Chapter 2: Into Darkness

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Dec 20, 2016 5:11 am
OOC:
talk to me about the statues and the stones dm. Paint me a word picture.
Dec 20, 2016 11:18 am
The flagstone es are large, five by five panels of cleanly weight stone. Likely very thick as they don't give way at all when trod. They are covered with deeply carved swirling lines, designed to mimic the look of fluid in motion. You do notice, through the water, that the ridges and swirls don't seem to be muted, faded, or eroded in any way. These tiles are unique to the four hallways. Not even the space beyond has this type of flooring.

As for the statues, upon inspection they are nearly featureless. Perfectly smooth to the eye, almost as if they were cast purely from liquid. In all your years studying stone and rock, you've never seen something this immaculately smooth. As you bend close you cannot see any imperfection, any divots, no pores. Not even highly polished stone is this blemish free. They stand over 8 feet tall, though nothing but blobs.
Dec 20, 2016 12:02 pm
OOC:
Can I tell how much air we have left?

How high up is the ceiling in the chamber the water is coming from?
Dec 20, 2016 1:00 pm
"Bildaweer let's take your way out, up through the ceiling in the cavern room. We could blast at the cieling though people will have to climb or depending how deep the water gets swim to the opening."

Dustin sags, "I'm not feeling well."
Last edited December 20, 2016 1:00 pm

Rolls

Survival - (1d20+3)

(3) + 3 = 6

Dec 20, 2016 1:38 pm
OOC:
bildaweer is right, the statues have something to do with the ooze. There are 4 statues and if I remember correctly there areally 4 ooze alive down here. There is one in the cave to the right that we skipped and one we killed, we are talking to one and he blocked one for us so we didn't have to mess with it. Did we have anything from the one we killed? Like mabe poor some ooze fronm the dead one on the statue and see what happens. Or perhaps put the mace we found in the hands of one of the statues. What are you guys thinking? I mean the pattern has something to do with this puzzle.
Dec 20, 2016 1:44 pm
OOC:
I don't know what to think of all that. The water that is pouring in, is it coming from all the cracks in the ceiling are there cracks were water is not pouring in ?
Dec 20, 2016 1:45 pm
In terms of air, you feel like you still have a few more hours worth before it really gets bad. The more vigorous activity you pursue, however, the more air you will consume.
OOC:
The statues are only blobs, there are no discernible features. No hands, no faces, not even an easy to identify front or back.
Dec 20, 2016 1:46 pm
The water is coming in through all of the cracks. As Bildaweer observed the cracks in the ceiling some 9 or 10 feet over his head, he could see bits of rock flaking off the edges of the cracks.
Dec 20, 2016 1:46 pm
Dustin tries to climb up and get a look at the cracks.
OOC:
What do I roll for that ?
Dec 20, 2016 1:47 pm
OOC:
dm, are the symbols on the flagstones all the same or do they differ from stone to stone? Also is there a symbol for water and what hallway would correspond with that symbol? Cemos is about to start smashing some rocks.
Dec 20, 2016 1:52 pm
Athletics please.

It's not so much a symbol as the design of the tiles themselves. All four hallways have the same pattern running down the length. I mocked it up for you. This isn't exact, but gives the general idea.

https://s24.postimg.org/qt4zmw5tx/tile_example.png
Dec 20, 2016 1:55 pm
Dustin tries to climb up and see what he can figure out closer to the cracks.

Rolls

Athletics - (1d20)

(8) = 8

Dec 20, 2016 2:02 pm
Cemos makes his way to the hallway that corresponds with with the circle thing.
OOC:
it looks like the water is flowing to a drain or something. How do you guys feel about me smashing the week spots on the floor in those hallways.
Dec 20, 2016 2:06 pm
OOC:
Those are the tiles in EACH of the hallways. The circle thing doesn't correspond to any one hallway, they all have that same pattern repeating across the floor.
Dustin tries scrambling up the wall, and thanks to the heavy cragginess of the nature-hewn walls, he manages to get himself up to the ceiling. The cracks are large, currently about the size of a slender forearm. Water is coming through at a very good rate. As you climb, you notice the rock is very weak in places, practically coming off in your hands in some spots.
Dec 20, 2016 2:14 pm
OOC:
dustin how do you feel about me breaking the ground in those week spots? Or mabe smashing a statue? At the very least if the ground is week and deep enough some of the water will fill and and mabe by us more time.
Dec 20, 2016 2:22 pm
OOC:
or mabe move the statues into the hallways! What do you think about that?
cemos makes his way to the statues and tryst to move one of them
Dec 20, 2016 2:31 pm
Dustin calls out, "Let me see what I can figure out. Statues ? probably just statues of oozes Cemos. Maybe the temple was made so only oozes can come and go."

Dustin taps at some of the weak stone with his hammer.

"Maybe put a statue on each weak flag stone ? But those are big damn statues."
Last edited December 20, 2016 2:33 pm
Dec 20, 2016 2:33 pm
As soon as Cemos touches one of the statues, all four shimmer and drop into liquid puddles before rearing up! You are now alone in the chamber with four gray oozes! They all flubber their way towards you, their skin squelching out into a faint podlike shape, slapping at you.

On your side of the weak point you have Cemos, Stool, Fang, and Derendil (Dustin went back across the gap to check out the cracks in the ceiling).

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Dec 20, 2016 2:35 pm
Two of the oozes manage to slap and hit Cemos! Cemos, you take 28 points of damage (12 Bludgeoning, 16 Acid), and your armor's AC is reduced by 2 permanently.
Dec 20, 2016 2:38 pm
Dustin, as you tap at the stone in the ceiling, it begins to crumble away, letting more water rush through even faster. You see a faint glow through the rushing water above you.
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