Chapter 2: Into Darkness
Passive Perception 15
Rolls
Perception - (1d20+5)
(8) + 5 = 13
As you get up for the morning, you begin to make your preparations for setting out. One small problem from your normal days: Sarith is ill. Something he ate or something with the way he slept. He is no longer in a decent position to effectively navigate. Someone else needs to take the lead for the day (though they can make their check at advantage, as Sarith will still give them some assistance).
Foragers, make your 2 survival checks and a single d100 check. Scouts, 2 perception. Additionally, I assume you all travel at a normal pace and in your same order. If you want to change that, please let me know.
Rolls
Secret Roll
Secret Roll
Secret Roll
Secret Roll
Wild Surge Number - (1d20)
(16) = 16
Rolls
Perception Rolls - (1d20+5, 1d20+5)
1d20+5 : (18) + 5 = 23
1d20+5 : (10) + 5 = 15
Wisdom Save - (1d20+3)
(6) + 3 = 9
Rolls
Survial - (1d20+5)
(16) + 5 = 21
w/advantage - (1d20+5)
(5) + 5 = 10
Mystery roll - (1d100)
(42) = 42
Wisdom save - (1d20+5)
(9) + 5 = 14
Rolls
Survival - (1d20+1)
(8) + 1 = 9
Survival - (1d20+1)
(14) + 1 = 15
Mystery - (1d100)
(82) = 82
Wisdom Save - (1d20+3)
(18) + 3 = 21
Currently, your Navigator is Sarith. Every time you set out from a short or long rest, he will make a Survival check (+5 if moving at a slow pace, -5 if moving at a fast pace). Failed checks will cause you all to wander lost for a few hours until he can recheck. If you would all prefer to nominate a different Navigator, you may. Jimjar, Topsy, Turvy, and Buppido can navigate at a -2 modifier. Sarith can navigate at a 0 modifier. Shuushar can navigate only when you are near to or in the Darklake. All other NPCs navigate at a -10 modifier. I will allow Bildaweer to navigate at a -2 as well (has been in the Underdark, but not nearly with the experience that your drow 'compatriot' has.
DM Notes
Rolls
NPC Wisdom Saves - (11d20)
(14114111420387166) = 114
We will pause here until Cemos/BFM makes his WIS check. In the meantime, I will need your exact marching order for this next bit. Here's my current thought, confirm if it makes sense or if you would prefer something else. The tunnel you are in is 10 feet across, so it's a 2 abreast area:
Front
Bildaweer - Sarith
Dustin - Everytt
Francis - Derendil
Georges - Jimjar
Topsy - Turvy
Eldreth - Buppido
Stool - Shuushar
Fang - Cemos
Finally, Dexterity Saves from everyone!
DM Notes
Rolls
NPC Dex Saves - (12d20)
(1101125614515201514) = 118
Secret Roll
Secret Roll
Secret Roll
Rolls
Dex Save - (1d6+7)
(6) + 7 = 13
Post roll: Who put that banana peel there?
Rolls
Dexterity save - (1d20+2)
(4) + 2 = 6
Rolls
Wiz - (1d20+4)
(9) + 4 = 13
Dex - (1d20)
(16) = 16
Rolls
Med check - (1d20+4)
(2) + 4 = 6
This next bit will be interesting, timing wise. It will encompass ~10 minutes, total. As such, we're going to use some modified combat rules to avoid this taking for freaking ever to accomplish. Some of the effects call for things to happen every round. We're going to change that to an every minute trigger for this little bit. As each "round" is longer than normal, at each minute, you'll each be given the chance to take 2 turns worth of actions. Once everyone posts their actions for a given minute, I'll summarize and describe the next minute of activity. There may be some minutes where you are unable to act, I will let you know in the minute description who can take an action at that time.
MINUTE 1
Suddenly, Francis stops dead in his tracks and begins to scream uncontrollably, NO! NO!!!! NOT THE BARRELS! BAT HOUSE AND COBBLES! BLUE LIZARD LIGHTNING SEAS! EAGLES FLY WHERE MAN DOTH DEIGN TO WALK! He sits on the ground and begins bobbing back and forth. As he does so, Derendil turns to his side and swings at the screaming man, a growl caught in his throat. Two massive clawed hands rend at the merchant's chest, slicing through what rags he wore. Great weals of blood stain his shirt as the screaming continues. The party stops in their tracks, heads turning, eyes going wide at the sudden violence and interruption. In stunned confusion, the other members of your retinue do nothing but stare. However, you are all seasoned adventurers. You know the truth of combat and the rapidness of response. You do not stand meekly by, you take action.
Can Act (Post 2 rounds worth of actions, please): Bildaweer, Cemos, Fang, Dustin
DM Notes