Chapter 2: Into Darkness

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Dec 13, 2016 2:12 pm
Dustin spins a shocked look on his face.

"Your Majesty stand down, the man is no threat." if Derendil continues Dustin fires a poisoned bolt hoping to put the royal to sleep. Aiming for non lethal areas on Derendil.

Bonus action to Hide.

His next action is to fire another bolt if the first didn't put Derendil to sleep. Once again aiming for a but cheek or someplace non lethal.

He will move to another location and as a bonus action hide again.
Last edited December 13, 2016 2:17 pm

Rolls

Hand Crossbow - (1d20+7)

(16) + 7 = 23

Hand Crossbow Damage - (1d6+5)

(6) + 5 = 11

Sneak Attack - (2d6)

(55) = 10

Hide - (1d20+9)

(3) + 9 = 12

Hand Crossbow - (1d20+7)

(16) + 7 = 23

Hand Crossbow Damage - (1d6+5)

(2) + 5 = 7

Sneak Attack - (2d6)

(66) = 12

Hide - (1d20+9)

(10) + 9 = 19

Dec 13, 2016 2:32 pm
Checks for poison....

Rolls

Saves? - (2d20)

(219) = 21

Dec 13, 2016 2:33 pm
As Dustin's begins to wiz arrows by cemos runs over to the downed man.hold on man. he yells as he prepares a kit from his healers pouch to stabilize the wounded man.
OOC:
the kit says I don't kneed to make a med check to use it but I'll post one just incase.
After stabilizing his traveling companion cemos rises to his feet Shield in hand. THAT'S ENOUGH! If you want to fight come at me!
OOC:
I am gona use compelled duel.
Last edited December 13, 2016 2:35 pm
Dec 13, 2016 2:34 pm
OOC:
med check just in case

Rolls

Med check - (1d20+4)

(14) + 4 = 18

Dec 13, 2016 2:36 pm
OOC:
Point of reference, Francis is NOT down, there is no stabilization necessary at this time. Additionally, as this hallway is only 10 foot across, you cannot move in closer to him without someone else moving out of the way. Dustin, I'm assuming you moved out ahead of the front of the pack for your shots.

Rolls

Wis Save - (1d20+1)

(14) + 1 = 15

Dec 13, 2016 2:40 pm
OOC:
do I just tell the to move or do the have to move, and this is the polymorph prince that is going crazy right?
Dec 13, 2016 2:43 pm
OOC:
Yes, it is the polymorphed prince going nutso. You can move through friendly spaces, but you have to end in a place where you have some free space. If you can get Georges to move, you can occupy his previous place.
Dec 13, 2016 2:49 pm
OOC:
Yes Dustin would have moved into place where he could fire.
Dec 13, 2016 2:52 pm
George's fall back, cover our rear. cemos shouts as he moves to the front.
Dec 13, 2016 2:53 pm
OOC:
I'll take the fist action to make my way to the front and then cast compelled duel on the prince as my second keep what I posted earlier as what I said to compel him.
Dec 13, 2016 3:00 pm
OOC:
In terms of turn actions you have:
1 Action
1 Move
1 Bonus (Maybe)
Free Actions (1 per object)

Actions are things like Attack, Cast a Spell (with casting time of 1 action), Dash, Hide
Move is moving up to your total speed.
Bonus Actions differ by class. For example, Dustin is able to take a bonus action each turn to Hide or Dash.
Free Actions are things that take no reasonable time, such as simple talking (not whole paragraphs usually, but I'm flexible on that), drawing a weapon, or sheathing a weapon. However, for each object, you only get one free action per turn. So you cannot sheathe your weapon, make shadow puppets, and then draw your weapon again.

So far, you've taken 1 Action (cast Compelled Duel, safer to cast from a distance) and 1 Move (moving up to Georges' spot). You can still take an action and another move if you'd like. So you could attack, as example.

Dec 13, 2016 3:03 pm
OOC:
I don't want to go to far from the group because I want to shield them from his rage and I don't want to kill him so I don't want to attack him unless I can hit him with my hammer non-lethally
Dec 13, 2016 3:05 pm
Non-lethal Hammer attack

Rolls

Hammer - (1d20+4)

(4) + 4 = 8

Non-lethal damage - (1d8+2)

(2) + 2 = 4

Dec 13, 2016 3:09 pm
OOC:
This is a bit of a change with 5e from previous editions. In older versions, creatures/characters had a lethal and a non-lethal HP pool. In 5e, however, they just have a single pool. When you make a blow that would reduce the creature to 0 HP (no such thing as negative HP in 5e), you can choose to instead knock them out. If you choose that option, they drop unconscious and are stable. If you do NOT choose that option, they drop unconscious and begin Dying, requiring death saving throws.

That said, feel free to do like you did and indicate that you are attempting a non-lethal attack and I'll use that to determine if the beastie drops stable or not stable. :D
Dec 13, 2016 3:11 pm
OOC:
cool that works, also can I borrow someones dice...I think mine are broken.
Dec 13, 2016 3:21 pm
OOC:
I think you still have inspiration Cemos. If you need it.
Dec 13, 2016 3:38 pm
Cosmic_Cube says:
OOC:
I think you still have inspiration Cemos. If you need it.
I'll probably hit it my next turn.
Also did the prince save from my duel?
Dec 13, 2016 3:38 pm
After long rest, Bildaweer sees foresees trouble.
OOC:
See Portent - PHB at 116
Bildaweer, concerned for Derendil and Francis, casts sleep in the hopes of subduing them.
OOC:
Anyone within 20 ft. could be affected by the sleep.
EVERYONE MOVE OUT OF THE WAY!

Rolls

Portent - (1d20)

(7) = 7

Portent - (1d20)

(8) = 8

Sleep (HP reduction) - (5d8)

(88555) = 31

Sleep (HP reduction - (5d8)

(52638) = 24

Dec 13, 2016 4:15 pm
OOC:
Waiting for Fang to post and then we'll resolve the actions of Minute 1 and set up the situation for Minute 2.
Dec 13, 2016 4:27 pm
OOC:
what is the spell save dc gona be? Just so I can post it before I go into work.
Last edited December 13, 2016 4:28 pm
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