Chapter 2: Into Darkness
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Dec 13, 2016 4:31 pm
OOC:
Which spell save DC? For Sleep there is no DC. It goes by current hit points, starting with the lowest first. Every creature that passes out subtracts their current HP from the pool and I keep working up until I have no one else with fewer hit points than remain in the pool. There are no saves for you to make at this stage. :)Dec 13, 2016 4:39 pm
Dramasailor says:
OOC:
Which spell save DC? For Sleep there is no DC. It goes by current hit points, starting with the lowest first. Every creature that passes out subtracts their current HP from the pool and I keep working up until I have no one else with fewer hit points than remain in the pool. There are no saves for you to make at this stage. :)Dec 13, 2016 4:42 pm
OOC:
Not if you're moving up into the pack to confront him. :) Either way, players don't need to be concerned this time around. You aren't the lowest HP people in the mix.Dec 13, 2016 7:23 pm
First round actions: If I'm more than 30 ft away from Derendil I will move until I am that close. Then Thorn Whip, and if successful pull him away from Francis, not the whole 10 ft but far enough that he cannot attack him again.
Second round action: I will move away from Derendil until I'm at the edge of my 30 ft range for Thorn Whip and hit him again. If there's a tactical advantage to pulling him I will, but I do not want to drag him too far away from the other PCs.
I do not want to kill Derendil so I will be attempting to knock him out with my attacks.
Second round action: I will move away from Derendil until I'm at the edge of my 30 ft range for Thorn Whip and hit him again. If there's a tactical advantage to pulling him I will, but I do not want to drag him too far away from the other PCs.
I do not want to kill Derendil so I will be attempting to knock him out with my attacks.
Rolls
First round Thorn Whip Melee Spell Attack - (1d20+5)
(6) + 5 = 11
First round Thorn Whip damage - (1d6)
(4) = 4
Second round Thorn Whip Melee Spell Attack - (1d20+5)
(13) + 5 = 18
Second round Thorn Whip damage - (1d6)
(6) = 6
Dec 13, 2016 7:29 pm
OOC:
newbie questions but if you fail to hit someone with a spell or they save from it- does it consume the spell slot?Dec 13, 2016 7:30 pm
OOC:
Sadly yes Bad Forest Monkey. The slot is used at the time you cast the spell.Dec 13, 2016 7:32 pm
Cosmic_Cube says:
OOC:
Sadly yes Bad Forest Monkey. The slot is used at the time you cast the spell.Dec 13, 2016 7:36 pm
OOC:
I think that Drama will give us initiative numbers and some acts might not even need to take place.Dec 13, 2016 7:57 pm
Leaping into action, our heroes move. Georges hears Cemos' call and shifts himself just enough to let the dwarf through. Cemos issues his edict to the Quaggoth. Derendil looks at him and laughs. Dwarven friend! I will not fight you sir, for this man, he is my sworn enemy! Fang's thornwhip slashes out, missing the rampaging fellow. Though as it snaps itself, it hides the twang of Dustin's crossbow. The crossbow's bolt sails, burying itself firmly in the Quaggoth's shoulder. As the poison from the barb leeches into his system his eyes slide out of focus and he falls to the ground in a clump. Just as he falls to the ground, Blildaweer speaks his incantations and Stool and Sarith collapse, asleep heavily on the ground.
Assuming Dustin doesn't shoot a second bolt, Fang doesn't sling another whip, Cemos doesn't swing his hammer and Bildaweer doesn't cast his second Sleep. As the minute ends and the Quaggoth is slumped to the ground.
MINUTE 2
Francis continues his howling, BEES DANCE AND CHICKENS TALK WHEN THE ROOSTER FLIES THE RAINBOW! SUNSHINE AND MILKTOAST MAKE POOR LIGHTNING PARTNERS DANCING! Even as he is yelling, Georges begins much the same, STARRY NIGHTS AND RAINBOW RIDES! THE WALLS CRAWL WITH THE BLOOD OF THE ENEMIES OF HOUSE WILLOWWORT! BEWARE THE GIANT BUGS!. Dustin, having seen the Quaggoth fall and hearing the wrenching words of his newest compatriots lets the tip of his crossbows fall and begins to sob, uncontrollably.
Cemos starts to scream slightly.
Can Act: Bildaweer, Fang. Cemos, you can take actions, but they are at a disadvantage (roll twice, use the lower). I used the hook of you starting to scream as you are afflicted with the same issue as Francis and Georges. Dustin, you are Incapacitated. You can move, but cannot take any actions or reactions.
DM Notes
Assuming Dustin doesn't shoot a second bolt, Fang doesn't sling another whip, Cemos doesn't swing his hammer and Bildaweer doesn't cast his second Sleep. As the minute ends and the Quaggoth is slumped to the ground.
MINUTE 2
Francis continues his howling, BEES DANCE AND CHICKENS TALK WHEN THE ROOSTER FLIES THE RAINBOW! SUNSHINE AND MILKTOAST MAKE POOR LIGHTNING PARTNERS DANCING! Even as he is yelling, Georges begins much the same, STARRY NIGHTS AND RAINBOW RIDES! THE WALLS CRAWL WITH THE BLOOD OF THE ENEMIES OF HOUSE WILLOWWORT! BEWARE THE GIANT BUGS!. Dustin, having seen the Quaggoth fall and hearing the wrenching words of his newest compatriots lets the tip of his crossbows fall and begins to sob, uncontrollably.
Dramasailor sent a note to Bad_forest_monkey
Can Act: Bildaweer, Fang. Cemos, you can take actions, but they are at a disadvantage (roll twice, use the lower). I used the hook of you starting to scream as you are afflicted with the same issue as Francis and Georges. Dustin, you are Incapacitated. You can move, but cannot take any actions or reactions.
DM Notes
Dramasailor sent a note to Dramasailor
Dec 13, 2016 8:01 pm
Current Map Layout (Purple was the sleep effect, gray squares are unconscious from the spell. Derendil is down from the poison. Each square is 5' of space.

Dec 13, 2016 8:05 pm
Dustin slumps to the ground leaning against the cavern wall and lets the tears flow from him.
"Never see the sunlight again down down dark damned drow."
"Never see the sunlight again down down dark damned drow."
Dec 13, 2016 8:07 pm
Blidaweer! Put us all to Sleep! I dash away from the group so I don't attack anyone.
Dec 13, 2016 9:12 pm
eldreth do you know what is happening to us? cemos tryst to move his way to dustin by trading places with Frances and all the way up as far as I can go.
OOC:
free action.OOC:
I want to pop a devine sence as a bonus action if I can and then make a arcana check to see if I can figure out the source of the magic that is affecting us, cuz I am immune to illness and have advantage on poison saving checks so if I am affected it must be magicLast edited December 13, 2016 9:14 pm
Rolls
Arcana dc - (1d20+1)
(9) + 1 = 10
Disadvantage - (1d20+1)
(7) + 1 = 8
Dec 13, 2016 9:17 pm
OOC:
Divine Sense is a normal action. You detect nothing. This is neither illness nor magic nor poison that effects you.Dec 13, 2016 9:21 pm
Dramasailor says:
OOC:
Divine Sense is a normal action. You detect nothing. This is neither illness nor magic nor poison that effects you.OOC:
ok then those will be my 2 actions and I'll continue to move forward to check on dustin. Dec 13, 2016 9:28 pm
Dustin looks over seeing Stool toppled.
"They killed him, he was just a child ! He didn't deserve this !" Dustin shook his head shedding tears for the small myconid.
"They killed him, he was just a child ! He didn't deserve this !" Dustin shook his head shedding tears for the small myconid.
Last edited December 13, 2016 9:44 pm
Dec 13, 2016 9:40 pm
OOC:
Can I see through Georges to Francis? If so, Magic Missile on Francis to render him unconscious. If Francis is unconscious, then I move to assist Cemos.Rolls
Magic Missile - (3d4+3)
(412) + 3 = 10
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