Chapter 2: Into Darkness
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Dec 14, 2016 3:25 pm
OOC:
I still haven't worked up a new spell selection since we leveled up and took a long rest. May I just burn some slots on Heal Wounds for folks?Dec 14, 2016 3:26 pm
Dustin stands up and clears his eyes of tears.
He didn't know what to say and so checked on the others. Clearing the rocks off Cemos and Fang and helping get people as safe as he could. "Cemos, Francis needs your healing now." He others wise helps unburry the other members of the group.
He didn't know what to say and so checked on the others. Clearing the rocks off Cemos and Fang and helping get people as safe as he could. "Cemos, Francis needs your healing now." He others wise helps unburry the other members of the group.
Dec 14, 2016 3:34 pm
Spell Level 1 Cure Wounds on Francis
Who else needs serious healing??
Who else needs serious healing??
Rolls
Hit Points recovered - (1d8+3)
(3) + 3 = 6
Dec 14, 2016 3:51 pm
OOC:
ok heading in now but I don't want to hold you guys up. So that's perfect because those are the 2 npc's I want. If I didn't use my healing pool on dustin before the cave in I'd like to give everyone at least 1 point of Hp so they are conscious but focusing on the most wounded first. I have 10 pts to distribute so I'll let you guys put those where you want. I have 2 spell slots left and a heal spell ready to go if I need to use that we can but I'd like to try to hold onto it if possible. Also I have a med bag we can use to stabilize ppl that need it if I don't have enough pts of heal between my lay on hands pool and the heal spell. I am heading in so it will be a couple of hours before I can post so dm feel free to bot me as needed. But I think heal and then figure out if we can move the rocks or if we have to crawl through the crack in the wall. After that I suggest a long rest.Dec 14, 2016 3:52 pm
OOC:
I'd rather not burn through all my slots. I'll heal Cemos and Sarith. Are we able to take a short rest? I'll use a hit die for myself.Rolls
Level 1 Cure Wounds on Cemoth - (1d8+3)
(2) + 3 = 5
on Sarith - (1d8+3)
(2) + 3 = 5
Dec 14, 2016 3:55 pm
Dustin after finding Stool asleep looks greatly relieved.
Dustin also apologizes to Prince Derendil.
His curiosity though since it seems they will have to enter the new area he looks into it to see what lay beyond.
Dustin also apologizes to Prince Derendil.
His curiosity though since it seems they will have to enter the new area he looks into it to see what lay beyond.
Dec 14, 2016 4:45 pm
OOC:
Recovering HP: After any short rest (1 hour or more of hanging out), you can use hit dice to recover some hit points. For PCs, without multiclassing, your hit dice count is equal to your level (so you all have 3 hit dice available right now). You state how many you want to use and then roll them (your class determines the size of dice. Barbarians are a D12, for example. Sorcerers are a D6). You roll and add your con mod PER DICE. So if your CON mod is a +2 and you use 2 hit dice, you would roll 2dWhatever + 4. You regain 1 hit dice in your pool after a long rest. All your NPCs use d8 for hit dice. Francis has 7, Georges has 5, Everytt has 4, all others have 2.Fang, for your three casts, please roll 3d20s and 2d100s for Surge magic. Bilda, I meant to have you roll during the tunnel activities, but forgot. If you'd like to do that now, you may.
You do not see the telltale glow of Faerzress in through the crack.
Dec 14, 2016 4:52 pm
Dustin will light one of his normal torches then if he doesn't smell any odd gases in the air.
He will then look into the opening for any threats or things that stand out.
No Faezress, glow in here." He says over his shoulder.
He will then look into the opening for any threats or things that stand out.
No Faezress, glow in here." He says over his shoulder.
Dec 14, 2016 5:19 pm
OOC:
Bildaweer: since you were casting spells in an area permeated with faerzress, the magic has a chance to behave strangely. Technically any spell you cast you need to roll a d20 and a d100 at the same time. If you hit a specific number, an effect from the Sorcerer Wild Magic Surge table occurs.Dec 14, 2016 5:53 pm
OOC:
I'm still unclear as to whether or not we're taking a short rest for an hour.Rolls
Surge! - (3d20)
(19154) = 38
Surge! - (2d100)
(5391) = 144
Dec 14, 2016 5:58 pm
OOC:
Yes, you are all currently short resting I believe. Bilda, you get some spell slots back I think (through Arcane Recovery)Dec 14, 2016 6:39 pm
Dustin will suggest a short rest possible in the now open room that doesn't have Faerzress in it.
Dec 14, 2016 7:23 pm
OOC:
did fangs heal top me off or did I only get some of the 8 pts of damage back? Also I'll roll hit dice for my npc's if they are not toped off. But I don't know if they are damaged or if my pool healed them all.Last edited December 14, 2016 7:33 pm
Dec 14, 2016 7:31 pm
OOC:
Before rolling hit dice for NPCs, it looks like Shuushar didn't lose any hit points, yes?Dec 14, 2016 7:38 pm
OOC:
I see it now. I got 5 pts back so I'll use one hit dice to top me offOOC:
who is still damaged?OOC:
post roll: ok so that puts me back to full and as soon as the dm let's me know who is still damaged I can heal them. Let me use my spell slots on heals that way fang and bildaweer can use theirs for nuking.Last edited December 14, 2016 7:40 pm
Rolls
Hit dice for cemos - (1d10+2)
(2) + 2 = 4
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