Agreed Dwarf. Let's move on from this place. Another two hours or so through the tunnels, there should be a cavern there that is better suited to an encamped night. Let's move.
As the party all begins to move, Eldreth picks up a frond-frill of a mushroom on the ground and starts covering your tracks as you move out of the cavern through one of the many tunnels off the cavern.
Sarith leads you all on, taking quick turns here and there, switching back on occasion to create an odd path to follow. As you go, you notice glowing fungi, luminescent moss, and more. Mushrooms taller than some of the trees you have seen before on the surface. You passed a variety of weird creatures, some with no eyes, others with gigantic eyes, all manner of crazy things. Finally you find yourselves at the spot he declared improved. It's a cave, very similar to the cell you were all held in less than a day ago. A smaller entrance, and no gate, but still a rough hewn chamber. Making his way in he spots a small crack where you feel a tug of wind.
We can set camp here. If we hang up the suits of leather armor that aren't being used, we can block a fair amount of sound and light. The chimney here will let us have a fire to sleep by. I saw some zurkhwood back out there that I can get quickly so we can burn it. Sarith says calmly, ushering people in.