Over the next 6 minutes, the hallucinations continue for Georges and Cemos. Francis was knocked totally unconscious by Bildaweer's magic missile to the face. Eldreth falls down, stunned. Those of you not in the throes of sobbing fits or hallucinations can see Fang in the distance, running back and forth, swinging his scimitar at small creatures that flit around him. On occasion, when there are no creatures near to him, he charges back at the group with murderous intent in his eyes. He's in the middle of returning to your group with this same look when suddenly his eyes change and he appears to be himself again.
As he gets close to the group, the rumblings you felt earlier upon entering the tunnel seem to intensify. Rocks begin to fall from the ceiling as a massive cave in occurs! You all dodge and leap around, trying to avoid the massive rocks.
Cemos and Fang, you each take 8 damage from the falling rocks (From the DEX saves you all made earlier). Eldreth, Sarith, Derendil, and Francis all take damage as well. While Stool is unconscious, Eldreth fell on top of him in her stupor, shielding him from the falling hazard.
As you all pick yourselves up from your avoidance or your abuse from the falling rocks, you notice that the tunnel is now completely caved in on both sides around you. Where there used to be a solid wall, there is now a very narrow crack (maybe 2.5 or 3 feet wide, at best) on the western wall. Cool air blows out from the crack. Anyone peering through the crack can see a dark space beyond, lit only by the glow from the hallway. You can see a chamber about 10'x15' beyond.
Francis lies on the ground, chest heaving with blood seeping out. You feel he may well be dying. Sarith is shaking himself awake, the damage from the rocks disturbed his magically induced slumber. Stool is still asleep. Derendil is lethargically awakening, also awoken from his poisonous slumber by the damage of the rocks.
Your party now consists of: The 4 of you, Sarith, Eldreth, Jimjar, Shuushar, Derendil, Stool, Francis, Georges, Everytt.
During the events in the tunnel 3 of your companions (Topsy, Turvy, and Buppido) ran so far down the tunnels or otherwise disappeared that they are no longer with you since the cave in.
At this point, and moving forward, I'd like each of you to "take over" two of the NPCs each. Mainly for making checks and taking actions. In terms of information, I'll continue to play that portion. I'll continue to play Stool as needed, though for the most part he's just kind of hanging out of the way. Here are the pairings I'd like to propose:
Dustin - Everytt and Sarith
Fang - Derendil and Jimjar
Cemos - Georges and Eldreth
Bildaweer - Shuushar and Francis
If that works for you guys, awesome. Feel free to trade it around. Their stat blocks are as follows:
Quote:
Everytt
Str 9 (-1) | Dex 15 (+2) | Con 13 (+1) | Int 14 (+2) | Wis 11 (0) | Cha 16 (+3)
HP 27 / AC 14 / Shortsword - 1d20+4 | 1d6 + 3, Hand Crossbow - 1d20+4 | 1d4+2
Can make 2 attacks per turn.
Skills: Deception +5, Persuasion +5
Sarith
Str 15 (+2) | Dex 14 (+2) | Con 14 (+2) | Int 10 (+0) | Wis 13 (+1) | Cha 9 (-1)
HP 5/13 / 16 AC / Shortsword - 1d20+4 | 1d6+2
Skills: Perception +3 Athletics +4 Intimidation +1
Derendil
Str 17 (+3) | Dex 12 (1) | Con 16 (+3) | Int 6 (-1) | Wis 12 (+1) | Cha 7 (-2)
HP 16/45 / AC 13 / Claw - 1d20+5 | 1d6+3
Can make 2 attacks per turn
Skills: Athletics + 5
Jimjar
Str 13 (+1) | Dex 15 (+2) | Con 15 (+2) | Int 14 (+2) | Wis 8 (-1) | Cha 10 (+0)
HP 16 / AC 14 / Shortsword - 1d20+4 | 1d6+2
Skills: Acrobatics +4 Athletics +3
Georges
Str 16 (+3) | Dex 13 (+1) | Con 15 (+2) | Int 11 (+0) | Wis 14 (+2) | Cha 9 (-1)
HP 26 / AC 14 / Scimitar - 1d20+5 | 1d6 + 3
Can make 2 attacks per turn.
Skills: Athletics +5, Intimidation +1
Eldreth
Str 14 (+2) | Dex 15 (+2) | Con 16 (+3) | Int 10 (+0) | Wis 13 (+1) | Cha 8 (-1)
HP 8/16 / AC 17 / Warhammer - 1d20+4 | 1d8+2 or 1d10+2
Skills: Survival +3, Perception +3
Francis
Str 11 (0) | Dex 9 (-1) | Con 13 (+1) | Int 14 (+2) | Wis 16 (+3) | Cha 15 (+2)
HP 0/38 / AC 9
Skills: Insight +5, Persuasion +4, Investigation +4, History +4
Shuushar
Str 13 (+1) | Dex 10 (0) | Con 14 (+2) | Int 8 (-1) | Wis 15 (+2) | Cha 12 (+1)
HP 16 / AC 10
DM Notes
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