Chapter 2: Into Darkness

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Dec 19, 2016 9:18 pm
At this point, only Bildaweer and Jimjar remain as people that would be small enough to huck over. Fang, you have no problem throwing the pair across. Between Dustin and Cemos on the other side, they easily stop them from taking any damage.

On the other side you have: Fang, Derendil, Francis, Georges, Everytt, Sarith, Eldreth, and Shuushar. You also have the option of splitting the party slightly in order to investigate this side a bit.
Dec 19, 2016 9:22 pm
"Cemos hold the rope on this side in case the others need it." Dustin looked passed, "I want to see if this side is safe, I will scout it out."

Rolls

Stealth - (1d20+9)

(13) + 9 = 22

Perception (Passive is 15) - (1d20+5)

(15) + 5 = 20

Dec 19, 2016 9:24 pm
OOC:
Sending Derendil across.
Post roll: Damn that guy be nimble!
Last edited December 19, 2016 9:25 pm

Rolls

Acrobatics - (1d20+1)

(20) + 1 = 21

Dec 19, 2016 9:25 pm
OOC:
Fang did it with style !!!
Dec 19, 2016 9:28 pm
As you scout silently ahead, somehow moving through the water like a ninja, you come to the room south of where all the tunnels let out. Once, a mighty door must have stood there, however, time and the water have eroded things away and now it is just a gaping hole to the southern chamber. In the middle is a stone fountain with a raised edge. It contains shallow brackish water. Near the center of the pool, there is the rubble of a broken statue on a pedestal. The only truly recognizable thing remaining is a pair of clawed stone feet clutching the top of the pedestal. Around the perimeter of the room are 7 carved niches. One (the eastern one) has water seeping in through a crack in the wall. The niches to either side of it are empty. The remaining four all feature odd statues, totally featureless. The rising water is about 4 inches from the bottom of the fountain at this point. You spy something glimmering in the water of the fountain.


Map for reference:
https://s24.postimg.org/r62g4e745/templeround.png

Dramasailor sent a note to Dramasailor
Dec 19, 2016 9:36 pm
Dustin notes the room and formless statues seems to fit with this temple being some Jubilix thing.

He tries to see what is glimmering remaining stealthy and perceptive.
Dec 19, 2016 9:37 pm
More than a glimmer, you can't make out. The water is too cloudy for that. Are you removing the items?
Dec 19, 2016 9:41 pm
Dustin will pull up and see what caught his attention. Noticing no way out his spirits are dimmed some.
Dec 19, 2016 9:43 pm
Out of the murky muck you pull: 112 SP, 41 GP, three green-gold bracelets (25 GP each), dagger (spider design on hilt), a vial of red glimmering liquid (same as the other two you recovered earlier), and a vial of a very thick, black substance. Thicker than molasses.
Dec 19, 2016 9:59 pm
Flips the dagger and slides it in one of his sheaths. "Probably a Drow blade."

Heads back with his find to the others and describes the fountain room he found.
He adds the other items to the mix.

"I didn't see a way out that way so we need to think of something."
Dec 19, 2016 10:07 pm
OOC:
Loot list updated here.
Dec 19, 2016 10:19 pm
OOC:
So - looking at the map I am in the area to the east of the 4 tunnels and east of me is the passage where water is coming out of hole in the wall, yes?
Dec 19, 2016 10:21 pm
OOC:
Yes, unless you wanted to be on the western side of the tunnels. Fang would have been able to toss you there. Either way, yes, to the east of the tunnels is the LARGE hole in the wall (nearly 8 feet tall and 4 feet across) where the water is coming out.
Dec 19, 2016 10:28 pm
Dustin looks for a way out of the fountain room.

"How do we get out of here ?"

He looks at the ceiling and the fountain and walls.
Dec 19, 2016 10:30 pm
Bildaweer moves to investigate where the water is coming out.
OOC:
Can we continue going down the passage beyond where the water is coming out?
Dec 19, 2016 10:53 pm
OOC:
Yes, you can.
As you move down the passage through water that is now 15" deep, you come quickly to a room where a torrent of water is coming through the ceiling. Large cracks, definitely caused by the tremor, allow the liquid entry. The rock looks to be soft and weak and wouldnt take much effort to enlarge.
Dec 20, 2016 12:50 am
OOC:
Sorry I'm unclear. The room at the end of the passageway the water is coming from has no other exit?
Dec 20, 2016 12:59 am
Correct. The only other things in that room are the holes through which the water is pouring. Holes in a weakened crumbly rock face.
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