will last for (3 total scenes). If the 1 scene that I get by default would get us to our next station, I won't spend any momentum here. DM choice.

Spending 1 momentum to gain an extra d20.

Results:
Control + Engineering (TN 12) - (3d20)
( 14, 5, 3 ) = 22

2 or 3 successes (I have a skill focus on engineering propulsion systems. If that's applicable here, since I was doing some nacelle work, it'd be 3 sucesses).

Spending another momentum to reroll the 5 and 4 on the progress (shouldn't have rerolled the 5, but it came back up. Forgot that 5 was an Effect. D'oh.)

7 total points of progress towards 12, good for 1 Breakthrough, plus 2 Effects.

Spent 4 momentum, Gained 2 momentum.

Last edited January 31, 2017 7:54 pm

Rolls

Control + Engineering (TN 12) - (3d20)

(1453) = 22

Progress (2 + Skill (3) = 5) - (5d6)

(26154) = 18

Reroll 2 [CD] - (2d6)

(52) = 7

Jan 31, 2017 8:04 pm
OOC:
I think extending it for 3 scenes is a good idea, assuming you don't want to get stranded in deep space. ;)

Nacelle work is indeed a part of this, so I'll grant 3 successes.

As you stated, Progress 7/12, Breakthroughs 1/2
Phenna makes good time on the repairs, and it seems like you'll be along shortly.
OOC:
Meanwhile, someone might want to plot a safe course up and out through the ion storms, requiring a Reason + Science Task with a Difficulty of 2. Two Momentum may be spent from this Task to reduce the Difficulty of the pilot’s Task (in the next scene -- if all goes well) by one.
Jan 31, 2017 8:20 pm
Nadim stands up and brushes off his uniform to the best of his ability. Unable to contain himself, he takes a sample from the dead animal for later study. Once back at the shuttle with the rest of the crew and passengers, he busies himself with ensuring that the scientists are coming back around and herded to stay out of the way in case their cognitive functions are not up to snuff.

Nadim demurs from aiding in the repairs at this time, noting that he's not good fixing things as much as fixing beings. Still if necessary he'll do what he can to lend a hand. Failing that, he'll keep an eye out for anything else untoward coming from the foliage, as he has a high level of vigilance...
Jan 31, 2017 9:29 pm
Thyran puts his type II phaser in its charging bay on the shuttle and holsters one of the spare type I phasers [7CD]. There were at least 4 affected scientists when we arrived he thinks to himself. Sitting at the sensor station, he performs a wide area life form scan, looking for humanoids as well as threats.
[ +- ] TN 13
Last edited January 31, 2017 9:30 pm

Rolls

Scan for life forms - (2d20)

(172) = 19

Jan 31, 2017 10:10 pm
OOC:
Yeah, that's a difficulty zero task, so you now have 5/6 momentum (forgot to deduct earlier)
Thyran locates the remaining scientists in a clearing not far away from the shuttle. You might be able to get there and get them, but time is of the essence.
Jan 31, 2017 10:28 pm
"Will the transporter work the short distance? Perhaps we can transport them here?"
Feb 1, 2017 12:18 am
Shifts to the ops panel
[ +- ] TN 13

Rolls

Evaluate transporter - (2d20)

(213) = 15

Feb 1, 2017 9:42 pm
OOC:
I'm afraid this shuttle doesn't have a transporter, as you'll recall we checked in the first scene
Feb 2, 2017 6:56 pm
OOC:
I'd forgotten. :)
Feb 2, 2017 7:27 pm
OOC:
Someone can try to risk going over there and rounding them up. This is where interesting decisions come from ;)
Feb 2, 2017 7:37 pm
"I'm of no use fixing the shuttlecraft. Perhaps I could help round up the remainder of our missing scientists, if someone could give me a hand. Perhaps we should team up again, Thyran?"
Feb 2, 2017 7:52 pm
Thyran springs out of the shuttle. "Dr. Schipp looks like she's capable of holding her group together. They're this way." He heads off in the direction the sensors indicated at a brisk pace.
Feb 2, 2017 7:59 pm
Nadim eagerly follows -- phaser at the ready.
Feb 2, 2017 9:35 pm
Having located the remainging devolution victims, getting to the clearing is no problem. After about 15 minutes --Phenna should be finished with the shuttle repairs about now-- you arrive at the clearing, but the science team members there are all disoriented and non-coherent.
OOC:
Rounding up the scientists will be a Presence + Command Task of difficulty 2. If you want you can use Empathy + Medicine to assist the check (Basic trauma psycology should do the trick).

Phenna may have another go on the repairs, and someone else (Sevek?) should start plotting a course:
Reason + Science Task with a Difficulty of 2. Two Momentum may be spent from this Task to reduce the Difficulty of the pilot’s Task (in the next scene -- if all goes well) by one.
Feb 2, 2017 9:43 pm
Phenna keeps working on the systems.
OOC:
Using 2 momentum to add d20s
OOC:
Ouch. That's only 1 success and 2 Complications. So that means no progress made, correct?
Last edited February 2, 2017 9:44 pm

Rolls

Control + Engineering (TN 12) - (4d20)

(13201120) = 64

Progress Rolls - (5d6)

(35212) = 13

Feb 2, 2017 9:53 pm
Nadim tries to ensure everyone is cognizant and listening to Thyran...
OOC:
Since it was an assist, I only rolled one die. Think that's right. Can I argue my Emergency Medicine 4 skill applies here and the 3 being less than that means Specialness? I forgot what specialness, to be honest...
Last edited February 2, 2017 9:54 pm

Rolls

Empathy + Medicine (15) - (1d20)

(3) = 3

Feb 2, 2017 10:02 pm
The nacelles fixed, Phenna now starts re-routing the power relays from the main reactor. However, half way to the reactor disaster strikes! Having overlooked a connector hidden beneath some debris, she makes a wrong conenction and a console shoots up in sparks. The inside of the shuttle is filled by thick smoke making it hard to work, but she has to push through. Luckily no critical systems were harmed!
OOC:
Quite right. The complications increase the difficulty of the next task back to 3, and gives the extended task a resistance of two.

So, on fixing the ship: Progress 7/12, Breakthroughs 1/2, Resistance 2 (resistance deducts 2[CD] rolled for the remaining checks, you may spend 1 momentum to overcome this for each check), Difficulty of next task: 3 (subsequent tasks 2 if nothing else happens)
Feb 2, 2017 10:03 pm
OOC:
falryx: sure. specialness means an extra success, so you already give Thyran 2 successes, all he needs to do now is to roll one success ;)
Feb 2, 2017 10:05 pm
OOC:
If someone else wants a crack at the repair, feel free. If not, I'll give it a third attempt.
Feb 3, 2017 12:28 am
Using his best command voice, Thyran tries to get the scientists to focus on him, aided quite ably by Patil.

"Come this way! Dr. Shipp wants you to come!"
OOC:
TN 10 - 3 successes, but one complication!
Last edited February 3, 2017 12:30 am

Rolls

Gather disoriented scientists - (2d20)

(820) = 28

Feb 3, 2017 8:03 am
You see a small recollection in their eyes at the mention of Dr. Shipp, and they come eagerly at your request. However, they are a unruly bunch, and one of them manages to sprain their ankle in the commotion. Meanwhile the storm is picking up in intensity, and you see clouds of light dancing in the sky, like aurora's of all colors.
OOC:
One of you will have to carry the unlucky scientist. That will be a Resilience+Medicine task with a difficulty of 1.

Phenna: go ahead and roll another repair check

Party momentum 4/6
Feb 3, 2017 4:54 pm
Nadim, determined to get these scientists safely home and save some lives holsters his phaser, hoping the local fauna have decided to stay clear. He gets under one of the unruly, and smelly scientists and helps him hop along.
OOC:
Spending a point of determination for automatic success -- or do I need to roll still?
Feb 3, 2017 4:59 pm
Phenna curses under her breath, coughing away the smoke. Fine, be that way system. I suppose I'll just have to jury rig you too!

She begins fiddling with pieces and putting them back together once more.
OOC:
Spending 2 momentum to get 3 scenes out of the repair. Jury rigging reduces the difficulty by 2, back down to a 1. Will spend 1 more for an extra d20.

Rolls

Control + Engineering (TN 12) - (3d20)

(101216) = 38

Progress Rolls (-2 [CD] for the resistance) - (3d6)

(423) = 9

Feb 4, 2017 1:57 pm
OOC:
Falryx: no that's ok. Also understandable considering the complications on the last tasks. Fun how that crops up when we are trying to wrap up an adventure ;)
Nadim picks up the scientist that sprained his ankle, and as you make it back as Phenna comes out of the smoking shuttle to take a fresh breath.
[ +- ] Results and discussion

Rolls

Resistance 2[CD] - (2d6)

(16) = 7

Feb 6, 2017 4:20 pm
"Good god! Are you okay, Phenna?!" Nadim asks.
Feb 6, 2017 4:46 pm
Phenna slaps out sparks and and the smoke, taking a breath.

I am, but these last few repairs are proving to be a touch more difficult than I would have thought. If one of you other sciency and engineering types could take a stab at it while I catch a breather, I'd appreciate it. Phenna says, coughing lightly.
Feb 7, 2017 4:07 am
Thyran enters the shuttle and engages the exhaust fans in order to clear the cabin of the smoke.

"Let me give this rerouting a try..."
OOC:
TN 13, spending 1 determination for auto 1, spending 1 momentum to eliminate 2 resistance
Difficulty of 3 still because of the failed jury rigging?
[ +- ] Result
Last edited February 7, 2017 4:09 am

Rolls

Attempt to rewire - (2d20)

(177) = 24

4[CD], no resistance - (4d6)

(1454) = 14

Feb 7, 2017 8:17 am
OOC:
Difficulty is 2 now. The extra success gives you a momentum. I'll assume you spend it to overcome the Resistance.

Progress 9/12, Breakthroughs 1/2, Resistance 2 (Resistance deducts 2 progress. You may spend 1 momentum to overcome it).
Thyran is able to clear the smoke somewhat, and starts rewiring. Meanwhile, the ion storm is picking up overhead.
Feb 7, 2017 9:32 am
OOC:
Since I was already spending 1 momentum to overcome the resistance, can I spend the new momentum to re-roll the two 4s from the [CD]s?

I so, that would be 3 more progress, making a breakthrough, and completing the task!
Last edited February 7, 2017 9:33 am

Rolls

reroll 2[CD] - (2d6)

(62) = 8

Feb 8, 2017 7:29 am
OOC:
Sure, no problem.
Shortly after, Thyran clicks the last conduits in place, and replaces the access panels. The shuttle's engines power on and the scientists start shuffling in. It's a tight fit, but you manage to get everyone into the shutte.
OOC:
Someone still needs to plot a course up and out through the ion storms, requiring a Reason + Science Task with a Difficulty of 2. Two Momentum may be spent from this Task to reduce the Difficulty of the pilot’s Task when flying out of here by one.
Feb 8, 2017 7:03 pm
Seeing the Vulcan appears to be preoccupied with something, Nadim wanders up to the console to see if he can help plot a course out of this. "I was an avid player of video games as a child -- this isn't too dissimilar from Vortex Piloting III. The Badlands expansion content was particularly challenging..."
OOC:
Since I only got 1 momentum, I'll put it back in the pool as I cannot, alas, use it to reduce the difficulty of piloting.
Last edited February 8, 2017 7:03 pm

Rolls

Reason (10) + Science (2) = 12 - (2d20)

(118) = 19

Taking 2 of our 4 momentum to try and get.. well momentum - (2d20)

(1217) = 29

Feb 8, 2017 8:06 pm
Having plotted a course, you are now ready to departure.
OOC:
Phenna (i assume, as pilot) may perform a Control + Conn Task with a Difficulty of 3 to pilot the shuttle successfully through the storms with a patched-up power, propulsion, and navigation system. Party momentum 5/6
Feb 8, 2017 8:18 pm
Nadim settles into the co-pilot's seat and says brightly to the smoked Ensign Phenna, "I'll sit here and see how I can help out. Perhaps I can ensure the power flow to the attitude thrusters remains consistent and reinforce where necessary to give you greater control." He starts poking at the controls.
OOC:
Attempting to assist - using Reason + Science to do so, GM's prerogative if it's permitted.

Rolls

Reason (10) + Science (2) = 12 - (1d20)

(2) = 2

Feb 8, 2017 8:36 pm
Phenna nods at Ensign Patil.

The help is appreciated. Let's get out of here.
OOC:
Using 1 of our momentum to add a d20, and buying an extra d20 by adding to the Threat pool. Total of 4d20. Because of my talent "Further and Faster", if I buy any d20s by adding to threat when using Conn, I can reroll my entire dice pool if I wish.
OOC:
Rerolling the dice pool!
OOC:
Original results, 2 successes. Rerolled results, 3 successes. Huzzah!
Last edited February 8, 2017 8:39 pm

Rolls

Control + Conn = TN 13 (Shuttlecraft specialty of 4) - (4d20)

(11121815) = 56

Control + Conn = TN 13 (Shuttlecraft specialty of 4) - Reroll - (4d20)

(811159) = 43

Feb 8, 2017 9:58 pm
The shuttle powers up, and with a few smooth touches at the control panel by Phenna it lifts off towards the bright night sky. By now most of the night sky is aflame with ionized plasma, but with Nadim's safe route out, Phenna's fancy flying and some help from the shields you are able to get through. After some very intense minutes of close misses and heavy buffeting you emerge from the stormy atmosphere of Xerxes IV.

The shuttle's life support systems are heavily strained by the amount of passengers, and the cabin is stuffy and uncomfortable. Luckily, the trip to Naendra Station is less than a day away, so there is some hope to get there before it all breaks down. Just in case, you hail the station and let them know you are coming. The closest ship is still half a day away, so there is little hope of relief if something does break down. Nadim and Sevek work hard to balance the life support systems to keep it within acceptable parameters, and just as the emergency life support reserves near the redline the station show up on scanners.

The shuttle limps into a shuttlebay and put's down heavily even with Phenna's light touch. You suspect that the shuttle will need a major retrofitting before it is workable again. As you open the shuttle doors you are greeted by the stations medical personnel that take care of the survivors, as well as the station commander.

You recieve high praise for actions well above your status as Stafleet ensigns. You all recieve commendations for rescuing the science team, curing the devolution and retrieving the important speciments that may well save thousands of lives in the future. A most impressive first mission for someone just out of the Academy!
OOC:
That concludes Episode 0. Next we'll see how this crew fit's in on the U.S.S. Venture on it's tour of the Shackleton Expanse!
Feb 8, 2017 11:42 pm
OOC:
Woot! Nadim takes off his shirt and does a victory lap around the station!

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