Leveling Up Rolls

Dec 5, 2016 5:20 pm
Roll all things for leveling up here (HP and whatever else)

HP, please roll. If you get less than the average for your class, feel free to take the average + CON mod as per the chart below

1d4 HD - +3
1d6 HD - +4
1d8 HD - +5
1d10 HD - +6
1d12 HD - +7

I want you guys to have a chance at great health, but feel like you'll face enough threats to those precious HP points that I don't want you all gimped. :)
Dec 5, 2016 5:22 pm
You want us to roll HP ? Gulp ok Puts me at 13 HP
Last edited December 5, 2016 5:22 pm

Rolls

HP roll - (1d8+1)

(3) + 1 = 4

Dec 5, 2016 5:27 pm
Per the change to the HP rules I just implemented (since I was dumb and forgot) you can take 5+1 for 6 added HP (putting you at 15). Roll or Average, whichever is highest is what you'll get. :)
Dec 5, 2016 5:30 pm
Good Deal and the only other change I can see for me is I gain cunning action.
Which lets me take a bonus action to Hide, Dash or Disengage.
Dec 5, 2016 5:33 pm
Yeah, I think that's all rogues pick up at 2. Not a bad pickup, especially as the Hide part can come in handy in times when the enemy ISN'T engaged in melee. Though with your crew, I imagine those times will be few and far between.
Dec 5, 2016 5:36 pm
Oh can any of these armors fit Stool ? Maybe I will give him a dagger too.
Dec 5, 2016 5:45 pm
If you take 10 minutes to cut a set of studded leather armor down a bit, yes, it will fit him. He's oddly shaped, being a mushroom and all. He would take the dagger, but he's not skilled with it at all. He'd probably be more effective just hitting people with his hand.
Dec 5, 2016 5:47 pm
I am going to train Stool to be a Rogue heh heh. Or it might be amazing if Fang trained him to be a Druid or Cemos trained him to be a Paladin. I don't even know if that is possible. Ok cut him armor later since were still on the clock.
Dec 5, 2016 5:51 pm
As for timing, you've got just about 2 hours until any activity is likely to happen down at your end. Shift change happens in the middle of the normal work party shifts (so there's either a guard change or a work party drop/retrieval happening every 2-ish hours). You're kind of off the clock until that time.

I'd be willing to let one of you train your mushroomy friend and sidekick to a class level. I'll post up details on training NPC followers in a different thread (since I don't think it's exactly a normal system structure. and if it is, I'm gonna make up my own system, with blackjack and hookers......oh wait, wrong universe).
Dec 5, 2016 5:55 pm
Good deal.
Dec 5, 2016 6:12 pm
NPC Training posted. I've also update the Loot/Acquisitions page with the current NPC loyalty points. Everyone (pretty much) is at a 2 point ranking with you folks, since you did engineer their escape to this point. As they are not yet free of danger, they haven't increased trust beyond that.

Eldreth has more trust for you because you are (primarily) surface dwellers, and Cemos is a dwarf.
Sarith has less trust for you because he still believes you are scum, even if you did manage to save his life. He primarily went along with this charade because he was so intimidated by you guys at the outset.
Stool is VERY trustful of you guys, partly because of the care you've all shown to keep him safe and the fact that you are using his tools in your grand plan. He loves every minute of it.
Dec 5, 2016 6:17 pm
Hmmmm ok need to find that page
Dec 5, 2016 6:18 pm
Cosmic_Cube says:
Hmmmm ok need to find that page
Right here!
Dec 5, 2016 6:25 pm
Thanks found it. Almost feel like calling dibbs on Stool. Because the idea of a Mushroom burglar is so amusing.
Dec 5, 2016 7:26 pm
Hit point roll

Rolls

Level 2 Hit Points - (1d8+4)

(5) + 4 = 9

Dec 5, 2016 9:35 pm
So I get spells now and I am not sure how it works. Do I have to choose one spell from the list in the phb or do I have access to all of them and I have to choose what one to rdy when the time comes?

Rolls

Hp roll - (1d10+2)

(7) + 2 = 9

Dec 5, 2016 9:38 pm
Also do I get any more attribute points to put into dextel, str,ect
Dec 5, 2016 9:42 pm
At 4th level we all do, though I dont know if Paladins do earlier.
You also get radiant strike and can trade a spell slot to do radiant damage which is pretty amazing. Your pool of healing points goes up as well.
Dec 5, 2016 9:54 pm
At defined levels for your class (which I think everyone has the choice at level 4) you can choose to do the following:
*Add 2 points to any stat, without raising it over 20
*Add 1 point to any 2 stats, without raising either over 20
*Take a feat (some of which include a small stat boost and additional mechanics)

As for spellcasting
After each long rest, you can prepare a number of spells up to your charisma modifier plus 1/2 your level rounded down (so in this case, you have a +2 and 1 from the level calculation, meaning you can prepare three different 1st level spells off the paladin list). You currently have 2 spell slots available per long rest.

Paladin Spell Slot usage
You can use your slots to cast spells of appropriate level OR to trigger Divine Smite. With Smite, you choose to use a spell slot in order to deal an extra 2d8 damage to a target you just hit. Doing this will expend a spellslot (so right now you can only do it 2 times for every time you get a full night's rest).

I'm going to rule that those of you that gained spell levels can immediately choose to prepare spells to fill slots you just gained (so no changing spells you already have prepared Bildaweer, as you don't have your spellbook back yet).

@Bildaweer, I will say that you can record any new spells you may have gained for your spellbook on a piece of scrap paper you find in the guard shack.

@BFM, don't forget to pick your fighting style as well at level 2.
Dec 5, 2016 9:59 pm
And lastly is there a max on the ac buffing I can do, because if I get my plate mail back in think I'll be at 21ac and does it work the same way for fighting styles as it does for spells in that I kinda have access to all of them but can only choose one per long rest?
Last edited December 5, 2016 10:12 pm
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