Dule rules the northernmost mountains, under constant threat from the giants of the Dire Peaks.
Sthombo commands a stormy harbor and has repelled more than one seaborne invasion from Jerma.
Banwod on the coast is a city of scholars, one of the few places in Bload friendly to those who use magic.
Hazard spans across both banks of the Ophid River, the first, largest, and most ancient city in the land.
Gurmar is a city known for its decadence, built upon the edge of Lake Greyface.
Utwar, a city made rich by its shipbuilding trade, hosts numerous cults of the gods and monsters of the vast ocean.
Gaad is constructed upon the great hill of Galgaath, reputed to be the burial mound of the first giant-king of Bload, who lived long before humankind ever set foot there.
Orsen, one of the few points of trade with the continental nations, is more tolerant of outsiders and demihumans than the other city-states.
Darcra, once powerful and militaristic, is now known mostly as a city of mystics and artisans. Its influence has been waning in recent years, its population dwindling.
Bohul, the fortress-city overlooking Lake Boh, has a culture steeped in traditions based around hunting the great azhdarchids who stalk the plains.
Felboc is a mysterious, half-sunken swamp city, rumored to be host to witches and the undead and other unsavory entities.
Sood and Malch, the two city-states of the southern coast, ruled by two branches of the same dynasty for hundreds of years, are nearly constantly at war with each other.
Bload is part of the same world I created for the first edition AD&D game I run on Twitter, but this campaign is set 4,700 years before that one. You can find more information about the world here on our campaign blog.