Chapter 2: Into Darkness
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Dec 11, 2016 4:04 pm
OOC:
normal pace it is. And let's take them along but I want to try and talk to the solider and see what army ,rank and such. I am curious to see if he will follow my orders and if he still has the honor of a solider and can be trusted.Dec 11, 2016 4:11 pm
Dustin will scout ahead with other scouts to see what may lay ahead for the group.
Rolls
Perception - (1d20+5)
(15) + 5 = 20
Dec 11, 2016 4:12 pm
OOC:
I want to do 3 things here. First bern a Divine sense to see if I am getting any evil or good vibes from our new friends and even our old friends lol. I want to do a history check on his response to my questions about the army he belongs to and any important things they might be known for and lastly as I am holding on to the sword I will do so intimidatingly but not in a threatening way but more of a superior officer using his rank and against the new recruit.Last edited December 11, 2016 4:14 pm
Rolls
History - (1d20+1)
(3) + 1 = 4
Intimidation - (1d20+4)
(1) + 4 = 5
Dec 11, 2016 5:18 pm
OOC:
The way long rests work is that you spend at least 8 hours doing nothing strenuous. Combat or long bouts of being on watch can interrupt that. For this rest, we'll say everyone got their long rest and gets to prepare their spells and what have you. Moving foward, you'll want to have 3-4 people able to stand watch, including the NPCs. Joshua has the right of it: you technically don't need to sleep to benefit from a long rest. Of course, if you just go the whole time without sleeping, there are other penalties that will start to take effect. *evil GM grin*I was part of an expeditionary army, 'Tiger's Howl', we called ourselves, far to the south of Faerun. We primarily operated in the Calim Desert, hunting for lost treasures. That kind of thing. I spent a good 20 years under that banner. Served with quite a few dwarves too, scrappy fighters the lot of ya. I ended up mustering out as a shield captain, though I didn't want the commission at all. After 15 years or so, they decided I was better suited to leading a contingent. The why did I leave is a pretty normal story, I suppose. Got tired of the constant time on campaign. Had a lass back home. When I got back, we had a few good years. Then the gnolls got her. I was away getting some goods for the house when they showed up. After I buried her, I took my leave and headed north. Met Francis there and decided that being part of summat like that would keep my mind from the pain. he says, reminiscing.
With your conversation concluded, he gladly takes a set of the chain armor, a shield, the other scimitar. Everytt gladly takes a set of studded leather, a short sword, and a hand crossbow with bolts. As you set out at a normal pace today, your scouts take their places at the fore and aft of the group, keeping a lookout for nasty things. Your foragers do their bit, scrounging around for food. Francis, glad to be able to do something, gladly takes action sketching a map. Everytt joins Dustin at the front of the group, eyes peeled.
History wise, you don't know much other than that armies of that nature do exist. Intimidation wise, he his far from swayed. Divine sense wise, you get nothing specific from anyone in your group, save for Buppido. He seems much darker than he gives off visually. Other than that, your senses seem somewhat muddied down here.
Needs:
Foragers: Make 2 survival checks
Scouts: Make 2 perception checks
Rolls
Sarith's Navigation - (1d20+2)
(18) + 2 = 20
Secret Roll
Dec 11, 2016 5:18 pm
OOC:
ya I saw that in the phb but it also said something about standing watch for more then an hour so I don't know.Dec 11, 2016 5:27 pm
OOC:
cemos is gona stay within 15 feet of Buppido for the time being. Dec 11, 2016 5:28 pm
OOC:
I made 1 check before 15+5 for 20.Passive Perception is 15
Last edited December 11, 2016 5:29 pm
Rolls
Perception - (1d6+5)
(3) + 5 = 8
Perception - (1d20+5)
(7) + 5 = 12
Dec 11, 2016 6:49 pm
Got a 21 on my first survival check I posted earlier. Here's check number 2.
Post roll Ugh. I'm hot than I'm cold. I'm out for the rest of the day. Drama go ahead and bot me if needed.
Post roll Ugh. I'm hot than I'm cold. I'm out for the rest of the day. Drama go ahead and bot me if needed.
Last edited December 11, 2016 6:50 pm
Rolls
Survival check - (1d20+5)
(2) + 5 = 7
Dec 11, 2016 10:21 pm
As your party continues following Sarith's adept instructions, your foragers are somewhat successful. Your scouts keep a solid eye and perceive no immediate threats as you follow winding tunnels, at times as narrow as Prince Derendil is wide. You pass mushrooms that spontaneously combust into towering torches as well as more of the towering zurkhwoods, stretching over 40 feet tall in some areas. In yet other small caverns, there are vents giving off noxious smelling gases that seem to do nothing else. Everywhere, the pervasive faerzress glows and throbs in the dark. As you walk, there is very little conversation. Eldreth continues her actions to disguise your path, taking herself off foraging duties.
Before too long, you see several members of your group yawning heavily. You find yourselves at this moment in a massive cave, one of those without a ceiling in sight. There are several stands of zurkhwoods to the west, four paths branching off the north side of the space. To the south, there are three paths, one of which you've just come out of. It cuts through a meadow of ankle-high mushrooms. To the east is, what appears to be, a shallow pool of water.
We should make camp soon, I leave it to you to decide where. Anywhere is as safe as anywhere else. Sarith says evenly.
Foraging players, please make 2 rolls of 1d6+WIS. The first is the pounds of food you recovered, the second the gallons of water. Also, each of you roll me a d100 please.
Before too long, you see several members of your group yawning heavily. You find yourselves at this moment in a massive cave, one of those without a ceiling in sight. There are several stands of zurkhwoods to the west, four paths branching off the north side of the space. To the south, there are three paths, one of which you've just come out of. It cuts through a meadow of ankle-high mushrooms. To the east is, what appears to be, a shallow pool of water.
We should make camp soon, I leave it to you to decide where. Anywhere is as safe as anywhere else. Sarith says evenly.
Foraging players, please make 2 rolls of 1d6+WIS. The first is the pounds of food you recovered, the second the gallons of water. Also, each of you roll me a d100 please.
Dec 12, 2016 12:18 am
Rolls
Rolls
Food - (1d6+3)
(2) + 3 = 5
Water - (1d6+3)
(3) + 3 = 6
Mystery roll - (1d100)
(32) = 32
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